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So, with the stuff I was talking about earlier. I was waiting on a few item drops and must have hit my cap for the week, but anyway some guy on a server gave me a Scrap Metal for free, which was nice. And I crafted a Professional's Panama! :D

All is well.

Nice, that's one of the better Sniper hats (and I must say, I've changed my stance on the Trophy Belt since the new paint tint maps were released)

And yeah, there's a limit or around 20 items a week (Which you can hit in a day due to the way they changed how often drops are given, which is better)

Nice, that's one of the better Sniper hats (and I must say, I've changed my stance on the Trophy Belt since the new paint tint maps were released)

And yeah, there's a limit or around 20 items a week (Which you can hit in a day due to the way they changed how often drops are given, which is better)

The limit is actually around 12 items, but the limit can also carry over from previous weeks. So if you don't play for a week, you could get 20 or so items in the following week.

That would make sense, one night idling got me 20 items, but I hadn't played for a few weeks before that.

Yeah, the most I got was 30 items over a few days of idling, but that was after not playing for a few weeks, but the normal if you play ever day is around 10-12 a week before the drops stop.

Nice, that's one of the better Sniper hats (and I must say, I've changed my stance on the Trophy Belt since the new paint tint maps were released)

And yeah, there's a limit or around 20 items a week (Which you can hit in a day due to the way they changed how often drops are given, which is better)

Yeah, interestingly the Trophy Belt has become more popular, at first it was regarded as one of the worst hats as it was only a different belt on the Sniper's current hat. But it seems to be more popular now, the Bucket Hat seems to be the least popular.

First, Thanks for the info on the tf2 wiki, I thought that was the website they bought. It's good to know. :blush:

Second, logged on today, and ... 10 minutes later, got myself another festive Christmas crate. :happy:

Now if my wish could come true that it's a 100% unusual drop of your choice item.

Does anyone know how to enable raw mouse input in TF2? The option seems to be greyed out for me. Using OS X here.

Hmmm....might be something enabled only in Windows? Can't imagine why since raw input should get input from the mouse regardless of OS, but I am running Windows and it is enabled and works fine here...

Apparently it's possible on OS X as well, but it's messy (You have to intercept low level system events, and you can only do that as the root user)

Windows on the other hand offers a normal API for it, so any app can do it easily there.

Yeah, I just looked it up, raw input doesn't work properly on the Mac (like you said it's difficult and messy to implement) so the option is disabled. You can always try setting "m_rawinput 1" in the console and seeing if that does anything, but don't expect it to work properly.

In case anyone missed it, they updated yesterday:

  • Added Medieval Mode, a game mode where players are restricted to using olde weapons.
  • 'Your Eternal Reward' changes:
  • Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward'
  • Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill
  • Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
  • Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone
  • 'Natascha' changes:
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.

    [*]Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets.

    [*]Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'.

    [*]Added 20 new hats.

    [*]Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post.

    [*]Spies can now see TargetID's of players and objects regardless of their own disguise status.

    [*]Fixed some speech lines continuing after the speaker changes class

    [*]The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction.

    [*]Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.

    [*]Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.

    [*]Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary.

    [*]Added leaderboard to track duel wins.

    [*]Added ability for players to donate money directly to the creators of their favorite community maps.

    [*]Increased backpack size by 100 slots.

Quite a massive update :o

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