Recommended Posts

Being cloaked also doesn't put fire out, I know when I'm a pyro I shoot flares at everybody far away, and use my flamethrower on anybody close.

So, if a sniper hits a spy with an arrow, it shouldn't be hidden just to make it easier for the spy to score kills.

Being cloaked also doesn't put fire out, I know when I'm a pyro I shoot flares at everybody far away, and use my flamethrower on anybody close.

So, if a sniper hits a spy with an arrow, it shouldn't be hidden just to make it easier for the spy to score kills.

True, but spies are the hard counter to snipers, pyros are the hard counter to spies. It would give the snipers a huge advantage over spies that they don't currently have.

I'd say Monday, or possibly earlier.

When they're doing the reveal, it's only a few days away (and they said as much)

They still have 2 weapons to reveal (accounting for today and tomorrow) and I am betting they will use one of the days to announce the "content for all classes"....they stated if it wasnt finished before the sniper update than it would come along with the sniper update. And who knows, maybe a "Meet The ...." will appear on another one of the days.

The heavy had 6 revealed updates by the time it was released. The scout had 5 revealed updates with the 6th being release day (supposedly suppose to have been that map we saw on the Bonk! page). If they follow that, then the sniper will have 6 updates (1 for each weapon unlock with achievements thrown into one of them, the new maps, the content for all classes, a new Meet the Team video), chances are it will be out on Tuesday of next week, giving it the same reveal to release period as the scout update. (but they could always change this)

What is the whole hats thing about? Is that the content for all classes?

Awhile back they added a "Hat" slot to the unlock screen, it has since been confirmed hats will do nothing more but be a cosmetic change for your character. Considering all characters have the hat slot it is assumed (if its been confirmed I haven't seen it, so if it has please point it out) that hats are the content for all classes they were referring to.

I must say thats actually a very nice sidegrade to the SMG (assuming thats what its replacing). You get protection from 1 backstab (per life) for a tradeoff of reduced speed (snipers shouldnt be running around much anyway), and the loss of your mid-range weapon. Then again this could also replace the melee so it would be at the loss of your melee weapon instead.

And yes, it will **** off bad spies, but good/smart spies will just pull out their revolver and shoot the sniper at a bit of distance, possibly before they have time to even react.

It'll replace the SMG in my opinion due to two reasons:

Firstly, the Razorback's design is thus that the spy in question will have to be in close range to have landed the stab, at which point any good sniper would whip out his kukri to kill the spy. Seeing as most "pro" snipers tend to have Spy-ESP (+wallhug) anyway it wouldn't really make sense for it to replace the kukri, which would cripple the sniper at that vital range.

Secondly, all the melee replacement unlocks so far have also been melee weapons. Whereas the secondary unlocks have been items like the Sandvich and Bonk. It only seems logical for the Razorback to continue this tradition.

One thing that has gotten me curious is the background of the Day 3 page. We can see the PR gamemode's coloured innertrack and the overall theme seems like that of Pipeline, but the point has B above it. (Compare the scene to that of Day 2, you can see the ? holograms) So it brings me to the question, is Pipeline multistage like Goldrush?

Edited by Athernar
So i don't know if anyone has noticed but it looks like the update has a date now. Next tuesday is when we can expect it. Hopefully the final 3 days of unveilings bring something good with them.

While I'll tend to agree with the Tuesday date, Valve still haven't confirmed it either way. Unless I'm missing some sort of covert announcement.

Additionally if the date is the 19th then that leaves only 2 days of updates (Monday and release day for a meet the team video maybe), since there are no updates on the weekend.

While I'll tend to agree with the Tuesday date, Valve still haven't confirmed it either way. Unless I'm missing some sort of covert announcement.

Additionally if the date is the 19th then that leaves only 2 days of updates (Monday and release day for a meet the team video maybe), since there are no updates on the weekend.

They don't really need to make a blog post about it. It says it right over on the right side nav.

updatedate.jpg

As for how many days of stuff to show, i said 3 for if they'd actually give us something on tuesday and not do a lame "release day!" page again.

This topic is now closed to further replies.
  • Posts

    • Are you going to do performance benchmarks comparing all states? I'd be interested in seeing that in the next "part".
    • My father still uses a programme written in dbase3. Still manages to work with a little help from dosbox. 
    • Microsoft hides these secret Windows 11 performance boost settings available on every PC by Sayan Sen Windows enthusiasts often look for ways to extract as much performance out of their systems as possible, and it's often the case that they try and do so while trying to minimize the heat and power consumption. This is especially relevant in the case of mobile Windows PCs since laptops and notebooks tend to get hot and management of that heat and power is harder in such a form factor. As such users often turn to techniques like under-volting which can be used to squeeze out the maximum capabilities of a chip while also maintaining lowered power levels. There are official apps from AMD and Intel with the likes of Ryzen Master and XTU (Extreme Tuning Utility). While these are quite handy, most enthusiasts probably prefer to dig into the BIOS and play around with settings there like Curve Optimizer on Ryzen, which lets users set various frequency-voltage scaling values. These are essentially called P-States. If you are not familiar with them, Processor Power Management is done through Advanced Configuration and Power Interface (ACPI) P-states and C-states. While P-states or performance pwoer states handle CPU voltage-frequency scaling, C-states deal with CPU sleep states so that some of the CPU functions, which are not necessary at that moment, can be disabled. The P-states and C-states work together to make the processor run more efficiently. It helps the OS and apps determine which cores can be parked and which should be boosted. Of course not every user is an enthusiast or knows the technicalities and integrities of how things like overclocking or undervolting work. Thankfully for them Windows itself offers something pretty cool, though it is hidden by default on all systems. By default, Windows only has two P-States, "Minimum Processor State" and "Maximum Processor State." However, this can be changed with a Registry trick to expand the options under a secret "Processor performance boost mode" dropdown. This essentially enables the HWP or hardware P-States available on a device, and these are not controlled just by the OS itself as the underlying hardware gets involved too. In total there are five Processor Performance Boost Mode profiles that control how Windows requests and allows CPU turbo/boost behavior under the different power policies. They are: Disabled: In this mode, processor boosting is effectively turned off. The CPU will avoid entering turbo or boost frequencies and instead operate closer to its base frequency ceiling. This can significantly reduce power consumption and heat output, but at the cost of reduced burst performance and responsiveness in short workloads. Enabled: This is the standard behavior where boost functionality is allowed under normal conditions. The processor can opportunistically increase frequency when workload demands it, balancing performance gains with power and thermal constraints as managed by the system. Aggressive: Aggressive mode favors performance more heavily, allowing the CPU to enter higher boost states more readily and sustain them longer. This should in theory improve responsiveness under bursty or heavy workloads but increases power draw and thermal output compared to the default enabled behavior. Efficient Enabled: This mode still allows boosting, but with a stronger bias toward energy efficiency. The system attempts to use boost more selectively, avoiding unnecessary frequency spikes when the performance gain is marginal. Efficient Aggressive: This is a hybrid approach where boost is still performance-responsive, but the system continuously weighs efficiency more heavily than in Aggressive mode. It aims to deliver noticeable performance improvements while reducing wasted power in less demanding scenarios. Here's how to enable the Processor performance boost mode: Open Registry Editor: Press Win+R, type regedit, and click OK. Go to: HKLM\SYSTEM\CurrentControlSet\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\be337238-0d82-4146-a960-4f3749d470c7 (where HKLM stands for HKEY_LOCAL_MACHINE_) Modify the value of Attributes from 1 to 2 (you can find modify option by right-clicking) After that, exit Registry, you should now be able to see the new "Processor performance boost mode" dropdown menu: As you can see there are now five new P-States or CPPC states or power profile available that help define the boost mode processor setting on your PC. Wrapping it up here's a quick run-down of the settings as defined by Microsoft itself. Setting Description Disabled The corresponding P-state-based behaviour is disabled. Collaborative Processor Performance Control (CPPC) behaviour is disabled. Enabled The corresponding P-state-based behaviour is enabled. CPPC behaviour is Efficient Enabled. Aggressive The corresponding P-state-based behaviour is enabled. CPPC behaviour is Aggressive. Efficient Enabled The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Efficient Enabled. Efficient Aggressive The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Aggressive. Aggressive At Guaranteed Windows calculates the desired extra performance above the guaranteed performance level, and asks the processor to deliver that specific performance level. Efficient Aggressive At Guaranteed Windows always asks the processor to deliver the highest possible performance above the guaranteed performance level. In the next part we shall be comparing these settings to explore how much of a benefit or regression they can provide in terms of performance and power efficiency. If you decide to change the values on your system and are experiencing problems like crashes or an overheating PC, make sure to revert the steps back to the original state.
  • Recent Achievements

    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      518
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      ATLien_0
      93
    5. 5
      Steven P.
      78
  • Tell a friend

    Love Neowin? Tell a friend!