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Surprised nobody has posted this yet, here is the latest update:

Engine

  • Improved crash reporting system to enable more detailed crash reports
  • Fixed a client crash caused by a buffer overflow while processing temp entities

Team Fortress 2

  • Fixed a case where the Spy could start taunting and cloak at the same time
  • Flamethrower changes:
  • Increased base damage 10%
  • Afterburn duration increased (from 6 to 10)
  • Flares that hit a burning player at mid-to-long range will crit
  • Reduced Backburner damage bonus from 20% to 15%

I excluded the CS:S Beta changes as they are not relevant to TF2....

With the above pyro changes though, the flamethrower base damage has been increased by 10%, the Backburner bonus damage is 15% higher AFTER the 10% increase (flamethrower = 10% more than previous, backburner = 15% more than CURRENT flamethrower, after the 10% base damage increase).

So, while the Backburner bonus damage was technically nerfed, it does more damage than it did yesterday (for example) by a small amount.

In short, pyro got a slight damage buff, and the afterburn got buffed as well, plus, flares got a buff.

Not bad, they restored the afterburn at least (THANK YOU!). Still good to see the backburner maintain a small damage increase over the standard flamethrower.

Good change to the flares - that means that Pyros can effectively take down snipers in two flares, assuming the sniper doesn't have a full jar of pee.

Was hoping the Hoemwrecker would get tweaked to increase the number of hits for a sapper to two. Because this means if an Engie has a pocket Pyro spies can't do anything, ubers can't do anything because of compression.

so yeah, homewrecker is a gamebreaker.

Not bad, they restored the afterburn at least (THANK YOU!). Still good to see the backburner maintain a small damage increase over the standard flamethrower.

Good change to the flares - that means that Pyros can effectively take down snipers in two flares, assuming the sniper doesn't have a full jar of pee.

Three if he does have Jarate and stays still long enough.

Was hoping the Hoemwrecker would get tweaked to increase the number of hits for a sapper to two. Because this means if an Engie has a pocket Pyro spies can't do anything, ubers can't do anything because of compression.

so yeah, homewrecker is a gamebreaker.

I disagree, before the homewrecker, if an engy died, a spy could clear his entire nest. Now, spies have to be a bit more careful, if a pyro is around they cannot simply sap and run/die to clear the nest, they have to make a choice to sap and die and not kill anything, or not sap it and wait for the pyro to leave.

Even with the pyro there, if the spy coordinates with his team, he can sap the sentry at the least, the pyro will either go after the spy (or at least push him away) and attempt to unsap the gun, if you have a single demo push un with that sap, he can clear the sentry without problem.

So in short, you are complaining that a spy requires teamwork to take out a sentry nest now, heaven forbid the spy works with his team!

There is more than one new item coming. I looked up real fast and found 171, 172 and item 174. I suppose there is a 173 also somewhere and maybe a 175.

Yeah, kinda figured 172 was just the tip of the iceberg........they could be engy items but I highly doubt Valve would put them into the Steam Cloud this far before the engy update (going by their typical reveal method, there is still at least a week or so until we would actually get the engy items, even if they revealed it today), so chances are its a few more community items and a few more hats (some of the items seem to have a variable level, which Hats are known for doing, while others have a static level).

EDIT: Oh, and 173 is a spy item (forgot which), so it would not be a new one.

EDIT2: There we go, item 173 was a camera beard. This same thing happened to people right before the Camera Beard was released, when it did release, Unknown Item 173 turned into a Camera Beard.

"TF_ScoutWhoopee" "Whoopee Cap"

"TF_PyroMonocle" "Whiskered Gentleman"

"TF_MedicGoggles" "Ze Goggles"

"TF_MedicGoggles_Desc" "Nothing"

"TF_EngineerEarmuffs" "Safe'n'Sound"

"TF_DemomanTricorne" "Tippler's Tricorne"

"TF_SpyBeret" "Frenchman's Beret"

"TF_SniperFishingHat" "Bloke's Bucket Hat"

"TF_PyroHelm" "Vintage Merryweather"

"TF_SoldierDrillHat" "Sergeant's Drill Hat"

"TF_MedicGatsby" "Gentleman's Gatsby"

"TF_HeavyDorag" "Heavy Duty Rag"

haaats.jpg

Weapons:

Tribleman's Shiv (Sniper machete)

On hit: Bleed for 8 seconds

-35% damage done

c_wood_machete_sized.png

The Scotsman's Skullcutter (Demo melee)

+20% damage done

-15% move speed on wearer

c_battleaxe_sized.png

Weapons:

Tribleman's Shiv (Sniper machete)

On hit: Bleed for 8 seconds

-35% damage done

c_wood_machete_sized.png

The Scotsman's Skullcutter (Demo melee)

+20% damage done

-15% move speed on wearer

c_battleaxe_sized.png

I wonder if the new bleed effect shows through a cloaked spy, like Jarate does? If so, another sniper counter for spy! Apparently, the bleed effect does 64 damage, then whatever the normal melee hit is....

And I hope every demo starts using the new unlock, slowing a class with two primary weapons down would be nice.

EDIT: Better pic: http://www.pelipurkki.net/images/tf2_hattuu.jpg

Shows all the items (both weapons and hats) along with what class wears them, and in better quality.

Just an interesting note for the Shiv, if you hit a spy with it, non-DR spies constantly flash like they are being bumped into (along with blood dripping off them), and DR spies, while they do not flash, they still show blood dripping off of them. This may be a bug that is going to be fixed (as the DR currently removes fire, why wouldn't it do the same for the bleed effect?), but currently it is a great counter to spies. Plus, if you get a good solid hit or two on people, even without a crit, the bleeding is often enough to finish them off if they have no medic around or anything....making your more effective to counter the solo people that usually approach you from behind, as you can leave them bleeding to hopefully die if they do kill you.

This topic is now closed to further replies.
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