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So am i the only one who's quickly growing kinda tired of how this game's based purely on luck due to how there's absolutely no consistancy whatsoever in weapon damages, with how every hit you take or give is a random dice roll on if you live or they die?

So am i the only one who's quickly growing kinda tired of how this game's based purely on luck due to how there's absolutely no consistancy whatsoever in weapon damages, with how every hit you take or give is a random dice roll on if you live or they die?

Can't say I am. Yes there is an element of luck with the crits and stuff but I haven't particularly noticed weapon damage inconsistency.

The latest update changed how damage was done, before you had a variable range of 25% (25% more or 25% less), now that's 10%. Random crits are now less likely, but normal crits are more based on your recent performance.

Also, the soldier now has 20 rockets instead of 16.

As do I.

@Anaron - Have you tried turning the "Multicore Rendering" setting to disabled? I've heard certain configurations do not like running in Multicore mode.

I've always left that option enabled. I'll give it a try though.

The latest update changed how damage was done, before you had a variable range of 25% (25% more or 25% less), now that's 10%. Random crits are now less likely, but normal crits are more based on your recent performance.

Also, the soldier now has 20 rockets instead of 16.

Wow. valve musta read my mind. Perhaps now what should kill someone will actually have a chance to kill them, instead of leaving them with half health while you die from the same amount of hits that you dealt to them.

I also notice they re-did the slowdown code for natascha. I guess the slowdown was indeed not 100% like i thought it wasn't.

Edited by Blackhearted
I hated the day they reduced the amount of ammo the Demoman has, maybe they'll give him a few more stickies? Please? Purdy please???

Ugh. Sticky spam is annoying enough as is. This coming from a spam happy demoman. (and a trigger happy pyro :p )

His current ammo count is enough to take down fully fortified buildings and a few enemies in one swoop before requiring a resupply.

I'm looking, looking... looking.... and not seeing it. The SG is in a no-build zone?

Sentry aside, Look at the hud. Notice i'm on blue, yet everything is red when it should be blue. Even the names on mouseover of teammates.

Yea. I've only seen it a couple of times myself. But when i do it kinda confuses me a little cause i'm like... "wait, i thought i was blue" and i still am but my hud says otherwise.

Edit: ^There's a command to fix that? I didn't know that. I'll have to keep that in mind.

I've had a bug where I sometimes lose the HUD altogether whenever I move to the other team, or tab into Windows and back again. Has anyone ever had this problem?

Scirwode

Source games don't handle tabbing well at all, it can cause strange glitches like that (in my case every member on my team had the ubercharge texture and was stuck in the reference pose, everybody on the other team was invisible)

Never had it when changing teams though.

Source games don't handle tabbing well at all, it can cause strange glitches like that (in my case every member on my team had the ubercharge texture and was stuck in the reference pose, everybody on the other team was invisible)

Never had it when changing teams though.

It happens with me though, so whenever a control point is being taken away, I have no idea which one it is simply because I cannot see it :laugh: !

Scirwode

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