Intel: Core i7 to Be Up to 52% Faster Compared to Core 2 Quad


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heh, you are not making any sense here. There's no way to measure this so-called "CPU processing power in 3D gaming" of yours. What's the "CPU processing power in 3D gaming"? is it AI, physics, data loading, data decoding, or what? That basically covers everything out there, and varies greatly from game to game. In one 3D game it may have complicated AI but simple physics, in another 3D game it may have complicated physics but simple AI, and the "CPU processing power in 3D gaming" are about completely different tasks, favoring completely different CPU architectures. The "raw calculations regarding games" is completely undetermined, so talking about a certain percentage of "performance boost" in "raw calculations regarding games" is completely non-sense. :D

Because video encoding is 100% done on the CPU, so we can measure the 40% increase in performance for sure. On the other hand, there's no way to measure the "calculations related to gaming operations" since there's no such fixed set of "calculations related to gaming operations", thus it's unrealistic to talk about "performance boost" percentages regarding "calculations related to gaming operations", and it can't be determined at all. So by your interpretation of that line, Intel must be pulling some random numbers out of their asses :laugh:

Yes it isn't unrealistic for encoding to gain 40%, and it isn't unrealistic for gaming to gain some performance, but it's completely unrealistic and ridiculous to pull out a 52% figure out there, no matter how you look at it. It either can't have that much of increase (52% fps increase with 3D accelerated graphics), or it's absolutely impossible to measure the increase in any determinable manner (your so-called interpreted 52% boost in "calculations related to gaming operations"), or it's just mostly useless (52% fps increase in software rendering mode) :D

Theres specific operations that will be performed by a CPU which will be called more often based on the sort of task at hand. Video encoding will favour certain operations to perform the video encoding and likewise gaming will have specific instructions that are also used more often then others. Clearly what Intel is saying is that based on their research of what operations each application performs on the CPU, those opperations used most often for video encoding has received a 40% boost in processing time and those favoured by games (be it physics calculations, AI calculations whatever) amounts to around a 50% gain.

Yes each game is different, noone is denying that. But so are encoders. Look, maybe YOU can't measure what operations in a game or encoder are being done by the CPU but do you really believe that Intel isn't testing inputs and outputs for the CPU's under certain conditions. Of course they have theoretical and probably practical ways to measure performance under gaming conditions. No, the operations aren't fixed, thats why clearly these figures are "up to 52%" and "up to 40%". It's not a static figure to be seen by every game just as every encoder won't see the same 40% improvements. Exactly why do you feel it is impossible to measure the increases under game but not impossible under an encoder. It's not like every other piece of hardware in the system can't be identical if need be and I'm sure Intel can test to a far far lower level than that. Hell they probably wouldnt even need a game, just a benchmark that spits out operations a game is likely to use and test how long it takes to do a few million of those.

Hell what is a graphics card? Really it's a CPU which has been optimized to perform routines needed by games as well as handling outputs ect.

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. 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