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Been playing on and off all day and finally got stunned for the first time and well.....its OP like crazy. Sure scouts cant double jump with it, but what about the maps that are 80% in closed off small area's? Theres no need to double jump in them.....and a run scout vs scout, one with the sandman one without, all he has to do is hit you once even point blank, and your stunned long enough for him to kill you. I personally think (I have it too so dont say I'm saying this just because I dont have it) that it should be a disorienting effect. Maybe blur the screen bad enough so the person cant see straight for a few seconds or something, a full stun is just too OP. I ran into a scout using it around the corner, he was maybe 10 feet from me, he hit me with it and I was stunned long enough for him to get off 2 shots point blank with the scatter gun. I think they need to either remove the stun completely or change its stun duration....even shorter stun from up close, but even longer stun from far away. That and its a bit OP against ubers as well......1 hit from decent distance and there goes the uber......I think for ubers it should be limited to like .5 seconds no matter the distance....that way its more of an interrupt than a stun (medics have to channel the uber to their target, .5 second "stun" or at least cancel all their current actions so they have to re-target and re-uber their target. It shouldnt be an uber killer it should simply disrupt the uber, giving the medic a chance to save to disrupted uber instead of just pinging the medic and wasting one of the enemies ubers.

As for the FaN......its really not that great IMO....its good for Sandman users (which Sandman needs to be nerfed anyway) so they can still double jump, but its small clip size vs other targets moving around means you have to have dead-aim on both shots, get a crit, or you wont be hitting much......as an example, I was on a server with 7 scouts on the enemy team, most using FaN......I decided to use my scattergun and got a new record kills in one round.....11 kills in a round, before the scout update my record kills in a round as scout was a mere 5. Chances are thats because theres a lot-lower HP enemies running around with this update, but I'm sure some of it had to do with the fact that some people using the FaN have terrible aim and are unable to kill me due to the amount of shots over time I can get off vs what they can get off.

!*!@#$&&!@#$

I just spent the whole day getting all the achievements. I finally manage to get all the new weapons, and for some reason they won't equip!?!

They're there on the loadout, and I equipped them, but for some strange reason (buggy Valve crap v_v) I can only equip the Force-A-Nature. Arghhhhhhhhhh

[/rant]

Sorry, had to get that out. ^^'

Equip an item and run into one of those med/repair cabinets at spawn. Then your weapons should change :).

I noticed a bug while playing as medic. If you die with Kritzkrieg activated, during your spawn time, the electricity sound keeps playing until you respawn. If you die with it at the end of the round, it will continue until you activate your next charge.

Maybe blur the screen bad enough so the person cant see straight for a few seconds or something, a full stun is just too OP.

You're thinking of how Left 4 Dead survivors can disorient the enemy super infected in Versus? Something along that line?

But for that case the screen blurs and you lose control of your infected character as he stumbles backwards.

*points at said people who used SAM and laughs*

Quite odd that this is the first time they've decided to punish achievement "cheaters." Better yet, how did they find out?

Seriously, if people got that bored this quickly: well gee, how rewarding is it to use unlockables this early without putting the hours into getting them when all you do is hit one silly button?

Funny thing is I honestly thought about using the program to get my unlocks to test them out.....I got all the way up to downloading the program, launching it and loading my achievements up.....then closed it and deleted it. Literally hours after that, I found out they removed unlocks for a week for anyone who used the program to get them. :p

Natasha and the axtinquisher are also broken :wacko:
How is Natasha broken ? I've used it all afternoon and didn't notice. Killed plenty of those pesky scouts with it.

And seriously people... Scouts are as lame as they always have been. Build a sentry in the middle of the place and they can't do ****. All they do is run around trying to get cheap random kills. No strategic use except annoying the hell out of both teams. The sudden uprise is scouts is driving me mad. I'm sticking to heavy and engineer for the next month.

Edited by Dr_Asik

^A few decent scouts can get rid of that sentry. Yesterday when I was playing arena an engie had a level 3 sentry up, I drank some bonk and ran around the sentry (right in front of it), didn't take an iota of damage and the other sollies + scouts got rid of it.

^A few decent scouts can get rid of that sentry. Yesterday when I was playing arena an engie had a level 3 sentry up, I drank some bonk and ran around the sentry (right in front of it), didn't take an iota of damage and the other sollies + scouts got rid of it.

If theres no engy around, a scout can usually take out a sentry at range w/ his pistol (even around corners, just get it where you can see part of the sentry but it cant see/shoot at you, and shoot it with all you've got)......typically though when I do that, I end up killing the sentry only to be backstabbed right before I get up and move on. :(

^ I was hoping for that as well :(

The sandman is great, but I don't know how practicle if you actually want a high score. It's so fun playing with friends, one playing with the sandman and the other a demoman, you stun the target, demo kills (repeat again and again :D).

^ I was hoping for that as well :(

The sandman is great, but I don't know how practicle if you actually want a high score. It's so fun playing with friends, one playing with the sandman and the other a demoman, you stun the target, demo kills (repeat again and again :D).

Last night I was going up against a scout and he used the sandman against me. I dashed to the left before he hit the ball and I saw it go to my right, yet I was stunned. After a few more instances of getting stunned and seeing people getting stunned, I think the hitting range of it is too broad.

They've been saying they'd add it to all their games forever yet they never have. I gave up hope long ago.

Well, they are perfectionists with their games, and I'd wager that they haven't gotten it working to their delight just yet. All in due time ;)

Well, they are perfectionists with their games, and I'd wager that they haven't gotten it working to their delight just yet. All in due time ;)

Surely a new engine will be due soon? It's quite dated at the moment and will only get more dated as time goes by...

Surely a new engine will be due soon? It's quite dated at the moment and will only get more dated as time goes by...

Why do they have to create a new one though? They've been performing updates to the engine with each new game they put out, and scalable multi-core support will be among those eventually added when it's ready.

Equip an item and run into one of those med/repair cabinets at spawn. Then your weapons should change :).

I tried that already. Unfortunately it had no effect. A few hours later it worked again though, so no problems anymore. :)

I was quite bummed out though when it didn't work. Played for so many hours to get all the achievements, and I couldn't even use them. At first I thought the server had blocked my weapons or something, because maybe they thought I was cheating. Happened on other servers too, so that couldn't be it.

Ah well, all is good now. :D

If theres no engy around, a scout can usually take out a sentry at range w/ his pistol (even around corners, just get it where you can see part of the sentry but it cant see/shoot at you, and shoot it with all you've got)......typically though when I do that, I end up killing the sentry only to be backstabbed right before I get up and move on. :(
Well, anyone can take out an unassisted sentry when out of its range. Scouts are about as effective at that role as enemy engineers.

I must admit that the BONK drink can give scouts sort of an edge now. It's like a temporary self-uber so they get 2 seconds to run past the sentry. With a lot of skill, a scout might be able to kill the engineer, then get killed by the sentry. If another scout comes along and can get a clear line on the sentry while it can't shoot back, it could even take it out while the engie hasn't yet respawned!

The power of scouts never ceases to amaze me. :whistle:

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