[Official] LittleBigPlanet: Play, Create, Share!


Recommended Posts

AAAAAAARRRRRRRGGGGGGGGHHHHHHH!!!!! why didn't anybody tell me sooner?

Oh well, fingers crossed.

Edit: My lame idea was for the inside of a super computer lol. It was all I could come up with in 10 seconds.

looks so gooooooood! ****ed i missed the big beta :(

This poor guy was once LittleBigPlanet less.

Thanks to fate and the Ps3 browser showing me his post first earlier, he got my spare code. :D

Hopefully we can share any spare codes between us in our lovely community.

From post 530 - https://www.neowin.net/forum/index.php?show...amp;p=589860322

Remember, this is a *beta* to test our servers, NOT a demo. Can’t stress that enough! So, what’s is so cool for us to see, is that you haven’t even seen the amazing story mode yet, which serves as inspiration, and yet the levels going up are already interesting. I can’t wait to see what y’all do when you see the full game, and start cranking out levels.

From Media Molecule themselves, there's the point in the beta.

Don't like it? Well tough, that's what they wanted to test!

It does make you wander what the point of these 'betas' are, considering the game apparently has just gone gold, and levels created in the beta WON'T work in the released game....

If you have to stop and wonder that, then there is no hope for you ;)

Its a network stress test.

Who cares what it's called, it's got a purpose to do and that's the most important thing for Media Molecule.

Not the greatest stress test either when they are only allowing so few to access the beta.

Keys are being shelled out every day, or at least opportunities to get them.

I think it's 80 or 100,000 in Europe in total (I might be a bit high there though... :/)

A lot of the testing will be based on people uploading levels, of which 1 person can upload many of (from scoping you planet, it has to be around 20-30 or something). These are all stored/updated server side.

This is not a typical online based game, where you just play online. The network code/servers definitely have to be top notch for this game or else it will be very annoying.

This thread is being closed until I have time to read through and clean all this up.

You were all doing pretty well for a good while. We haven't had to do something like this in a long time.

Needless to say, it's pretty ridiculous.

Thread Closed

The thread will be re-opened hopefully.

We'll just merge this topic when it is :)

Watching the video just now.

You guys also HAVE to check out this Shadow Of The Colossus video, this is proper good user content at work :p

http://www.youtube.com/watch?v=rkE4qIj7tfQ

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Not even an OLED display on the laptops. Also it seems that the laptop design isn't the same as the Surface Ultra model. Looks like bargain bin at high prices.
    • VirtualBox 7.2.10 by Razvan Serea VirtualBox is a powerful x86 and AMD64/Intel64 virtualization product for enterprise as well as home use. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software. Presently, VirtualBox runs on Windows, Linux, macOS, and Solaris hosts and supports a large number of guest operating systems including but not limited to Windows (NT 4.0, 2000, XP, Server 2003, Vista, 7, 8, Windows 10 and Windows 11), DOS/Windows 3.x, Linux (2.4, 2.6, 3.x, 4.x, 5.x and 6.x), Solaris and OpenSolaris, OS/2, OpenBSD, NetBSD and FreeBSD. Some of the features of VirtualBox are: Modularity. VirtualBox has an extremely modular design with well-defined internal programming interfaces and a client/server design. This makes it easy to control it from several interfaces at once: for example, you can start a virtual machine in a typical virtual machine GUI and then control that machine from the command line, or possibly remotely. VirtualBox also comes with a full Software Development Kit: even though it is Open Source Software, you don't have to hack the source to write a new interface for VirtualBox. Virtual machine descriptions in XML. The configuration settings of virtual machines are stored entirely in XML and are independent of the local machines. Virtual machine definitions can therefore easily be ported to other computers. VirtualBox 7.2.10 changelog: VMM: Fixed issue when CentOS 10 VM was not booting due to the message "Fatal glibc error: CPU does not support x86-64-v3" (​github:gh-642) Devices/EFI: Fixed booting issue when ARM VM had less than 1024 MiB of RAM assigned (​github:gh-679) USB: Fixed issue when it was not possible to attach USB device to headless VM on Apple Silicon/macOS 26.4.1 (​github:gh-631) Storage: Fixed issue when VIRTIO-SCSI device was not recognized as SSD device by guest system (​github:gh-634) Network: Fixed issue in E1000 emulation code which triggered debug log creation (​github:gh-645) Network: Fixed issue in E1000 emulation code which prevented OS/2 guest from booting (​github:gh-683) Linux Host: Fixed issue when VMs could not be started due to kernel oops (​github:gh-639) Linux Host and Guest: Fixed issue when kernel modules were failing to build with openSUSE 16.0 kernel Linux Host and Guest: Added initial support for kernel 7.1 Linux Host and Guest: Added extra fixes for RHEL 9.8 kernel (​github:gh-676) Linux Host and Guest: Added possibility to build source code using NASM instead of YASM as the assembler (​github:gh-520) Linux Guest Additions: Added initial support for Extended Data Control Protocol for clipboard sharing with Plasma on Wayland guests (​github:gh-33) Linux Guest Additions: Added extra fixes for preventing vboxvideo kernel module build with kernel version 7.0 and newer (​github:gh-655) OS/2 Guest Additions: Fixed issue when Shared Folders automount and clipboard sharing stopped working (​github:gh-551) Download: VirtualBox 7.2.10 | 170.0 MB (Open Source) Download: VirtualBox 7.2.10 Extension Pack | 19.1 MB View: VirtualBox Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • OK, now ask yourself how are they going to enforce that law? By requiring every single adult to prove their age and provide their legal identity documents to an UNREGULATED 3rd party company that already has a long track record of multiple data breaches. Not to mention, parliament have voted AGAINST this ban, twice, and Starmer is going ahead anyway. So, where's the democracy here, because that looks like dictatorship to me. The solution here is parental responsibility, not government control. Run some public service announcements on TV and UK social media teaching parents how to setup parental controls. That's already been proven to actually work. But the, this is not and has NEVER been about keeping kids safe. It's about control and monitoring. Watching what you're doing online and controlling what you can see and what you can say.
    • Interesting read. I knew the adware was quite controversial at the time, however never realised to the point The Guardian wrote an article about Patchou. I just said no and enjoyed his creation, I’d probably be a lot more wary of something like that today though.
  • Recent Achievements

    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
    • First Post
      Dys Topia earned a badge
      First Post
    • Collaborator
      vjlex earned a badge
      Collaborator
    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      525
    2. 2
      +Edouard
      180
    3. 3
      PsYcHoKiLLa
      105
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!