[Official] SOCOM: U.S. Navy SEALs Confrontation


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this is for you sethos :)

Those of you wondering whether Sony plans to run the SOCOM Confrontation multiplayer beta in Europe can stop fretting: it does, and Eurogamer will have 6,000 keys to give away when it begins.

As revealed on the PlayStation Blog overnight, the SOCOM beta will run for a full month in the US from 5th September to 5th October - and while Sony has yet to confirm exact details for Europe, we've been told it's okay to advise you about the keys. So hey, we've got keys! Woo!

SOCOM: Confrontation - as you of course know, because you're amazing - is a realistic-edged tactical third-person shooter from Slant Six with all sorts of cunning clan elements to support its online multiplayer premise.

The full game is due out in October in the US (and hopefully here), and you can check out our SOCOM: Confrontation gamepage for the latest screenshots, trailers and news.

We expect demand for the keys to be heavy, so keep an eye on Eurogamer over the next few days for an update on the giveaway.

http://www.eurogamer.net/article.php?article_id=229002

Much appreciated, though I already saw the news a few hours ago, promptly found my login and bookmarked it.

I signed up for an American code, posting a bit on the EU forums in hope of getting one of the forum distributed keys, signed up at some Australian survey and now I will keep refreshing Eurogamer - I better get in this Beta or I might hurt myself :rofl:

There is also some great footage from PAX, by a guy who spent a lot of time there;

( Note: Available in High-quality )

First

Second

Third

Well, due to the curve of the default triggers your fingers tend to slip, specially when you've played for some time, the fingers start to sweat a bit. They aren't very comfortable either.

Real triggers are a huge improvement.

Yeah I gotta buy those trigger addons.

I have no issues at all with the PS3 controller in any games, but I hate the decision to curve the triggers down the way. Someone was high as hell for that :p

imo the r2/l2 triggers are not such a big deal that clip-on triggers are needed, most games take into account there spongyness and shape (a good example would be cod4 where fire and grenades are the opposite way round from the 360 version)

imo the r2/l2 triggers are not such a big deal that clip-on triggers are needed

What?!

Almost anyone who used the controller agrees those triggers should be arching up, has nothing to do with game support just them being uncomfortable and annoying.

I hated the Sixaxis before I got the triggers, after I got the triggers it's among one of the best controllers I've used. The difference is huge!

What?!

Almost anyone who used the controller agrees those triggers should be arching up, has nothing to do with game support just them being uncomfortable and annoying.

I hated the Sixaxis before I got the triggers, after I got the triggers it's among one of the best controllers I've used. The difference is huge!

You've still not got a DS3?

It'll feel even better in your hands.

Going from DS3 back to Sixaxis is like night and day for me - I can't do it :p

Nope, it was supposed to arrive today but they decided to sit on their fat ass. Post Denmark, "Europe's Fastest" Hah.

Should be here tomorrow though and really looking forward to it, mostly the added weight since I can't have a window open while playing PS3 without the fear of the Sixaxis flying off.

I really want those real trigger attachments but I can't find them anywhere. It seems to be a UK only thing. Play.com only ships dvd's and books to the US. Anyone in the US find some?

http://www.amazon.com/Playstation-3-Hardwe...r/dp/B0013YNL6M

just don't use the armor part :p

Okay, so now I really hope I get in the Beta at some point

I got 2 American Gamestop codes and registered them to my US and my EU account.

Signed up at Eurogamer under a UK Profile and joined the SOCOM Group.

Created a Japanese account and downloaded the Confrontation theme, which also gives you a chance to win a Beta code.

Got 3 of my friends with American codes who are willing to share it with me ( The final code can be shared with 2 players )

I 'won' a "Qore" code of a guy on the US forums.

Posted a bit on the EU forums, which should make you eligible for a code.

So I better get in :rofl:

Here's the update from Eurogamer;

Update, 3rd September: Sony has been in touch to say that we can only give the codes to people in the UK, because other territories have arranged their own promotions. Obviously we would prefer to give them to anyone, but it's not up to us in this case. So that's bad news. On the plus side, that means there will be more in circulation elsewhere, so Eurogamer readers outside the UK should keep their eye on local news sources for more.

Source

So you better change country to "UK" or register a UK account if you want one of them. Oh and "other territories have arranged their own promotions" my ass, looking at the EU forums, no other countries has any promotions like this running. SCEE even said Scandinavia would have a pre-order deal on these codes but nothing yet ... Probably the worst beta execution in history :p

I Played one of the Socom demos on the Ps2 years and years ago and really enjoyed it, but never got round to playing any of the games, I bought one of the cheap but never playe dit, lol.

Hopefully I can get into the Beta and have some fun.

And Depending on the price here in the UK, I think I will buy the Disc version that comes with the mic, which is looking really fancy at the moment.

Update, 4th September #2: Good news! We will be distributing the SOCOM: Confrontation beta keys from 4pm UK time tomorrow, Friday 5th September. As previously mentioned, the keys will be distributed on a first-come, first-served basis to registered Eurogamer users in the UK. Sony has also explained that despite reports in the US that keys work up to three times, you will only be able to use the keys we distribute on one PS3. See you at 4pm tomorrow!

Update, 4th September: Hello everyone! Glad to see there is so much anticipation. First of all, this post is the only official source of information on the keys, so please stop spamming our poor old boss Rupert! Second, as soon as we know when it's okay to distribute them, we will post an update here. Third, you will need to be a registered user (link to registration at the top of every page) to get access to a key. Fourth, keys will be on a first-come, first-served basis, because we don't want you to have to wait around to get hold of one. More soon! Thanks for your patience.

Eurogamer

Hoping to get in, will be here at 4 tomorrow. :D

5062 now lol, they're going fast. Around 4300 people online at the site :p

But it is a Euro site, and a lot of them could be gamers of other systems or other countries too.

Though I'm sure that isn't stopping any of them, it wouldn't stop me, lol.

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    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
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I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. 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Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. 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When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. 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