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"Removed health bonus from the Backburner"

Are you serious?! They're nerfing the Pyro completely after they had to boost him up because he sucked so much? Ugh. I probably won't play Pyro as much, honestly. They should have just taken and made it a +25 instead of +50.

@ Audio: 8 rockets? You mean 2, 3 max.

"Removed health bonus from the Backburner"

Are you serious?! They're nerfing the Pyro completely after they had to boost him up because he sucked so much? Ugh. I probably won't play Pyro as much, honestly. They should have just taken and made it a +25 instead of +50.

@ Audio: 8 rockets? You mean 2, 3 max.

The pyro doesn't suck.

The backburner gives you constant crits from behind, which happens fairly often, especially as enemies tend to run away from a pyro. And pyros are one of the fastest characters.

+50 health was too much, pyros shouldn't be able to one man tank down an SG from running head on into it. If it's damaged maybe yeah, or if it's facing another way.

However since the update pyros have been overpopulated and slightly overpowered IMO :p

A pyro isn't a HWG, he's supposed to hide and surprise, not run head on into everything on the map including SGs.

Nobody else gets health boosts just new weapons that help out.

Fixing the gate glitching = awesome!

No more demo spam/pyro flame before gates open.

And hooray for the backburner health being nerfed. It was taking like 8 rockets up close from a soldier to kill a pryo, coupled with pyros taking down sgs with ease without being ubered.

This mean no more crashing when the game exits? Nice (Y)

Also, I thought it was messy when the ragdolls appeared during team switches. Niec to see they've cleaned that up.

The gate exploits still exist, a couple of guys from my community managed it on my server earlier.

And supposedly the RespawnRoomVisualiser (The Red no-entry sign on spawndoors) is partially broken as it allows grenades and stickies through, so if someone holds the door open you can be properly spawncamped, just thought i'd warn you guys.

Glad they fixed the death on round change though.

Edited by Athernar
This mean no more crashing when the game exits? Nice (Y)

Also, I thought it was messy when the ragdolls appeared during team switches. Nice to see they've cleaned that up.

Nope I was wrong, still crashes :/

The gate exploits still exist, a couple of guys from my community managed it on my server earlier.

And supposedly the RespawnRoomVisualiser (The Red no-entry sign on spawndoors) is partially broken as it allows grenades and stickies through, so if someone holds the door open you can be properly spawncamping, just thought i'd warn you guys.

Glad they fixed the death on round change though.

What a complete epic fail.

Honestly Valve, put an invisible wall up over the gate until it opens.

HOW CAN IT BE THAT HARD? Developers usually love invisible walls in games...

Nope I was wrong, still crashes :/

:(

I still get the one random lockup during TF2, which freezes my screen for like 5-10 seconds then lets me continue playing.

Happens EVERY time* I play TF2, and it only happens once regardless of how many hours I play for.

* Well sometimes if I only play for 10-20 mins I don't get it.

What a complete epic fail.

Honestly Valve, put an invisible wall up over the gate until it opens.

HOW CAN IT BE THAT HARD? Developers usually love invisible walls in games...

...

I think what happens, is that while the player can't get through, you can manoeuvre yourself so that your weapon is sticking through the gate in such a way that the origin of the bullets, fire, grenades (etc.) is through the gate.

This doesn't just apply to the gates though, I've seen a demoman fire grenades through a thin wall the same way.

I think what happens, is that while the player can't get through, you can manoeuvre yourself so that your weapon is sticking through the gate in such a way that the origin of the bullets, fire, grenades (etc.) is through the gate.

This doesn't just apply to the gates though, I've seen a demoman fire grenades through a thin wall the same way.

Yeah, I've seen it being done before, and graphically the weapon does not poke through the gate.

Maybe with the hit response system it's somehow registering through the gate, but in-game, in the real world, it isn't physically on the other side.

I must confess I have little knowledge of how hard it would be to fix this, but it just doesn't seem like it should be hard :p

The pyro doesn't suck.

The backburner gives you constant crits from behind, which happens fairly often, especially as enemies tend to run away from a pyro. And pyros are one of the fastest characters.

+50 health was too much, pyros shouldn't be able to one man tank down an SG from running head on into it. If it's damaged maybe yeah, or if it's facing another way.

However since the update pyros have been overpopulated and slightly overpowered IMO :p

A pyro isn't a HWG, he's supposed to hide and surprise, not run head on into everything on the map including SGs.

Nobody else gets health boosts just new weapons that help out.

The Pyro doesn't suck, he's just unbalanced. Now we're back to square 1 where the Pyro was far less useful in comparison to other classes.

Pyros have always been one of the fastest characters because they constantly have to run away. That doesn't make it balanced -- they've always been like that.

Here's the problem: now the back burner is relatively useless. If you use it, you have almost no help whatsoever against soldiers and demos. You can't fire their projectiles back to them and you're a sitting duck if you're out in the open. This coupled with the fact that the back burner's ability to score crits is extremely touchy makes it a no-brainer to stick with the default. Try making your own server and spawning a ton of bots. Go behind them and check how many times the back burner works -- not many, surprisingly.

I agree that +50 was too much, but +0 now? Why didn't they just make it +25? Now if you have a back burner you have to camp the entire game and pray someone comes by you. You can't run the open as I already said, and you can't really do a lot.

Nobody else got a health boost because only one other class had a update -- the medic. And it received a weapon that boosted its health in another manner. Pyros couldn't take down a SG unless it was poorly placed. Stop over-exaggerating things like that and the 8 rockets :p

So now we're back to where it all began... the Pyro being barely ever played and being inferior to other classes. Sigh. This coming from a guy who's played the Pyro a crap load.

The Pyro doesn't suck, he's just unbalanced. Now we're back to square 1 where the Pyro was far less useful in comparison to other classes.

Pyros have always been one of the fastest characters because they constantly have to run away. That doesn't make it balanced -- they've always been like that.

Here's the problem: now the back burner is relatively useless. If you use it, you have almost no help whatsoever against soldiers and demos. You can't fire their projectiles back to them and you're a sitting duck if you're out in the open. This coupled with the fact that the back burner's ability to score crits is extremely touchy makes it a no-brainer to stick with the default. Try making your own server and spawning a ton of bots. Go behind them and check how many times the back burner works -- not many, surprisingly.

I agree that +50 was too much, but +0 now? Why didn't they just make it +25? Now if you have a back burner you have to camp the entire game and pray someone comes by you. You can't run the open as I already said, and you can't really do a lot.

Nobody else got a health boost because only one other class had a update -- the medic. And it received a weapon that boosted its health in another manner. Pyros couldn't take down a SG unless it was poorly placed. Stop over-exaggerating things like that and the 8 rockets :p

So now we're back to where it all began... the Pyro being barely ever played and being inferior to other classes. Sigh. This coming from a guy who's played the Pyro a crap load.

I think you're over exaggerating.

When TF2 first came out, the Pyro was hailed to be far better balanced than TFC and he was played a lot more often. Now all of sudden because he has the health he started TF2 with he's unbalanced? :/

In case you haven't noticed the backburner is 100% crit rate. As a Pyro you're encouraged to hide and get behind enemy lines - Not charge face forwards all the time. Get behind someone and fire that backburner and they're going to die 8 or 9/10's if you don't suck as Pyro. As long as you don't run out to attack someone from behind who's being trailed by 3 of his team mates.

The Pyro is also essentially effective for spy checking.

So no, Pyro will not barely be played, but I can see how this patch will cause whining because people got to play with +50 health. If the health was never introduced, no one would have been moaning now.

The backburner is not a replacement or an upgrade as such for the main weapon, it's an addition to be used in certain circumstances depending on play style - Just like the crit uber certainly doesn't replace normal uber but can be effective in certain situations.

In case you haven't noticed the backburner is 100% crit rate. As a Pyro you're encouraged to hide and get behind enemy lines - Not charge face forwards all the time. Get behind someone and fire that backburner and they're going to die 8 or 9/10's if you don't suck as Pyro. As long as you don't run out to attack someone from behind who's being trailed by 3 of his team mates.

In some instances, i've been straight behind someone, and I did not light them up with crits, the hit box is still glitched, like with the back stab. I can honestly say I only use the BB for the health boost. I think the AB on the normal thrower is far more beneficial especially when you can launch a heavy in the air as if it was a feather.

I think you're over exaggerating.

When TF2 first came out, the Pyro was hailed to be far better balanced than TFC and he was played a lot more often. Now all of sudden because he has the health he started TF2 with he's unbalanced? :/

In case you haven't noticed the backburner is 100% crit rate. As a Pyro you're encouraged to hide and get behind enemy lines - Not charge face forwards all the time. Get behind someone and fire that backburner and they're going to die 8 or 9/10's if you don't suck as Pyro. As long as you don't run out to attack someone from behind who's being trailed by 3 of his team mates.

The Pyro is also essentially effective for spy checking.

So no, Pyro will not barely be played, but I can see how this patch will cause whining because people got to play with +50 health. If the health was never introduced, no one would have been moaning now.

The backburner is not a replacement or an upgrade as such for the main weapon, it's an addition to be used in certain circumstances depending on play style - Just like the crit uber certainly doesn't replace normal uber but can be effective in certain situations.

Wait, what? In what dimension was the Pyro hailed as being balanced? :laugh: If you go to the Steam forums you will see literally dozens of threads about how the Pyro is weak and needs to be re-worked (referring to the beginning of Team Fortress 2 and up until the updates for Medic and Pyro). It's not "all of a sudden"... it's was always like that. I really think you need to go look at Steampowered's forums if you think otherwise.

The Pyro has been the weakest class since Team Fortress 2's launch and there have been many complaints about it in the community. While I agree that after playing a while it was obvious 50 was a little too much, to take it all the way back to 0 instead of 25 is ridiculous.

In case you haven't noticed, the back burner is only 100% in description only. Do what I told you if you don't believe me! This has been a massive complaint on the Steam forums for quite a while now. Please don't patronize me, as I don't suck as a Pyro. It's my second most played class, and my steam statistics will reflect that if you care to take a look.

Since when have Pyros been encouraged to hide behind enemy lines? And of course the Pyro is essential for spy checking... that doesn't make it balanced.

Just wait... soon the Pyro will be back to barely being played unless Valve fixes them. Mark my words.

The Pyro is not underpowered now that Valve have removed the 50hp bonus.

The Backburner from the start was designed as a weapon to encourage ambushing, the task the Pyro is mainly designed for. However the 50HP bonus did the complete opposite, it encouraged Pyros to run in headfirst with W and Mouse1 taped down, it was counter-intuitive to the intended task of the unlock and unfair to those [Pyros] who did not have it.

The post-unlock Pyro has gained the following:

- Ability to split up Uber-pairs.

- Ability to reflect projectiles and clear stickybombs.

- Quickly kill a whole group of enemies with a well-executed rear ambush.

- Reduced falloff on the Blamethrower compared to pre-unlocks.

- Supposedly the Backburner now (post -50) has increased range over the standard Flamethrower.

I'm sorry, but if you still think the Pyro is underpowered despite having all the above, then in my opinion you're not playing the class properly.

The backburner does not have increased range over the standard Flamethrower. Go check it yourself. The reduced falloff isn't much of a big deal because the falloff was way too wonky to begin with, hence why everyone on the Steam forums complained about it. As far as the extra abilities -- well, yes, if you use the standard flamethrower. The backburner does not have those abilities and the critical hit detection is a major issue because it doesn't work a great deal of the time.

Please don't patronize me about not playing the class properly. Here are my Steam statistics:

http://steamcommunity.com/id/Ayepecks/stats/TF2

Here are yours:

http://steamcommunity.com/id/athernar/stats/TF2

Clearly I know how to "[play] the class properly." Don't give me any garbage about not knowing what I'm doing.

http://uk.youtube.com/watch?v=gyZxJYo_Q4I

I cannot find the SPUF thread on this as the Search feature is broken, but i think that video speaks for itself.

Secondly, if you want to start flinging around stats, take a look at this:

http://www.ather-tech.net/playerstats/roles.php

And

http://www.ather-tech.net/playerstats/weapons.php

I think those numbers prove that the Pyro is anything but underpowered, i think the (Reduced) Falloff reinstatement and the 50HP removal have evened things up nicely.

I do agree however that what is deemed as a back is rather broken for the backburner, but that is more a trend of the entire game more than anything else, i submit the case of the Spy.

Numerous times i've been facestabbed by a spy with a similar ping to me, and numerous times i have backstabbed someone for it to not register for some odd reason.

There is nothing wrong with the Pyro, the Flamethrower is fine, The backburner is fine even if admittedly it could do with the registration tweaking, not to mention the your stats prove the Pyro is more than capable of inflicting some severe damage.

Edited by Athernar

I tried that little video's trick and it didn't work for me. I have a feeling there was something wrong with that video or the issue has been resolved. Either way, it doesn't work for me, plain and simple.

Your own server's statistics really do mean nothing, TBH. The overall Steam statistics mean something:

http://www.steampowe...2/tf2_stats.php

My stats don't prove a lot because I play the Pyro a ton. I would hope I'm decent at it after playing it so much.

If you take a look, you can see that people are still playing the Pyro a ton to get the new achievements, yet it isn't dominating as you claim it is. Sure it's doing well, but look at how far down the heavy and soldier play time is down compared to prior the Pyro update.

After I got used to the new update, I do agree that +50 was too much. But given the new secondary fire of the AB, I think the BB needs at least a +25 improvement.

Edited by Ayepecks

There is a reason i said "supposedly", the video was an interesting tidbit of information, Valve have done stealth changes before, and it seemed plausible for the design of the weapon, but oh well.

Before i address your points however i would just like to additionally submit two items to the list of post-update gains:

- Flaregun; Longrange harrasment weapon, major threat to snipers and helps soften up players.

- Axetinguisher; One-hit melee kills on most classes, causes chaos when jumping in and lighting up a group. (Fairly Minor though)

Your own server's statistics really do mean nothing, TBH. The overall Steam statistics mean something:

To an extent i agree, it shows a nich? of the gameplay (Smaller server environment), but it does show that at an absolute scale the Pyro is not underpowered, and Valve's stats corroborate this.

If you take a look, you can see that people are still playing the Pyro a ton to get the new achievements

I totally disagree, the achievement rush is and has been over for a long time, the "hardcore" players have all the neccessary achievements be it through grind or achievement servers and even the casual players have the backburner.

Sure it's doing well, but look at how far down the heavy and soldier play time is down compared to prior the Pyro update.

Maybe because the Pyro is now balanced now, and the soldier-###### got a taste of the class and liked what they saw, not to mention the self-damage nerf on the soldiers that came with the Pyro Update.

After I got used to the new update, I do agree that +50 was too much. But given the new secondary fire of the AB, I think the BB needs at least a +25 improvement.

Healthboosts are counter-intuitive to the design task of the Backburner. If the Backburner needs anything then it's a registration fix and a uniform definition of what is someone's back in TF2, but that has been a long time coming for the Spy, a class who does not have the luxury of unlocks.

Valve may or may not change the Backburner but i can almost guarantee we've seen the end of the Heathboost.

Could the Backburner need a very slight tweak? Maybe.

Does the Backburner need it's registration/back definition smoothed out? Yes, and so does the spy.

Is the Pyro underpowered? Definately not.

Ah, the Pyro has never been underpowered, the problem is that its probably the hardest class to play. You need patience and skill. It's got a learning curve, and obviously there's going to be a lot of posts on the steam forums complaining.

The pyro is not a directly offensive class, never intended to be, and it shouldn't have become one with it's health boost. People fail to understand that sneaking is probably the bulk of Pyro playtime. Furthermore, they don't grasp the concept of how effective it is to ignite a team. It throws them off, it disorganizes them. It's a disruptive class, not simply a killing machine, geez. Oh, and no one ever really plays with the concept of the flamethrower's residual damage. That is, you are suppose to damage, get away, come back, finish the job. It is pretty easy for the pyro to flee, it is one of the fastest classes (yet another thing ppl can't understand). Again, it was never intended to be a direct killing machine, and never should be. I think ppl just get impatient and go whine about it on forums asking for more brute force. It's a squad based game, and running away is sometimes necessary, among other indirect tactics the pryo is great at.

Lastly, rake a look at the unlockables, the backburner promotes its sneakyness, and the new axe promotes the "finish them off" aspect of the pyro's gameplay style, and the flare is a disruptor @ distance.

The Pyro has never been underpowered? Again: I really think some of you need to visit the Steam forums more frequently. Until the Pyro got its update, almost every single topic regarding the Pyro was about how much it "sucked." After the update it's been a mix of topics, but yet, many agreed that the +50 was too much. Since this update, it's been a mix of this new update being good/bad. I have to agree with bad.

Here's the problem with some of the reasoning going on here: you guys are saying it's the hardest class to play, that it shouldn't be getting points, etc. I'm sorry, but if points are not meaningful, they wouldn't be in the game at all. Either they really need to change the way Pyro gets points or something else. And if a class is hard to play, what on earth is the point? Valve wants people playing all classes! That was the point of the update for the Pyro.

I'm sorry, but a Pyro's job is not to just burn people and be disruptive. It's meant to be a great asset to a team and help with offensive pushes and support the other classes. The whole reason for the flare was to give Pyros a weapon to be used at distance as it had no defense whatsoever against Snipers and long-range classes. Now it can flare the Sniper, making it harder to snipe.

Again, though, Enzo, please don't tell me what I do and don't understand. I'm a pretty decent Pyro as my statistics will suggest. You, however, according to your statistics, hardly ever play the Pyro. It's your least played class. Seems to me the only people happy with this update are those that never play the Pyro.

I have not played as long as some of you guys on TF2. I certainly never used the original TF.

Now I use Pyro purely for tactical, I tend to work with a good medic, and time my charge into the base with the uber ready to go, and using voice to time the application perfectly. If I have a good team * big IF at times * they often follow en-force, I find the pyro is not a standalone player, who can handle himself he is a player which either hangs back helping engineers build, ambushes the incoming forces, but with a good medic can become and offensive tool.

The removal of the 50HP just stopped the trigger happy pyro's which plagued each map, it was silly I could go in under uber, kill a lvl3 sentry a few guys. The uber would run out and I could easily unless under immense fire take down a few more guys before being took out, if not grab the intel and be on the bridge by the time I succumbed to enemy fire ( 2fort ) .

I think it was a good move and just wish they'd hurry up with the engineer upgrades.

I really think some of you need to visit the Steam forums more frequently.

The same subforum that was full of people whining about how the engineer was overpowered? Hah, the SPUF is mostly full of fanboys and whiners.

You, however, according to your statistics, hardly ever play the Pyro. It's your least played class.

Just to add though, Spy is your least played class which is one of the main Pyro's "prey".

May i playing the flipside for awhile too? Just a suggestion.

I find the pyro is not a standalone player, who can handle himself he is a player which either hangs back helping engineers build, ambushes the incoming forces, but with a good medic can become and offensive tool.

Very true, even before the Pyro-update a Engineer/Defence-Pyro combo could lock down 2fort completely, and make dig-ins on Dustbowl/Etc much much harder to displace.

Ah, the Pyro has never been underpowered

That depends on your definition of underpowered, personally i think the class was erring to the side of underpowered and game-mechanic deprived, which they fixed with the lesser Falloff and Airblast.

P.S: It's nice to finally see a somewhat sensible discussion that isn't dominated by spam of "QQ more" and "L2P n00b" like the SPUF are.

Sure, I'll admit it's full of whiners and fanboys. But the frequency of posts about how underpowered the Pyro was before the update says something. It was even mentioned in articles about the game on gaming sites.

And sure again, you can attack me for not playing the Spy. I'm more than willing to admit that I suck at playing Spy and it just really doesn't appeal to me. And, yes, it is annoying when Spies kill me.

This topic is now closed to further replies.
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Here's what they got for the week: UK **** blockers are a looming privacy disaster, we must be able to see the source code This week in software news Image: Proton Catch up on some of the latest software news updates that arrived throughout the week: Dark clouds over PC makers: Building on our report from last month, Dell officially acknowledged that its own remediation software was causing BSOD issues and unexpected system restarts. HP is also facing equally frustrating issues involving recent Windows Secure Boot updates on Windows 11. Controversial icon: Spotify finally removed the disco ball icon from its app and replaced it with the familiar flat green logo after weeks of mixed reactions online. While some people don't like the new design, the retro, three-dimensional look has generated a following of its own. Even other brands are coming up with their versions of the disco logo. NVIDIA fixes stuff: A new hotfix driver 610.52 fixes various issues related to monitors and displays, noting that G-SYNC-related frame pacing troubles should now be resolved on Ada Lovelace GPUs. The feedback thread also points out that the hotfix patches a BSOD issue. FIFA World Cup tracker: Opera is redesigning its Android browser with a built-in football tracker for the upcoming World Cup in the US. The new homepage is now "more immersive" with easier access to common browser features. Command line for Proton: The Swiss technology company has launched a command line version of the Proton Drive, which you can use to manage your encrypted files directly from a terminal across all major platforms, including Windows, macOS, and Linux. This week in hardware news Image: Thermaltake Catch up on some of the latest software news updates that arrived throughout the week: Intel and AMD PCs in one case: Thermaltake's CAPO X dual-system chassis brings you the best of both worlds by supporting two microATX (mATX) motherboards and up to two 360 mm AIO liquid coolers. If you want ideas, maybe you can use one as your main PC and another as an AI agent. Google Tensor production: While TSMC will remain the lead producer, the search giant is reportedly in talks with Samsung to hand over part of the production of its next-generation Tensor AI chips. The upcoming TPUs are reportedly codenamed “Icefish” and will be produced using Samsung's 2-nanometer process technology. Lethal fake phone chargers: UK-based consumer rights organization Which? has warned that "potentially lethal knock-off chargers" are still being sold on online marketplaces, including Amazon and eBay, despite the dangers of such chargers having been exposed. This week in Google News Image: Google Catch up on some of the latest Google news updates that arrived throughout the week: Sliding into DMs: You might remember that YouTube had a direct messaging feature back in the day. It's now rolling out a revamped direct messaging inbox that lets you share Shorts, videos, and live streams and have conversations about them. New in NotebookLM: The AI-powered note-taking app got some new agentic capabilities and more advanced reasoning, thanks to support for Gemini 3.5 and Antigravity. NotebookLM can now generate outputs in more formats, making it easier to start new projects with less information. This week in Apple News Image: Apple Catch up on some of the latest Apple news updates that arrived throughout the week: WWDC 2026: This week was all about Apple's annual developer conference, where the iPhone-maker finally unveiled an upgraded Siri AI and a platter of new Apple Intelligence features. Siri AI now has a cross-platform app, which is supported on select models of iPhone, iPad, Mac, Apple Watch, and Vision Pro. What's different about WWDC: I wrote a detailed feature this week discussing how Apple changed the WWDC keynote this year, blurring the lines between its operating systems. Apple didn't have dedicated segments for its operating systems this year and didn't even publish the official press releases. Liquid Glass slider (finally): It's that time of the year when Apple previews fresh updates for iPhone, iPad, Mac, Apple Watch, AirPods, and other platforms. A new transparency slider for Liquid Glass is coming to iOS 27, iPadOS 27, and macOS 27 Golden Gate. Is your device supported?: If you're wondering whether your Apple device supports the new developer beta builds, you can check the respective compatibility lists for iOS 27, iPadOS 27, macOS 27, and watchOS 27. Siri AI not coming to Europe: Yes, that's true due to complications related to the Digital Markets Act (DMA). While Apple penned a blog post to tell its side of the story, a European Commission spokesperson told Neowin that the DMA does not prohibit Apple from launching its services in the EU; the company is simply required to comply with the law. New child safety features: Apple announced a trove of new safety features for kids, including a simpler setup experience for parents, Ask to Browse, Time Allowances, and a redesigned Screen Time UI. Parents can now visit a new website to find answers to common questions around child safety features. More cloud power: Apple's Private Cloud Compute cloud infrastructure will now run beyond its own data centers for the first time. It's working with Google and NVIDIA to run new Apple Intelligence workloads on Google Cloud systems powered by NVIDIA GPUs. This week in Meta news Catch up on the latest Meta news updates that arrived throughout the week: Data from outside: Meta is rolling out a new update globally to personalize your AI responses and primary feeds using data from outside businesses. It already targets ads based on shopping activity, but the latest development enables it to personalize other "parts of your experience." There is a toggle in the Settings to disable activity from other businesses; however, it won't prevent companies from sending your data to Meta. Level playing field: The European Commission has ordered the social media giant to restore access to WhatsApp for third-party AI chatbots, including ChatGPT and Copilot. Meta previously blocked rival AI chatbots from operating on WhatsApp, prompting the Commission to launch an antitrust investigation. Spying on users: On the flip side, WhatsApp accused the Israeli cyber-intelligence firm, NSO Group, of deploying a fresh wave of targeted "spear phishing" attacks against its users, which were thwarted by WhatsApp's security teams. Reorder profile grid: Adding some customization for the profile grid feature, Instagram now lets you rearrange posts in your profile without deleting and reuploading content. Go to your profile and long-press any thumbnail to find the "Reorder grid" option. This week in AI news Catch up on the latest artificial intelligence news updates that arrived throughout the week: Claude RAM hogger: Windows users are getting infuriated by Claude Desktop's hidden 1.8GB Hyper-V VM bug, which spins up if you use Claude Cowork or agent mode even once. It shows a Vmmem process in Task Manager, indicating 0% CPU usage but 1.8GB of RAM usage. Claude Fable 5: The new state-of-the-art AI model from Anthropic beats OpenAI's ChatGPT-5.5 in multiple AI benchmarks. Claude Fable 5 sits above the Opus models and outperforms most other generally available models across knowledge work, vision, scientific research, and more. However, the model was abruptly suspended after receiving an export control directive from the US government. Stack Overflow for AI agents: The popular Q&A platform has launched Stack Overflow for Agents in beta, which AI agents can use to share, find, and reuse coding knowledge. It explained that AI agents operate in isolation, creating an Ephemeral Intelligence Gap, and valuable tokens are wasted on something another agent has already solved. Upgrading Codex: OpenAI is buying a company called Ona, which makes secure cloud execution and orchestration technology for developers. The ChatGPT-maker aims to make Codex agents run for days without being tied to a local machine or an active session. It also announced a new developer mode in Chrome. This week in open-source news Catch up on some of the latest open-source and Linux updates that arrived throughout the week: Linux 7.1 rc7: Linux Torvalds dropped an optimized rc7 with crucial fixes for AMD and laptop hardware. He said that a stable version of Linux 7.1 could arrive next week, adding that the latest RC is not small, but smaller than recent releases. Alpine Linux 3.24: The latest Alpine Linux release added support for COSMIC Desktop, Linux 6.18, IPv6 installer support, automatic serial console configuration for headless setups, and major package updates and removals. This week in Microsoft News Microsoft had to shut down more than 70 GitHub repos after they were compromised by malware, Teams is getting a controversial tracking feature that users may hate, and the company explained why the new update makes PowerToys faster. You can check out Taras's freshly baked Microsoft Weekly roundup to catch up on all the interesting stories this week. This week in gaming The latest issue of Pulasthi's Weekend PC Game Deals curates several exciting games on sale this week. On the Epic Games Store, the new titles on display for grabs include Warhammer 40K Speed Freeks and The Ouroboros King. NVIDIA GeForce NOW's summer sale lowered the prices of both the Performance and Ultimate membership options for a limited time period. Meanwhile, the Xbox Free Play Days brought Undead Labs' post-apocalyptic title State of Decay 2, as well as two Team17-published titles. That said, here are some more stories from the gaming world: Dragon's Dogma 2: Dark Arisen expansion to bring snowy region, new updates also coming Playground drops 30 minutes of Fable gameplay, shows off life sim and morality system Playground Games confirms Forza Horizon 6 save wipe bug Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer From the review corner This week, Taras got his hands on the DuRoBo Krono portable e-ink reader, which comes with a $279 price tag. It's a smartphone-sized device with a rotating dial, sitting somewhere between premium and cheap in terms of build quality. Speaking of the pros, the physical controls are cool, the smart dial is useful, the battery life is good, and Android 15 has no-nonsense software. On the flip side, the device lacks software customization, the built-in AI needs improvement, the smart dial is a bit wobbly, and there is no ambient light sensor. EA Sports UFC 6 EA Sports UFC 6 does a better job at onboarding new players than most fighting games, according to Pulasthi's detailed review. The game comes with rewarding combat systems, top-notch animation, impressive impact physics, and visible damage on fighters. However, the menus lag a lot, grappling isn't very fun, and the flow state feels a little misplaced. More price drops! We got you covered with some hot tech deals all week. For some reason, if you missed out on a great discount, here is a summary of some recent deals that are still alive: GIGABYTE Radeon RX 9070 XT Gaming OC ICE 16G - $649.99 (13% off) 1TB Samsung T7 Portable SSD - $189.98 (31% off) AirPods Pro 3 - $179 ($50 off) Edifier R1280Ts Powered Bookshelf Speakers - $129.99 (24% off) To view all of our recent deals, click here. So, these were some of the biggest tech news and other updates from this week. There will be more issues of our 7 Days series in the coming weeks and months, so stay tuned. You can also support Neowin by registering for a free member account or subscribing to extra member benefits, along with an ad-free tier option. Have a great weekend!
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