Recommended Posts

is the default gamma 2.2 like those early reports said?

also, is this bug fixed?

buttonbug.png

the graphite unfocused zoom button bug, how it has a dark stroke at the top

2.2 is the default.

Top is your screenshot, middle is 10.6 finder, bottom is 10.6 Sys Prefs.

9urf5y.png

giga, I have questions for you!

  • Is Rosetta still there?
  • Does Perian work with QuickTime X?
  • Are iTunes, Front Row, Grapher etc...(the Carbon apps) updated at all?

Rosetta isn't installed by default. If you try to open a PPC app, it pops up Software Update to download it.

143jbpv.png

Perian still works fine. Can't really see any difference with iTunes, Front Row, or Grapher.

I think the goal of QuickTime X was to integrate as many codecs as Apple could. I would reformulate this question to : is Perian is still useful in QuickTime X?

The goal was architectural improvements: to improve the render path and leverage the "new hotness" they've been building into the OS over the last decade. Some clean-up of the API was also in order.

Something else I'd like to know...

In the original Mac OS X release through Tiger, if you minimized a QuickTime movie while it was still playing, it would continue to play in the Dock. In Leopard, they regressed and took away this feature. Is it back in Snow Leopard?

Also, does this build include the Dock Expose?

Given I'm opposed to that concept? ;) Hehe, might not be easy. ;)

You're opposed to it because you know that MacOS wouldn't function if it wasn't strictly tied to hardware.

Imagine having to allow for an infinite amount of hardware configurations? That would limit MacOS severely. Apple would take many years to get it right.

I just noticed that they finally got rid of accuweather or whatever the hell the weather widget was using and finally using weather.com.

Yet another COOL feature for me!

Accuweather wasn't so... what's the word... accurate? :p

I live in Montreal, I don't understand why there was such a big difference between what the widget told me and the reality... it doesn't happen anymore with a new widget I'm using, let's see weather.com now!

And yeah, I noticed about the dock icon not playing videos anymore :( Kinda pointless, but still sad..

I also noticed that if you disable the search items in the Finder Perferences it will actually remove the Search text completely from your sidebar! No more just having the word "Search" and nothing under it for me!

Also screenshots are no longer titled Picture1, Picture2, etc.

They are called "Screenshot date, time" (of course with the date and time inserted there)

post-34784-1244695774_thumb.png

I also noticed that if you disable the search items in the Finder Perferences it will actually remove the Search text completely from your sidebar! No more just having the word "Search" and nothing under it for me!

Also screenshots are no longer titled Picture1, Picture2, etc.

They are called "Screenshot date, time" (of course with the date and time inserted there)

The sidebar text is actually documented on Apple's Snow Leopard page.

The screenshots being intelligently named is another one of those minor, but useful things.

I found something else that's new: Your battery status is now tied directly into the help menus. On the MacBook that is running Snow Leopard right now, for example, it has a dead battery that I need to replace with a new one. It won't hold a charge. So now I get a little reminder:

post-119000-1244714516.pngpost-119000-1244714531.png

I wonder why minimized movies don't play in the Dock anymore. There wasn't much use to doing that, but it just seems strange to regress for no apparent reason.

I always wondered the same thing, i thought it was a cool feature and was surprised when it was lost in leopard. Couldn't really use it for much, but i thought i was the only one who had noticed it's disappearance.

You're opposed to it because you know that MacOS wouldn't function if it wasn't strictly tied to hardware.

Imagine having to allow for an infinite amount of hardware configurations? That would limit MacOS severely. Apple would take many years to get it right.

Wow....way to bring back a post from a year ago made by a member who hasn't been on the forum since last year. OSX runs fine on "other" hardware (check out the OSx86 community)

I also noticed that if you disable the search items in the Finder Perferences it will actually remove the Search text completely from your sidebar! No more just having the word "Search" and nothing under it for me!

finally :)

Hmm, I've decided to give it a go on my MacBook Unibody.

Upgraded the whole OS in just under an hour...

Few things I've noticed (some of them have already been said, but I'm repeating them just in case) :

  • Software Update : It just doesn't work. Not at all. maybe it's just here, maybe it's because it's a beta version of the OS? (or an RC or whatever it is) (I'm stuck with iTunes 8.1 now, thought it was bundled with 10A380, but it appears not!)
  • Address Book : the same old ...
  • Font Book : the same old ...
  • Dock Expos?> : Absent from this build (which means the build given to the developers differs from the one that was shown at WWDC)
  • Integrated services to the contextual menu> : simply awesome, but the old service menu is still there with... nothing! I wish it was completely gone...
  • 64-bits> : 12 processes out of 70 are still 32-bits in my session. The rest are 64-bits
  • Saving gigabytes> : The OS really DID save me a couple of gigabytes. I can't say how much, but now I have 91GB free and before I had in the 80s. Maybe 6, maybe more, maybe less.
  • Quicktime X> : The Perian prefpane seems to work fine, but in 32-bits. It also applies to Quicktime X fine. Note that QuickTime X doesn't play XVid by default...
  • Quicktime X> : Streaming movies from my Time Capsule into QuickTime X via wireless N gives a lot of beachballs
  • Finder> : I swear to God that I've heard someone say "Cut works in Finder" - It doesn't, and that makes me sad.
  • Text replacements> : Now, it's a really awesome feature. But it gets complicated when I want to activate it. I don't know how in Pages, in Mail and Safari it's not ON by default, you have to right click in a textarea and turn the option ON... Also, not sure why it does not affect the search text next to the address bar, but it does affect the field in Google's webpage (lack of consistence). I wish we could just turn the option ON in the whole OS via System Preferences. (except obviously fields like URLs, Email addresses, etc.). They could also have added a few more text substitutions, there's like only 20 and most of them are fractions and are not activated... The oe for example in the word "oeil"(eye) in french are stuck together in just one character. We don't really write like this with a pencil, but if MS did that in Word and I see this often in many documents, I don't know why Apple couldn't apply this rule.
  • Keyboard layouts> : "United States International - PC" added or I'm dreaming!? I was using a hacked Keyboard layout for 3 whole years, will I be able to get rid of it? (I needed it because my keyboards all have the english layout, and it's the only one I know who does the accents in french)
  • Stacks> : At first, navigating through folders were slow, now they seem fast. I don't know what to think of it.
  • Airport> : My Airport network didn't work anymore after installing Snow Leopard. First thing I've noticed (it did that to a few others)
  • Finder> : I'm pretty sure the new Cocoa Finder is a LOT faster and they fixed a few graphics problems I've had with it (big icon view, list view, try to rename something in Leopard, there's a big alignement problem... Well, not in Snow Leopard. There's still 4 white pixels surround it, but it's still better.)
  • Finder> : When pressing on the button at the top right of the Finder to remove the whole Finder interface, there's now a nice, smooth animation/transition between the Finder-with-interface and Finder-without-interface. Leopard made it drastic back then. Boom. You've got a Finder without the interface now.
  • Audio MIDI Setup> : It seems like a real Apple guy reworked the "Audio MIDI Setup" application. It's nice and it makes sense to me now. They probably fired the guy who designed the previous version of this thing while we're at it ...
  • Quicktime X> : QuickTime preferences is gone from System Preferences, and no, it's not because they put it in Quicktime instead. So there's no preference at all for QuickTime. Makes it real simpler in the end;)) It's really just a player and it seems to do its job fine.
  • Services> : Right clicking on text to add it like Speech Text in iTunes -> We don't really have any clue that the computer is doing it. There's the gear at the top, but it's a little too subtle for me.
  • Still no clue if it's possible to make Alex speak french
  • Apps that I opened and that seem to work just fine> : everything built into OS X works fine, Adium, Office 2008, Camouflage, iLife '09, iWork '09, Firefox 3, Coda 1.6.4, Transmission 1.71

So basically, there's work to do. Things left are not big, but there's many of them. If the guys at Apple aren't really any further in development than 10A380, there's a lot of little things to correct. It's nothing big though, but clearly the OS could not be released right now, it's just not Apple's quality and the consumers would be mad. The reality is, it's a beta.

But that being said, I like it. All these little things they have added / changed, they really are little things that I've spotted in OS X during the last 3 years (I was on Windows before and was a Windows fan - duh). They really did make the OS better and once they correct these little things, it'll be a theft for $29, believe me. They could as well work on getting rid of the Aqua buttons, overhauling Font Book and Address Book (I really don't like these apps, they look absolutely nothing compared to Mail.app, iTunes, etc. and you know, it's the kind of app that COULD look like this and be more consistent with the rest).

I didn't do benchmarks. I couldn't really say if the OS is faster or not, meaning that I don't really notice it (I use my MacBook for university, so last time I used it was a month and a half ago). But it's fast - very fast - don't get me wrong on this. I compared to my iMac 24" (look at specs in the sig) and it was a lot better in Snow Leopard on my MacBook - but how good is this for a benchmark comparison, really?

If I had to review it, knowing it's a beta and everything, I'd give it like a 4 / 5, having in mind that the RTM version will be a 5 / 5.

If someone thinks about installing it as a main OS - forget it. I did it on my laptop because I don't use it often, and I really don't regret not doing so on my iMac.

Edited for easier comprehension...>

Edited by PsykX

I'm pretty sure QuickTime X lacking Preference is a bug that will be sorted out. However, my Services menu is fine, and doesn't seem to be overrun by "blank" templates at all.

Also, I think it's been mentioned, but there are a lot of nice and subtle animations that have been added. Opening and closing Stacks, for example, has a nice fade-in and fade-out effect.

Software Update : It just doesn't work. Not at all. maybe it's just here, maybe it's because it's a beta version of the OS? (or an RC or whatever it is) (I'm stuck with iTunes 8.1 now, thought it was bundled with 10A380, but it appears not!)

Software Update worked fine here. I used to install iTunes 8.2 and the AirPort update.

Hmmm, this is pretty strange then.

Software Update doesn?t work here, and even if I download the package individually, the Install button doesn't respond, as if it was desactivated.

Even when I wanted to install an Office 2008 update. This is IMO the biggest problem I have encountered so far in Snow Leopard.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!