Battlefield Bad Company


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Yes it stays in place, but only for a limited time, if its on a tank quickly throw some C4 and detonate it when you respawn, if the tank is still around you will take it out.

Okay, my NCAA '09 dynasty fell through (people just up and quit without a word!) so I'm going to be putting time in BF:BC. Problem: I lost my original headset that came with my 360. This won't do as the last few times I played it REALLY would have come in handy LOL! So, what do you guys recommend? I really don't like the original headset.

Also, I'd like to join up with Neowin folks but I'm on pacific time. What time do you guys usually play? I work 12 hour night shifts but only 3 nights in a row then I get 3-4 off. In short...send me an invite when you guys are on or at least a friend request! Okay, enough of my life story.

Look forward to it!

Okay, my NCAA '09 dynasty fell through (people just up and quit without a word!) so I'm going to be putting time in BF:BC. Problem: I lost my original headset that came with my 360. This won't do as the last few times I played it REALLY would have come in handy LOL! So, what do you guys recommend? I really don't like the original headset.

Also, I'd like to join up with Neowin folks but I'm on pacific time. What time do you guys usually play? I work 12 hour night shifts but only 3 nights in a row then I get 3-4 off. In short...send me an invite when you guys are on or at least a friend request! Okay, enough of my life story.

Look forward to it!

If you don't have a headset I recommend raising the game's VOIP level to the max, as it is usually hard to hear people talking to you. You can still play really effectively if you go along with your squad's strategy.

I usually play from 8:30 - 10:30 EST. Usually I catch some UK neowin folks during this time, although it would be really late for them

I really don't know how the spm calculates. is it per round? because if i play for 2 hours and check my stats i can get 14 points per minute. then if i play for another 2 hours and check, i can get 6. it's really all over the place and i don't get it.

isn't it just "score per a minute" so its the total score divided by minutes spent playing. Thats what I assumed anyway and it certainly seems to scale in most cases with the players who have the highest score.

Also it seems to be on a round basis to me, not over the entire online session.

You are always welcome to join Millionvolts (Y) Just make yourself known with invites when you want to play (Y)

Yeah I'm still on the fence about Geo Wars 2. It's double the price than the original.

Is there any form of co-op online? I know 4 player isn't, but did they include 2 player at least?

Is there any form of co-op online? I know 4 player isn't, but did they include 2 player at least?

unfortunately, no. i was hoping for some kind of online multi-player, but no such luck. the single player itself is real fun. most of the achievements are real easy to get except the 4 i have left.

in the single player, if you didn't know, there are a few different modes that you can play. i think it's worth the 800 points, its all ive played the passed 2 days.

I've had this game for 2 weeks or so and wasn't that impressed with the multiplayer (hooray for teamkilling!)...until I discovered ranked matches and Specialist with UMP and C4, now I love it more than I did CoD4.

Anyone wants to add me, Mr Zombee on the 360. Usually on after 10EST

for some reason my score is always way low when i play with dave j. :p

this weekend, playing with a lot of randoms, I realized I hate playing with:

1. Snipers - stop spawning me so far from the crates LOL!

2. People going for achievements - I don't care about you falling from a Hellicopter

3. People on the artillery gun - see (1.)

And my girlfriend wasn't happy about me being so loud too LOL. By the way, Dave, I'm definitely going to the Sick Of It All/H2O show this saturday. It just sucks it's a dry event. I would have bought you a drink.

hahaha..its only going to get worse when UNO RUSH comes out this fall.

and YES! that's awesome, give me a call when you get up here, depending on the time, maybe we could get a quick drink or hit up some games (i live 20 minutes from the venue) at my place ;)

my bro will be coming as well.

im about to purchase this game and i wanted to know if i would be better off purchasing the 360 or ps3 version of bad company.

Just based on the amount of people here who own it, many more have the 360 version.

hahaha..its only going to get worse when UNO RUSH comes out this fall.

and YES! that's awesome, give me a call when you get up here, depending on the time, maybe we could get a quick drink or hit up some games (i live 20 minutes from the venue) at my place ;)

my bro will be coming as well.

where is the closest place to meet up so we can have a quick drink?

daskl;fj sdao THIS THURSDAY!!!

From Kotaku:

Bad Company Conquest Mode Coming This Week [Free DLC]

EA DICE is making good on the promise of free DLC for Battlefield: Bad Company they made back in April of this year, introducing an all-new game mode to mix things up for players this Thursday. conquest Mode, first seen back in Battlefield 1942, pits two opposing teams against each other in a race to deplete the other team's tickets. Killing an enemy takes off one ticket, while capturing and holding certain objectives can be a major drain on the opposition. While it's only slightly different from the Gold Rush mode that came with the game - it plays out on the same maps - it does add just a bit of variety to the game's already rich multiplayer experience. Plus, you finally have an excuse for just wandering all over the map killing random people instead of going after / protecting the enemy's gold.

Look for the update this Thursday for both the Xbox 360 and PlayStation 3 versions of the game

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
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    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
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