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They still haven't fixed the Kritzkrieg sound loop. It's really aggravating on defense when you sit in respawn for 25 seconds, and then it still loops til you go to an ammo box.

I've submitted a few reports, but I may send multiple reports a day until they either do it or tell me to stop :p

How big are the updates from the retail release (lets say the releases from the previous summer) up to the current version? I've been downloading for four and a half hours straight and its still at 72% (going with my max speed, ~60kb/s the whole time).

I guess it would be a good time after the updating is done to make a backup. How is the install after that? Just like with the retail version? Launch Steam, insert the disc and just install it? (yeah, its a noobish question, but I've never done it before, so I want to be sure) :)

There have been quite a lot updates, so it's normal that it is big.

If you want to install after a format or so it is best you can a backup of your SteamApps folder: (\Steam\steamapps), make a backup of all the .gcf files in there.

So if you install steam next time, you just have to past all those .gcf files into your steamapps folder and everything should work :)

Edited by Guest
And multicore support just went live. Drastic FPS increase here. Smoother than butter now. Also a fix for some vista x64 crash.

Will test tomorrow, thanks for the heads up. (Y)

I hope it won't be incredibly jittery as it was in the first few builds of Left 4 Dead.

I got only about a 5-10 FPS boost over what I was at without multicore support, luckily for me no crashes at all (lots of reports of crashes w/ multicore support enabled).

My friend on the other hand got lower FPS (not sure how much lower but he said it did drop) with multicore enabled.

Beyond that, the x64 crash they fixed for Vista, also fixed the crash I was getting every exit on Windows 7.

Wow. This update put my framerates anywhere between 60-100% higher than they were before. Now all valve needs to do is optimize the game a little bit more, as it still runs slower than it should, and it would be great. This update also seems to have made me significantly better with scout now that my framerates can keep up with his speed all the time.

Also did anyone else have the game * the multicore option as recommended disabled for their system? I find it a bit odd that it did for me when i do have a dual core.

Straight from Steam News:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added Multicore Rendering

This initial release is aimed at testing compatibility, so the option is OFF by default

To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option

Other Changes

Several performance improvements to decals and client bone/flex setup

A variety of alt-tab and mode switch fixes

Improvements to the way the engine initializes surround sound, fixing some specific hardware cases

Fixed a crash on exit in Vista 64

Only testing for compatibility, so it's turned off and recommended off by default.

You should see the biggest performance enhancements using Multicore rendering if you have a Low to Mid-end Dual or Quad core processor coupled with a Mid to High end graphics card with a Low resolution to Mid sized screen Resolution.

I read about them adding this a while ago apparently its from the Left 4 Dead engine branch of Source.

You should see the biggest performance enhancements using Multicore rendering if you have a Low to Mid-end Dual or Quad core processor coupled with a Mid to High end graphics card with a Low resolution to Mid sized screen Resolution.

I'll be running a Quadcore system with two 8800's each with a gig of video ram, SLI'd together.

I think I'll be noticing a huge difference no matter what I run compared to this Dual core 1.8, 9600 GT 512 ram machine. :laugh: :rofl:

This topic is now closed to further replies.
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