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I'm looking for a game that I used to play on a demo disk. Of what I can remember, you were a kid and the first level was a "scary" dark level outside and you had to rescue animals using a slingshot as your weapon. I'm thinking Halloween Harry but it's not that. The word Halloween rings a bell but I could be wrong. It was a side scroller game with not bad graphics. Anyone remember it?

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The name that you mentioned is called Monster Bash which was released by Apogee, same company which released Halloween Harry (aka Alien Carnage). This game is still shareware & you can download the shareware version from many sites around the net.

3D Realms' Stargunner Re-Released As Freeware.

3D Realms has re-released their all-action 1996 side-scrolling action game as freeware:

    Deep within the Andromeda galaxy, the people of Zile grow restless--and greedy. The Zilions secretly prepare for a massive strike against the nearby planet Ytima. Fearing such an attack the Ytimians train an elite squad of "Stargunners." Their mission: To strike the planet Zile first, and cripple the Zilions three strongholds, where the Zilion war fleets await the launch order. If the Stargunners can surprise the Zilions on their own planet, and destroy most of their fleet, then good will triumph at least one more time.

    The best PC shooter is here! The graphics, music and sound effects in Stargunner are simply brilliant. This game sets a new standard is PC shooter graphics and a level of detail and animation that's not been seen on the PC before. Okay, this is all sounding like too much hype but when you've got the best what else can you say. ;)

Download

post-21827-1119480747.jpg

Jennifer Diane Reitz & Stephen Lepisto who had a video game company years ago called Accursed Toys has released their old game called Boppin' as freeware. Boppin's is a puzzle game which was sold as shareware & published by Apogee. You can download Boppin' from Jennifer Diane Reitz's site located at http://jenniverse.com/#Boppin .

I checked for this title of at Home Of The Underdogs & they mention that this game was released in 1996 by Sega which means that this game was avaliable commerically which means that downloading this game is illegal which means that we can't give you any download links to this game.

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So Home of the underdogs isn't issuing it as abandonware. I downloaded it and it works fine there was nothing mentioned about having to pay for it or anything. Are you saying that it hasn't actually been released as abandonware yet?

So Home of the underdogs isn't issuing it as abandonware. I downloaded it and it works fine there was nothing mentioned about having to pay for it or anything. Are you saying that it hasn't actually been released as abandonware yet?

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Let me explain one thing, software is never truely abadonware. Site like Home Of The Underdogs use this term to make people believe that the companies have abadoned their games. Just because a program is no longer being sold doesn't mean that the companies have abandoned them, they still own the copyrights which makes what the Underdogs is doing illegal. This is the reason why the link to Home Of The Underdogs was removed by cappuchok from the first post.

Just because you downloaded it & nothing was mentioned about paying doesn't mean that it is ok. The Underdogs deals with downloads of commerical software which is no longer being sold but w/out the permission of the original copyright authors.

This is why links to Home Of The Underdogs isn't in this thread. Even though Underdogs has some legal downloads, they deal mainly with illegal downloads which go against what cappuchok started this thread for which are commerical/sharware games which have been re-released for free downloads by the original authors, not abadonware.

Anyone know where I could get Goosebumps - Escape from Horrorland as this was a great game which I never got a chance to complete because of it being a demo of it that I had. Even if its not been released as abandonware or freeware any help would be appreciated

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This game is commerical software which is still being sold as of this minute & it has not been re-released for free download.

To anyone asking about abadonware, check out this site at http://en.wikipedia.org/wiki/Abandonware to understand about what abandonware is & why it has nothing to do with this thread. Abandonware is software put onto the Internet for download w/out the original copyright author's permission.

This game is commerical software which is still being sold as of this minute & it has not been re-released for free download.

To anyone asking about abadonware, check out this site at http://en.wikipedia.org/wiki/Abandonware to understand about what abandonware is & why it has nothing to do with this thread. Abandonware is software put onto the Internet for download w/out the original copyright author's permission.

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Thanks for your help I always thought abandonware and freeware were the same thing but thanks for correcting me. Any idea where I can get the goosebumps game as I can't seem to find it anywhere.

Thanks for your help I always thought abandonware and freeware were the same thing but thanks for correcting me. Any idea where I can get the goosebumps game as I can't seem to find it anywhere.

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You can find links to sites selling the Goosebumps game at http://www.google.com/search?q=Goosebumps+...:en-US:official , You can also check out EBAY to find a used copy.

There's a game called One Must Fall 2097. It was published in 1994 by Epic Megagames.

http://www.omfdownloads.com/2097/omf21cd.zip

Sorry if it was posted already. Some of the pages gave me some errors. I think those pages were under the old version of this board.

Last year, Jeff Massung released the registration code for his shareware BASIC compiler for the Gameboy Advance aka GBA. The program is called DragonBasic & it is a BASIC compiler for the GBA which allows you to create games/apps for the GBA. Games/apps programmed using DragonBasic can't be sold, to sell them, you have to get a license from Nintendo to do this & you will need to pay Jeff Massung for a DragonBasic commerical license.

But DragonBasic is a great prog to create homebrew games for the GBA. Jeff Massung released the registration code since he can't work on DragonBasic as much anymore since he got a job last year with the game company called Volition, Inc. You can read about this at http://forums.zhilaware.starfusion.org/viewtopic.php?t=7 .

You can download DragonBasic from http://db.zhilaware.starfusion.org/jm-BASIC/www/download/ & goto http://forums.zhilaware.starfusion.org/viewtopic.php?t=181 to get the registration code.

Good morning!

I'm new here (looking for a patch for 7th Guest, and ran across this) and I find some of what was mentioned here quite interesting.

A few years ago, I found a box in a cabinet containing maybe 70 or 80 3.5" floppy disks. They dated back to my IBM PS/2 system from oh so many years ago. (I still have the PS/2, in working order)

I was thrilled to find that while the PS/2 couldn't read many of the disks, the floppy drive in my new computers could read it well. When WinXP came along, I was sorely disappointed to find many old games I loved wouldn't run.

A few weeks ago, I found a program that might be of interest to many of you. Namely, the ones who said the following:

It doesn't work on XP, so i had to install a 8GB harddrive with win 98, and that's the only thing on it. but oh boy, was it worth it.

------

16 bit MS-DOS Subsystem

C:\ [Directory of game .exe I'm trying to run]

C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is not suitable for running MS-DOS and Microsoft Windows applications. Choose 'Close' to terminate the application.

[Close] [ignore]

Nothing happens if I choose Ignore... PLEASE HELP!!!

------

There were certainly a lot of them, and none of them to the best of my knowledge works under WinXP.

Since XP is not based on the old MS-DOS core like other home Windows versions, DOS programs don't run well, if at all. To remedy this, there's now a sourceforge project to emulate a x86 MS-DOS system. So far, all my games have worked beautifully on it, with only minor tweeks (adjusting speed, sound, etc.)

It takes a bit of configuration, but I highly recommend DOSBox.

DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, (modem)?, etc., necessary for running many old DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows 2000, Windows XP, Linux and FreeBSD.

Also on the DOSBox site is a list of games known to work on DOSBox.

-Sarten X

@ Sarten X: Yes, DOSbox is a true gem of a program, and one most of us classic gamers can't live without. Best thing, of course, is that it's cross-platform so you can run the games under Linux as well. Thanks for mentioning it, as I'm not sure it's been linked to before in this thread.

I should also mention that Battlecruiser Millennium (the sequel to Battlecruiser 3000 AD) has now been officially released as freeware since it is no longer supported. It is available from several reputable game sites such as Gamespot, 3D Gamers, FilePlanet... a complete list of mirrors can be found on the official site.

As a side note, don't forget that Battlecruiser 3000 AD was also officially made freeware some time ago. Mirror list can be found on the official site.

@ Sarten X: Yes, DOSbox is a true gem of a program, and one most of us classic gamers can't live without. Best thing, of course, is that it's cross-platform so you can run the games under Linux as well. Thanks for mentioning it, as I'm not sure it's been linked to before in this thread.

I should also mention that Battlecruiser Millennium (the sequel to Battlecruiser 3000 AD) has now been officially released as freeware since it is no longer supported. It is available from several reputable game sites such as Gamespot, 3D Gamers, FilePlanet... a complete list of mirrors can be found on the official site.

As a side note, don't forget that Battlecruiser 3000 AD was also officially made freeware some time ago. Mirror list can be found on the official site.

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Dosbox is an excellent program. I have it installed on my 3.20 GHZ Gateway comp since it runs Win XP & Win XP has very little DOS support. Also since Dosbox is cross-platform & open source, it has been ported to Linux, OS2, Debian & other OS's. In fact, DOSBOX has even been ported to the XBOX console, I have it for XBOX. I have a chipped XBOX but I haven't gotten the chip to work yet, once I get it to work then I will run Dosbox on my XBOX.

http://wcuniverse.sourceforge.net/

Wing Commander : Privateer Remake

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As the title says, it's a remake (and a fan-made one at that), not an official freeware re-release of a previously commercial game. Still, since it is based on the Freespace 2 engine which is now open-source, I guess it's sort of related to the topic... :)

On another note, Codemasters-related studio Invictus (developers of "1nsane") have released their neat-looking Flashback-esque game "onEscapee" (to be interpreted as "One escapee"). Originally released on the Amiga, the PC version is now freeware and features 640x480 graphics in high-color mode. Apparently it has recieved a lot of good reviews. It's available from the official website and the download weighs in at ~130 MB.

Edited by cappuchok
On another note, Codemasters-related studio Invictus (developers of "1nsane") have released their neat-looking Flashback-esque game "onEscapee" (to be interpreted as "One escapee"). Originally released on the Amiga, the PC version is now freeware and features 640x480 graphics in high-color mode. Apparently it has recieved a lot of good reviews. It's available from the official website and the download weighs in at ~130 MB.

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Wow, loved this game on the Amiga, was awesome, thanks cappuchok (Y)

As the title says, it's a remake (and a fan-made one at that), not an official freeware re-release of a previously commercial game. Still, since it is based on the Freespace 2 engine which is now open-source, I guess it's sort of related to the topic... :)

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I've been playing it for a bit now, yeah its not the official one but there's only a few things you can tell about it.. thats remade

On another note, Codemasters-related studio Invictus (developers of "1nsane") have released their neat-looking Flashback-esque game "onEscapee" (to be interpreted as "One escapee"). Originally released on the Amiga, the PC version is now freeware and features 640x480 graphics in high-color mode. Apparently it has recieved a lot of good reviews. It's available from the official website and the download weighs in at ~130 MB.

586251375[/snapback]

I'm trying this. First impressions are good. BUT: I can't get started - am getting killed every try! How does one begin this game? Tried to Google and found one reference saying that this first hurdleis illogical but it doesn't give you a hint as to how to proceed!
I've been playing it for a bit now, yeah its not the official one but there's only a few things you can tell about it.. thats remade

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It is a bit illogical I suppose, but I remebered it from the first game ...

Run to the left until you get to the tree

then crouch/roll under the fallen tree

carry on to the left until you reach the electrified post

wait here until the waste machine hits you (the illogical bit)

this will throw you passed the electrified post

now crouch again and roll until you get to the space ship

timing is needed here now as you must wait until the waste machine is about to fire and run away.

if done correctly you will survive and the space ship will be vapourised.

run to the newly created hole and continue from there

Hope that helps. From what I remember the walkthrough was on the original amiga cd. Had a quick look for it, but can't find it. It may be packed in the loft, but not venturing up there and looking through all them cases :(

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    • Save 74% on this Complete 2026 CompTIA Certification Training Bundle by Steven Parker Today on offer via our Online Courses section of the Neowin Deals store, you can save 74% on the Complete 2026 CompTIA Certification Training Bundle. This comprehensive 2026 CompTIA training bundle is created for aspiring IT professionals who want a faster, clearer way to earn multiple industry-recognized certifications while building practical, job-ready skills. Designed around real-world expectations, the curriculum guides you from foundational IT concepts to hands-on technical mastery across A+, Network+, Security+, Cloud+, Server+, and Pentest+ domains. You'll develop the confidence to troubleshoot systems, secure networks, manage cloud and on-prem environments, and tackle complex technical challenges with a methodical approach that employers value. 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    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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