Does Neowin delete member accounts?


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26 minutes ago, shockz said:

(Is a thread from 8 years ago really relevant though? If someone replies, they're closed immediately). 

necro posting isn't taken as seriously as it used to be. we've lightened our stance on that this year. Now as long as the post is relevant to the topic at hand and/or contributes to it then we're fine with it.

We recently discussed this in the mod section so all mods are on the same page and in agreement with it now :) 

 

No reason to force someone to create a separate (aka duplicate) thread for the same issue and start over efforts :) We're already a shrinking community so we don't want to potentially push new users away over such a small thing as posting to an old topic.

Im saying in my scenario a users email has been compromised - so how would you changing the password be able to help with that... They just do a password recovery for the now random password.

Facts to consider:

  • We've never required anyone to prove who they are irl when registering an account at Neowin beyond verifying a real email address
    Note: unless we started paying them in some form of employment for duties relating to the site like news reporting or server admin
  • The above does not apply to those members which have won prizes in giveaways, who have had to tell us irl contact details, but those details aren't public anyway and not saved in some evil database. 
  • Accounts can be spoofed from anywhere in the world and we wouldn't care unless you start breaking our forum rules, and that would only result in restrictions/bans
    Note: we've had plenty of people pretending to be someone/thing they aren't and the community usually ends up figuring it out anyway.
  • We've suggested in several topics and our privacy statement/TOS and forum rules about taking care about members posting any info that could be used to trace them irl, they did that themselves, we didn't require it we remove these "accidents" on request, so you see we are again offering a service to our members
    Note: these links are in the footer of every page on Neowin, with exception to the forum guidelines
  • Asking to be GPDR'd is hard to verify unless our moderating team knows from their account/posting style/multiple IPs originating from said country that they actually reside there.
    Note: Which creates an amusing "problem" in that -- how can we verify that the account holder is an EU citizen if we don't have their personal details/id? Huh?
  • Neowin can "get into trouble" for not acting on GDPR requests, but since all of the above also apply, we don't really have the verifiable info beyond the IP address to prove where the member is from
  • @BudMan to answer your question, because we don't know the person irl who originally had access to the email, it is difficult to prove such things, but such complaints have been handled in the past and a secondary email address, like AIM/MSN or whatever that wasn't changed was proven to be the original account holder, so there are ways to recover "hacked" accounts
  • IN THE PAST IPB forums used to keep everything like a history of changes to a person's account for staff to see, but because everyone got all upset about it, those features are being removed with every new release, soon I think even display name histories will be removed and everyone can live out their wildest dreams of being a permanent troll on the internet with no repercussions for their behavior, because it "hurts their feelings" awww... everyone can become truly anonymous with a flick of the switch.
  • BACK TO EMAIL HACKING @BudMan We already support 2FA so people should use that to protect their accounts on and off the site I recommend it!
  • Brandon H pinned this topic
  • 2 months later...
On 23/04/2008 at 08:36, Steven P. said:

It was suggested in another thread that this be posted for clarity, so here goes.

 

Should a Neowin member choose not to participate on Neowin anymore, there are 2 things you can do..

  1. Log out, don't come back.
  2. Clear out your profile (personal stuff like email address and IM addresses) and anything else that you deem personal, then follow step 1.

 

If we continually deleted accounts, we would have a small member base, every now and again we send out an email reminding in-active members of their accounts at Neowin, there is a criteria for those mails being sent out:

  • You have more than 10 posts.
  • You chose to receive emails from the administrator.
  • You have entered a correct email address that is valid and active.
  • You haven't logged in for 6 months or more.

 

So really it is entirely up to you as a member if you want to be part of Neowin or not.

 

Neowin also never deleted a members contribution to the board, so in saying this please be sure you don't post sensitive information (such as your home address, or anything that can be linked to you personally). In certain cases Neowin will remove personal information on request, but we will not wipe a members post tally, that only serves to screw up untold numbers of topics and posts.

 

Additionally, we will every now and then delete dupe accounts and spammer accounts to make way for those names to be used by [future] genuine members, we have also in the past deleted accounts that have been inactive for a long time and a member has requested to use that inactive name. In the case of someone registering, never having posted and was only active in the same week (up to a year or more ago) means we will also delete it on request, should a member want to use that member name.

 

Last but not least, Neowin does not sell, give out or misuse your email address, ever. In fact, we probably send less "board mails" than any other board, other than the automated subscription to topics you yourself can activate (and disable) at will.

 

May 25 2018 GDPR update

 

The above, apart from the strikethroughs (which indicate this is no longer policy) was last edited in 2008. From Friday, May 25 2018 we updated our forums to include GDPR compliant tools, such as the ability to anonymize a member that has chosen to leave Neowin (or has been banned) this can be done on request and is irreversible. In such cases you will have to prove you owned the account and reside in a GDPR enforced country.

 

Neowin does not sell any of the information you give to us to third parties, and in fact we only require a valid email address in order to complete registration of a member account at Neowin. What amounts to the little personal data required to register an account has not been misused and has been been safe with Neowin since we started, almost 20 years ago.

I would really like to close my account here since I am blocked to comment on any Microsoft related article. What's the f. point of having account here except for no good reason for you to ###### hold on it? So ###### off and close my account.

  • Facepalm 2
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9 minutes ago, OldGuru said:

I would really like to close my account here since I am blocked to comment on any Microsoft related article. What's the f. point of having account here except for no good reason for you to ###### hold on it? So ###### off and close my account.

So, clear your profile, log out and don't come back. The post you quoted explained everything pretty well.

56 minutes ago, OldGuru said:

I would really like to close my account here since I am blocked to comment on any Microsoft related article. What's the f. point of having account here except for no good reason for you to ###### hold on it? So ###### off and close my account.

Na-na

Na na na-na

Hey hey hey

Goodbye

 

Quite frankly, I'm quite happy you are so butthurt.  Some of the ###### you've posted is utterly abhorrent and you try to project this "old-world, tough guy" image that is just a joke.

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1 hour ago, OldGuru said:

I would really like to close my account here since I am blocked to comment on any Microsoft related article. What's the f. point of having account here except for no good reason for you to ###### hold on it? So ###### off and close my account.

❄️

 

The only way you would be blocked is if you  were trolling.  That's on you.

 

Bye, Felicia.

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  • Steven P. changed the title to Does Neowin delete member accounts?

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    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. 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Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. 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    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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