[Official] LittleBigPlanet: Play, Create, Share!


Recommended Posts

Great vid Audio.

Here's the full link to that 365 Games offer http://365games.co.uk/index.php?productID=3685

Edit: Anybody got a pick of the Sackboy toy?

Edited by DARKFiB3R
LittleBigPlanet beta invites to be send out next week

PS3-Sense writes "We have mentioned before that there will be 20.000 invites for each region (Europe, America and Japan). And next week Sony will be sending out all 60.000 invites. The LittleBigPlanet beta itself will start on 29 September and will end on 12 October. So watch your mailbox closely."

Source: http://n4g.com/ps3/News-202404.aspx

Yes, versions of LBP have been sent out to press, but a big embargo note with the disc stops us from talking about it until October 14 - ten days ahead of the Oct 24 UK release. We can't wait.

From: http://www.computerandvideogames.com/article.php?id=197505

Also,

HPIM3005.jpg

;)

?LittleBigPlanet? Invades New York?s Parsons Design School [pictures]s]

lbp_game_jam-6.jpg

This past weekend, Parsons The New School for Design in New York held a game design contest where teams of students were challenged to create the most innovative and creative levels for ?LittleBigPlanet? in 24 straight hours.

We stopped by the session to check out the game design madness, which started noon Saturday and ended around noon on Sunday, to take a few photos.

See pictures of the game design jam, including the opening presentation by Media Molecule?s art director Kareem Ettouney (pictured) and audio designer Kenny Young. (And check back later for more from the event.)

lbp_game_jam-1.jpg

lbp_game_jam-2.jpg

lbp_game_jam-3.jpg

lbp_game_jam-4.jpg

lbp_game_jam-5.jpg

lbp_game_jam-6.jpg

lbp_game_jam-7.jpg

lbp_game_jam-8.jpg

lbp_game_jam-9.jpg

lbp_game_jam-10.jpg

lbp_game_jam-11.jpg

lbp_game_jam-12.jpg

lbp_game_jam-13.jpg

lbp_game_jam-14.jpg

lbp_game_jam-15.jpg

lbp_game_jam-16.jpg

lbp_game_jam-17.jpg

lbp_game_jam-18.jpg

lbp_game_jam-19.jpg

lbp_game_jam-20.jpg

lbp_game_jam-21.jpg

lbp_game_jam-22.jpg

Source: http://multiplayerblog.mtv.com/2008/09/22/...rsons-pictures/

This games gonna m:|t my face :|

The creations being made above will be shown sFrom the PSbloge PSblog

at the Parsons School of Design, the students are about to reveal their LBP creations. I'm recording the presentation for the Blog.

Source: http://twitter.com/SonyPlaystation/statuses/930678601

Also, some thoughts of a guy playing through the gOriginally Posted by RiotPelaaja:Pelaaja:

So hard not to keep talking about this game. Playing the last chapter now and this game is the most inventive, both visually and mechanic wise, platformer/game since Super Mario World. there's just some staggerringly good and surprising moments in here. There's a bit at this one level where it's like playing Sonic where you hurtle down slopes with your Sackboy collecting points and just before that it was electrified platform city a'la Super Mario.

Source: http://www.neogaf.com/forum/showpost.php?p...p;postcount=831[/uOriginally Posted by RiotPelaaja:Pelaaja:

Couple of hours of two player coop under my belt. Game is ****ing TIGHT. No problems whatsoever online. You can see everyone on your friends list on the LittleMoon in your pod complete with their PSN avatars and you see who is playing LBP. The latter you can invite or join their pod and off you go. Smooth as ****.

Got through the first three chapters and as a person who thinks Super Mario World is the finest platform game ever, some of the sequenes in LBP top that game and really show what can be done in 2d/3d platforming. The two player "puzzles" are fun too and some of the just had us laughing out loud as we kept ****ing up. Most of the puzzles requiring two players give you harder to get items. The levels have big 2X signs telling you that this way for two players. I wonder if if it says 3X if you got three players.

I've written a lot about the game and I almost forgot that its really a brilliant platformer at heart. Sure, the physics oriented jumping can get a bit tricky, but there's lots of checkpoints etc so it's cool.

A game that really brings a smile to one's face.

Source: http://www.neogaf.com/forum/showpost.php?p...p;postcount=160

Oh my gawwwwd! My brother was in the Parsons competition, got to work/play with the game for 24 hours, and he WON! "Most Beautiful" with one group, and "Most Fun" with another -- and both of his stages will make it into the final build of the game. He also told me he got interviewed by Brian Crecente, N'Gai Croal, and will be in a video on GameSpot.

I am officially jealous.

Source: http://www.neogaf.com/forum/showpost.php?p...;postcount=1052

Pretty awesome that the levels make it in!

We should be seeing them on the PSBlog hopefully within the next 24 hours :)

Eurogamer is teaming up with PlayStation for a very special competition with some very special prizes.

We're giving you the chance to design your very own LittleBIGPlanet level. The best entry we receive will be turned into a real level for LittleBIGPlanet players to download. You'll even get to watch your design being brought to life and then play it at the Eurogamer Expo. There's also an 80GB PlayStation 3 to be won and five copies of the game. Plus, we've got stacks of Sackboy toys to give away, and exclusive LittleBIGPlanet t-shirts designed by Trevor Jackson and Kate Moross (we're not very trendy, but our extensive research on wikipedia reveals they're quite a big deal).

Read the rest/info: http://www.eurogamer.net/lbp.php

Some more tidbits of hands on info

What a great moment we just had...

Two of our guys are playing the game at our magazine's office in Story mode and then a third guy who is playing the game home online joins in. So yes, you can have like two players on the same machine joined by two other people online. That's pretty ****ing impressive and it's all seamless.

So..the guys play and we have a PlayStation Eye hooked uped to the PStriple so we could take photos and use them as stickers in the game...only about 20 minutes later we realize that since the PlayStation Eye has a mic, the guy playing at home heard all the **** we were talking about :)

Source: http://www.neogaf.com/forum/showpost.php?p...;postcount=1124

only about 20 minutes later we realize that since the PlayStation Eye has a mic, the guy playing at home heard all the **** we were talking about smile.gif

Glad I now know that before hand, lol.

Boner time!

Parsons students create 'Shadow of the LittleBigColossus'

"We're not a bunch of gamers here," a faculty member of the Parsons New School told the audience. "A project like this means much more to us than working with a new game. What we're interested in is collaboration, learning in new tools, in testing possibilities with environments and products we haven't worked with before. The experience we had with LittleBigPlanet this weekend is more than that."

Over the weekend, students from NYC's Parsons School worked for twenty four hours continuously with LittleBigPlanet. Their challenge? To create a level from scratch using early copies of the PS3-exclusive. With little or no background in the game, the students were able to create a wide assortment of hugely innovative and different levels.

There were a number of winners, across multiple categories. In fact, additional prizes were handed out by Sony due to the overwhelming number of great submissions. However, one level stood out as the single best level -- one created by Team Sportsmanship. We've lovingly dubbed the level "Shadow of the LittleBigColossus." Watch the video (above) and see why.

We were thoroughly amazed by all the finalists on display at Parsons last night. Getting our hands on "Shadow of the LittleBigColossus" left us absolutely awe-struck. Not only was the concept of the level truly outstanding, but the execution was spot-on. Yes, a little more playtesting could be done to make it not as challenging, but to know that such a massive moving level was created in the time of just 24 hours is an incredible achievement.

More impressive than the level itself is the process. The winning team, Team Sportsmanship, essentially became a mini games design studio, with various pipelines handling the different aspects of production. Many of the textures and objects you find in their level were created by hand, and then captured through the Eye camera. Being able to create and manipulate textures in such a way show the near-infinite possibilities that LBP can offer.

Although this level won Best of Jam (and the accompanying $1000 prize), it was far from the only noteworthy level on display. Each of the levels that made it to the awards ceremony showed incredible promise. One of our other favorites from the evening had to be the level created by Team Bloody Clowns. It appropriately won the award for "Most Fun." And why? Just watch this video to see:

Thankfully, you'll be able to play all of these levels when LittleBigPlanet launches on PS3 in October. Just look for the Parsons city in the online world and start downloading. Simply seeing such creative designs done in such a short amount of time is so incredibly humbling -- makes us realize that we're going to have to up the ante quite a bit when we want to make our own levels.

* Most Persistent - Team Smiley

* Best Use of Tools - Team Sleepwalkers

* Most Innovative - Team Awesome / Team MakeShift

* Most Personal - Team P3

* Most Fun - Team Bloody Clowns

* Most Beautiful - Team Rocket

* Best of Jam - Team Sportsmanship

2 videos and screenshots: http://www.ps3fanboy.com/2008/09/23/parson...tlebigcolossus/

Check em videos! That beast in video 1 is absolutely ****ing nuts! :drool:

I think there's gonna be an official blog post with more soon as well :yes:

Sneak peak at the other entries

A peek at the LittleBigPlanet Game Jam finalists

This past weekend, over 150 students of Parsons New School of Design broke up in to 19 teams for the LittleBigPlanet Design Jam. The goal? Design and build an original playable level for Media Molecule's upcoming PlayStation 3 title LittleBigPlanet using the in-game creation tools provided. The catch? Do it in 24 hours.

The students worked from noon Saturday to noon Sunday, functioning on nothing but soda, Red Bull, pizza, and their own creativity. The results were revealed at an awards ceremony that was held yesterday at Parsons, with the winner -- Team Good Sportsmanship for their Shadow of the Colossus-inspired design -- taking home $1,000.

Speaking with some of the students, they were all impressed with the built-in design tools Media Molecule is offering for LBP. While some remarked that they had to get pretty creative in their use of things like textures (they were also able to import their own by way of the PlayStation Eye), everyone enjoyed the amount of freedom it offered. Nearly all of the students I spoke with wanted to get their hands on the game when it's released this October ... but most didn't have PS3s.

It was also announced during the awards ceremony that all of the levels designed by the students would be shared at the game's launch, in a "Parsons City" area of the game. For you wannabe LBP designers, that means one thing: the bar's already been set high. Time to get creative.

Video: http://www.destructoid.com/a-peek-at-the-l...ts-104772.phtml

OMG I think I'm in the beta

LittleBigPlanet needs no introduction, and if it did, Sony would use trumpets and red carpet for the occasion. This, we've been told, is the PS3 game of 2008. And we're inclined to agree.

So, we're excited to have teamed up with Sony to give away a whopping 5800 keys for the LittleBigPlanet beta. 5800! And all you have to do to get one is head to our LittleBigPlanet giveaway page and click a button.

You have to be a registered member of the Eurogamers community to do this, as most probably know. This involves little more than choosing a witty username and password that can be remembered.

The LittleBigPlanet beta starts tomorrow and ends on 12th October. This should give you plenty of time to enjoy charming platform mayhem with up to three friends, or get to grips with the magical toolset ingredient.

Quick quick. There's only a whopping 5800 left!

LittleBigPlanet is due for full release on 24th October.

Source: http://www.eurogamer.net/article.php?article_id=243270

Beta Keys: http://gamers.eurogamer.net//giveaways.php...&flush=true

Have fun DARRKCLOUD, I'm right behind you!

I've read the intro is suppose to be amazing, get back to us! You'll be playing before me.

At 60% just now.

edit: I thought your pic said "installing" :laugh: I'll be playing first ;)

Well if the beta is supposed to be tomorrow then the earliest I will be starting it is tomorrow at 6:00PM, because I have college from 9-5:30ish (BTEC National Diploma in Electronics and Electrical Engineering).

Currently at 21% Downloaded now. :)

Well if the beta is supposed to be tomorrow then the earliest I will be starting it is tomorrow at 6:00PM, because I have college from 9-5:30ish (BTEC National Diploma in Electronics and Electrical Engineering).

Currently at 21% Downloaded now. :)

I think it's working just now, people are playing it so I've heard.

At 75% now!

Woah, that was quick!

Mine is still at 25% complete (Yay for Virgin Media Throttling)

Now I am trying to get through the sever errors, and for some reason it has forgotten my log in too, this might take a while.

The server errors appeared about 5 mins after I got my key.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Ocenaudio 3.19.3 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.3 changelog: Fixes issues with MP4 files with more than 8 channels Fixes incorrect VBR detection for some CBR MP3 files Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • DiskGenius 6.2.0.1829 - All Versions: Free, Lite & Portable by Razvan Serea DiskGenius is a full-featured partition manager, which is designed to optimize disk usage for Windows users. It will efficiently help you recover lost data, resize/split partition, backup files, edit hex data, check bad sectors, manage virtual disks, erase data, etc.. Create a system image backup for current Windows with simple clicks to keep the operating system under protection. DiskGenius key features: Partition Management - It can create format, resize, extend, backup, split, hide and clone partition, both MBR and GPT are supported. Disk and partition conversion - Convert dynamic disk to basic, convert virtual disk format and convert MBR to GPT, convert primary partition to logical. File recovery - It can recover files deleted or emptied form recycle bin, recover files from damaged partition or disk and recover files by file type and supports file preview and file filter. Partition recovery - It is the best partition recovery program in that it can recover files from damaged, corrupted and RAW partitions, search for lost partition and recover files from it, besides, it can fix partition table. RAID recovery - It can reconstruct Virtual RAID and recover files from it, and all RAID types are supported. Sector Editor - A Hex editor is embedded to help users edit raw hex data and recover data manually. Backup and Restore - It can backup and restore partition including system partition, hard disk and partition table. Bad Tracks - It can check and repair bad sectors for all storage devices; check hard disk S.M.A.R.T. information. Delete files permanently - It can delete files permanently so that they can't be recovered by any data recovery software. Virtual Disk - It supports virtual disks, including VMware, Virtual PC and Virtual Box. Create WinPE bootable disk and you can manage disk partition when system crashes or there is no operating system on your computer. Support FAT12/FAT16/FAt32/exFAT/NTFS/EXT2/EXT3/EXT4 file system format. DiskGenius 6.2.0.1829 changelog: Add the "Disk Speed Test" feature. Add the "Windows Boot Repair and Conversion" feature. Add the BMB21-2019 erase standard to the "Erase Sectors" feature. Add support for restoring an individual partition from a PMFX disk image file. Enhanced The "Verify Or Repair Bad Sectors/Blocks" feature displays disk read speed in the detection window during scanning. The "Quick Partition" dialog box allows users to quickly select the number of partitions by pressing the numeric keys 1, 2, 7, 8, or 9. The "Set Volume Name" dialog box supports selecting preset volume labels provided by the software. The "Copy Sectors" feature supports resuming copy tasks after modifying the number of skipped bad sectors. Add the "TRIM Optimization" option to the format dialog box. The "Clone Partition" and "Clone Disk" features perform TRIM optimization on target partitions or disks before cloning. Add support for Not Equal To search conditions (prefixed with "!") when searching hexadecimal data in the sector editor. Optimize the display of capacity values in the program interface to show two decimal places. Add a minimize button to dialogs that may require long processing time. Enhance support for the ReFS file system. Enhance support for newer HIF and MP4 formats when recovering files by type. Enhance support for the EXT4 file system. Enhance compatibility of the "File Recovery" feature with special data structures. Fixed Fixed the issue that the selected file system type automatically reverted to NTFS after changing it to exFAT or EXT4 in the "Quick Partition" dialog box. Fixed inaccurate Unicode string search results in the "Sector Editor" feature. Fixed the issue that exceptions might occur when adding multiple disks in the "Erase Sectors" feature. Fixed the issue that insufficient target disk space was incorrectly reported in some cases when cloning, backing up, or restoring disks. Fixed the issue that folder modification timestamps were not preserved when copying files from ReFS partitions. Fixed the issue that Excel-format reports generated by features such as file copying or bad sector checking could not be opened when the report contained more than one million rows. Fixed the issue that folders were not displayed in the exclude-folder dialog box when backing up partitions to image files. Fixed the issue that the "Erase Sectors" feature could not be executed in some cases. Download: DiskGenius 6.2.0.1829 | 63.9 MB (Freeware, paid upgrade available) Download: DiskGenius Portable 64-bit | 40.0 MB Download: DiskGenius Portable 32-bit | 36.0 MB Download: DiskGenius Lite 64-bit | 13.4 MB Download: DiskGenius Lite 32-bit | 11.6 MB View: DiskGenius Home Page | DiskGenius Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Really? Use a better search engine https://www.google.com/search?...ourceid=chrome&ie=UTF-8
  • Recent Achievements

    • Week One Done
      agatameier earned a badge
      Week One Done
    • One Month Later
      agatameier earned a badge
      One Month Later
    • Week One Done
      ssd21345 earned a badge
      Week One Done
    • Contributor
      MarkHughes4096 went up a rank
      Contributor
    • Dedicated
      jordanspringer earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      183
    3. 3
      PsYcHoKiLLa
      144
    4. 4
      ATLien_0
      95
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!