Recommended Posts

Yeah, I too got several crashes today. I'm not sure why this is happening, I'm not using this new option as I only have one processor.

Apparently the crashes are caused by people exploding near water :unsure: Or thats what people were saying on the server I was on. I've not had a crash yet but I've not played any maps with water on them, either :p

This is probably the worst update ever. It was all good, got some good FPS increase. But then, crash after crash after crash after crash etc. BAH!

It wasn't just me, it was everybody in the server, even people who didn't enable Multicore Rendering.

Hope they fix this in no-time.

For you maybe, but for a lot of people it is the best update ever. I get 2x more fps on average (I tested it without fps_max 60 on but I normally play with an fps limit) than I used too, using a AMD x2 5000+ Black Edition overclocked at 3.2ghz and a ati 3870 overclocked by about 100mhz core speed. This is while having AA 2x and AF 2x (used to have to have AA at 0 and AF at trilinear) and with HDR on, when i had to have it off before, models high when i used to have to have low, shadows high when I used to have low.

No crashes so far, and I am happy that this has finally come after waiting so long :)

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Game changes

  • Fixed decal related crash
  • Removed upper limit for the "tf_flag_caps_per_round" convar

Server changes

  • Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
  • Added a message to the server console to show when the server has reconnected to Steam

Didn't take them long! Hopefully that should fix the crashes that people have been experiencing today :)

My framerates have been pretty bad for the last month or two, but I noticed something strange today. The frame rates where jittery when I had the settings at 4x and 8xAA with no v-sync but when I maxed them both and turned v-sync on, the framerates dropped by around 5fps but is much more stable and easy to play with. I don't even have a top of the line card, it's the 9600m gt gddr2 in my laptop( specs in my signature).

Also, I barely got any gain from the multicore support and just ends up crashing the game so I left it off.

Don't really notice any change, but then again at 100+ FPS not much is going to be noticed anyway.

I guess I'll have to use FRAPS unless there's a custom benchmarking tool in TF2?

One thing you can do is record a demo, then play it back while showing the FPS (so that the average is showing)

My framerates have been pretty bad for the last month or two, but I noticed something strange today. The frame rates where jittery when I had the settings at 4x and 8xAA with no v-sync but when I maxed them both and turned v-sync on, the framerates dropped by around 5fps but is much more stable and easy to play with. I don't even have a top of the line card, it's the 9600m gt gddr2 in my laptop( specs in my signature).

Also, I barely got any gain from the multicore support and just ends up crashing the game so I left it off.

vsync + triple buffering (should be in the options of the graphics card driver; gave me a much more stable fps, I already knew this before the multicore support was added, so it only helped me a little since I had to have my graphical settings so low anyway).

I'm fairly certain Source does triple buffered vsync without having to force it in the driver (since the frame rate stays smooth, double buffered vsync will cause the FPS to jump, like from 60 to 30)

This is the best explanation of vsync I've found, http://www.hardforum.com/showthread.php?t=928593

One thing you can do is record a demo, then play it back while showing the FPS (so that the average is showing)

Will try that. I'm noticing though at the most I get a 10FPS increase over without multicore rendering.

This is with an E7200 @ 3.8GHz, 1GB 4870 and 4GB of RAM.

If the multi-core rendering becomes stable, it'll most likely (definitely actually) make it's way into the base Source engine.

So EP2, Portal and DoD:S would benefit from it, other games would need to be updated to run on the new engine (which Valve said they were going to do, but it's going to take time and there's also a small percentage of people still running with DX7 only cards)

If this multicore rendering goes well i wounder if they will update counter-strike source for the multicore rendering capability and maybe other games that run off source engine?

I'm sure the multicore rendering will be fine after a couple of updates. Games like Half-Life 2: Episode Two, Portal and Day of Defeat: Source, which run on the "Orange Box" engine, will benefit from it right away. Other games like Counter-Strike: Source, Half-Life 2, and Half-Life 2: Episode One will need to be updated significantly. They still use the older Source engine.

Yeah, your weapon icon is corrupted.

Is the wavy screen effect normal? I can't remember it looking like that. But then again my memory is terrible and I can't remember things I did this morning.

Far from normal, it was when the game went into glitch mode. Most players were white and rooms had the heavy face texture on the walls etc. I played on with it for a while as it was possible to play, just took more concentration :p Then I got ubered and the above happened :p

I really wish they'ed fix the server browser. It's getting rather annyoing with how it only randomly shows me the proper number of servers. Like, i can refresh it once, get the proper 600-800 servers i should get based on my filters. But then i can refresh it a little later and boom, it only shows me like 100 now. Refresh it again and then it doesn't show me anything at all. It takes 5 minutes and several more tries to then get it to show me more than 20 servers at most.

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2 and Day of Defeat: Source

  • Fixed screenshots being black when Multicore Rendering is enabled.
  • Fixed sprays not showing up on some surfaces.
  • Fixed decal crash during changelevel.
  • Fixed crash caused by setting the decal limit too high on some machines.
  • Fixed crash caused by decals in the world render loop.
  • Fixed crash caused by convars changing while rendering is queued.

Good to see the crash bugs being fixed :)

This topic is now closed to further replies.
  • Posts

    • I think he means you haven't reviewed previous UFC games. Of course it doesn't matter... Every time you just report on something that involves the President even if just simply what happened you guys usually get accused of being anti-Trump. We live in fun times.
    • So how did you solve the problem? Disabling Secure Boot isn’t a solution.
    • Another devilish issue surrounding these certificates is what can happen with old, unsuspecting PCs that nevertheless have Secure Boot enabled. In my case, it was a Dell with a 3rd-gen Core chip (so about 13 years old). As of the last few weeks, it was suddenly BSOD'g within about 5 minutes of booting. Turns out it was because of MS's "Secure-Boot-Update" scheduled task, which is scheduled to run 5 minutes after login. It's explained in gory detail here (this is not my post, but it was where I found the answer), but the short version is that this legacy system would need fairly elaborate, manual certificate intervention since MS's automatic cert update method cannot work. How to do that is linked late in the thread. https://www.bleepingcomputer.c...od-caused-by-scheduled-task Secure Boot wasn't at all important for this particular PC, so I disabled it to be done with the problem.
    • Winhance 26.06.12 by Razvan Serea Winhance is an open-source Windows enhancement utility designed to help users debloat, optimize, and customize Windows 10 and 11. It provides a user-friendly interface for removing unwanted apps, legacy components, and optional features safely, giving you more control over your system. With Winhance, you can improve performance, reduce clutter, and enhance privacy without the need for a clean install. Beyond basic debloating, Winhance offers extensive optimization tools. Users can tweak power plans, adjust gaming and performance settings, control notifications, and manage Windows Update behavior. Privacy-focused settings allow you to limit telemetry and data collection, while system customization options let you personalize the taskbar, Start menu, Explorer, and Windows themes. Winhance also supports installing or removing software efficiently, including external apps via WinGet integration, streamlining both new setups and daily maintenance. New AI privacy groups have been added for Windows AI, Microsoft Edge AI, and Microsoft Office AI, giving users clearer control over AI-related telemetry and feature usage. In addition, new settings in Gaming & Performance introduce AI taskbar pin toggles, options to remove AI apps, and controls for AI services and scheduled tasks, allowing users to better manage how AI components run in the background and appear in the system. For advanced users and IT professionals, Winhance integrates WIMUtil, a tool for creating custom Windows installation ISOs with automated configuration. You can generate autounattend.xml files, inject drivers, and apply your chosen Winhance settings automatically during installation. Most changes are non-destructive and reversible, with clear explanations in the GUI. Whether you’re optimizing a single PC or managing multiple systems, Winhance delivers a faster, cleaner, and highly personalized Windows experience. The Winhance.Installer.exe includes both Installable and Portable versions during setup. Winhance supports both Windows 10 and Windows 11 64-bit versions. It's regularly updated to ensure compatibility with the latest Windows updates and features. Winhance key features: Debloat Windows – Safely remove unwanted apps, features, and legacy components. Optimize Performance – Tune system settings for speed, responsiveness, and gaming. Privacy Enhancements – Control telemetry, data collection, and notifications. Power Management – Configure power plans and advanced energy settings. Windows Update Control – Adjust update behavior for stability and convenience. Theme Customization – Switch between light/dark mode and adjust system colors. Taskbar & Start Menu Tweaks – Modify layout, icons, and behavior. Explorer Customization – Adjust file explorer appearance and functionality. Software Management – Install/remove Windows apps and optional features. External Apps Installation – Deploy essential apps via WinGet integration. Configuration Management – Save, export, and import Winhance settings easily. Automation with WIMUtil – Create custom Windows ISOs with integrated settings. Autounattend.xml Generator – Automate Windows installations with preconfigured options. Driver Integration – Include current system drivers in custom ISOs. Non-Destructive Changes – Reversible settings with clear explanations in the GUI. Winhance 26.06.12 changelog: Features Builder Mode — build a Winhance config file or autounattend.xml without changing anything on the PC you're sitting at. Flip the new mode switcher to Builder, set everything the way you want it, and save the result as a Winhance config or an autounattend file ready for deployment on other machines. Sponsors & Supporters page — the exit donation dialog is gone. In its place, an in-app page (heart icon or the More menu) recognizes the businesses and individual supporters who keep Winhance free. It works offline and is fully localized. Change History — Winhance now keeps a receipt of everything it does. ChangeHistory.txt records every setting change (before and after values) and every app install or removal, with clear headers for config imports and bulk actions. Open it from the More menu. Hebrew language support — Winhance is now available in 29 languages. New Explorer customizations: desktop icon visibility toggles, This PC folder visibility, an icon cache size setting, and automatic thumbnail cache cleanup. New "All apps view" setting for the redesigned Windows 11 Start menu, and the Windows 11 system tray icons setting is now a dropdown with more control. App-local UI zoom — press Ctrl +/-/0 or use Ctrl+MouseWheel to scale the whole app, just like a browser. New External Apps: EA app, Ubisoft Connect, Battle.net, Rockstar Games Launcher, PowerShell, and Helium Browser. Bug Fixes Layouts no longer clip when the Windows text size slider is set above 100%. Accessibility: Narrator now announces setting names on toggles and dropdowns, previously unlabeled buttons are labeled, and progress updates are announced. Silent updates now respect your custom install location instead of reverting to the default. Cancel in Review Mode no longer clears your app selections. OneNote is now detected correctly for Win32 Click-to-Run installs. Clean Start Menu applies more reliably by also writing the group policy path. WinGet errors are no longer silent — error details now show in the terminal output. Fixed a startup crash on older Windows builds caused by a .NET runtime regression. Config import now converts power setting values correctly and no longer re-applies an already-active power plan. Improvements App icons load noticeably faster and cover almost everything now, including legacy capabilities and optional features — they come from a dedicated, checksum-validated icon repository and are fetched in parallel. Software & Apps polish: per-icon tooltips, extra table columns, an app sort dropdown, relocated search, and a cleaner compact view. A warning now appears when the Connected Devices Platform Service is set to Manual or Disabled, since some Windows features depend on it. Download: Winhance 26.06.12 | 61.5 MB (Open Source) Links: Winhance Website | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
    • Week One Done
      agatameier earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      518
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      ATLien_0
      95
    5. 5
      Steven P.
      77
  • Tell a friend

    Love Neowin? Tell a friend!