Ghostbusters 3 (Rumours and Discussion)


Recommended Posts

  • 2 weeks later...
More good news on the ghost busting front as Production Weekly is reporting that they've heard Sony's Columbia Pictures is aiming at a May 2011 start date for Ghostbusters 3, which would put it as part of their monster 2012 line-up. It was reported last month that Lee Eisenberg and Gene Stupnitsky's latest rewrite was approved, with a little help from producer/star Dan Aykroyd. As of this writing, Ivan Reitman will direct with Aykroyd, Harold Ramis, Bill Murray, Ernie Hudson, Rick Moranis and Sigourney Weaver returning to star. The plot is said to revolve around Dana and Peter's lovechild, Oscar, and his new found job as a "Ghost Buster".

Wait, "lovechild?" I was always under the impression that Oscar was the child of Dana and the other musician. I smell plot hole. I sure as hell hope Peter doesn't turn into a ghost.

Oscar still is.. I think Peter became his Stepfather.

Wait, "lovechild?" I was always under the impression that Oscar was the child of Dana and the other musician. I smell plot hole. I sure as hell hope Peter doesn't turn into a ghost.

Yeah. I heard this will be explained in the story.

  • 3 weeks later...
Upon new rumors and casting calls for Ghostbusters 3 making their way online, website What's Playing did some digging through their Sony Pictures contact who may have leaked some potential casting news.
"Asked whether he knew anything about [Anna Faris] being onboard, he replied 'Dunno. First I?ve heard of it. Heard Will Forte?s name mentioned and Bill Hader, but not Faris. I?m not in on all that though, so she could be;
[sony] does like her'. " Forte and Hader landing roles alongside "Saturday Night Live" alumni could be pretty freakin' cool. Obviously, none of this is confirmed so keep this filed under "rumor" until further notice. Being directed by Ivan Reitman, Harold Ramis, Bill Murray, Dan Aykroyd, Ernie Hudson, Rick Moranis and Sigourney Weaver are all said to be returning. Lead by Dana and Peter's lovechild, Oscar, a new breed of Ghost Busters are passed the torch...
  • 1 month later...
Ivan Reitman Says Most Reports About ?Ghostbusters 3′ Are Wrong

Update: ComingSoon also talked to the director, who said,

There is almost nothing that is accurate online about that film? There is nothing? I mean, all these stories? there has been a ton of stuff about casting, about who?s in? none of it is true.

Asked specifically about Dana?s son taking the reins and Venkman being a ghost, he said,

Oh, no, yeah? I mean, Sigourney Weaver has a role in this movie. All the original characters have parts. As well as a whole bunch of new characters? it?s got a really good story, this one. Maybe the best of the whole series. I hope we get to do it.

http://www.slashfilm.com/ivan-reitman-virtually-ghostbusters-3-wrong/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+slashfilm+%28%2FFilm%29&utm_content=FaceBook

  • 1 month later...

Earlier this week Ivan Reitman had told fans that Bill Murray has in fact read the script for the planned 3rd 'Ghostbusters' film, well we now know this in fact to be false as Bill Murray himself has cleared this up this morning on the Howard Stern Show.

Murray revealed that he has in fact NOT yet read the script and said he feels bad about having not read it. He also talked about how 'Ghostbusters 2' turned him off about the idea of sequels; and how doing 'Ghostbusters 3 isn't even on his mind because the only reason Sony wants another movie is to recreate the franchise.

-

Howard Stern: Is it true that there is a Ghostbusters 3 and that you’re the problem and you will not sign off on this? Do you know about this?

Bill Murray: Yeah, I guess I’m the problem. Before I was an asset, [but] now I’m a problem. There’s a script somewhere [on my desk], but I haven’t read it yet.

- Why haven’t you read it? Is it because you think it’s a bullsh*t idea? In other words, Ghostbusters has had its time and you did a remarkable job with that and you’ve moved on?

BM: There’s a little bit of that. I only made one sequel and it was Ghostbusters 2 and it didn’t end up the way it was presented.

About five years after we did the first one, the clever agents got us all together in a room and… we really are funny together, I mean they are funny people – Harold [Ramis] and Danny [Aykroyd] and myself, with Ivan [Reitman] and maybe one or two other people. We were just blindingly funny for about an hour or so and the agents, there was just foam coming off of them.

They had this pitch and Danny and Harold had concocted some story ideas… and it was a story, it was good story. I think I had even read one or two [scripts for Ghostbusters 2] that Danny had rolled out beforehand, but this one was a good one. I said, “Ok, we can do that one.”

It was just kind of fun to have all of us together… I mean [Rick] Moranis, Annie [Potts] – these people are just sterling people to begin with.

- Robin Quivers: So you have no interest?

BM: Well, I’ll get to it… I gotta get to it – I feel bad. I got a message and I think people – I don’t want to hurt anyone’s feelings – it’s not the foremost thing in my mind, so I don’t think about it.

You know, the studio gets excited every 10 years or so. What they’d really like to do is recreate the franchise. I remember when the new Ghostbusters was going to be Chris Rock, Chris Farley and Chris Crane… Kris Kringle… someone [laughs] – that had it together.

http://screenrant.com/bill-murray-ghostbusters-3-howard-stern-aco-102496/

Is it really that hard to write a good enough script to get Murray interested enough? They should've made GB3 like, 15 years ago if you ask me. Either way, I'll take a 3rd movie gladdly and I think the story in the game was good as well, that could've been done as a movie and have worked well I think.

Is it really that hard to write a good enough script to get Murray interested enough? They should've made GB3 like, 15 years ago if you ask me. Either way, I'll take a 3rd movie gladdly and I think the story in the game was good as well, that could've been done as a movie and have worked well I think.

I think his apprehension is absolutely warranted, but Ghostbusters 2 wasn't a bad movie at all. It just wasn't as good as the first. I think his main qualm is seeing the franchise milked to death, which he doesn't want. I can respect that. I'd still love to see this get made, though.

I think his apprehension is absolutely warranted, but Ghostbusters 2 wasn't a bad movie at all. It just wasn't as good as the first. I think his main qualm is seeing the franchise milked to death, which he doesn't want. I can respect that. I'd still love to see this get made, though.

Well, since it took so long to do even a game I can't say it's really milking it. Most hit franchises at least get a triliogy IMO. I just sit back and wonder how great a GB movie would be with todays FX etc.

Well, since it took so long to do even a game I can't say it's really milking it. Most hit franchises at least get a triliogy IMO. I just sit back and wonder how great a GB movie would be with todays FX etc.

I meant that he doesn't want to see it milked to death -- read the last response, for example.

I consider the original Ghostbusters to be one of my all time favourite films. The only other favourite movie of mine they recently "rebooted" was Predator/Predators and I thought that movie stank.

So whilst I'd love to see another Ghostbusters movie, honestly I'd rather just enjoy the ones we already have rather than risk a stinker of a sequel.

  • 2 years later...

Dan Aykroyd is still talking this thing up, and this time around he actually offers some fairly concrete plot details:

?We?re going to have to cast. We need four new ghostbusters. We need four new Columbia students. It?s based upon new research that?s being done in particle physics by the young men and women at Columbia University. Basically there?s research being done that?I can say that the world or our dimension that we live in, our four planes of existence, length, height, width, and time, become threatened by some of the research that is being done. And Ghostbusters, new Ghostbusters have to come and some the problem.?
  • 5 months later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!