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Yes, but how many people bought it within the first 2 days? I bought it 26 hours after it went up for pre-order.

Robin has you beat by a long shot, his has the date he was actually hired at Valve (at least I assume thats what that date is, its back in 1998.....that or thats when the first build of TF2 became available).

ok i been playing a few rounds i must say i really like the game i like using the pyro guy

is wondering why i didnt pick this up sooner

Pyro is one of the easiest and best classes for a beginner....it gives you a fairly effective class until you learn the maps and the ins and outs of all the other classes. Medic is another good beginner class to learn the maps and watching your back (and your patients back) from spies......but you may find it a bit boring to heal instead of fight 80% of the time.

Mine says September 18th 2007, which I know is wrong.. because I bought it and played it during beta.

The beta started on September 17th 2007 and official release was October 10, 2007. So, you got it right.

Mine is from September 17th 2007. I was quite fast to hit the Buy button.

I wouldn't be so sure of that! :laugh:

I would, there is no proof of the pyros gender yet, but in the game code itself he is labeled as Male.

Also, one thing to note with the medals, they seem to be counting from the release of the open beta, not the finished game itself. So if you have a silver medal and got the game exactly 3 months after game release (or 2.5 months, you get the picture), you got the correct medal.

What difference does September 17th and October 19th (my purchase date) have? We both have Grizzled Veteran medals, do we not?

I want the date to start from the release... I got the game on Boxing Day. :pinch:

ok i been playing a few rounds i must say i really like the game i like using the pyro guy

is wondering why i didnt pick this up sooner

Yeah Pyro and Medic are the best beginner classes, I went with Engineer first because I like playing defensively or for the objectives (Scout). Spy is another one I like.

Spy is easy to learn, but hard to master. Look on YouTube for 'OMFGNinja' for awesome Spy gameplay.

I find the classes reasonably balanced and each class relies on another class; it just takes some time and practice to fully master a class. Pyro is probs the easiest to learn and get points from as well as medic. Medics are extremely useful so I have no idea why people bag on them so much when they are leading in points.

I did however get extremely frustrated with the new Demo's weapons, especially that sword thing, most overpowered weapon in the game imo.

Scout however is becoming my most favorite class and I'm currently ripping in kills, round 3-5 on average per death and sometimes during a good round, I'll get round 7-10 or so. Great class to run the back way of the map and attack and kill from behind. I kinda wish the scout had a more useful shotgun and effective shotgun and different from all the other classes.

Spy is also a fantastic class. Run to enemies spawn, teleport, sap sap sap, backstab engie and others, cloak and runaway and run to enemy spawn, go behind the team who are all now bunched going in the same direction and backstab backstab backstap, taunt and repeat.

Spy is easy to learn, but hard to master. Look on YouTube for 'OMFGNinja' for awesome Spy gameplay.

I completely agree....I personally am not committed enough to TF2 to put in the time and effort required to become a great spy, so instead I watch spy videos every now and then to gawk at some of the awesomeness, and learn spy tactics to help myself better counter them. I do get killed by spies every now and then, but as a scout, soldier and pyro player (in that order), I kill spies MUCH more often then they ever kill me.

You can go spy and get a couple kills and saps, but until you put the effort into practicing as spy against good players you will typically never top scoreboards.

Last time I played spy seriously was on the payload race map, on the second stage (I think) there were 2 engies set up by the upper room on the enemies side of the map. They were set up right next to each other so I decided to go spy and try to clear it. I jumped from the ledge and backstabbed the engy (other one was dead). Turning the corner I sapped both dispensers and sentries they had setup in the small doorway which all blew up giving my a backstab and 4 destructions before my team came through and cleared out the other enemies, and led my team to victory.

It was a great moment, but as bad at spy as I am I know its was 90% luck.

I find the classes reasonably balanced and each class relies on another class; it just takes some time and practice to fully master a class. Pyro is probs the easiest to learn and get points from as well as medic. Medics are extremely useful so I have no idea why people bag on them so much when they are leading in points.

Lots of people blame medics when they get killed by a random crit fired from across the map, or when they fail to protect the medic from that scout that ambushed both him and his medic. In short, people like to blame others for their own failure, and since you work so closely with your patients when you play medic, the blame usually falls on you. Even a bad medic can be more useful to the team than another soldier or sniper depending on the current team layout.

I did however get extremely frustrated with the new Demo's weapons, especially that sword thing, most overpowered weapon in the game imo.
I hated the sword + targe when the turning was exploitable, now that its fixed and Demo's no longer turn 90 degrees in half a second, it isn't that bad IMO. I often kill them as a soldier with my rockets....they usually forget that juggling them interrupts their charge.
Scout however is becoming my most favorite class and I'm currently ripping in kills, round 3-5 on average per death and sometimes during a good round, I'll get round 7-10 or so. Great class to run the back way of the map and attack and kill from behind. I kinda wish the scout had a more useful shotgun and effective shotgun and different from all the other classes.

Scout is an amazing class if you get good with it (extremely less effective on 32-person spamfest maps though), scout was my first class and I got fairly well with it (a group of regulars on a server I frequented wanted me to join their competitive team as a scout), but I started playing soldier and pyro more for some more effective damage output (rather than scout being a mop-up and annoy class), so my effectiveness as scout went down quite a bit. I still play it every now and then, and do have some great kill streaks though. As for the scouts shotgun, it is more powerful than any other shotgun, but it also has a much larger spread, so you have to get close to use it, which puts you in more danger due to your low health. The scout definitely could have used some better unlocks to vary gameplay a bit more though.

I figured out something with the new drop system.. which I quite enjoy because it's brought me back into the game ( http://www.tf2items.com/id/Minifig The ironic thing about my backpack: I rarely play the scout.. yet I have the most drops for him..), ..

It counts "a new game" as the new chance to drop something.

So for example.

If I play for an hour on one server.. get a drop, then quit for 10 minutes to grab a bite of food.. and log into a different one of my favorite servers, it'll count for a new "hour" cycle, which means I have a -very- good chance to get a drop.

I figured out something with the new drop system.. which I quite enjoy because it's brought me back into the game ( http://www.tf2items.com/id/Minifig The ironic thing about my backpack: I rarely play the scout.. yet I have the most drops for him..), ..

It counts "a new game" as the new chance to drop something.

So for example.

If I play for an hour on one server.. get a drop, then quit for 10 minutes to grab a bite of food.. and log into a different one of my favorite servers, it'll count for a new "hour" cycle, which means I have a -very- good chance to get a drop.

I don't understand what you mean. You're almost guaranteed to get a drop every hour now with the new drop system. I don't think it matters if you quit or not. From what I understand after you get a drop your next drop will be within ~25-~80 minutes, determined randomly.

I don't understand what you mean. You're almost guaranteed to get a drop every hour now with the new drop system. I don't think it matters if you quit or not. From what I understand after you get a drop your next drop will be within ~25-~80 minutes, determined randomly.

Yeah, the drops seem to happen anywhere between 30 minutes to 2 hours (longest I have observed with no drops but not maxed out on my drops).

What happens is you get a random time until next drop, that time can be 30 minutes, it can be 2 hours, or anywhere in between. It doesn't matter if you jump from server to server or sit in a single server the entire time, you will get drops every 30-120 minutes from what I have seen....until you hit your daily limit of around 8 or 9, or your weekly limit of 16-18 (or so, values could be different).

It is possible the 120 minute wait I had awhile back was due to the Steam Cloud connection issues, as it only went that long a single time, it is more likely that the maximum time is less than 2 hours (again, until you max out on drops) but on average you can expect an item about once an hour for up to close to 20 a week or 8-9 per day, even if you idle by sitting in a single server for 10 hours a day.

Something I just noticed right now: the newspaper on the title screen that used to read "100? What does this milestone mean?" (or something like that) is now replaced by a few columns of jibberish. An update soon?

Something I just noticed right now: the newspaper on the title screen that used to read "100? What does this milestone mean?" (or something like that) is now replaced by a few columns of jibberish. An update soon?

100 was a nod at their 100th update, things got a little out of hand apparently and before they finished the update to celebrate their 100th update, they were up to 119 updates, so we got an update to celebrate the 119 updates of TF2 instead of 100.

EDIT: Also, awhile back, Valve said there was 1 big update that would hit before the engineer update, the 119th update shows up as "119th Update (04/29/10)" on the main tf2.com page, meaning it counts as a major update (even though it only added a few things to the game and fixed a few bugs). So, if everything sticks to schedule, the next large update will be the engineer update. I wouldn't put it past Valve to take longer with the Engy update and release another community update before the engy update though.

Someone emailed Robin and asked about trading and community items, he said trading is taking so long because it has to be handled mostly by the Steam team instead of the TF2 team (to add trading functionality into Steam itself as it has never handled such a thing before), and he also stated that another community update is in the works (or something along those lines).

Someone emailed Robin and asked about trading and community items, he said trading is taking so long because it has to be handled mostly by the Steam team instead of the TF2 team (to add trading functionality into Steam itself as it has never handled such a thing before), and he also stated that another community update is in the works (or something along those lines).

Next community update is likely the HUGE update... unless it's after the engy pack.. or .. could the engy pack be engy + community pack?

:drool:

My mouth is frothing at that possibility.

I really can't wait for the Engineer update, also if they do introduce trading I would like a Pain Train/Homewrecker/Crit-A-Cola.

Basically any weapon that can only be obtained via item drops.

Hat update:

So I've had the engineer mining light for a while. Someone suggested I smelt the camera beards I got, so I got a stove pipe out of it. Don't really care for the demo, and the mining light's okay but pretty meh, so I smelt those two together, and got a Towering Pillar of Hat. :D

Also finally smelted three refined metals and got a ushanka.

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