Recommended Posts

5 hours of play since the update and i still haven't gotten 1 NEW weapon yet. This update is getting dull really quick.

Also had some weird graphic bug i've never seen before the update. An invisible demoman who's model didn't appear till he died.

ctf_turbine0000.jpg

Every update breaks something. And they still haven't fixed the damn Kritz sound loop. *frown* I'm actually going back to TFC where it was fun. At least i can kill people with the dispenser and EMP grenades :p

Well, after 5 hours of playing, i only got 3 unlocks. I got 2 weapons I already had, then , I got the DEMOMAN FRO! its pimp lookin, but really, I thought something was up with how slow the drops where. No one else during the 5 hours found any hats, and there was probably around 10 wep drops total.

definately seeing tons of glitches.. and everyone else experiencing some horrible server lag now? I mean on all servers not anyone in particular.

btw was fun earlier, had a sniper on the other team who was glitched to look like a heavy...Talk about easy target haha

Random weapons ARE the real way.....you cannot unlock spy or sniper weapons through achievements.

EDIT: Which means for those of us experiencing the bug of no unlocks after even hours of play, we are not able to get the new weapons.

Yeah, I realized that as I was playing. I guess it's alright. It'll be even better once Valve makes the weapon finds more common. The game is quite glitchy. A lot of classes look like different classes. For example, you'll see a Soldier with a sniper rifle or a Scout with a flamethrower. Also, I played for nearly 5 hours and I only found two weapons (one of which I already had). Anyway, I thought this was funny:

2hx6k2a.png

I noticed a decrease in FPS on this game as well due to the patch. It is still playable, but there are moments now where it will stutter just a bit where it never did.

How rare are the weps drops and hat drops? I've seen some people who look like they have all the new unlocks, and I still have only a hat lol. And does this mean I should just find a server to AFK in for a bit? lol

The new system doesn't seem to be working as properly as it should. I played for about 5 hours and only found two new weapons. The first one was the Bonk! energy drink, and the second one was the Backburner. I found the first weapon within 30 seconds of joining the server. After 2-3 hours of play, I found the Backburner. I played for a couple of more hours hoping to find a third weapon. Eventually, I was bored ? 5 hours oTeam Fortress 2i> can really tire you out.

I think Valve should make it so that you find a weapon for every hour of game play. Their current system seems too random. I've been to servers where people were playing for 8 hours straight only to unlock a measly Sandvich or Kritzkrieg. In the same servers, people find weapons as soon as they join. And they don't find any regular weapons, they find the new ones. I'm talking about the Dead Ringer, the Jarate, and the Razorback.

This new update was cool but it made the game so buggy. I'm experiencing bizarre performance issues. All of a sudden my ping would jump to 600 or my FPS would drop for no reason at all. And I won't even go into the glitchy player models. Perhaps it would've been worth it to wait a day or two. Maybe Valve would've ironed out the bugs.

The game is quite glitchy. A lot of classes look like different classes. For example, you'll see a Soldier with a sniper rifle or a Scout with a flamethrower.

I think that glitch only happens on servers with class limits. The way I have heard of it being exploited has only involved hitting the class limit and doing a few other things.

As for weapon drops, I finally received my first weapon today.....The Blutsauger........4+ hours of play for a weapon I already had.....

I wouldn't have had a problem getting an old unlock if it was say, the Ubersaw, which I don't have because I don't play medic enough to get the achievements, but would like to have for when I do play medic.

according to the official TF2 blog we keep getting items we already have so we can trade in a soon to come feature...

Sadly i played for 3 hours after work and unlocked nothing, i think 3/4 items were unlocked on the entire server ? :s

tbh even if its not a "Unlock via achievement" system then some sort of points system might work ? Every class you gain levels and stuff, 5 points per kill... 500 points for class item #1, 1500 points for class item #2 etc

or what about leveling up the items... start with level 1 items (default weps) and then more kills = stronger weapons. (e.g. force of nature is a "level 5 scattergun")

Trading system? I'm not sure I like that direction.

Why not? That's the whole point of being able to find duplicate weapons. I already have an extra Backburner. I'd gladly trade it for anything I don't have which includes all the new unlockables, plus the Sandman. It's a good system but it might turn Team Fortress 2 into a RPG-esque game. I could see it already: "3 Nataschas WTT for 3 Force-A-Natures." (WTT = Willing to Trade).

Anyway, check this out:

medium_3482643128_9091bdfb8b_o.jpg

Click here for more.

SOURCE: Kotaku

NOTE: These aren't real (official). They're merely mock-ups made in Garry's Mod 10.

Edited by Anaron
Because when was trading ever an integral part of the game? This is introducing complications in a game that is grounded in simplicity.

True. It just makes the game more complicated than it already is. The game was much simpler when it was first released, that's for sure.

True. It just makes the game more complicated than it already is. The game was much simpler when it was first released, that's for sure.

Also true. Almost all changes that they have made, I've always found that they've improved the game (alternate weapons could be pushing it). I could be wrong and a trading system may make the game better, I just not optimistic about that.

Someone on our server got 8 ubersaws :D

I found the ambassador and jarate yesterday within about 7 hours (a few of them idling) and then I idled over night and got the cloak and dagger and also a flaregun.

Just wait until they fix the bugs, then judge it, hopefully the drops will be more often and therefore less annoying. I didn't get anything within my first 3 hours of gameplay, so I know how annoying it is for some people at the moment (Especially the people you have unlocked old weapons about 10 times :p).

This topic is now closed to further replies.
  • Posts

    • +1 on XVI. I still use it. 
    • Age 16, old enough to get a full-time job, your own bank account, a passport, get married, even join the military and go to war. But talking to your friends on the internet? Oh hell no!
    • I remember when all games had demos; it was a normal thing, not a limited time promotion.
    • Forza Horizon 6 gets big bug-fixing and balancing update by Taras Buria Today, Playground Games released a big Forza Horizon 6 update with a long list of fixes, patches, and balancing tweaks that the studio promised earlier. Version 375.327 is now available on Steam, Microsoft Store, and Xbox, offering users improvements for AI, audio, design, performance, road discovery, upgrades, visuals, online play, and more. Some of the most notable changes in the Series 2 update include rebalanced drivatars, particularly their difficulty and race start behavior. As such, the game should be more balanced on higher difficulty levels, and AI cars should not shoot out when the race starts as if they have rocket boosters. Speaking of difficulty, developers nerfed Drag Tires physics for a more expected and realistic behavior. They are no longer the go-to option for record-breaking times in road racing, and all leaderboard entries with drag tires will be removed. Completionists will also be glad to get a new feature that lets you see road discovery percentage in each region, which should make discovering all roads easier while keeping it quite challenging and interesting (I spent quite a long time finding the last road). Festival Playlist is also getting some much-needed fixes, including patches for bugs that allowed completing Seasonal Jobs ahead of time or where weekly challenges would not unlock for some players. Developers will retroactively give reward points to all who could not complete all challenges due to these bugs. Other changes include changes to Horizon Play progression so that it is easier to reach Level 100, audio improvements on lower-spec devices, fixes for visual glitches, including pixelated smoke, and more. Developers also addressed the currently non-working Eliminator, an online mode gamers used to farm credits with a Hummer EV exploit. Playground Games plans to re-enable it soon. As a gesture of goodwill, players will get a free McLaren Sabre. Those who used the exploit will not be banned, but developers plan to roll back credits to a maximum of 10M for all who farmed credits using the exploit. You can find the complete changelog for the latest Forza Horizon 6 update here.
  • Recent Achievements

    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      483
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Steven P.
      83
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!