Recommended Posts

emotarghrf6.gif

Those are my two most wanted hats, and even a few months of idling didn't get them for me.

When trading comes in effect, I'll trade a ushanka for the toque or a pyro hat (brigade helmet if possible). :)

Platform(s): Windows, Xbox 360, PlayStation 3, Mac OS X :whistle:

Correction: just Windows and Mac OS X. The Xbox 360 version is almost a near abortion, and let's pretend the Playstation 3 version never existed.

Just watched it myself. Pretty epic!

His new melee weapon is definitely going to be a mallet of some sort (it looks rubber, but that wouldn't be as effective at causing damage as a metal mallet......perhaps thats a downside to it though?).

Didn't see any building reveals. Theres a schematic behind him that seems to show a robotic arm, but thats about it.....theres also a L3 and L1 sentry, but nothing other than those really seem to stick out.....theres a few other designs on the blueprint with the robotic arm, but they are difficult to see and are likely just different angles of the robotic arm.

EDIT: That, or a blowtorch unlock as a melee weapon. Perhaps a constant damage supply and afterburn with the blowtorch, but slower building time (maybe a constant repair/upgrade instead of repairing/upgrading once per swing?)? Then the mallet can possibly repair and/or upgrade faster than the normal wrench, which higher crits but less raw damage or something?

Oh crap, new shiny item for people who bought the game during its beta testing stage.

That also means that people who bought the game before January 10, 2008 now get the Grizzled veteran, including me. :D

(likewise, Soldier fortune is now January 10, 2008 - October 9, 2008, and Mercenary October 10, 2008 - present)

Wooo

When trading comes in effect, I'll trade a ushanka for the toque or a pyro hat (brigade helmet if possible). :)

...

Ehhh, but then I'd have no Pyro hat!

I could say goodbye to the Toque though.

Oh crap, new shiny item for people who bought the game during its beta testing stage.

That also means that people who bought the game before January 10, 2008 now get the Grizzled veteran, including me. :D

(likewise, Soldier fortune is now January 10, 2008 - October 9, 2008, and Mercenary October 10, 2008 - present)

Ha, I said us "beta testers" should get a platinum medal!

Edit: Mine has a different date on it :/ I apparently bought it a day later than I did when it was gold.

Hah, just noticed: if you look carefully in the video, the first place Propaganda poster (Give 'em the boot right in the fruit!) is on the wall. :p

Yup, along with a metal heavy head on the table in front of the engy. Easiest to see when its panning towards the engy and the torch lights everything up. There also seem to be 2 robotic-like heads in the background behind the engy on the right side, with red lights as eyes. Maybe the robotic arm and obvious robotic parts (heavy head, and the two misc heads) is a hint that bots will be fully incorporated and working along with the engy update? Not a huge feature I will enjoy, but still a neat one none-the-less...

I've just played a few hours of TF2 after a few weeks break. Wow, the game feels much, much smoother and faster with all these new updates. (Y)

Really? Most people who notice any performance change notice a negative change. I personally have no problems running the game on high, but performance has definitely not increased since I started playing...

Really? Most people who notice any performance change notice a negative change. I personally have no problems running the game on high, but performance has definitely not increased since I started playing...

Oh, it has, it definitely has. Dunno when you started playing but biggest leap in performance came with introduction of multicore rendering.

Oh, it has, it definitely has. Dunno when you started playing but biggest leap in performance came with introduction of multicore rendering.

Started playing right at the scout update. Yes I admit multicore rendering did help performance, but it also introduced crashes on some systems during map change. I went through and removed everything out of my custom configs (basically running the default TF2 configs), and reset my settings and the main config file, and I still get map load crashes every couple map changes with multicore rendering enabled.

But, even with multicore rendering enabled, performance now is lower than performance when multicore rendering was released. The extra stability issues it can add are not worth the minor performance increases (I get playable FPS on all high with multicore rendering off....minimum 50-55 at all times and what not, when I turn it on I get even higher performance, with dips that are not as low as with it off, down to like 60-65, but I crash every few map changes) unless you take the time to try out the settings to ensure you do not crash every few map changes.

I have picked up a performance issue lately, I would drop down to 5fps or so every couple of seconds. Using "+showbudget" it showed there was a lot of time spent in "Swap Buffers" (that's slow), I tried re-enabling multi-core rendering and it went away (I disabled it because I crash on map change).

Problem is, with multi-core rendering enabled the time spent changes to "Mat_ThreadedEndFrame", and I never get an FPS above 30 (used to get 60 easily), but at least it's a consistent 30 and doesn't dip down.

I have picked up a performance issue lately, I would drop down to 5fps or so every couple of seconds. Using "+showbudget" it showed there was a lot of time spent in "Swap Buffers" (that's slow), I tried re-enabling multi-core rendering and it went away (I disabled it because I crash on map change).

Problem is, with multi-core rendering enabled the time spent changes to "Mat_ThreadedEndFrame", and I never get an FPS above 30 (used to get 60 easily), but at least it's a consistent 30 and doesn't dip down.

Interesting, never knew of +showbudget until now :p

With multicore rendering disabled, I get about 80 FPS in a room full of 16 bots, with the most time spent with "Other Model Rendering", which makes sense....with multicore rendering I get around 120-135 FPS in the same room with the most time being spent in "Mat_ThreadedEndFrame", similar to you.

Oddly enough, the second slowest thing in terms of time taken to render is the VGUI........anybody know why this would be? I mean, I understand the GUI should be refresh fairly often to properly show your health and ammo count, but why does it take 2ms (which spikes whenever you fire or take damage as the values change) to render the VGUI itself.

After checking it seems the VGUI is basically all 2D in the game.....that means not only your HUD, but any flat 2D objects you see on the screen as well (if I understand it correctly) which would be things like the screens and monitors in the 3D game world itself. I am also assuming particles may be a part of that due to how much higher it spikes whenever any type of action is going on.

Also, when lots of action is on screen, Displacement Rendering also seems to take quite a while compared to other stuff...

Very interesting that +showbudget......surprising to see a majority of time spent rendering frames when little action is going on (with multicore rendering enabled and players are simply running around and not firing) is actually spent on rendering 2D objects.....

Yeah, I get the VGUI spikes as well. VGUI should only be the HUD or in-game windows (options, server browser, etc.). You can render VGUI objects in the world though (e.g. HL2:EP2, the radar in the jalopy was a VGUI object), but I haven't heard of TF2 using that ability.

Adding bots makes the graphs go wild for me, only a few lines don't get spikes.

Some servers don't autobalance during the round depending on the conditions, which is pretty annoying. It becomes 14 versus 5 because more than half your team rage quit, yet because your team had more points (before the team scramble) it refuses to autobalance... and the inevitable steamroll kicks in :rolleyes:

I think I may have a more fundamental problem, I started Portal and I was getting 12fps while rendering the menu screen.

All the menu screen is, is an room with a few props in it. And it was struggling to render it.

Edit: And most of the time was spent in Swap Buffers, seeing the time to render per frame, every time swap buffers spiked the time shot up to 100ms per frame, for a total of 10fps.

This topic is now closed to further replies.
  • Posts

    • Same Internet Archive seemed to grab the new version https://web.archive.org/web/20...d/Setup_MakeMKV_v1.18.4.exe
    • Windows 11 KB5094126, KB5093998 bugging out Office apps but it may not be Microsoft's fault by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. Although the tech giant did not acknowledge any major problems, some users online reported various issues ranging from OneDrive and Dropbox access problems, BitLocker recovery lockouts, to blue screens and BSODs. You can read about them in this dedicated piece. While there is still no confirmation about those problems from Microsoft the company has admitted to another bug which we did not report on. The tech giant has confirmed it has received reports of an issue in which certain third-party applications may be unable to launch Microsoft Office apps or open Office documents after installing the Patch Tuesday. This affects both Windows 11 as well as Windows 10. The company says the problem impacts a subset of applications that rely on OLE (Object Linking and Embedding) automation to communicate with Microsoft Office programs. According to Microsoft, affected scenarios involve third-party software attempting to open Office applications or documents from within their own interface. In such cases, the Office program may fail to launch altogether, or the requested document may not open. Oddly there may not be any error message, which probably makes the issue difficult to diagnose. The bug affects several Office products, including Word, Excel, PowerPoint, Access, and other apps in the Microsoft Office suite when they are launched through the affected software. These include tax and accounting software such as CCH Engagement and Workpaper Manager, dental practice management solutions like Dentrix and Softdent, as well as the popular research and reference management tool Zotero. Microsoft adds that other applications using similar Office integration methods could also experience the same problematic behavior. To understand the issue it is important to look at OLE, the Microsoft technology involved. OLE allows different applications to work together and share data, while its Automation feature lets one program control another. Thus this enables third-party software to launch Microsoft Office apps, open documents, and perform tasks automatically without requiring users to switch between programs. Because many accounting, healthcare, research, and business applications rely on OLE automation to interact with Word, Excel, PowerPoint, and other Office apps, any disruption can break those workflows. As a result, affected software may be unable to open Office documents or launch Office applications even though the programs themselves continue to work normally. At the moment the company has not provided a permanent fix though it has confirmed that engineers are actively working on a resolution, which will be delivered through a future Windows update. As such additional details will be shared once more information becomes available. In the meantime, Microsoft recommends a simple workaround for affected users whic is to open the Office application or document directly rather than launching it through the third-party program. For enterprise customers and organizations managing larger deployments, Microsoft says an additional mitigation is available. Admins experiencing the problem on their managed devices are advised to contact Microsoft Support for business to obtain and apply the workaround.
    • It saddens me when cars are such dull colours now. Mine is bright metallic blue and I absolutely adore it for standing out in contrast to that depressing backdrop of traffic.
    • Sparkle 2.20.0 by Razvan Serea Sparkle is a free, open-source Windows optimization tool designed to make your PC faster, cleaner, and more private. With Sparkle, you can easily debloat Windows by removing unnecessary apps and services, disable Microsoft tracking to enhance privacy, and apply performance tweaks to boost speed. Its cleaner removes junk and temporary files, while every change is safe and fully reversible. Sparkle also features a modern, user-friendly interface with automatic updates, making system maintenance simple. Explore over 39 tweaks, from disabling telemetry and hibernation to optimizing network and game settings, all aimed at customizing and enhancing your Windows experience. Sparkle supports Windows 10 and 11. Sparkle 2.20.0 changelog: Debloat Tweak has animated border New homepage loading UI New Tweak Modal (Markdown Supported) Refactored GPU Detection Added Tests with vitest Added foobar2000 to apps Added Localsend to apps Updated Modal Styles Added styles for disabled inputs Added Animated Border to debloat-windows tweak Bumped dependencies Refactor System info logic for speed Tweak info modals now support Markdown Added Clear System info cache to settings Redesigned Home Page Loading UI Changed Some Icons around the app Download: Sparkle 2.20.0 | Portable | ~100.0 MB (Open Source) Links: Sparkle Website | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • lol it was a typo, fixed! haha imagine an actual 4TB Gen4 NVMe for $40 in 2026
  • Recent Achievements

    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      517
    2. 2
      +Edouard
      184
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!