Recommended Posts

I removed the x-fi card and the onboard one works fine. I'll just wait 'til the drivers are fixed.

my creative xtreme gamer fatality professional (this thing needs a shorter name) works just fine on 7 with 5.1.. probably just the drivers that need an update on the other pc.

I am not hopeful but is there anyway to get sound from my Sound Blaster X-Fi Xtreme Gamer card in Windows 7?

The Vista drivers do work in 7 (that's what I used).

Once you do that, then update the drivers (7 will then update them to 7-specific drivers from Microsoft).

The Vista drivers do work in 7 (that's what I used).

Once you do that, then update the drivers (7 will then update them to 7-specific drivers from Microsoft).

Yes the drivers do work however not for 5.1 sound. Only stereo or 2.1. When tested sound will only come out of front spekers. I have tried original drivers, updated drivers, compatibility mode, admin only mode, windows update (which by the way always said that the most current drivers were installed no matter which ones were installed) and on board sound. Please if anyone got X-fi 5.1 sound to work correctly post the method that worked. The steps you took, which driver, what mode, ect. Thanks

Yes the drivers do work however not for 5.1 sound. Only stereo or 2.1. When tested sound will only come out of front spekers. I have tried original drivers, updated drivers, compatibility mode, admin only mode, windows update (which by the way always said that the most current drivers were installed no matter which ones were installed) and on board sound. Please if anyone got X-fi 5.1 sound to work correctly post the method that worked. The steps you took, which driver, what mode, ect. Thanks

OK I really miss hearing sound from all my speakers. Does anyone have a definitive answer as to how i go about getting 5.1 sound from my X-Fi fatality card. What steps to take? You are all such very knowledgeable people I'm sure this can be figured out.

http://i33.tinypic.com/mbl6xu.png

you can use the compatibility mode and install the creative drivers,

1 do not try to set 5.1 or 7.1 in the console

2 go into your playback devices

3 click speakers and then config

4 set to whatever surround you want..

in my case 5.1

im6qh4.png

5 go back to your creative console

6 set your speakers to what you want, (it has to match what you put in the playback devices)

30cvz7m.png

7 Creative Player also works in Windows 7

n6uq0h.png

hope this helps..

XxIPxX

http://i33.tinypic.com/mbl6xu.png

you can use the compatibility mode and install the creative drivers,

1 do not try to set 5.1 or 7.1 in the console

2 go into your playback devices

3 click speakers and then config

4 set to whatever surround you want..

in my case 5.1

im6qh4.png

5 go back to your creative console

6 set your speakers to what you want, (it has to match what you put in the playback devices)

30cvz7m.png

7 Creative Player also works in Windows 7

n6uq0h.png

hope this helps..

XxIPxX

Thanks for the info. Just a few questions,1) Every time I try to install any driver other than the one off of the vista disc it states that it is the wrong OS. Which one did you use? 2) Did you install the consol before or after the driver and what version did you use?

Thanks

yes they sure are

OK I'm really frustrated at this point. I followed the advice and everything installed perfectly but I'm still only getting sound out of my front speakers. When I test them under windows config for 5.1 the sound for the rear speakers comes out of the front speakers. When I go to test them with the creative console only the two front speakers are highlighted even though 5.1 surround is selected. I know my speakers are fine, they work in XP and Vista. Damn. Any thoughts anyone?

OK I'm really frustrated at this point. I followed the advice and everything installed perfectly but I'm still only getting sound out of my front speakers. When I test them under windows config for 5.1 the sound for the rear speakers comes out of the front speakers. When I go to test them with the creative console only the two front speakers are highlighted even though 5.1 surround is selected. I know my speakers are fine, they work in XP and Vista. Damn. Any thoughts anyone?

After redoing everything and installing all updates I got it to work. Thanks to all and especially XxIPxX!

hmm, my rears play just fine, double check your settings..

also some audio unless eax or other surround it turned on you will only get stereo..

I checked all settings and still no sound from rear speakers when playing a file. I'm stumped. I've done this a thousand times with XP, Vista, and now W7.

  • 1 month later...

Hello, thanks for the information!

I followed the instruction, but my problem is in I can't choose "Speakers and Headphone" in console launcher, which would cause it to crash(Console Launcher has stopped working) immediately in Entertainment mode, and won't get any response in the other 2 modes. Also, when I switch to the Audio Creation Mode, the "Speaker Configuration" display is empty, I think this means Console Launcher is unable to access the system API whatever it need to get the info about speakers.

I have tried uninstall/reinstall both the driver and console launcher(I didn't install any other programs), run the launcher under compatibility mode and admin mode, to no avail.

My system is Windows 7 [6.1.6956], the driver I used is the lastest ones downloaded from Creative website, their filename is SBXF_PCDRV_LB_2_18_0004.exe for the driver, and CSL_PCAPP_LB_2_60_29.exe for the Console Launcher program. My card is a X-Fi XtremeMusic, which works fine under XP and Vista, even under Linux with the newly released open source driver(only stereo though).

The mobo is a P35 based one, although I don't think it matters.

Any clue or hints?

Thanks in advance!

The install quits out and says I need to be running Vista.

The drivers work; however, the software doesn't.

Right-click the Multimedia Audio Controller, and select Update Driver (ala Vista), and follow the prompts, making sure your X-Fi Vista CD is in the drive.

UPDATE: CREATIVE released a new driver (file name SBXF_PCDRV_LB_2_18_0008.exe, date marked as Dec 17), and solved the lack of surround support under Windows 7! Install this driver and everything will be ok.

NOTE: you still need to use Vista compatibility mode to install this driver, since 7 is not officially supported.

UPDATE: CREATIVE released a new driver (file name SBXF_PCDRV_LB_2_18_0008.exe, date marked as Dec 17), and solved the lack of surround support under Windows 7! Install this driver and everything will be ok.

NOTE: you still need to use Vista compatibility mode to install this driver, since 7 is not officially supported.

Thanks for letting us in on the update. I installed them on my vista partition and all worked out fine. They sound great and 5.1 still works. I reformatted the Win 7 partition and installed the new drivers and the 5.1 checks out in the console and in windows speaker setup however when I playback music there still is no sound coming from the rear speakers. I'm stumped. I tried all the settings I could think of.

Hello,

I can confirm my system is giving out 5.1 sound, in both movie (I use KMPlayer) and EAX games(I play CoD4 and GTA4).

I just followed the instruction that first first setup the sound devices in Control Panel, then in Creative Console Launcher.

Thanks for letting us in on the update. I installed them on my vista partition and all worked out fine. They sound great and 5.1 still works. I reformatted the Win 7 partition and installed the new drivers and the 5.1 checks out in the console and in windows speaker setup however when I playback music there still is no sound coming from the rear speakers. I'm stumped. I tried all the settings I could think of.

I'm having a problem in build 7000... In the console or windows setup I get sound out of my rear speakers like back left, back right I hear out of them. But when I play any music or any video I only get sound on my front two speakers! I find it weird that I get sound out of my rear speakers but not when playing something correctly...

It works in the console and the Windows set-up but when something actually plays it only is from my front two speakers!

capturegn0.jpg

See 5.1

capture1wc4.jpg

But only options for two of my speakers...

capture2qt4.jpg

w236.png

build 7000

Edited by kraken613

Here's what I observed when attempting to install drivers for my X-Fi Prelude.

The X-Fi Prelude's driver installer doesn't have a hardcoded check for Vista, unlike Creative's own installer (unless they've changed it recently). So the installer will install the drivers without the need to force on the Vista compatibility option.

If you turn on Vista compatibility, you'll get that odd bug where sound only comes out of front left/right and not centre, rear left/right, or the subwoofer. Also as the installer was configured to support Vista, you will not get an option to change speaker configuration in the fancy console or the Audio Console.

But if you install without turning on Vista compatibility, I believe the installer thinks the OS is XP. Therefore you do get the option to switch the speaker configuration in the consoles. This way, surround sound works as it should, but unfortunately X-Fi CMSS will not work for the time being. But otherwise everything else works.

has anyone had issues with the intermittent crackling? drivers used to work swell without a problem on build 6801 but seems to have screwed itself in build 7000 :(

sigh... and i've tried everything. Windows 7 so beautiful don't want to revert back to XP :( but i might go back to older crappier build

So what drivers should I use? The ones for my X FI card? Just put them in XP computability?

what you do is download the Vista version of the drivers, then extract the drivers to a folder. I'd recommend winrar since that works beautifully (www.rarlab.com). Once installed right click on the downloaded creative drivers choose extract to "download filename"\ and it will extract the setup to the folder. then what u do is go into the newly created folder, look for setup.exe and right click on it. Choose compatibility and then choose windows vista > clicky apply and then run setup. it should install ur drivers.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      594
    2. 2
      +Edouard
      187
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      74
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!