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Yeah, I thought about mentioning that, people tend to yell at medics a lot and everyone thinks they can do the job better :) But I still think it's a good starting class.

Just ignore those people though......it may be disappointed that everyone blames medic's for losing, but a medic is only as good as his team mates. If your team doesn't protect you and push forward with you then the loss is their fault. Also, do not be a noob medic, don't simply heal one person and stick to them....sure it's nice to have a pocket heavy or something, but unless he is being fired upon or close to dying, heal the other people running around you screaming for a medic. Only stick to your target if he is in danger of dying, such as being fired upon by multiple targets or low on health and being attacked....the other classes can fall back more easily than a heavy or demo or soldier in combat, so the other players need to understand that.

You can't be serious. I guess that's after spending that much on keys.

I mean would you rather spend a ton of money on keys and keep getting crap in your backpack for months on end or buy an unusual with a nice effect? Cut out the middleman that way. After opening 85 crates, I've had just about enough of the valve gambling game.

I mean would you rather spend a ton of money on keys and keep getting crap in your backpack for months on end or buy an unusual with a nice effect? Cut out the middleman that way. After opening 85 crates, I've had just about enough of the valve gambling game.

You've opened 85 crates? Are you mad? :omg:

For a new player, medic is often the best class to learn the game as, not only to learn one of the more vital roles in TF2, but to also learn your enemies. People generally target medics more often than other classes, making your life more difficult but also teaching you things about other classes, their weapons, general tactics they use, etc. At the same time, a bad medic is more useful to a team than a bad player of any other class. Also be sure to heal as many people as you can, don't get on a heavy and stick on him, heal other classes around you that need healing to help your team out.

Also, play on 24-person servers (or less)....32 may seem more fun, but maps with chokepoints become nearly impossible to break through when there are more than 12 players on each side (against a good team it is difficult to break through a chokepoint even at 24 players total).

As someone who specializes in Medic, I humbly disagree.

Medic is one of the hardest classes to learn.. I learned all the way back in Quake Team Fortress that Engineer is a great starter class.

As someone who specializes in Medic, I humbly disagree.

Medic is one of the hardest classes to learn.. I learned all the way back in Quake Team Fortress that Engineer is a great starter class.

I disagree :D People yell at engineers A LOT, you can't really be a good engineer if you don't know maps, also you're the main target of all spies.

People tend to yell at medics because they totally ignore all classes but Heavy the majority of the time. You can have 5 or 6 people on your team with no health and screaming medic, but the medic never stops healing the Heavy. It's the most annoying part of the game to me.

For starters I would try the demo. Anyone can demo spam, and you can keep a decent distance from others. As a pyro it's easy to set people on fire but in close range you will get killed quickly.

It's best to try them all, and change accordingly depending on what is needed at the time in the current match.

I personally love using The Huntsman with the Sniper and I have been using the Spy a lot more often lately with the Your Eternal Reward. I really don't like the Scout much at all except for 1 specific map.

I think the best way is to pick one map. And then play couple rounds as each class. Give each class enough playtime to and do not change it at first frustration.

This way you will get to know all classes learn that map and by the end you will see which is more suited to your playstile for that map. Will be easier to make adjustments for other maps as to which class to chose.

I started of as medic because my PC lagged when I got the game so I could not aim. lol

For example I hated pyro and never played for more then a minute as one, but when they put achievements in the game I started playing more as pyro and actually came to love pyro for close combat. So just play all classes for couple rounds and ignore all the haters!

I'd look on Youtube for some 'tutorial' videos .. there are some really good ones out there that I wished I had watched when I first started playing.

Go into some full servers and instead of playing right away, go into SPECTATOR mode and view players from their 1st person view and watch how they play and learn from them. This is especially good if you want to play engineer as you'll learn the 'good' spots in which to set up your builds.

Start up an offline game with some bots and just try out a few classes and see which ones you feel comfortable with and then just PRACTICE, PRACTICE, PRACTICE.

Most importantly, have fun ... this is a great game!

As someone who specializes in Medic, I humbly disagree.

Medic is one of the hardest classes to learn.. I learned all the way back in Quake Team Fortress that Engineer is a great starter class.

Medic is difficult to learn, but again, a bad medic is more useful to a team in general than any other bad class. As a medic, you get to follow people around and learn maps. More experienced people will know the normal maps already, so following them around makes it easy for you to learn the maps. Engineer generally sets up a base and sits behind it, not really a good class for learning maps. To top it off, engineers need to know maps already so they know where to setup. Engineer may be easier to play, but medic is definitely better for learning other aspects of the game while playing.

Lucky run earlier tonight ..

That's not a lucky run, your a demoman.....any decent demoman can duplicate those results in most pub servers.

I've had a run as soldier where I went 30+ with 0 deaths.....it wasn't because I was that good (I am a good soldier, but I only hit a fraction of attempted airshots, so beyond average pub player but far below pro), it was because the other team was just that horrible. The rest of my team was good as well (I edged out another soldier for top MVP by a point or two) but I went the entire round on Gravelpit without a single death. It was an amazing run, but it was only due to the crapiness of the enemy team. I would hate to see a decent demo's score in the same scenario. I hate demo and pretty much suck at it, but I can go demo and usually get within the top 5 on my team, even when there are other good players.

Most importantly, have fun ... this is a great game!

Pretty much sums up my feelings. I would say try out being a Medic, and if people yell at you for not healing them, just don't let them bother you. A lot of people will get angry for the sake of being angry. They yell at medics for not healing, they yell at pyros for not spy-checking, they yell at spies for not sapping, etc. Work towards being a good team-player, but don't let overly-****y players get you down.

Best way to learn is to play and have fun :).

Medic is and always will be a can of worms, just like any healer class; you're going to make yourself a target and open your playstyle to scrutiny.

I would also contest the value people are placing on Medics in TF2. Granted a good Medic can completely turn a game around, but a bad Medic continually being bad is one less player for the offense, a problem only exacerbated if the opposition have a halfway decent Medic of their own. You might say, "but even a bad Medic means the team can get buffs/heals" - that's not going to work if said Medic keeps getting hunted down by the enemy.

Go in, play a class that takes your fancy and switch it up a bit. Find what class you're best at or you like most and stick with it. Don't be afraid to try/use other classes as ultimately the key to TF2 is knowing what to play in the right situation, it's no good being a supa-l33t pr0 div1 Scout if your enemy has a wall of sentries covering every chokepoint.

Medic is and always will be a can of worms, just like any healer class; you're going to make yourself a target and open your playstyle to scrutiny.

I would also contest the value people are placing on Medics in TF2. Granted a good Medic can completely turn a game around, but a bad Medic continually being bad is one less player for the offense, a problem only exacerbated if the opposition have a halfway decent Medic of their own. You might say, "but even a bad Medic means the team can get buffs/heals" - that's not going to work if said Medic keeps getting hunted down by the enemy.

Go in, play a class that takes your fancy and switch it up a bit. Find what class you're best at or you like most and stick with it. Don't be afraid to try/use other classes as ultimately the key to TF2 is knowing what to play in the right situation, it's no good being a supa-l33t pr0 div1 Scout if your enemy has a wall of sentries covering every chokepoint.

I understand your point, but honestly what is better for a team? A bad medic who sits in the back lines healing good players that are low on health and retreating, or a bad [insert any offensive class here] that continually gets killed while getting few to no kills on the enemy team and sometimes gets in the way of good players (by jumping into rockets that would otherwise do 0 damage to a good player)?

Honestly I would rather have a medic that I could count on being in the back lines when I need healing than a player who just runs around dying.

And unless you team has 0 defense (even blu needs some form of defense so they do not lose their position), you wouldn't have to worry much about a backline medic getting hunted down constantly.

I agree with finding a class you like best, but for learning maps, either find a class you are good at, or find a class that can be effective while staying away from enemies (hell, even scout might be good for this). I started off playing TF2 as scout because of his speed. I didn't get many kills, died more than I killed, but you know, I was at least able to distract some enemies long enough for my team members to live and get kills. I would have been more helpful for my team as a medic at that time, but I simply didn't like the medic playstyle (and still don't). If you do decide to go scout though and find you are not getting many kills, focus on living and distracting the enemy until you get better aim (still fire at them, but be more selective as to when you fire and who you fire at). A scout annoying a medic from behind is the quickest way to turn enemy attention away from the front lines and allow your team to push forward.

I understand your point, but honestly what is better for a team? A bad medic who sits in the back lines healing good players that are low on health and retreating, or a bad [insert any offensive class here] that continually gets killed while getting few to no kills on the enemy team and sometimes gets in the way of good players (by jumping into rockets that would otherwise do 0 damage to a good player)?

Honestly I would rather have a medic that I could count on being in the back lines when I need healing than a player who just runs around dying.

The latter. Playing an offensive class means a greater number of threats for the opposition to deal with; a bad Demoman spamming pipes all over the place might not get many kills, but the pipes will cause damage and force the enemy to fall back or move out the way. A bad Medic is just scorefodder.

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