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I played my first game after the update, and the second time I was killed was by a scout and the ball.

He ran around the corner, hit me with the ball, then proceeded to switch to his scatter gun and shoot me twice while I was still stunned. Even though he was really close to me, he still had more than enough time to kill me while I couldn't fight back.

It's not really, when the heavy / pyro updates came out it only sucked due to the numbers which was always true if you came up against a team full of heavies / pyros. Now the scout can kill you easily on his own due to the stupidly easy to aim stun ball. The problem won't go away with decreasing number of scouts.

I played for about 3 or 4 hours last night. I saw two, maybe three people successfully stunned the whole time. Not sure what you're getting on about because I didn't find the scout to be any more or less powerful than he was before. If someone sucks with him, they'll still suck with him, if they're good with him, they'll still be good.

I played for about 3 or 4 hours last night. I saw two, maybe three people successfully stunned the whole time. Not sure what you're getting on about because I didn't find the scout to be any more or less powerful than he was before. If someone sucks with him, they'll still suck with him, if they're good with him, they'll still be good.

Guess I play with better people then. Before the update an engineer with a shotgun could take on a scout and sometimes win, sometimes lose. Now it's just lose everytime, of the numerous times I got killed, I think I had time to take a second shot once. It's a shame an update like this contains something I wanted (the spy 'fixes').

I played for about 3 or 4 hours last night. I saw two, maybe three people successfully stunned the whole time. Not sure what you're getting on about because I didn't find the scout to be any more or less powerful than he was before. If someone sucks with him, they'll still suck with him, if they're good with him, they'll still be good.

I played for about 20 minutes and saw 8 people stunned, including me.

No it's atm imba. I'm pretty sure there are incoming nerfs like reducing the stun time v/s the distance shot from. With 2-3 decent scouts you can stop an enemy uber with ease. Anyway I haven't touched a proper pub atm because they'll probably be overloaded with scouts.

Well, uber's don't mean you're unstoppable, they just mean you're invincible.

With a well placed pyro, sentry, soldier or demo, you can completely stop an uber.

Pyro + Sentry works best, pyro to get them off the ground, sentry to fire them back. Although, a half decent demo can still send the stickies over to the sentry and destroy it.

Well, uber's don't mean you're unstoppable, they just mean you're invincible.

With a well placed pyro, sentry, soldier or demo, you can completely stop an uber.

Pyro and demo yes.

Sentry and soldier can never stop an uber.

And still, it's way to easy for the scout to stun an uber...

Pyro and demo yes.

Sentry and soldier can never stop an uber.

And still, it's way to easy for the scout to stun an uber...

Sure they can, haven't you ever seen an ubered pyro blown to the top of the skybox and thrown away by a sentry?

The trick is to get them higher than the sentry, it pushes them up and away, the blast from a soldiers rocket will shift them too but nowhere near as much (push the medic away, the uber will fade on the attacker then he's easy picking.)

Edit: And a few sentries in different locations should provide enough of a pushback to stop a uber approaching (different locations so they aren't both destroyed at the same time)

Sure they can, haven't you ever seen an ubered pyro blown to the top of the skybox and thrown away by a sentry?

The trick is to get them higher than the sentry, it pushes them up and away, the blast from a soldiers rocket will shift them too but nowhere near as much (push the medic away, the uber will fade on the attacker then he's easy picking.)

Edit: And a few sentries in different locations should provide enough of a pushback to stop a uber approaching (different locations so they aren't both destroyed at the same time)

It doesn't always work though, as a soldier sometimes you have to hit the pyro once on the floor to knock him up, then hit him again in mid air in most cases, then the sentry will push him away. Uber heavy is hard to stop as soldier + sentry though.

The stun is too powerful vs ubers tbh, after the pyro landed, he got stunned by a scout while still in the uber, it ran out, and then he got slaughtered.

Also some people must be playing on quite low skill servers, since I was playing for about 1.5 hours and saw about 30 stuns or so (And those are the ones I saw... so there was bound to be more)

!*!@#$&&!@#$

I just spent the whole day getting all the achievements. I finally manage to get all the new weapons, and for some reason they won't equip!?!

They're there on the loadout, and I equipped them, but for some strange reason (buggy Valve crap v_v) I can only equip the Force-A-Nature. Arghhhhhhhhhh

[/rant]

Sorry, had to get that out. ^^'

I played for about 3 or 4 hours last night. I saw two, maybe three people successfully stunned the whole time. Not sure what you're getting on about because I didn't find the scout to be any more or less powerful than he was before. If someone sucks with him, they'll still suck with him, if they're good with him, they'll still be good.

Same. I played roughly the same amount of time last night too and i saw more server crashes than i did scout stuns.

In case anyone doesn't know, the spy causes the servers to crash. From what I've seen, it's when they sap equipment. One server I played on said Valve was working on the fix, so I don't know if it's been released yet.

Well, after unlocking everything, the BONK! drink barely has any use.....you cant attack while under its effects, sentrys (from what I hear at least) still knock you back which means its still difficult to run past them......The Sandman....I personally dont like it because I prefer mobility over stunning my opponent.....then again I typically rush into the front lines running around like crazy avoiding getting killed. The Sandman seems like a great weapon for defensive scouts though....allowing them to halt an enemy long enough for others to kill it......in a pub earlier I ran face-to-face with a pyro, luckily another scout stunned him so I didnt die in .2 seconds and was able to kill him.

As for the FaN.....at first I didnt like it much......the knockback is pretty weak(less than compression blast) and it does less damage per shot than the scattergun (not MUCH less damage, but less non-the-less). The main advantage is it fires twice as fast.....so in the time you can pointblank hit someone with the scattergun, you can hit them twice (with decent aim) with the FaN.......effectively killing people (as long as you have good aim) twice as fast as a scout with a scattergun. So its not for people (myself included) who have bad aim and take more than 2 shots to kill people, but with good aim its MUCH more deadly than the scattergun. Chances are I will play around with it and try to get better aim, I have noticed that with the speed it fires at, the knockback is enough to immobilize them (moving but on a set course, much like a soldier who pops someone into the air with rockets) to get the second shot off without much trouble.

Loving the update, ended up playing all day with rest of clan mates. Of all the new unlocks, BONK is my least favourite and The Sandman my favourite. It's great fun knocking a baseball across the map and stunning the other team. Haven't played the new community maps much yet. Played Egypt before the update and Watchtower briefly.

A few changes/fixes have just been put up.

Gameplay changes

* Removed the damage reduction against non-stunned enemies on the new bat

* Players with full health can now pick up dropped sandviches

Fixes

* Reverted the change that treated chat text starting with / as a command instead of passing it through as chat

* Fixed a crash related to baseball impacts

* Fixed the Heavy's hands disappearing when he's stunned while wearing the KGB

* Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target

* Fixed Force-A-Nature description not fitting inside the item window

* Fixed the Axtinguisher

No natascha fix is mentioned but hopefully it atleast fixes the server crashes.

This topic is now closed to further replies.
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