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I didn't realize that this game was that in depth. I bought Orange box (with tf2) the day it came out. I would play a different class each time, I think engineers are awesome.

Build a dispenser, then build a sentry in a corner. Then just sit behind your sentry with the dispenser constantly healing you, and just sit there repairing/stocking your sentry. And usually you are golden.

I haven't played it in like 2 years though so it may have changed since haha.

I would do the thing I mentioned above when it was the final deathmatch where all re-stocking and such was locked (I would always play 2fort) where when you died you died. Because what I could do is make a dispenser that would give me mats, then I could uprank my turret all the way, whereas most people would do the opposite and only get a level 1 turret and nothing else.

The latter. Playing an offensive class means a greater number of threats for the opposition to deal with; a bad Demoman spamming pipes all over the place might not get many kills, but the pipes will cause damage and force the enemy to fall back or move out the way. A bad Medic is just scorefodder.

Demo isn't....or at least shouldn't be an offensive class. A demo randomly spamming nades will do next to nothing to the enemy team, which is far less than what a bad medic will do for your team. At most, a demo randomly spamming nades will deter people from using that path, but smart players will push through while he is reloading or use a different path and do what they were going to do in the first place. A bad medic on the other hand will help keep you and others healed and on the front lines for longer than without a medic. So, what's better, a single bad demo randomly spamming nades, or 11 other potentially great players that are getting healed and overhealed to help push or defend and generally staying on the front lines longer due to 1 bad medic?

I would do the thing I mentioned above when it was the final deathmatch where all re-stocking and such was locked (I would always play 2fort) where when you died you died. Because what I could do is make a dispenser that would give me mats, then I could uprank my turret all the way, whereas most people would do the opposite and only get a level 1 turret and nothing else.

Engineers and medics both shine in sudden death. The medic to heal players who get hurt, and the engineer to both help heal and resupply players who need it. But sudden death matches don't tend to happen too often, usually mostly on hydro which many people vote away from anyway.

Demo isn't....or at least shouldn't be an offensive class. A demo randomly spamming nades will do next to nothing to the enemy team, which is far less than what a bad medic will do for your team. At most, a demo randomly spamming nades will deter people from using that path, but smart players will push through while he is reloading or use a different path and do what they were going to do in the first place. A bad medic on the other hand will help keep you and others healed and on the front lines for longer than without a medic. So, what's better, a single bad demo randomly spamming nades, or 11 other potentially great players that are getting healed and overhealed to help push or defend and generally staying on the front lines longer due to 1 bad medic?

Uhh, Demo is probably the most offensive class in TF2. Ask any competitive player.

You're also assuming that a bad Medic will ever be able to stay alive for more than a few seconds before being ganked.

Uhh, Demo is probably the most offensive class in TF2. Ask any competitive player.

I know, but I'm saying he shouldn't be.....he is classified as a defensive class by Valve, for a defensive class, his offensive abilities are way too powerful. They need to either put the pyro as a defensive class (due to airblasts utility to deny projectiles) and the demo as offensive, or gimp the demo's offensive capabilities and revert him back to his original role.
You're also assuming that a bad Medic will ever be able to stay alive for more than a few seconds before being ganked.

That depends on how bad your team is, obviously a bad medic on a bad team is going to get ganked, but a bad medic on a good team is most likely going to at least be alerted to a spies presence before he is attacked. Sort of off topic, but spies are one of the weakest classes against a team with a few good players, their disguise is virtually useless all it does is make spies difficult to detect at a distance, and even then all it takes is a small amount of map knowledge to know a friendly pyro shouldn't be running out of a building behind the cart that is difficult to get to without passing the cart, for example. Basically saying spies will gank bad medics is like saying the entire enemy team is crappy, in which case it wouldn't matter what class a starter medic plays, he would die just as quickly as a soldier or demo as he would a medic if his entire team is bad.

This could help you a lot. Meta is map knowledge.

skillvsmeta-600x101.png

Sniper and Demo should be reversed. Any idiot can hit something and kill it with a simple headshot, it takes real skill to bounce the demo's things where you need them.

As well as Scout and Spy should be reversed too because a good spy is damn hard to play.

Sniper and Demo should be reversed. Any idiot can hit something and kill it with a simple headshot, it takes real skill to bounce the demo's things where you need them.

As well as Scout and Spy should be reversed too because a good spy is damn hard to play.

Agreed on both counts. I'm always in awe whenever I see a really good Demoman player, just because of how tricky it can be to perform well with that class (at least from my experience, though maybe I just need more practice). In my eyes, a skilled demoman is far more impressive than a skilled sniper.

I know, but I'm saying he shouldn't be.....he is classified as a defensive class by Valve, for a defensive class, his offensive abilities are way too powerful. They need to either put the pyro as a defensive class (due to airblasts utility to deny projectiles) and the demo as offensive, or gimp the demo's offensive capabilities and revert him back to his original role.

That depends on how bad your team is, obviously a bad medic on a bad team is going to get ganked, but a bad medic on a good team is most likely going to at least be alerted to a spies presence before he is attacked. Sort of off topic, but spies are one of the weakest classes against a team with a few good players, their disguise is virtually useless all it does is make spies difficult to detect at a distance, and even then all it takes is a small amount of map knowledge to know a friendly pyro shouldn't be running out of a building behind the cart that is difficult to get to without passing the cart, for example. Basically saying spies will gank bad medics is like saying the entire enemy team is crappy, in which case it wouldn't matter what class a starter medic plays, he would die just as quickly as a soldier or demo as he would a medic if his entire team is bad.

Demo is perfectly fine. Valve have made it clear that the role affiliation on the class selection screen is meaningless with weapons such as the Gunslinger. You might as well just throw everything out and start from scratch if you're going to take that approach.

A bad Medic on a good team is going to learn nothing; if his team is good enough to make up for his mistakes then the player is not going to be challenged to improve. A Medic's learning curve is him learning what to do and not to do to stay alive; it's a much better idea for a new player to get in and contribute to the push or assist in defense (Engineer is perfect for this).

Sniper and Demo should be reversed. Any idiot can hit something and kill it with a simple headshot, it takes real skill to bounce the demo's things where you need them.

As well as Scout and Spy should be reversed too because a good spy is damn hard to play.

Scout requires a lot more traditional FPS twitch aiming, hence skill. Spy requires a lot more map knowledge and intelligent play, hence meta. They are placed appropriately. The graph could have been labeled more clearly; just because something is on the 'skill' side doesn't mean it necessarily takes more skill to play. It just requires rapidly pulling off difficult maneuvers/shots. As opposed to developing a strategy and out-thinking your opponent. Physical skills vs mental skills, basically.

Sniper and Demo should be reversed. Any idiot can hit something and kill it with a simple headshot, it takes real skill to bounce the demo's things where you need them.

As well as Scout and Spy should be reversed too because a good spy is damn hard to play.

I actually think demo should be towards the bottom of the skill side (or at least lower than he is). Sure it is hard to effectively hit things with nades. But freaking stickies are so easy to use it's just retarded. I am a pretty bad demo, but I can get top 3 in most average pub games just by going demo and using stickies 90% of the time. The only weapon a demo has that requires any sort of skill is the nade launcher, but I suppose it has a pretty high skill ceiling as you are attempting to hit moving targets with a projectile that arcs.

Scout could be higher up on the skill side as well..soldier is really easy to play, and scouts movement speed combined with him being forced into close combat with only 125 health makes it really difficult at times. Though I suppose the scale isn't skill or meta only, I suppose it is both (which means the scout needs more Meta knowledge than the soldier, demo and sniper), which is true so he can ambush, hide, escape, etc.

That being said, it's funny how aim works.....I can play sniper for an entire round and get maybe 3-4 headshots (unless I get lucky.....I once got 3 headshots right out of the gate on gorge), then I can go scout and get snap shots where someone shoots me from the side and I turn and fire a single shot that kills them instantly in half a second. It's like I can't aim worth a crap with single-shot weapons, but you give me a shotgun and I can hit with 90% of the pellets in an instant. I guess my aim is just bad enough that I can't hit with a single bullet, but I hit with enough of a multi-bullet weapon to do good damage. I also tend to be halfway decent at tracking with a pistol though, I killed a sniper at medium range once (vs his SMG) with only my pistol while he had 2-3 other teammates around him he was trying to hide behind.

I think maybe it's the scouts speed compounding on my old-time UT and Quake playing, I was never a great player in either, but I did above average in both, the scout's speed just bring back that muscle memory or something (you move faster in both of those games than every class but the scout in TF2).

I actually think demo should be towards the bottom of the skill side (or at least lower than he is). Sure it is hard to effectively hit things with nades. But freaking stickies are so easy to use it's just retarded. I am a pretty bad demo, but I can get top 3 in most average pub games just by going demo and using stickies 90% of the time. The only weapon a demo has that requires any sort of skill is the nade launcher, but I suppose it has a pretty high skill ceiling as you are attempting to hit moving targets with a projectile that arcs.

...

I got the top spot on a server once just by stickying the intel and hiding in the right spot.

Pipes are harder as you have to aim them (Although still fairly easy if you can judge speed/distance/gravity*), but the sticky launcher is so useful most demos use it as their main weapon (since you can detonate the bombs mid air).

* My favourite kill as a demo was nailing a scout in the face while he was jumping, while I was below him on the last stage of dustbowl.

I got the top spot on a server once just by stickying the intel and hiding in the right spot.

Pipes are harder as you have to aim them (Although still fairly easy if you can judge speed/distance/gravity*), but the sticky launcher is so useful most demos use it as their main weapon (since you can detonate the bombs mid air).

* My favourite kill as a demo was nailing a scout in the face while he was jumping, while I was below him on the last stage of dustbowl.

Yeah, that's my point, sticky bombs are versatile and powerful enough to be the Demo's primary weapon, and almost any demo using them as such doesn't need much skill to be effective.

Sniper and Demo should be reversed. Any idiot can hit something and kill it with a simple headshot, it takes real skill to bounce the demo's things where you need them.

As well as Scout and Spy should be reversed too because a good spy is damn hard to play.

Spy requires a lot more map knowledge, and outsmarting your opponents, as well as predicting movement patterns. Scout is just MEATSHOT MEATSHOT MEATSHOT...

Sniper and Demo should stay where they are for one reason alone, anyone can play those classes, but it takes more skill to do the following than aim your pipes well.

Fragmovies are a really bad way to make a case for something being more skillful, all they are is over-edited clipshows assembled from the best of months of play.

I also don't get how aim and click is more skillful than having to properly aim and time pipes; Especially against rocket/sticky jumping players. (Proper jumps are a whole extra level of skill no other class has by the way)

Stickyspamming is only effective if the players you're going up against are rubbish, trying to stickyspam against a halfway decent competitive player and you won't last a second. Just like how W+M1 Pyros don't last a second versus any competant player.

Fragmovies are a really bad way to make a case for something being more skillful, all they are is over-edited clipshows assembled from the best of months of play.

I also don't get how aim and click is more skillful than having to properly aim and time pipes; Especially against rocket/sticky jumping players. (Proper jumps are a whole extra level of skill no other class has by the way)

Stickyspamming is only effective if the players you're going up against are rubbish, trying to stickyspam against a halfway decent competitive player and you won't last a second. Just like how W+M1 Pyros don't last a second versus any competant player.

I agree, frag vids are cool, but they are combinations of hours upon hours of play to make a single 10 minute video or however long. I also agree that aiming and timing pipes is much more difficult than sniping. Sniping is by no means easy (at least not for me), but predicting enemies movement patterns, firing at the right time, and relying on a projectile that may or may not hit the enemy even if aimed perfectly, takes more skill than aiming and firing at the right time with a weapon that always hits a target if your aim is good (with nades, your aim can be perfect but your enemy might move after you fire and it might miss).

As for stickyspam, the problem is you can hide behind your team and do it. Put a competitive player against a stickyspammer and of course the competitive player will win. But put a stickyspammer on a team against an enemy team, and he can be highly effective.

That being said, I just got done playing a bit, and a good example of how effective a demo can be, I just finished playing on a round where a good demo with a medic had an ending score of 145 or so, he was on the enemy team (from the team I was on), but my team won in the end.....the best player on my team had a score of only 92. Obviously he wasn't very useful to his team, as they still lost, but a single demo using mostly stickies (the 1 time he killed me he hit me with a nade, every other time I fought him he used stickies) got more kills than anyone else in the game, despite his team losing. In my opinion there's no reason a demo should easily be able to top a server unless he is helping his team out or playing crappy players.

As for stickyspam, the problem is you can hide behind your team and do it. Put a competitive player against a stickyspammer and of course the competitive player will win. But put a stickyspammer on a team against an enemy team, and he can be highly effective.

That being said, I just got done playing a bit, and a good example of how effective a demo can be, I just finished playing on a round where a good demo with a medic had an ending score of 145 or so, he was on the enemy team (from the team I was on), but my team won in the end.....the best player on my team had a score of only 92. Obviously he wasn't very useful to his team, as they still lost, but a single demo using mostly stickies (the 1 time he killed me he hit me with a nade, every other time I fought him he used stickies) got more kills than anyone else in the game, despite his team losing. In my opinion there's no reason a demo should easily be able to top a server unless he is helping his team out or playing crappy players.

Stickyspam is only ever effective if you put yourself in a position to be killed by it. You can't hide behind your team because you need to be in the front lines to be able to reach.

I'm nowhere near being competitive level, but even I can easily destroy a stickyspammer as a Scout easily.

Your example also is somewhat flawed; Case in point: The fairly recent Valve + Pros + Pubbers highlander match, which saw two teams of a mix of the 3 groups go head-to-head in highlander mode. Jared Sol, the Spy on Robin's team completely carried the team and I'm pretty sure topscored too. Does this mean Spy should be nerfed?

Stickyspam is only ever effective if you put yourself in a position to be killed by it. You can't hide behind your team because you need to be in the front lines to be able to reach.

I'm nowhere near being competitive level, but even I can easily destroy a stickyspammer as a Scout easily.

Scouts are the most effective class against demo's, so obviously you can easily destroy a demo as a scout.....that alone doesn't mean sticky spam is not effective. Demo's can easily hide behind soldiers and heavies and what not and shoot stickies over their heads while putting themselves in little to no danger while doing so. Soldiers can almost do the same, but as their rockets shoot straight, it's much harder to hit enemies from behind your team mates.

Your example is worse then mine IMO, spies rely on tricking and deceiving their enemies, stickyspam demo's can hide behind their team and still virtually top the servers without putting themselves in harms way. A class that can easily hide behind others while still effectively attacking should not have that much offensive power. Spies have to put themselves in melee range while tricking their enemies while snipers have to aim much more accurately to do the same amount of damage 2-3 stickies can do from behind a wall of soldiers and heavies.....not to mention spies get double points for backstabs (which usually make up at least half their kills), so they don't need nearly as many kills to get the same end score as a demo, meaning while point-wise they might be equal to that of a demo, a spy at the top of a team doesn't mean he was the most effective player (same with a sniper at the top due to headshots getting 1.5 points).

EDIT: All you need to do is go into an average pub, go Demo, and see how high you get on the scoreboard. Then go spy, and see how high you get (if you want to compare them). Unless you are a much better spy than a demo, you won't get nearly as high.

That earlier game I was talking about (when I was talking about the enemy demo that scored high), I played demo for the first few rounds as well, I was around 3rd on my team and I suck at demo. I use stickies 90% of the time and hit things with direct hits from the nade launcher with maybe 10% of the nades I fire. Yet, as horrible as I am at demo, I was still one of the top players on the winning team.....and it wasn't just a 1 time occurrence. Any time I feel like stat whoring or getting stupid easy kills, I go demo.

My point is not that Demo is not necessarily hard to defeat, it's that demo can be extremely effective with little to no practice. The only class I score higher than I do as Demo, is soldier, but as a soldier I play much more aggressively (RJing into battle and what not). And thats with easily 5 times the amount of play time as pyro, scout and soldier (individually) than my playtime as Demo. Months ago I never really played Demo, and now I only somewhat rarely play demo seriously because it's just too easy at times. I like doing well and actually working to help my team, as a demo I can do extremely well completely ignoring my team and just going for kills and what not, which takes away from what makes TF2 so good (teamwork). I would honestly prefer if the demo had to rely on his team a bit more by reducing some of his direct combat abilities with the sticky launchers. I know die-hard demo's would whine about being nerfed, but as the demo stands he can just be too effective on his own. TF2 isn't supposed to be a solo play game, but other than scouts, a demo is probably the most effective class for someone playing on their own or not helping their team.

Scouts are the most effective class against demo's, so obviously you can easily destroy a demo as a scout.....that alone doesn't mean sticky spam is not effective. Demo's can easily hide behind soldiers and heavies and what not and shoot stickies over their heads while putting themselves in little to no danger while doing so. Soldiers can almost do the same, but as their rockets shoot straight, it's much harder to hit enemies from behind your team mates.

Your example is worse then mine IMO, spies rely on tricking and deceiving their enemies, stickyspam demo's can hide behind their team and still virtually top the servers without putting themselves in harms way. A class that can easily hide behind others while still effectively attacking should not have that much offensive power. Spies have to put themselves in melee range while tricking their enemies while snipers have to aim much more accurately to do the same amount of damage 2-3 stickies can do from behind a wall of soldiers and heavies.....not to mention spies get double points for backstabs (which usually make up at least half their kills), so they don't need nearly as many kills to get the same end score as a demo, meaning while point-wise they might be equal to that of a demo, a spy at the top of a team doesn't mean he was the most effective player (same with a sniper at the top due to headshots getting 1.5 points).

You're not going to get anywhere "hiding" behind your team, not that "hiding" behind anyone on the front lines ever had any noticable effect in TF2 with the array of splash weapons (+ crits). A truly effective demo leads the charge. If you're honestly getting dominated by someone who is sitting out of range and lobbing in random stickies (Stickies have quite a sharp falloff too IIRC) you're not thinking about the situation and your positioning. Playing Demo like that will only ever net you a few lucky kills and assists of players just mindlessly running in.

Go watch the recording of the match if you really think that. Spy is a very effective class when played appropriately, which is nothing like your average pub spy that just sits in a corner waiting for an opportunity or runs around disguised solely trying for a backstab.

You're not going to get anywhere "hiding" behind your team, not that "hiding" behind anyone on the front lines ever had any noticable effect in TF2 with the array of splash weapons (+ crits). A truly effective demo leads the charge. If you're honestly getting dominated by someone who is sitting out of range and lobbing in random stickies (Stickies have quite a sharp falloff too IIRC) you're not thinking about the situation and your positioning. Playing Demo like that will only ever net you a few lucky kills and assists of players just mindlessly running in.

Go watch the recording of the match if you really think that. Spy is a very effective class when played appropriately, which is nothing like your average pub spy that just sits in a corner waiting for an opportunity or runs around disguised solely trying for a backstab.

I am aware that an effective demo leads the charge, my point is a demo can hide behind his team, while shooting bombs that do anywhere from 47 to 171 damage to any enemy close enough to take damage from the sticky. Not to mention they have a larger explosion radius than rockets do. At medium range, unless you are a scout, a single demo can virtually hit you with every sticky he fires due to their radius. It may take 4-5 stickies to kill you at that range, but if you get closer you will simply die faster. How many other weapons do nearly 50 or more damage at any range, are a controlled explosive, and have the largest explosive radius in the game?

Maybe it's just me, but the most effective spies I have seen are still usually no match to kill. I have seen spies top servers and annoy everyone on my team, but I still end up dominating them or at the very least killing them as much as they kill me. I even said something in a server where everyone was complaining about an enemy spy, the general response led to the spy getting teamswitched to our team, and him and I arguing a bit about how useless a spy is against a competent enemy. In short I was playing scout when he was against me and I killed him 3 or 4 times, he killed me once using ambassador headshots (he got 2-3 in a row, before he had only hit me with 1 or so before I killed him).

I am not saying he was as good as this spy you are talking about, but he was far above your average pub spy, he knew when to use his ranged weapons, when to retreat, etc. Most of the servers I play on rarely have the "average" pub spy as you call them that sit in a corner waiting, almost all of them use Dead Ringer or the stock cloak watch, and they are all equally easy to kill. But again, I'm the kind of player that watches for spies. For example, when I am at a dispenser healing I don't just stand around, I look around for friendly players coming from odd places and if I see one I spycheck them. Maybe it's because I am not your average pub player when it comes to awareness of surroundings, but even the best spies I have seen are at best an equal challenge to me no matter what class I'm playing.

Another note, a good spy doesn't always react when shot (since your teammates show no reaction to being shot 99% of the time), but even so I always shoot teammates I suspect of being a spy 2-3 with hits I am sure hit solid just in case. As such, I generally waste ammo, but because I do so, I saved a heavy medic combo yesterday from a spy that didn't even flinch when I shot him the first time, only to die on the follow up shot.

I am aware that an effective demo leads the charge, my point is a demo can hide behind his team, while shooting bombs that do anywhere from 47 to 171 damage to any enemy close enough to take damage from the sticky. Not to mention they have a larger explosion radius than rockets do. At medium range, unless you are a scout, a single demo can virtually hit you with every sticky he fires due to their radius. It may take 4-5 stickies to kill you at that range, but if you get closer you will simply die faster. How many other weapons do nearly 50 or more damage at any range, are a controlled explosive, and have the largest explosive radius in the game?

You are seriously overstating the effect of such a tactic, you're not taking into account the victim's movement, damage range falloff or splash falloff. You seem to be painting a picture where a Demo can simply sit back out of harm and instantly lob an entire field of stickies into a sortie and blow the opposition away. Why would any player go with a Targelander loadout if Stickies were really as effective as you make them out to be?

The fact of the matter is, the Demo has been like he is for some time now; Valve have already put in place a sharp range falloff nerf in the past, and they've had ample time and chance to test/implement futher changes. Despite that, they've changed nothing. You're welcome to your opinions of course, but I'm just going to put it down to a decent player going up against a team of bad players that would likely walk into a glowing minefield of crit-stickies regardless.

You are seriously overstating the effect of such a tactic, you're not taking into account the victim's movement, damage range falloff or splash falloff. You seem to be painting a picture where a Demo can simply sit back out of harm and instantly lob an entire field of stickies into a sortie and blow the opposition away. Why would any player go with a Targelander loadout if Stickies were really as effective as you make them out to be?

Because not everyone likes to point ###### for no reason. I sometimes go targe demo just for something different, but I have honestly never seen a targe demo do as well as a sticky spam demo can do.

So, why would anyone go targelander? The same reason they would go YER spy, kritz medic, milkman scout, etc. To do something different beyond the original playstyle of the class. They don't go Targe because it's a good sidegrade to stickies, they go targe because they want a different playstyle.

Oh yeah, I found a bug when using a 360 gamepad with TF2.

Try using the Chargin' Targe with it, and turning. You can turn normally while charging. Which is hilarious for coming around corners to unsuspecting enemies. :woot:

Oh yeah, I found a bug when using a 360 gamepad with TF2.

Try using the Chargin' Targe with it, and turning. You can turn normally while charging. Which is hilarious for coming around corners to unsuspecting enemies. :woot:

Odd, you used to be able to do the same thing using keybinds to turn (instead of mouse turning you bound a key to +turnleft and +turnright or whatever), they fixed it as it was an exploit, so don't expect using a gamepad to turn while charging to go unfixed.

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    • Samsung Galaxy Z Fold 8, Flip 8, Z Fold Wide: Everything you need to know by Hamid Ganji Galaxy Z Fold 7 - Image via Samsung The next generation of Samsung foldables is set to be unveiled next month at the second Unpacked event of the year. Samsung’s 2026 foldables are not expected to offer significant upgrades over their predecessors, with the Korean firm instead focusing on design refinements and conventional upgrades such as faster processors and better cameras. However, Samsung is reportedly planning to unveil an all-new passport-style foldable this year to rival Apple’s first foldable iPhone, which is expected to debut this September. Here’s a roundup of everything we know about Samsung’s upcoming foldable devices ahead of their official debut. When can we expect Samsung’s new foldables? The Galaxy Z Fold 7 and Z Flip 7 series were unveiled in July, and Samsung is expected to maintain this timeframe in 2026. Based on previous reports from Korean sources, Samsung will hold its Unpacked event on July 22 in London, UK, to pull back the curtain on the Galaxy Z Fold 8 series. The devices are also expected to hit the shelves a few weeks after launch. However, Samsung has yet to announce an official date. A new naming scheme? One of the most interesting changes we might see this year is a new naming scheme for Samsung’s latest foldables. SamMobile reported that since Samsung is expected to unveil three foldables this year, it has adopted a new naming strategy to simplify product identification for customers. Accordingly, the standard Galaxy Z Fold 8 will reportedly be called the Galaxy Z Fold 8 Ultra and will serve as the direct successor to last year’s Galaxy Z Fold 7. The “Ultra” suffix suggests the phone could feature higher-end specifications, such as additional rear camera modules. Samsung’s new passport-style foldable is expected to carry the Galaxy Z Fold 8 name without any suffix. This model is reportedly equipped with two rear cameras. No major changes are expected for the Flip model. Galaxy Z Fold 8 Ultra and Z Flip 8 anticipated specs Rumors over the past few months suggest Samsung is preparing several upgrades for its upcoming foldables, although the devices may continue to rely on larger batteries and faster charging speeds rather than dramatic design changes. The primary focus this year is expected to be the Galaxy Z Fold 8 and its wide-screen design. Galaxy Z Fold 8 Ultra official CAD renders - Image via AndroidHeadlines Here are the anticipated specifications for the Galaxy Z Fold 8 Ultra based on previous leaks: 6.5-inch outer display and 8-inch inner display, 120Hz refresh rate, and 2,600 nits peak brightness Snapdragon 8 Elite Gen 5 processor, paired with 12GB or 16GB of RAM and 256GB, 512GB, or 1TB of storage 4.1mm thickness when unfolded and a weight of 210g 200MP main camera, 50MP ultrawide camera, 10MP or 12MP telephoto camera, 10MP cover camera, and 10MP selfie camera 5,000mAh battery with 45W wired charging Android 17 and One UI 9 As for the Galaxy Z Flip 8, the device is not expected to be a major departure from its predecessor, although it could become slightly slimmer. Expected specifications include: Snapdragon 8 Elite Gen 5 or Exynos 2600 processor 12GB of RAM with 256GB and 512GB storage options 6.9-inch Dynamic AMOLED 2X inner dispaly and 4.1-inch Super AMOLED outer dispaly 50MP main camera, 12MP ultrawide camera, and 10MP selfie camera 4,300mAh battery with 25W wired charging Android 17 and One UI 9 Samsung’s foldables are also expected to launch with Gemini Intelligence, Google’s AI suite for automating tasks in Android ecosystem. Moreover, given current memory and component costs, some Galaxy Z Fold 8 Ultra and Z Flip 8 variants could see a price hike. Galaxy Z Fold 8 adopts a wide-screen design The centerpiece of the upcoming Unpacked event could be the Galaxy Z Fold 8, previously rumored as the Galaxy Z Fold Wide. This model adopts a passport-style form factor and is expected to compete directly with Apple’s iPhone Fold. Galaxy Z Fold 8 official CAD renders - Image via AndroidHeadlines Here’s what to expect: 7.6-inch primary OLED display and 5.4-inch cover display, 120Hz refresh rate, 2,600 nits peak brightness, and 4:3 aspect ratio Snapdragon 8 Elite Gen 5 processor, 12GB or 16GB of RAM, and 256GB, 512GB, or 1TB storage options 4,800mAh battery with 45W wired charging 50MP main camera, 50MP ultrawide camera, and 10MP selfie camera Android 17 and One UI 9 The three new foldable phones are unlikely to be the only devices unveiled at Samsung’s Unpacked event. The company is also expected to introduce the Galaxy Watch Ultra 2 and the Galaxy Watch 9 series.
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    • 7 Days: Killing uBlock Origin bypasses, Euro Office faces fire, and will AI replace you? by Aditya Tiwari 7 Days is a weekly roundup of picks of what's been happening in the world of technology - written with a dash of humor, a hint of exasperation, and an endless supply of (black) coffee. This week's highlights include WWDC 2026 announcements, updates on child safety, and Meta's use of data from outside businesses to optimize your feed. Let's get started. You can check out the recent issues of the 7 Days weekly roundup. Killing uBlock Origin bypasses The hottest news of the week was about Google Chrome effectively ending most uBlock Origin workarounds (a free, open-source ad blocker extension) by permanently dropping MV2 extensions and their bypasses. Chrome is transitioning towards newer MV3 extensions. A recent discussion thread highlighted how the latest and upcoming versions of the most popular browser are expected to be its final releases with support for MV2 extensions. Genuinely European? Euro-Office faces fire The recently launched cloud-based office suite, Euro-Office, is facing criticism at home. The LibreOffice developer wrote an open letter criticizing Euro-Office for its marketing claim that it's the "first open-source office suite developed in Europe," since the honor has belonged to OpenOffice since 2001. The Document Foundation has called out Euro-Office, arguing that it can't consider "itself genuinely European" as long as it keeps pushing Microsoft defaults on users, adding that "it has to speak ODF as its mother tongue." Will AI replace you? Image: Tara Winstead via Pexels Microsoft's AI boss, Mustafa Suleyman, said in an interview earlier this year that AI would replace office workers within 12 to 18 months. Joining the ranks of top executives who have softened their stance on AI replacing humans, Suleyman recently walked back his earlier remarks and now says that AI will automate tasks, not replace entire white-collar jobs. He defended his earlier comments by arguing that they referred only to individual actions people perform at their desks. Louis Rossmann wants to sue Samsung Image: Louis Rossmann Tech repair entrepreneur and right-to-repair activist Louis Rossmann contacted Samsung support over a failed 4TB Samsung 990 Pro NVMe SSD. After back-and-forth communication, Samsung offered a $330 refund instead of a replacement, but Rossmann found that the SSD was readily available for new buyers at a higher price. He has issued a formal 60-day notice and intends to file a suit in Texas small claims court, as Samsung's actions reflect a failure to honor its warranty obligations. Samsung reached out to Neowin to clarify its updated stance that customers in such situations will receive a refund equal to the product's current market price. Child safety or mass surveillance? Image: Jonathan Borba via Pexels Signal accused the UK government of using child safety and device-level explicit content ban as a cover for mass surveillance. Calling the plan "dystopian," Signal warned that it violates everyone's fundamental right to privacy. The messaging platform believes that the government should keep children "safe" and "protected," but it should do so through social services and education. Fears of social media regulation Image via DepositPhotos.com More governments across the globe are tightening their grip on social media and bringing stricter regulations in the name of child safety. Bluesky COO, Rose Wang, warned that social media regulations could destroy competition from small startups and that heavy regulatory compliance costs favor deep-pocketed tech giants while locking out new entrants. Our Features Image: Pexels Our coffee-powered team publishes a platter of editorials, opinion posts, and guides. Here's what they got for the week: UK **** blockers are a looming privacy disaster, we must be able to see the source code This week in software news Image: Proton Catch up on some of the latest software news updates that arrived throughout the week: Dark clouds over PC makers: Building on our report from last month, Dell officially acknowledged that its own remediation software was causing BSOD issues and unexpected system restarts. HP is also facing equally frustrating issues involving recent Windows Secure Boot updates on Windows 11. Controversial icon: Spotify finally removed the disco ball icon from its app and replaced it with the familiar flat green logo after weeks of mixed reactions online. While some people don't like the new design, the retro, three-dimensional look has generated a following of its own. Even other brands are coming up with their versions of the disco logo. NVIDIA fixes stuff: A new hotfix driver 610.52 fixes various issues related to monitors and displays, noting that G-SYNC-related frame pacing troubles should now be resolved on Ada Lovelace GPUs. The feedback thread also points out that the hotfix patches a BSOD issue. FIFA World Cup tracker: Opera is redesigning its Android browser with a built-in football tracker for the upcoming World Cup in the US. The new homepage is now "more immersive" with easier access to common browser features. Command line for Proton: The Swiss technology company has launched a command line version of the Proton Drive, which you can use to manage your encrypted files directly from a terminal across all major platforms, including Windows, macOS, and Linux. This week in hardware news Image: Thermaltake Catch up on some of the latest software news updates that arrived throughout the week: Intel and AMD PCs in one case: Thermaltake's CAPO X dual-system chassis brings you the best of both worlds by supporting two microATX (mATX) motherboards and up to two 360 mm AIO liquid coolers. If you want ideas, maybe you can use one as your main PC and another as an AI agent. Google Tensor production: While TSMC will remain the lead producer, the search giant is reportedly in talks with Samsung to hand over part of the production of its next-generation Tensor AI chips. The upcoming TPUs are reportedly codenamed “Icefish” and will be produced using Samsung's 2-nanometer process technology. Lethal fake phone chargers: UK-based consumer rights organization Which? has warned that "potentially lethal knock-off chargers" are still being sold on online marketplaces, including Amazon and eBay, despite the dangers of such chargers having been exposed. This week in Google News Image: Google Catch up on some of the latest Google news updates that arrived throughout the week: Sliding into DMs: You might remember that YouTube had a direct messaging feature back in the day. It's now rolling out a revamped direct messaging inbox that lets you share Shorts, videos, and live streams and have conversations about them. New in NotebookLM: The AI-powered note-taking app got some new agentic capabilities and more advanced reasoning, thanks to support for Gemini 3.5 and Antigravity. NotebookLM can now generate outputs in more formats, making it easier to start new projects with less information. This week in Apple News Image: Apple Catch up on some of the latest Apple news updates that arrived throughout the week: WWDC 2026: This week was all about Apple's annual developer conference, where the iPhone-maker finally unveiled an upgraded Siri AI and a platter of new Apple Intelligence features. Siri AI now has a cross-platform app, which is supported on select models of iPhone, iPad, Mac, Apple Watch, and Vision Pro. What's different about WWDC: I wrote a detailed feature this week discussing how Apple changed the WWDC keynote this year, blurring the lines between its operating systems. Apple didn't have dedicated segments for its operating systems this year and didn't even publish the official press releases. Liquid Glass slider (finally): It's that time of the year when Apple previews fresh updates for iPhone, iPad, Mac, Apple Watch, AirPods, and other platforms. A new transparency slider for Liquid Glass is coming to iOS 27, iPadOS 27, and macOS 27 Golden Gate. Is your device supported?: If you're wondering whether your Apple device supports the new developer beta builds, you can check the respective compatibility lists for iOS 27, iPadOS 27, macOS 27, and watchOS 27. Siri AI not coming to Europe: Yes, that's true due to complications related to the Digital Markets Act (DMA). While Apple penned a blog post to tell its side of the story, a European Commission spokesperson told Neowin that the DMA does not prohibit Apple from launching its services in the EU; the company is simply required to comply with the law. New child safety features: Apple announced a trove of new safety features for kids, including a simpler setup experience for parents, Ask to Browse, Time Allowances, and a redesigned Screen Time UI. Parents can now visit a new website to find answers to common questions around child safety features. More cloud power: Apple's Private Cloud Compute cloud infrastructure will now run beyond its own data centers for the first time. It's working with Google and NVIDIA to run new Apple Intelligence workloads on Google Cloud systems powered by NVIDIA GPUs. This week in Meta news Catch up on the latest Meta news updates that arrived throughout the week: Data from outside: Meta is rolling out a new update globally to personalize your AI responses and primary feeds using data from outside businesses. It already targets ads based on shopping activity, but the latest development enables it to personalize other "parts of your experience." There is a toggle in the Settings to disable activity from other businesses; however, it won't prevent companies from sending your data to Meta. Level playing field: The European Commission has ordered the social media giant to restore access to WhatsApp for third-party AI chatbots, including ChatGPT and Copilot. Meta previously blocked rival AI chatbots from operating on WhatsApp, prompting the Commission to launch an antitrust investigation. Spying on users: On the flip side, WhatsApp accused the Israeli cyber-intelligence firm, NSO Group, of deploying a fresh wave of targeted "spear phishing" attacks against its users, which were thwarted by WhatsApp's security teams. Reorder profile grid: Adding some customization for the profile grid feature, Instagram now lets you rearrange posts in your profile without deleting and reuploading content. Go to your profile and long-press any thumbnail to find the "Reorder grid" option. This week in AI news Catch up on the latest artificial intelligence news updates that arrived throughout the week: Claude RAM hogger: Windows users are getting infuriated by Claude Desktop's hidden 1.8GB Hyper-V VM bug, which spins up if you use Claude Cowork or agent mode even once. It shows a Vmmem process in Task Manager, indicating 0% CPU usage but 1.8GB of RAM usage. Claude Fable 5: The new state-of-the-art AI model from Anthropic beats OpenAI's ChatGPT-5.5 in multiple AI benchmarks. Claude Fable 5 sits above the Opus models and outperforms most other generally available models across knowledge work, vision, scientific research, and more. However, the model was abruptly suspended after receiving an export control directive from the US government. Stack Overflow for AI agents: The popular Q&A platform has launched Stack Overflow for Agents in beta, which AI agents can use to share, find, and reuse coding knowledge. It explained that AI agents operate in isolation, creating an Ephemeral Intelligence Gap, and valuable tokens are wasted on something another agent has already solved. Upgrading Codex: OpenAI is buying a company called Ona, which makes secure cloud execution and orchestration technology for developers. The ChatGPT-maker aims to make Codex agents run for days without being tied to a local machine or an active session. It also announced a new developer mode in Chrome. This week in open-source news Catch up on some of the latest open-source and Linux updates that arrived throughout the week: Linux 7.1 rc7: Linux Torvalds dropped an optimized rc7 with crucial fixes for AMD and laptop hardware. He said that a stable version of Linux 7.1 could arrive next week, adding that the latest RC is not small, but smaller than recent releases. Alpine Linux 3.24: The latest Alpine Linux release added support for COSMIC Desktop, Linux 6.18, IPv6 installer support, automatic serial console configuration for headless setups, and major package updates and removals. This week in Microsoft News Microsoft had to shut down more than 70 GitHub repos after they were compromised by malware, Teams is getting a controversial tracking feature that users may hate, and the company explained why the new update makes PowerToys faster. You can check out Taras's freshly baked Microsoft Weekly roundup to catch up on all the interesting stories this week. This week in gaming The latest issue of Pulasthi's Weekend PC Game Deals curates several exciting games on sale this week. On the Epic Games Store, the new titles on display for grabs include Warhammer 40K Speed Freeks and The Ouroboros King. NVIDIA GeForce NOW's summer sale lowered the prices of both the Performance and Ultimate membership options for a limited time period. Meanwhile, the Xbox Free Play Days brought Undead Labs' post-apocalyptic title State of Decay 2, as well as two Team17-published titles. That said, here are some more stories from the gaming world: Dragon's Dogma 2: Dark Arisen expansion to bring snowy region, new updates also coming Playground drops 30 minutes of Fable gameplay, shows off life sim and morality system Playground Games confirms Forza Horizon 6 save wipe bug Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer From the review corner This week, Taras got his hands on the DuRoBo Krono portable e-ink reader, which comes with a $279 price tag. It's a smartphone-sized device with a rotating dial, sitting somewhere between premium and cheap in terms of build quality. Speaking of the pros, the physical controls are cool, the smart dial is useful, the battery life is good, and Android 15 has no-nonsense software. On the flip side, the device lacks software customization, the built-in AI needs improvement, the smart dial is a bit wobbly, and there is no ambient light sensor. EA Sports UFC 6 EA Sports UFC 6 does a better job at onboarding new players than most fighting games, according to Pulasthi's detailed review. The game comes with rewarding combat systems, top-notch animation, impressive impact physics, and visible damage on fighters. However, the menus lag a lot, grappling isn't very fun, and the flow state feels a little misplaced. More price drops! We got you covered with some hot tech deals all week. For some reason, if you missed out on a great discount, here is a summary of some recent deals that are still alive: GIGABYTE Radeon RX 9070 XT Gaming OC ICE 16G - $649.99 (13% off) 1TB Samsung T7 Portable SSD - $189.98 (31% off) AirPods Pro 3 - $179 ($50 off) Edifier R1280Ts Powered Bookshelf Speakers - $129.99 (24% off) To view all of our recent deals, click here. So, these were some of the biggest tech news and other updates from this week. There will be more issues of our 7 Days series in the coming weeks and months, so stay tuned. You can also support Neowin by registering for a free member account or subscribing to extra member benefits, along with an ad-free tier option. Have a great weekend!
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