[Official] Gears of War 2


Recommended Posts

anyone else having connection issues since the patch? I just patched it and now it is saying that I have a closed NAT. I played until about 1 am yesterday morning and worked fine without any trouble. I haven't changed

anything with my connection at all and after this update gears is telling me I have a closed NAT. Any suggestions?

Edit: after running a xbl connection test it seems to be working fine

Edited by gamerboy
Looks the new patch hasen't fixed the shield bug AKA use a shield and use any weapon you want at the sametime (the glitch looks cool and works really well)

I hate that damn glitch so annoying. I haven't had much lag at all recently though.

yeh thats the same here

why are there so many annoying little children on this game its ridiculous

Not sure, in one game only one guy on their team had a mic. Mine was muted and I wasn't sure if anyone had a mic either. But DAMN that one guy wouldn't STFU all game.

on a different note, finished the SP campaign and here are a few quick points:

much better than Gears 1 - not as difficult, smoother, longer, more content and deeper story.

emphasis on proper action, it pretty much never lets up

the Brumak level is freaking awesome

more attainable achievements get you involved - i can even see many of us going for the Seriously 2.0 one since just the SP campaign nets you 1.5K kills, let alone Horde.

the Maria cinematic is simply great - i don't mind admitting it made me weepy. Good job there.

in short, this is my second favorite game of the year so far, and time's running out for this year.

Ugh. This is really annoying the heck out of me. You guys know in the campagin where you have to defend those Com Satalites against the Reavers using the Troikas? Well apparently I"m playing by myself and it's soo damn hard on Hardcore. Dom and Hoffman just stay in the back and do nothing, while I have to take out each Reaver by myself (which is hard to do already), and I fail each time... :s... Epic should really fix Dom, especially as your partner to take the other Trioka, instead of telling me to go to the Trioka, why don't he go himself? He bloody just stands behind me and looks around.

Ha, did it in one playthrough on Hardcore. Hardcore is so easy now in Gears 2 whereas in Gears 1 it was a chore.

in short, this is my second favorite game of the year so far, and time's running out for this year.

It is a phenomenal game and should be a shining example on what makes a FUN and successful follow up game.

Now was it just me, or did Epic make jabs at Bungie and the Halo series throughout the story?

Me neither..

Anyways, has the matchmaking been fixed yet? I've not played in the past week almost cause I couldn't deal with the stupid waiting times and lag.

Apparently not, getting a bit of a joke now as to how long it is taking them. They should've done some sort of beta for this game with this match-making as both Halo 3 and COD4 did and definitely helped them but unfortunately they did not so we are left with these problems :(

I don't see how Epic was taking jabs at Halo at all. They took a jab at Doom with the whole flashlight thing in one of the levels (where you have to escort Dizzy through a dark tunnel), but I don't remember any jabs -- explicit or implied -- at Halo. :blink:

I'd recommend trying it, actually. My times are slightly faster. It takes me 2-5 minutes on average to find a team and get in a game, but a lot of times people quit. Other than that, it does seem a bit faster. It seems to be hit or miss for people. Sometimes I'll get in a game ASAP, others it'll take 10+ minutes.

Waiting in excess of 5 minutes to get in a multiplayer game is poor

Worse than poor.

Seriously, why take out the old Gears matchmaking system? That was good, getting into a lobby talking to people WHILST waiting for others to connect.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This sounds like underneath the nice marketing spin, either someone at Adobe got tired of their lazy devs and asked Microsoft to help them sort at least some of Adobe's ancestral spaghetti code to make it go faster, or Microsoft wanted Adobe's crap to run better on Windows to make it look better when compared to Apple, so they offered to intervene. Either way, GOOD.
    • My favorite file manager for Windows 11 finally gets a long-requested feature by Taras Buria Files is among the best File Explorer alternatives for Windows 10 and 11. This free app is packed with all sorts of features and conveniences, but there is one crucial feature that is still missing—Tree View. Fortunately, the latest update in the Preview channel finally delivers it. With version 4.1.4, which is now available for download in the Preview channel, developers implemented Tree View, a new mode that displays folders in an expandable hierarchy. Windows 11's stock File Explorer always had this feature, but it was nowhere to be found in Files until now. Starting with the latest preview update, you can expand each drive and its nested folders without leaving the current location and then open the folder you need in the main view. To try Tree View in Files, update the app to the latest preview version, then click the small arrow next to a drive to expand its content. The developers say they are rolling out Tree View in Preview first to gather feedback from users and improve the feature before bringing it to all in the stable channel. In addition to Tree View, Files 4.1.14 improves the Windows Fonts folder. You can now preview each font directly in Files with no need to open the built-in font viewer. For now, these two features are only available in the Preview channel. For those using the stable release, developers recently released version 4.1.3, with improvements for the built-in tag system, on-demand folder size calculation, and plenty of various fixes. You can check out the full release notes here. You can download Files from the Microsoft Store (paid version) or its official website (free).
    • Who is paying for this 30x scale-up? Its sounds expensive.
    • Millions of users to benefit from Windows 11's new performance boost on Adobe Photoshop by Sayan Sen Despite the advent of AI-generated imagery, Adobe's Photoshop remains one of the most popular tools on this planet. Adobe does not have a publicly reported total user count but it's probably not wrong to assume there are millions. As of 2025, Adobe Creative Cloud has had approximately 41 million paid subscribers, many of whom likely use Photoshop. In addition, more than 166,000 companies worldwide are apparently also using the app. These figures are according to a very recent report by SQ Magazine. Out of them, it is fair to assume that many are probably running Windows. As such, there is good news for these users as Microsoft has announced Photoshop is getting a big 20% performance boost on x86-64 (AMD64) systems and a 13% bump-up on Arm devices. This is definitely great news for them as many have complained about the slow performance and general sluggishness of Photoshop on Windows 11 ever since the advent of the latter back in 2021. If you are wondering how Microsoft managed to do this, the answer lies in a combination of compiler-level optimizations and a technology called Sample Profile Guided Optimization (SPGO). According to Microsoft, Adobe worked closely with the company’s Visual C++ team and adopted the latest MSVC toolchain enhancements together with SPGO to squeeze more performance out of Photoshop’s CPU-bound workloads. Unlike traditional Profile Guided Optimization (PGO), which requires developers to create special instrumented builds and run lengthy training workloads, SPGO gathers performance data directly from optimized release binaries. This means Adobe could collect real-world usage information which gives a major advantage to this technique, as companies could leverage data collected from actual customer workloads rather than only relying on synthetic benchmark runs. In theory, this should allow optimizations to better reflect how users interact with software in the real world. Thanks to this, there are improvements to code layout, function inlining, hot-and-cold code separation, and other low-level tweaks that help processors execute instructions more efficiently. Essentially the compiler is better able to identify “hot” code paths, those which are most frequently executed, and optimize them accordingly.
    • "The 2TB Samsung 990 PRO NVMe SSD hits lowest price in over three months¨ I'd prefer to see the lowest price in over a year
  • Recent Achievements

    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      90
    4. 4
      Steven P.
      81
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!