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Great, the content servers are too busy. :angry:

More info on weapon finding....basically if you don't have an item unlocked and run over it you pick it up and you now have it unlocked. You can pick up ANY weapon as ANY class.

That's pretty sweet. All I have to do now is burn a pesky scout holding the sandman to death, then I'll get that bat without unlocking achievements. :happy:

One change I noticed in the changelog:

- Demomen can now detonate their stickies while taunting

Would be funny to see a jackass plant stickies on his feet, taunt, and kill himself. :rofl:

Also for fans of the low violence mode (springs, rubber duckies, hamburgers shooting out instead of body parts), they've stuck that as an option:

- Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled

Edited by rm20010
Ok, more accurate info on getting weapons.

Completely Random.

You can get an unlock that you already have, you can get an unlock just camping in spawn, you can get an unlock while dead, etc, etc.

Yeah I got razorback out of nowhere then a few rounds later someone got a unlock before the round even started.

Lots of people bitching about the new way to get weapons, personally I think it's good. One guy was upset because he had to work hard (i.e. joined an achievement server) while all the "newbies" were getting them for free, he likened it to the dole. Of course he was just a moron.

I found The Sandman and The Ambassador, I want Bonk and Jarate.

The unlock method is stupid, but fitting of the game seeing how it's based on luck more often than not anyway. It needs fixed asap though. i want new weapons unlocked, Not re-unlocks of what i already have.

Payload race is also disappointing. hopefully it's just the map itself being bad that makes the gametype seem subpar overall and that a decent map will fix it.

Lots of people bitching about the new way to get weapons, personally I think it's good. One guy was upset because he had to work hard (i.e. joined an achievement server) while all the "newbies" were getting them for free, he likened it to the dole. Of course he was just a moron.

I found The Sandman and The Ambassador, I want Bonk and Jarate.

I personally do not like the new system at the time as I played for 2 hours straight and didn't even get a single unlock, new or old. They should have a thing where every 30 minutes played = you get an unlock if you haven't gotten any in the last 30 minutes.

This update is buggy as hell and the new unlockables method sucks i'm going to bed hope they fix this. It's especially bad since they delayed the update 2 days and this still happened.

It wasn't delayed to make the update better (in a sense of less bugs) it was delayed so they could take their time revealing content that was on the way.

Add me to the list of people who thinks the new unlocks system sucks. I thought it was picking up another class's weapons, but it's some completely random based crap.

Also, there was a little problem on our server...

plr_pipeline0004.jpg

plr_pipeline0012.jpg

This had to do with a server that has class limits in place. You switch to a class that's full, do something (don't know what) and you'll end up as a random class with a different weapon.

Otherwise, Pipeline is just mad fun. There's still the glitch, but other than that, it's awesome. One thing I'd like to see plugged up is the gap allowing demomen to spam grenades through during setup time.

I wish they'd return F10 back to it's original form!

There's a certain amount of LULZ associated with it that only unsuspecting players can bring about. :laugh:

I fell for it the very first time I played TF2. :angry:

Did they deactivate it?

Why did Valve had to go change something that wasn't broken? It's fun to do achievents and at the end of the day very rewarding to know that you got a weapon unlocked for doing them. This random BS unlock system defeats the point of achievements. Wasn't unlocks originally intended to be an incentive for players to work on achievements?

I wish they would leave an option for players to choose to get random unlocks.

Why did Valve had to go change something that wasn't broken? It's fun to do achievents and at the end of the day very rewarding to know that you got a weapon unlocked for doing them. This random BS unlock system defeats the point of achievements. Wasn't unlocks originally intended to be an incentive for players to work on achievements?

I wish they would leave an option for players to choose to get random unlocks.

I'm frustrated, too.

the new weapons system sucks. before everyone had to work and hard and as a team to get weapons, now you get it randomly. this is the stupidest update ever.

I fell for it the very first time I played TF2. :angry:

Did they deactivate it?

lol at your sig. that part of the video made me lol

I personally do not like the new system at the time as I played for 2 hours straight and didn't even get a single unlock, new or old. They should have a thing where every 30 minutes played = you get an unlock if you haven't gotten any in the last 30 minutes.

...

30 minutes isn't that long though, it's the runtime of some maps.

Why did Valve had to go change something that wasn't broken? It's fun to do achievents and at the end of the day very rewarding to know that you got a weapon unlocked for doing them. This random BS unlock system defeats the point of achievements. Wasn't unlocks originally intended to be an incentive for players to work on achievements?

...

It puts achievements back to what they used to be, you never got anything for doing the first set of achievements and the unlocks changed that (people stopped getting achievements for a sense of achievement, they started getting them to get new weapons)

The whole "grind achievements to get unlocks" kinda defeats the whole point of the achievements.

30 minutes isn't that long though, it's the runtime of some maps.

It puts achievements back to what they used to be, you never got anything for doing the first set of achievements and the unlocks changed that (people stopped getting achievements for a sense of achievement, they started getting them to get new weapons)

The whole "grind achievements to get unlocks" kinda defeats the whole point of the achievements.

I don't agree. You're still achieving something, despite the reasoning behind it.

I don't know if it is because everyone is playing spy or sniper but tf2 seems a hell of a lot less entertaining than it did 24 hours ago

I was wanting to ask that question, how are the team break downs now, a team of half spies and half snipers?

As a career medic, i'm kinda hiding from playing for a while since both of those classes always frustrate me when i'm healing my team mates. I played the day before the update and on a 12 man team we had 4 snipers and 3 spies... Needless to say we got crushed.

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