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The wiki never said anything about the coolers getting deleted until they were and it was updated almost instantly but good job on trying to make it look as if something was missed when I was already on it. As for contradicting myself..it's a internet forum, at some point you bring up the subject once again but yes I did indeed move on as I'm doing so still.

But Value really screwed up just deleting the coolers and not turning them at least into scraps or something useful I know people that stocked piled them things up!!

You seriously need to slow down and take the time to actually think things through before you post. If you had, you'd of clearly realised I was referring to the deletion of the winter crates; which has now been followed by the deletion of the coolers. You need to calm down, slow down and take a minute to read what is being said, then go and take another minute to read the relevant Wiki articles.

And no, Valve didn't screw up at all; it's not their fault some people thought that Valve would grant them replacements when they clearly said that the item would expire/disappear, especially considering the aformentioned precedent with winter crates. Transmuting items in the item system like that would also be a very expensive action.

--

On a similar note, there will probably a patch tonight to my mind; summer keys will probably disappear without a trace from the game as Valve will overwrite them with the standard key definitions. (So that the leftover keys aren't totally useless) If we're lucky then the broken Team Spirit items may also be fixed.

Valve's servers (the ones they run) are atrocious now. I can tell it's stuffed full of F2P players; everyone goes spy and just hides for seemingly 5-10 minutes until someone gets right next to where they're hiding and backstabs them. People constantly stack the teams, too; if someone's on a losing team, they immediately join the winning team as soon as possible (or go spectate until they can). This didn't happen on their servers before.

Valve's servers (the ones they run) are atrocious now. I can tell it's stuffed full of F2P players; everyone goes spy and just hides for seemingly 5-10 minutes until someone gets right next to where they're hiding and backstabs them. People constantly stack the teams, too; if someone's on a losing team, they immediately join the winning team as soon as possible (or go spectate until they can). This didn't happen on their servers before.

If you use the "Start Playing" option you usually join a valve server, that's why they're full of newbies atm.

I'm a really good F2P pyro, do you guys like play in clans, since I would like to play in a clan... :)

That depends on your definition of a clan, in high level TF2 classes like Heavy/Pyro/Spy are pretty much never used.

If by clan you mean the type of clans which are really just a community with tags, then all you need to do is find a "clan" server you like and frequent it.

That depends on your definition of a clan, in high level TF2 classes like Heavy/Pyro/Spy are pretty much never used.

If by clan you mean the type of clans which are really just a community with tags, then all you need to do is find a "clan" server you like and frequent it.

I myself prefer to play on valve official servers since many private servers have the donation add thing or some perks to donators... by clan I meant like neowin players are mostly on the same team and such, but play on any server (like they don't have their own server) Anyways, how frequent are you and the others on Team Fortress 2?

P.S. If anyone has a vintage flare gun I'll be happy to take it ;)...

I myself prefer to play on valve official servers since many private servers have the donation add thing or some perks to donators... by clan I meant like neowin players are mostly on the same team and such, but play on any server (like they don't have their own server) Anyways, how frequent are you and the others on Team Fortress 2?

P.S. If anyone has a vintage flare gun I'll be happy to take it ;)...

I certainly know what you mean, but I wouldn't say that many private servers have premium and etc. As a general rule of thumb avoid Saigns, nightteam and lotus servers; they generally have a terrible reputation in the TF2 community for pay2win plugins, childish admins and so on.

As for myself, I'm a very regular TF2 player. I've played since the original 07 beta, run my own server and the TF2B backpack viewer.

I never played on the official Valve servers prior to the Start Playing button being added into the game.

Now that I have, there are a few things I can get away with on those servers that are unheard of on the servers I frequent now (generally FreeFrag's). Barely anyone that plays pyro uses compression blasts, or do axtinguisher combos instead of charging at people. Don't mention helping out Engineers by whacking off sappers or blowing uber combos away.

The medics also don't know when to heal, or know how to avoid getting in the line of fire and being killed off so easily.

The one class that is still consistently annoying are snipers. I heard from others that the head hitboxes in this game are more generous than say Counter-strike.

Anyways, earlier this week I followed a friend into a Valve server. Our team was the most stacked team I've ever seen. In Goldrush, our attacking team was able to keep the team holed up in their spawn (I did a dick move by laying stickies in front of the spawn door and using the Schadenfraude when they got killed :boo: ), and on the last stage, somehow an engineer was able to build his sentry facing the enemy spawn door on the upper platform facing the bomb target.

Whats even worse than just deleting the coolers since they obviously took up a dropped item slot for that week or weeks without replacing it with say one of the new crates, but they also made the damn items in the coolers that people paid money for keys to open to drop... I saw a golf club drop last night and that is what I call RIP OFF!! Those items should have been made exclusive to those coolers unless store purchased like the xmas items were but noooooo Valve once again taking advantage of people.

As for servers I play on..well it has to have fast respawn or I don't play. I refuse to sit in spawn Q waiting to play, that's not the reason I got the game so its fast respawn which also makes all out crazyness fast paced action and fighting so you never sit for longer than a few seconds.

To be fair, you could say the same for the regular crates, that the community items found in the crates can be earned as drops or crafts. I see it as paying for an enhanced item "lottery" with a higher chance to get a hat or something weird.

I didn't see anyone complaining that they could've got the Scout candy canes as drops after Christmas was over. Heck, at one point I had four sitting in my backpack.

I never played on the official Valve servers prior to the Start Playing button being added into the game.

Now that I have, there are a few things I can get away with on those servers that are unheard of on the servers I frequent now (generally FreeFrag's). Barely anyone that plays pyro uses compression blasts, or do axtinguisher combos instead of charging at people. Don't mention helping out Engineers by whacking off sappers or blowing uber combos away.

The medics also don't know when to heal, or know how to avoid getting in the line of fire and being killed off so easily.

The one class that is still consistently annoying are snipers. I heard from others that the head hitboxes in this game are more generous than say Counter-strike.

Anyways, earlier this week I followed a friend into a Valve server. Our team was the most stacked team I've ever seen. In Goldrush, our attacking team was able to keep the team holed up in their spawn (I did a dick move by laying stickies in front of the spawn door and using the Schadenfraude when they got killed :boo: ), and on the last stage, somehow an engineer was able to build his sentry facing the enemy spawn door on the upper platform facing the bomb target.

Which Valve server were you on? I was on one that was on one that had a heavy CP rotation, and man did the Pyros ever overuse the compression blast. In fact, they hardly ever damaged me, they just tried to compression blast me away :laugh:

I played as a Medic the entire time, and I'll just say that the news players are stupid. They'd let someone walk right by them while I was healing them and just take me out (while they kept walking forward). Finally I just gave up and went combat Medic on everyone. On one CP level I was the sole final cap... as a Medic. With the entire enemy team not knowing what to do while I capped :laugh:

Place where I usually play opened up a 2nd "academy" server for new players to learn on. Went there once, started playing as medic, tried to help / explain everyone if they seemed lost. Gave up after I couldn't find anyone to go with me on uber to the roof and destroy the sentries (badwater).

Hopefully this isn't a stupid question, but in the TF2 beta is there any way to change weapon switching to like it is in TF2? I hate having to click to actually change to the weapon that I have selected.

I don't play beta, but in "standard" tf2 it's under Options -> keyboard -> advanced -> enable fast weapon switching

Man, as an old school TF2 player, I don't know if I want to come back yet after all these comments lol

Some of the stuff you guys are saying, the premium players were doing, now it seems like it's everyone now!

You should know that these new crates - series 23, 24, 25 are worth more than old ones, because they contain strange weapons. I just traded #24 crate + postal pummeler, which I got from drop yesterday, for Strange Grenade Launcher ;)

Strange weapons are the change that finally makes opening crates a decent idea. Long time overdue if you ask me.

There is one downside in as much as Strange weapons make people start whoring a single weapon, which in the case of the non-primaries; is really annoying.

I encountered a Soldier yesterday that got kritzed; but didn't get a single kill because he tried farming kills with his shotgun rather than just blowing everyone away with critrockets. And this was on Cap 1 Stage 3 Dustbowl.

Strange weapons are the change that finally makes opening crates a decent idea. Long time overdue if you ask me.

There is one downside in as much as Strange weapons make people start whoring a single weapon, which in the case of the non-primaries; is really annoying.

I encountered a Soldier yesterday that got kritzed; but didn't get a single kill because he tried farming kills with his shotgun rather than just blowing everyone away with critrockets. And this was on Cap 1 Stage 3 Dustbowl.

Agreed, really good idea to make opening crates worth it, though you can still end up with something as useful as strange pain train or natasha :laugh:

Really weird for a soldier not to get a strange rocket launcher first (that's what I did), also have the shotgun and grenade launcher, looking for sticky launcher and minigun to complete items for my favorite classes, since I usually play demo \ solly \ heavy \ medic \ engineer :)

Agreed, really good idea to make opening crates worth it, though you can still end up with something as useful as strange pain train or natasha :laugh:

Really weird for a soldier not to get a strange rocket launcher first (that's what I did), also have the shotgun and grenade launcher, looking for sticky launcher and minigun to complete items for my favorite classes, since I usually play demo \ solly \ heavy \ medic \ engineer :)

I'm not all that bothered by Strange weapons myself, I have a Strange Minigun but I don't really play Heavy often; I tend to main Scout.

I'll occasionally whip out the minigun and get some kills; but seeing as it's just a name prefix and a killcounter, I'm not all that interested personally.

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