Classics for free


Recommended Posts

Can't say for sure about Aklabeth, but Ultima IV seems to be free only for distribution through at least this site. I've tried getting in touch with Origin, which isn't exactly easy, and my only contact inside EA isn't likely to know who to talk to regarding Origin's games (since he's attached to a different branch of EA).

Well, that's a genuine vague e-mail permission that site has got, the usual. Good! Good to know, thanks. :-)

A fan of Powball mailed me about this shareware Arkanoid/Breakout game, wondering if there was a free full legal copy around.. I remembered the game myself, so I did a search - and what do you know, I did find out the author HAS released it as freeware!

That alone made my day - if every game was like that - but what, ironically, lifted my spirits more, were the bitter words at the bottom of the page directed towards WebFoot Technologies etc:

http://homepage.ntlworld.com/ant-man/powball_index.html

Could it be that more games released by them are back in their authors' copyright controls? I've been dreaming of a freeware TwinBlox!

--Eino

hi everybody !

terrifc good work you got here in the last two years :woot:

i'm a staff member of an italian site dedicated to old games http://www.oldgamesitalia.com/

it started as a typical abandonware site but almost a year ago we decided to have on our pages just "legal" stuff.

our aim is the preservation of old videogames' software, the promotion of a cultural movement in defense of artistic value of videogames.

some times ago it occured to us the idea to form a sort of "trust" with other similiar sites to ask softwarehouses and developers of classic games to release their goldies as freeware or, at least, to allow free download in order to preserve the survival of these games.

a month ago one of us wrote to housemarque to ask the liberation of "alien incident"

that is the answer he got

Hello there,

Thanks for your interest in our games. Initiatives you are pursuing (preservation of games) is a great cause and we have been asked this before. I'll have to answer the same as before. We are such a small company that we do not have the time right now it would need to sort this thing out (legal issues, finding out executables of the game, etc.) as we need to do the current projects and sell the next ones. I am supportive for your efforts,  but unfortunately we can not contribute to this at this time.

Thanks again for your contact.

Kind regards,

Ilari Kuittinen

CEO

Housemarque

it occured to our minds that maybe somebody else was doing the same as we wanted to, so we search the web looking for such actions and we found you.

we appreciate your work, since we share the same idea that a polite question always matters. at least deserves a polite explanation that helps understanding.

well, the first thing i want to say is that we'd like to collaborate with you and your project.

second : we posted links to this thread and to liberated games but a lot of our visitors don't speak english (or at least not so well :D ) so we ask you the permission to translate parts of this threads, in particular the answers of the softwarehouses

third : one of us tested all your links and found some not working. moreover we were thinking about translating and reorganizing the list with other criteria's order (genre/age/softewarehouse). so i'm asking the permission to use your stuff. we'd like to share our work (when we'll finish it) with you.

very soon i'm going to write to liberated games to make similiar proposal.

i hope i didn't broke any rule of this forum and of this thread (if i did, please edit, i didn't mean it)

elaine

hi everybody !

terrifc good work you got here in the last two years  :woot:

From everybody having posted (useful stuff) on this thread: thanks for the recognition!

i'm a staff member of an italian site dedicated to old games http://www.oldgamesitalia.com/

it started as a typical abandonware site but almost a year ago we decided to have on our pages just "legal" stuff.

our aim is the preservation of old videogames' software, the promotion of a cultural movement in defense of artistic value of videogames.

Me, I focus more on the historic and technical merits of the games I choose to pursue.

But I always feel uneasy when someone uses the words "abandonware" and "legal" together. Abandonware, by definition, can't be legal until some 30-40 years into the future depending on when the game was made, since copyrights for this type of works last for 50 years. In addition, when a developer says his games can be distributed for free, he is actively liberating them, not abandoning them. So I much prefer the construction "previously commercial software officially gone freeware", or just "officially liberated software", for short.

some times ago it occured to us the idea to form a sort of "trust" with other similiar sites to ask softwarehouses and developers of classic games to release their goldies as freeware or, at least, to allow free download in order to preserve the survival of these games.

Good idea, but perhaps a little hard to organize if things are to be done in a coordinated manner. Still, when it comes to liberating games, I tend to not share information on a game until it's been liberated. So far, it's worked beyond expectation. If I were to go tell someone else about what's in the works, it might get out too early and the release might not happen because of it. I can say there are a few very good games about to be liberated, but I'm not at liberty to discuss any of them with anyone else until the release has been made. Do believe me though, when I say it'll be great stuff!

a month ago one of us wrote to housemarque to ask the liberation of "alien incident"

that is the answer he got

As I'm sure you've seen by now, I've been in touch with him too. :) He's actually been talking about releasing more of their back catalogue for free, but as he said they're not able to do so at this time. I'm keeping in touch with him regularly though, as he has asked me to remind him of our discussion from time to time.

a polite question always matters. at least deserves a polite explanation that helps understanding.

My approach exactly. :)

well, the first thing i want to say is that we'd like to collaborate with you and your project.

Right now I'm up to my ears in my day job, so I'd really like to just do things my way when I have the time so as not to let this project take too much of my free time. Don't get me wrong, though - do stick around, borrow my links and whatever.

second : we posted links to this thread and to liberated games but a lot of our visitors don't speak english (or at least not so well  :D ) so we ask you the permission to translate parts of this threads, in particular the answers of the softwarehouses

Sure, not that there are that many replies yet. :D

third : one of us tested all your links and found some not working. moreover we were thinking about translating and reorganizing the list with other criteria's order (genre/age/softewarehouse). so i'm asking the permission to use your stuff. we'd like to share our work (when we'll finish it) with you.

No problem, feel free to borrow my links. If you've found broken links in the top post, please PM me, listing the broken links, and I will edit the top post accordingly.

And welcome to Neowin!

Edited by cappuchok

I was just checking out Liberated Games ( http://liberatedgames.org/ ) & they have mentioned that several more commerical/shareware games have been re-released as freeware.

ImagiSOFT, Inc. has released their commerical DOS games called Chinese Checkers, Redhook's Revenge! & WARI - The Ancient Game of Africa. You can download these games from http://www.imagisoft.com/games.htm , these games require passwords & the passwords are listed at http://www.imagisoft.com/games.htm . According to Liberated Games , only ImagiSOFT, Inc. is allowed to distrubute their games, you are not allowed to upload these games to any websites, ftp servers, et al.

According to Liberated Games, the shareware Windows Windows-only space combat simulator written in DarkBASIC called Star Wraith 2 has been re-released as freeware. You can download this game from http://darkbasic.thegamecreators.com/?m=showcase_view&i=64 & also from http://liberatedgames.org/game.php?game_id=77 .

Beforewarned, games written in Darkbasic (Darkbasic is a commerical Basic compiler which supports Directx) requires a pretty modern comp, I don't know what the requirements for Star Wraith 2 is but the page at http://darkbasic.thegamecreators.com/?f=system_requirements has the system requirements for the Darkbasic compiler so don't try to run any games written in Darkbasic if your comp is lower than the specs listed at http://darkbasic.thegamecreators.com/?f=system_requirements . But the requirements are different for everygame written in Darkbasic.

Scorched Earth: Mother of all Games

The only thing the shareware doesn't do is allow you to have the special tank (3 cannonballs/shot). That's it. When you can have funky bombs, who needs that!

585334438[/snapback]

This thread is only for commerical/shareware games which have been re-released for free download. Scorched Earth is shareware & it has nothing to do with this thread, it was never released as freeware & this game is off-topic for this thread.

This thread was created to list commerical/shareware games which have been re-released for free download, Scorched Earth is shareware & you have to purchase the game to play the whole thing so it has no place in this thread.

  • 2 weeks later...
This thread is only for commerical/shareware games which have been re-released for free download. Scorched Earth is shareware & it has nothing to do with this thread, it was never released as freeware & this game is off-topic for this thread.

585339619[/snapback]

Off-Topic? Yes, your post, not mine.

Play it before trying to look smart, then you'll see why I consider it as freeware. It's not like today's shareware products that have a timelimit like 30 days or feature limitations. The only limitation this game has is that we can't play with the special tank (but computer/AI players can). This is a very tiny limitation if you ask me and that's why I call it freeware. I'm sure others who have played Scorched Earth will agree.

Off-Topic? Yes, your post, not mine.

Play it before trying to look smart, then you'll see why I consider it as freeware. It's not like today's shareware products that have a timelimit like 30 days or feature limitations. The only limitation this game has is that we can't play with the special tank (but computer/AI players can). This is a very tiny limitation if you ask me and that's why I call it freeware. I'm sure others who have played Scorched Earth will agree.

585405467[/snapback]

I have to make a comment here. Scorched Earth has not been officially released as freeware by the author. It is still shareware. The unregistered version has an admittedly tiny limitation, but it is still a limitation as compared to the registered version. Had the full registered version been released as freeware by the author, I would have considered it on-topic (though it was never commerical in the "boxed" sense, so I would probably not include it in the top post (though there are some notable exceptions, and Scorched Earth could be one of them if properly released as freeware). But as it is, Scorched Earth does not fit the requirements to be on-topic in this thread.

Anyway, thanks for contributing, even though you could certainly have taken some time to find a title that had truly been re-released as freeware.

Off-Topic? Yes, your post, not mine.

Play it before trying to look smart, then you'll see why I consider it as freeware. It's not like today's shareware products that have a timelimit like 30 days or feature limitations. The only limitation this game has is that we can't play with the special tank (but computer/AI players can). This is a very tiny limitation if you ask me and that's why I call it freeware. I'm sure others who have played Scorched Earth will agree.

585405467[/snapback]

First of all, if you would have even read this thread, you will have known that this thread is only for commerical/shareware software which have been freeware. And before you call me smart, I have added lots of content to this thread, I have listed lots of commerical/shareware software which has been re-released as freeware to this thread so I know more about this thread. The only thing you did was make a post about a shareware game.

I went to the site which you had linked in your post & it mentioned that the game is shareware so it does make it off-topic for this thread.

I'm not the one acting smart, it is you. You can call Scorced Earth whatever you want to but it is still shareware. Now, if Scored Earth was re-released as freeware, it would be on topic but since it is shareware, it has no place in this thread.

Well, I'm getting back into the software finding mood & I found several commerical/shareware games which have been re-released as freeware.

Squeaky Software has released their shareware game called TANKS as freeware. The game can be downloaded from http://homepage.ntlworld.com/rik.griffin/tanks.html . This is not a Windows/DOS game. TANKS requires a computer running RISC OS 3.1 , you might be able to run on Windows/DOS using an emulator which emulates the RISC OS.

Mark Carter released his shareware PC Cricket games as freeware several years ago. The games are Sticky Wicket & World Cup Cricket. These 2 games can be downloaded from http://cricket.mark.carter.name/ .

  • 2 weeks later...
I want free Mario and Sonic  :cry:

D3ft0ne

585477832[/snapback]

That will probably never happen since Nintendo keeps a tight hand on the Mario games & also Sega keeps a tight hand on Sonic.

If you have a Playstation 2, there is a commerical collection called Sonic Mega Collection Plus which includes the Sonic games from the Sega Genesis & the six Sonic games from the Game Gear. I bought Sonic Mega Collection Plus several weeks ago at Circuit City & it's an excellent collection.

If you own a Gamecube, you can get a commerical collection of Sonic games in the Sonic Mega Collection.

If you don't own a PS2 or Gamecube then I can't help you.

One of the games from Jeff Tunnell's GarageGames site has gone open source under the Mozilla Public License. It's "Robot Battle", a programming game where you write your own robots to compete with friends and other users across the net. Sort of a programmer's "Robot Wars", really, with a bit of "Conway's Game of Life" thrown in. And don't worry if you're not really a programmer - this game contains extensive tutorials and in fact it's a rather fun way to learn the basics of programming!

As it was never commercial in the "boxed edition" sense, I'm reluctant to add it to the top post, so I'll just link to it here: robotbattle.com

Have fun, everyone!

The link for Masterblaster registration keys doesn't work... anyone know if the author has deliberately removed it or not?

585535852[/snapback]

It seems like the author removed the Amiga pages but you can see an archived version of the page which contains the registration keys & it is located at http://web.archive.org/web/20040302102814/...iga/index.shtml

I just purchased Amiga Forever (download version) this morning so I can now enjoy the Amiga games in this thread. I never owned an Amiga so this will be an experience.

That will probably never happen since Nintendo keeps a tight hand on the Mario games & also Sega keeps a tight hand on Sonic.

If you have a Playstation 2, there is a commerical collection called Sonic Mega Collection Plus which includes the Sonic games from the Sega Genesis & the six Sonic games from the Game Gear. I bought Sonic Mega Collection Plus several weeks ago at Circuit City & it's an excellent collection.

If you own a Gamecube, you can get a commerical collection of Sonic games in the Sonic Mega Collection.

If you don't own a PS2 or Gamecube then I can't help you.

585486570[/snapback]

If one looks hard enough, there are places where you can buy PC ports of the earlier Sonic games. As for Mario... you can get the GBA versions.. :)

If one looks hard enough, there are places where you can buy PC ports of the earlier Sonic games. As for Mario... you can get the GBA versions.. :)

585540069[/snapback]

Still: they're not free, or at least not yet. So let's keep the thread on topic, shall we? :D

This post has nothing to do with games but with commerical apps re-released for free download.

Xbasic is a Basic compiler for Windows/Linux. It was originally sold as commerical software but it was re-released as open source several years ago. The original re-release of Xbasic is at http://www.maxreason.com/software/xbasic/share.html (this is the original Xbasic release. The downloads here are very old).

http://xbasic.sourceforge.net/ contains the new releases of Xbasic which is being worked on by people since it is open-source.

Borland has re-released their old commerical programming software for free download. The progs are:

Turbo Pascal v5.5

Turbo C++ version 1.01

Turbo C version 2.01

Turbo Pascal v3.02

Turbo Pascal v1.0

These are old programming languages but it's great that Borland is releasing a part of history. These are famous programming softwares & these can be downloaded from http://bdn.borland.com/museum/ , you have to register with Borland (for free) to be able to download these classic programming softwares.

Watcom C/C++ which used to be commerical software is now open-source. You can get downloads of this prog at http://www.openwatcom.org/

Borland has also released their commerical programming software called C++ Builder for free. This is the command line version which means that if you don't like typing in commands to compile your source code, you will have to download an IDE. The downloads for this prog are at http://www.borland.com/products/downloads/...d_cbuilder.html , there are several downloads, you want to click on the link which says compiler.

The BD Software C Compiler has been re-released as public domain. This is a C compiler released in 1979 for CP/M-80 systems. Yes, I know this is an old compiler for a very old comp/os but it a part of history & the author has made it public domain (in 2002). The prog's downloads are at http://www.bdsoft.com/resources/bdsc.html .

Ya just gotta get Crimsonland. Top-down shooter with pickups galore. Only 8.5 mb.

This is a link to the last freeware version, 1467_crimsonland_v140.exe.

http://gamehippo.com/download2/download2_1467.shtml

585575957[/snapback]

Thanks, I've kind of forgotten about this game. Here is a little history of the Crimsonland game for anyone who cares. Crimsonland began as a freeware game but sometime during the game's development, the author turned Crimsonland into shareware. The older versions listed in CoolCatBad's post are the freeware versions. Versions of Crimsonland released after v1.40 are shareware.

About 4 years ago, Marble-Eyes Development released their Amiga game called Genetic Species for free download. They uploaded the game onto Aminet & it can be downloaded from http://www.aminet.net/search.php?path=game/actio&start=50 . The game is very large, it is 19 .lha files, you have to download all of the files starting with GS-FullGame01.lha & ending with GS-FullGame19.lha.

If you don't believe that the game is free, Marble-Eyes Developmen mentions about the uploading of their game at http://www.marble-eyes.dk/gs/news.html under 28-june-2001 .

The files on Aminet are not disc images, they are pure Amiga files, if you want to run on UAE or Fellow, you will have to convert them yourself.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      FloatingFatMan
      67
  • Tell a friend

    Love Neowin? Tell a friend!