Recommended Posts

Well from what I can gather, the code is basically painting the areas that are transparent black and then DWM wrappping them. If there was a way to also paint the bookmarks toolbar black and then DWM wrap it too, it would work. However, that is something the author can do, not me :(

Yes someone should create a total Glass theme.

Well I can make the background on it to be none but it just becomes a dark black. Is there an image I need to use to make it glass like?

Edit: So I figured out a temporary fix for now. I put mine next to the menu bar (file, edit, etc.) and it works but I would like to eventually have the bar transparent.

I put mine into the navigation bar which was Glass like and then the screen jumps up and down. :blink:

I'm currently using the Gmail manager extension with glasser.

There's just one small problem, when "Un-Maximized", the text for the extension is clear, and when maximized, the text becomes black on maximized black, which is just a little hard to see, ha.

I'm wondering if there is some kind of fix for this.

I put mine into the navigation bar which was Glass like and then the screen jumps up and down. :blink:

Here's how mine looks:

Firefox.bmp

I'm currently using the Gmail manager extension with glasser.

There's just one small problem, when "Un-Maximized", the text for the extension is clear, and when maximized, the text becomes black on maximized black, which is just a little hard to see, ha.

I'm wondering if there is some kind of fix for this.

Post a shot so we can see what you're talking about?

That seems to be a problem with your theme. Most Vista theme's don't have maximized transparency. So you should find a theme you like that has maximized transparency. If you like your current theme, you can always hex it to have transparency in maximize. There's a great tutorial out there that teaches that.

That seems to be a problem with your theme. Most Vista theme's don't have maximized transparency. So you should find a theme you like that has maximized transparency. If you like your current theme, you can always hex it to have transparency in maximize. There's a great tutorial out there that teaches that.

Hmmm, that's odd, since I'm just using the regular Aero, and the Default theme for Firefox. But again, maximized or not, transparent or not, as you can see, the text is unreadable. I guess I'll just disable Glasser for now.

Hmmm, that's odd, since I'm just using the regular Aero, and the Default theme for Firefox. But again, maximized or not, transparent or not, as you can see, the text is unreadable. I guess I'll just disable Glasser for now.

Exactly. Regular Aero is not transparent when maximized. Also what do you mean text is unreadable? There should be text next to the mail icon?

Okay, I installed the add-on from the Mozilla site and restarted Firefox and nothing really changed. Am I missing something, I see nothing to drag and drop? Using FF 3 and Vista

You have to add the link I posted in an extension called Stylish.

https://addons.mozilla.org/en-US/firefox/addon/2108

This?

Installed that and reinstalled glasser, says no styles or whatever, my FF3 looks the exact same as fresh install!

Yes and then you have to install FF3+Glasser: Vista OS integration into Stylish. As shown below

s.png

Exactly. Regular Aero is not transparent when maximized. Also what do you mean text is unreadable? There should be text next to the mail icon?

I just wanted to say thanks for your help so far. :) .

Yeah, the Gmail manager has a little number next to it displaying how many e-mails there are, but as my other screenshots showed, for some reason, the number is either clear when the window frame is clear, or black when the entire window frame is black. Therefore making it unreadable :laugh: .

Maybe I'll try asking in Glasser's Mozilla support forums thread?

I just wanted to say thanks for your help so far. :) .

Yeah, the Gmail manager has a little number next to it displaying how many e-mails there are, but as my other screenshots showed, for some reason, the number is either clear when the window frame is clear, or black when the entire window frame is black. Therefore making it unreadable :laugh: .

Maybe I'll try asking in Glasser's Mozilla support forums thread?

Your welcome and you should take a look at the hex editing vista tutorial by Uk.Intel, it will show you what to change to get transparency when maximized. After that is done, we can see if the font still does not work.

Edit: Nevermind, fixed it... awesome work, guys (Y)

Edit #2: Anyone know why the last pixel or two of the bookmark toolbar text and home button text are cut off? And is there a way to just make those icons (instead of icons and text), too? Thanks :D

Edited by Ayepecks
Edit: Nevermind, fixed it... awesome work, guys (Y)

Edit #2: Anyone know why the last pixel or two of the bookmark toolbar text and home button text are cut off? And is there a way to just make those icons (instead of icons and text), too? Thanks :D

The cut off text is mentioned in the known issues of the head post for this topic. It's because of a bug that originally I believed was in Firefox, but may actually be Cairo, don't know. Try voting on the bug.. maybe Mozilla will fix it before release. Personally it has never bothered me too much.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This and Crazy Taxi are the two games that interested me the most from this showcase.
    • Good, because the nonstop chattering from the voices in her head made me quit the second game.
    • This new cabinet design lets you run AMD, Intel, and Nvidia PCs inside one case by Sayan Sen At Computex 2026 earlier this month, AMD announced a couple of new X3D processors for both sockets AM4 and AM5 as it confirmed the support extension of the latter till 2029. And although Intel didn't unveil any new desktop chips, the company's Core Ultra 200S Plus series is relatively new too. Let's say though that you want the best of both worlds simultaneously, and instead of running two different systems, you can have both running together side-by-side, or rather on top of one another. That's exactly what Thermaltake's CAPO X dual system is made for doing. While it's not exactly mandatory to run AMD with Intel, or vice versa, you get the idea. As you can see in the render above, it is essentially like a double-decker PC case that is capable of holding two microATX (mATX) motherboards. Even running just one discrete graphics card in a PC can get toasty, so you may be wondering how well the cooling is designed on the CAPO X, Thermaltake has confirmed, as is evident from the marketing promo image above, that the case supports up to two 360 mm AIO liquid coolers. 420mm is not supported. In total there is room for 13 120mm case fans. In terms of I/O (input/output) options for the two systems, there are naturally two places for those ports, one at the top and one at the very bottom of the chassis in the front panel. In terms of use cases, there are many possibilities. Thermaltake itself, for example, highlights how one system can be your main PC while the other could be the AI agent PC. Another example given is how it can be used to stream and game simultaneously with dedicated systems instead of hogging one with the entire load. Nothing regarding pricing or availability was said. Source: Thermaltake (YouTube, X)
    • There might be some passive design improvements (cooling, etc), but I doubt they'd change the core performance spec of the hardware mid-generation when they've already got a new console in development.
    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      247
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!