[Official] SOCOM: U.S. Navy SEALs Confrontation


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See, now your being pedantic again, as always. It's an expression, you may have heard of it.

And don't cloud the fact that is a pathetic amount of players for such an established game, it IS too late - The amount of players including myself that left the game due to issues and lost so much respect for the SOCOM brand is staggering, just because a tiny amount of players remain it's far, FAR from a success.

I wouldn't really call 4516 players a tiny amount at this time of the day....

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I would.

Also, "this time of day" ? people just got home from work and it's almost-bedtime across the pond, perfect time to be playing some games, it's not like in the middle of the night or during work hours -.-

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I would.

Also, "this time of day" ? people just got home from work and it's almost-bedtime across the pond, perfect time to be playing some games, it's not like in the middle of the night or during work hours -.-

Across the pond meaning America? It's bang in the middle of the day/late morning in America, and only just approaching tea time/work finish for most of the EU.

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Oh yeah, that's backwards clock but still isn't a viable excuse for such a low amount of players. Plenty of people are home during the day as well, take the day off, doesn't have a job etc.

We can argue all day long, I think 4,000+- players at this time of the day is downright pathetic, laughable actually. This game could have been so much more had the developers been given more time, were a bit more dedicated and had some more experience. Perhaps if this was in the middle of the night, the 4,000 players would still be on the low side but a lot more respectable ... Not at this hour.

I really hope this isn't the most online active 1st party Sony title as you claimed, then it's really looking grim :rofl:

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Oh yeah, that's backwards clock but still isn't a viable excuse for such a low amount of players. Plenty of people are home during the day as well, take the day off, doesn't have a job etc.

We can argue all day long, I think 4,000+- players at this time of the day is downright pathetic, laughable actually. This game could have been so much more had the developers been given more time, were a bit more dedicated and had some more experience. Perhaps if this was in the middle of the night, the 4,000 players would still be on the low side but a lot more respectable ... Not at this hour.

I really hope this isn't the most online active 1st party Sony title as you claimed, then it's really looking grim :rofl:

Yes I'm sure for this tactical shooter lots of people are taking work off on a Tuesday to play. You of all people should know the Socom audiences tend to be older.

This isn't an arcade shooter 14 year olds with no school for the day are playing.

You can think it's low if you want, but its very easy to hop on and play midday with a number like that. I'll report back what it's like tonight.

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You can think it's low if you want, but its very easy to hop on and play midday with a number like that.

Best excuse I've heard all year, kudos.

This isn't about X, Y and Z being able to play together, this is a testimony of the games popularity in general.

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Best excuse I've heard all year, kudos.

This isn't about X, Y and Z being able to play together, this is a testimony of the games popularity in general.

As I said if you're really wanting to get to grips with the games popularity for whatever reason we'll look at figures of activity over the next few days at different times and then the weekend. I guess you'll slap the suggestion back in my face, as you don't really care. That's the only way to get a fair average though no?

All I'm proving is for people who actually want to play the game, it's not difficult and you can choose from hundreds of servers. When you made your comment I read it I thought the game must be like UT3 on the PS3 (2 servers max at any given time).

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As I said if you're really wanting to get to grips with the games popularity for whatever reason we'll look at figures of activity over the next few days at different times and then the weekend. I guess you'll slap the suggestion back in my face, as you don't really care. That's the only way to get a fair average though no?

Don't bother, I have more important stuff in my life - Feel free to update when the player count gets over 20k, then I might give it a thumbs up.

All I'm proving is for people who actually want to play the game, it's not difficult and you can choose from hundreds of servers.

Well that's good you want to prove something to the 2 people interested, not the point of the discussion but glad we can still wheel in a few potential buyers (Y)

So can we end it here, you think 4k players is respectable for a game that is such a strong brand and Multiplayer exclusive, I don't - Opinions clash, nothing changes, next discussion go!

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Don't bother, I have more important stuff in my life - Feel free to update when the player count gets over 20k, then I might give it a thumbs up.

Well that's good you want to prove something to the 2 people interested, not the point of the discussion but glad we can still wheel in a few potential buyers (Y)

So can we end it here, you think 4k players is respectable for a game that is such a strong brand and Multiplayer exclusive, I don't - Opinions clash, nothing changes, next discussion go!

Fair enough dude no hard feelings but is there even any other console exclusive tactical shooter with over 20,000 players at any given time? I don't know what Socom is like at the weekends but I doubt it would even reach that. Probably 10k-15k, I'll check this weekend.

I mean what sort of player peak does Halo 3 get at peak times? I'd guess it was tens of thousands, probably even hundreds of thousands, but it's sold 8 million copies and is the most popular arcade FPS title ever.

Now when it comes to MAG, if it only has 4,500 people online with 256 player matches that will be a bit more harsh :p

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  • 1 month later...
COLD FRONT Downloadable Pack for SOCOM: U.S. Navy SEALs Confrontation

Today, we are very happy to announce the COLD FRONT downloadable pack for SOCOM: U.S. Navy SEALs Confrontation. Loaded with new features and content, this pack brings a brand new snowy Eastern European area of operations into play with two all new maps and three classic SOCOM maps for 16 to 32 players. The classic maps are drawn from some of the most popular SOCOM maps of all time, each built from the ground up for the PS3!

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Kit yourself out in snow gear and fight your way through blizzard conditions, joining a team of mercenaries or a squad from one of the world?s top Special Forces regiments including the Russian Spetsnaz.

Try your hand at Arms Run, a new game mode that features dynamically placed missile launchers that must be activated or destroyed, depending on which side you?re fighting for.

Employ the new thermal vision scope weapon attachment to track your enemies? heat signatures ? vital in the dark and useful in daylight for picking out white camouflaged adversaries. In addition, we have new primary weapons to make use of and new attachments.

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All told, this pack will have:

New Russian / Eastern European Area of Operation

- Snow setting complete with snow effects, new snow gear and camo for both the Special Forces and Mercenaries, and thermal vision

- New ARMS RUN gameplay mode

- 5 New Maps: Uprising, Entrapment, Blizzard, Night Stalker, Vigilance

- All new mercenaries characters with new looks and new VO.

- New Special Forces squad, the Russian Spetsnaz

- Gun turrets emplacements

- New music

- All new character specialization/progression system

- Allows players to pick a primary and secondary specialization and unlock new equipment exclusive to those specializations

- New weapons, including: 3 new weapons, 6 enhanced versions of weapons available as part of the new weapons specialization system, 2 new weapon attachments (including the thermal scope), 5 enhanced versions of weapon attachments also available as part of the new weapons specialization system.

- 2 new grenade launcher ammo types (flash and smoke)

- New Trophies

This pack will be available for download via the Playstation Network for $14.99.

Stand by. More information on this COLD FRONT DLC will be coming your way very soon.

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Source: http://blog.us.playstation.com/2009/10/col...-confrontation/

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  • 1 month later...
Release of Patch 1.6!

Posted by Confrontation Online Team

We are happy to announce that Patch 1.6 will be available for download tomorrow, December 10th at 2am PST (5am EST, 4am CST, 3am MST, 10am GMT, 7pm JST). Please note that the server will not be available during the update but should be available within 1 hour of the release time.

This highly anticipated patch contains a number of updates as well as free downloadable content! In preparation for the upcoming Cold Front DLC, Patch 1.60 provides players with new content and feature updates that include new Special Forces complete with their own unique weapons as well as new primary weapons that will be immediately accessible to all players. In addition to this new content, further optimizations, enhancements and fixes have been added. The highlights of the new content and fixes are detailed below:

New Special Forces

The Dutch KCT and the Italian COMSUBIN Special Forces teams are featured in this update. Each Force is provided with two new heads, adding to the existing pool of selectable Special Forces heads. Additionally, they each get a light, medium and heavy variant of their own torso and legs as with other Special Forces and they each have their own Special Force-specific camouflage patterns and headgear. New voice-overs have been added for the new Special Forces characters as well.

New Weapons

Two new primary weapons will be immediately accessible to players who select to play as the new Special Forces: the 417 assault rifle for the Dutch KCT and the SPAS-15 shotgun for the Italian COMSUBIN Special Forces. In addition, four new weapons will be available to all players regardless of assigned Special Force: the 9mm Sub and M82A1A for the Mercenaries and the AK-74 and SR-25 for the Commandos.

Crashes, Freezes and Hangs Fixed

* Fixed an issue in which players were being booted out of the game to the XMB while loading into and during gameplay.

* Fixed an issue in which a player crashed when issuing specific commands/taunts at the end of a round.

* Fixed a hang that occurred when attempting to join a Completed Ladder match.

General Gameplay Updates

* In Extraction and Escort game modes, rounds no longer end while the Extraction/Escort Timer is counting down and the Game Timer reaches 0:00.

* Fixed an issue in which players couldn?t throw Grenades if they fell a certain distance while throwing Grenades and having Grenades equipped in both Gear slots.

* Fixed an issue that allowed players to fire the M16A4 as a fully automatic weapon.

* Prohibited players from floating in the air above the level boundaries.

* Hostages will no longer sometimes appear invisible to players that Late Joined a game.

* The effects of the Mark 141 will no longer carry over from one round to the next.

* Fixed an issue in which a player would sometimes load into the game a few seconds before other players.

* Fixed an issue where multiple players could receive credit for capturing the same control point.

* Fixed the rare occurrence of a flashing blue Satchel Charge.

* Added the ability for players to walk over shin height objects without getting stuck and having to jump.

* Improved the ability to shoot over railings and out windows.

User Interfaceb>

* New Loading Screens referencing the Map and Game Mode being played have been added.

* DLC items now appear in the game grayed-out with Shopping Cart icons designating that you must have the DLC in order to access these items.

* Added a new Brazilian Channel to the list of available Channels.

* Added 4 new Global Channels: Global North America, Global Korea, Global Japan, Global Europe.

* Searching for a game in Quick Match will now continually search for matches until one has been found without timing out.

* In Quick Match, a Cancel option has been added to stop searching for matches at any time.

* Matches created in Quick Match are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map.

* Medley matches are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map.

* Made some existing clan colors unique to the U.S. Navy SEALs Special Forces.

* Removing players from your Tournament team no longer removes those players from the Tournament.

* Fixed an issue to allow players in Standard Definition to access the Invite Friends screen for Tournaments.

* Clans that leave a Ladder can no longer be challenged.

* Character models in the Armory will no longer slide off of the screen.

* Fixed an issue where the Primary Weapon icon in the HUD would appear distorted when joining a game.

* Multiple selection icons will no longer sometimes appear in the Region screen.

* Backing out of the Tournament Sign Up screen no longer results in a blank Day View screen.

* Adjusted the Headset Volume sliders in the Pre-Game Lobby and in-game Pause Menu to allow more variation in volume.

Weapon Updates & Fixesb>

* M87ELR has been augmented to use .50 cal rounds.

* Shotguns now do less damage at long range but slightly more damage at close range.

* Grenade Launchers and Rocket Launchers have significantly less fire delay.

* Grenade Launcher ammo explosions have a slightly larger blast radius.

* Slightly increased the accuracy of the M16A4.

* Slightly increased Grenade encumbrance.

* Slightly reduced the fire rate of the DE .50.

* Weapon stat values updated to reflect new and upcoming weaponry.

* C4 will now chain-react when they explode.

* Grenade Launcher ammo will no longer pass through players.

* Slightly increased encumbrance for all Grenade Launchers and their ammunition.

Crossroadsb>

* Players will no longer get stuck when going Prone near some vehicles.

* Players can no longer get stuck in the Lion statue.

* Fixed some issues pertaining to the Classic Camera clipping through walls.

* Decreased Control Point capture distance to prevent capturing points from a further distance in respect to other maps.

* Hostages will no longer get stuck on concrete barriers in the Extraction zones.

* Improved AI paths for Hostages in Extraction and Escort modes.

Quarantineb>

* Fixed multiple issues involving the dropping out of the Dome graphics.

* Fixed an issue in which Commandos were able to bypass a Breach Wall in the Dome without using C4.

* Prevented players from getting stuck on various props in the Mercenary spawn area.

* Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings.

* Improved AI paths for Hostages in Extraction and Escort modes.

Fallenb>

* Players will no longer get stuck while trying to move through holes in the stone walls.

* Improved AI paths for Hostages in Extraction and Escort modes.

Kasbahb>

* Added collision to the short walls to prevent players from passing through them.

* Improved AI paths for Hostages in Extraction and Escort modes.

Urban Wastelandb>

* Fixed some issues where players would get stuck while moving in prone next to certain vehicles.

* Fixed an issue where the wall graphics in the parking lot would drop out and allow players to see outside of the level.

* Improved AI paths for Hostages in Extraction and Escort modes.

FrostFireb>

* Removed a piece of invisible collision in the computer room.

* Improved AI paths for Extraction and Escort modes.

Desert Gloryb>

* Changed Mercenary bomb site to ammunition crates to become consistent with other maps.

* Added a new AI path for Hostages to use the Breach Wall route once destroyed.

* Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings.

* Improved AI paths for Extraction and Escort modes.

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