Bunny Hopping in FPS games. Is it oKAY?


Bunny Hopping (run & jump + strafe + dance at full throttle)  

151 members have voted

  1. 1. Should it be allowed to bunny hop in FPS games?

    • Yes. Move however you want in order to survive
      69
    • No (reason?)
      50
    • Indifferent. I don't bunny hop, and I don't mind it.
      32


Recommended Posts

Old skool Counterstrike was riddern with bugs like bunny hopping, pain in the arse when someone can travel around the map super fast and is a pain to hit. Id quite happily give bad rep on xbox for hacking if i deemed it was like that, but now days ive not seen true bunny hopping on xbox yet.

It still don't know why do so many people complain about it. If you don't like people jumping in an fps game, go play a game where no jumping is allowed.

It's like cod 4 perks, they're in the game for a reason, banning people just because they don't play as you expect it's just childish. It's not even an exploit or anything like that.

I take it you are a bunny hopper?

In anycase, bunny hopping is annoying. It is especially annoying if it is a hop followed by an instant prone. Sometimes the people are easy to kill while bunny hopping, sometimes not. It just looks stupid.

When was the last time you saw someone in an actual gun-fight (war, criminal activity, etc) jumping around like a jack-russell terrier??? To me, it doesn't work in real life, it barely works in games, and quite frankly its a cheap thing to do.

I'm a happy hopping bunny mofo in Urban Terror,

For games where realism is expected, such as CoD series, AA, anything with Tom Clancy in the name, yes I am comparing to real life. Jumping in these games would get you killed in the same real-life situation, whereas if I was in a free-for-all deathmatch tourney with horribly dressed combatants and mine-shooting guns (anything Quake or Unreal) then I might be inclined to jump for *^%#s and giggles.

It's a videogame. They aren't realistic. Period. CoD and Tom Clancy games aren't even close to realistic. They pretend to be realistic, but they aren't, mainy because they're videogames and if they were truly realistic, they really wouldn't be that much fun. I mean, if you look at games at base level, CoD and GoW have the same gameplay mechanics - use a bunch of cover and take out the enemies from behind said cover. CoD isn't really more realistic than GoW. The only difference is that you're shooting humans in one and locust in the other. Bunny hopping is annoying and all, I'll give that (I don't do it myself), but you can't say anything against it about being unrealistic in a videogame.

-Spenser

For realistic games bunny hopping probably shouldn't be there but it's the developer who has to stop it. Gamers should use whatever game mechanics are there in order to play.

For other non realistic games I don't mind bunnyhopping. I don't do it, but I think for games such as Quake, Unreal or whatever it adds a level of depth to the game. Sure, if an expert plays a new user the new user will be annihilated but thats life and I don't believe new users should necessarily be able to mix it with pros by removing more advanced features. People should just go to a server that matches their ability and perhaps over time they can learn to integrate bunny hopping into their game style if they want.

I think some of the trick jumping I saw in Quake 2 vids was extremely cool personally.

If my knowledge of game history is correct, bunnyhopping only truely existed in the Quake engine, where by a flaw in the movement code allowed a player to travel at a faster speed by gaining velocity while in the air.

As such, it was an actual exploint and iD patched it in the Quakeworld engine, so what people may call "bunnyhopping" in other games is actually just "People jumping around like retards". I may be wrong though.

You guys are all talking about how it ain't real. You think COD4 is realistic? IF you want realism shouldn't you play a simulator? I think we all agree that these are games where the fun factor overcomes realism. I don't see it as an exploit because I can kill bunny hoppers and on the "good" servers I get killed when I try and fail to avoid shots.

Clearly what I think it is is it's a noob rule. I notice this rule almost always on Hardcore servers, and hardcore gameplay is easier to play than normal because it's more "realistic".

I'm a happy hopping bunny mofo in Urban Terror,

Oh yeah, I played that for 7 years and before that I played Action Quake 2 but not a lot, I was fairly a noob in the latter but it was still fun strafe jumping + bunny hopping.

where by a flaw in the movement code allowed a player to travel at a faster speed by gaining velocity while in the air.

i dont think it was flaw...but rather concious design decision.

it really depends on a game. It works well on older games like q3,q2 and stuff.

but in more recent games it doesnt work as well. besides jumping nowadays doesnt get you faster anywhere.

i kind of miss q3 type games :D

In COD1/2 what worked great was jump + prone but that eventually turned out as being an exploit I think, so it got "fixed" in some patch, but we kept doing it :D

I hated those days so much! :angry:

It was a big thing on Battlefield too (N)

I see bunny hopping as a cheap tactic. I'd prefer it if people didn't do it, but I can't really say much since I do it myself a fair bit...

It was a big thing on Battlefield too (N)

Ah yeah, people were mapping the jump + prone to hotkeys because it was such a good tactic to avoid being shot.

To everyone complaining about realism: in reality you can die from one shot, and I'd like to see you keep moving at the same pace after a single bullet to the leg. Does that mean the developers of a game should make it that you have to limp after getting hit once, or possibly even die depending on where you get hit? Shut up about realism - if you want realism you need to go the whole distance, not pick and choose what counts as realism and what doesn't. Complaining that people jumping up and down constantly isn't 'real' and judging them for it is childish.

My team cuts people up for jumping in COD5. All I hear from them after the round is "this isn't halo! Stop jumping!" Minus a few curse words. I do whatever it takes to kill an enemy, and whatever it takes to survive. I really love the jumping out of a window / building while shooting.. I am famous for that!

This is a true story on COD4. We had a friend join our room (we had 9 already) and he messaged one of our guys to tell us not to shoot him (this was on crossfire). and he came out in the middle of the stage jumping up and down like a rabbit, not actually firing at us, and none of us shot at him either. So the team on his side was saying "how are you not getting killed", and he said "it's a glitch, if you jump up and down, they can't kill you". So 2 of there guys start doing the same thing, and we just picked them all off LOL

I laughed so hard at this, purely because I can see it working like a charm :laugh:

And as for bunnyhopping I find it is easier and more gratifying to shoot someone who decides to make himself look like a dick by doing something that provides no real benefit and shows complete lack of tactical thinking.

Bunnyhop or not you are still just a bag of digital flesh.

Hahaha, digital flesh :p

I dislike those friggin bunny hoppers. Also, I hate it when people say that camping is cheating too, NO, camping is a legitimate strategy in war games.

Like others, I was more of a strafer when I used to play online multiplayer, I play local multiplayer and I usually am the Cannon Fodder for my team mates to get aim :p

"this isn't halo! Stop jumping!"

My opinion exactly. :laugh:

Hopping is a crime, especially in FPS games. It's not only impossible to kill someone with Jordan sneakers, but it is also unrealistic. I'd like to see a soldier in Iraq do that... he/she would be dead in a fraction of a second.

My opinion exactly. :laugh:

Hopping is a crime, especially in FPS games. It's not only impossible to kill someone with Jordan sneakers, but it is also unrealistic. I'd like to see a soldier in Iraq do that... he/she would be dead in a fraction of a second.

There's a difference though...

One is a GAME.

The other is REALITY.

Please remember to seperate these two things.

I take it you are a bunny hopper?

In anycase, bunny hopping is annoying. It is especially annoying if it is a hop followed by an instant prone. Sometimes the people are easy to kill while bunny hopping, sometimes not. It just looks stupid.

I just bunnyhop when I played WoW, and just because I was bored.

Like I said, just because you find it annoying doesn't mean you have to blame the players, blame the developers for making such things possible.

By the way, any game wanting to be "realist" wouldn't let that happens, CoD are arcade-like game, tbh

To everyone complaining about realism: in reality you can die from one shot, and I'd like to see you keep moving at the same pace after a single bullet to the leg. Does that mean the developers of a game should make it that you have to limp after getting hit once, or possibly even die depending on where you get hit? Shut up about realism - if you want realism you need to go the whole distance, not pick and choose what counts as realism and what doesn't. Complaining that people jumping up and down constantly isn't 'real' and judging them for it is childish.

YES YES YES YEEEESSSS!!!! I want a game like that. If you get shot in the leg and fall you should still be able to shoot from the ground. Shot in the arm = shoot from the other arm with less accurate aim, get shot in that arm = shoot from the hip. You can still bunny hop but it will be like 'Red Orchestra' where fatigue kicks in after a while.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Can you read? I've said I'm willing to pay more for a notchless (no notch) 3:2 screen.
    • Not even an OLED display on the laptops. Also it seems that the laptop design isn't the same as the Surface Ultra model. Looks like bargain bin at high prices.
    • make your own notch - it's not that hard
    • VirtualBox 7.2.10 by Razvan Serea VirtualBox is a powerful x86 and AMD64/Intel64 virtualization product for enterprise as well as home use. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software. Presently, VirtualBox runs on Windows, Linux, macOS, and Solaris hosts and supports a large number of guest operating systems including but not limited to Windows (NT 4.0, 2000, XP, Server 2003, Vista, 7, 8, Windows 10 and Windows 11), DOS/Windows 3.x, Linux (2.4, 2.6, 3.x, 4.x, 5.x and 6.x), Solaris and OpenSolaris, OS/2, OpenBSD, NetBSD and FreeBSD. Some of the features of VirtualBox are: Modularity. VirtualBox has an extremely modular design with well-defined internal programming interfaces and a client/server design. This makes it easy to control it from several interfaces at once: for example, you can start a virtual machine in a typical virtual machine GUI and then control that machine from the command line, or possibly remotely. VirtualBox also comes with a full Software Development Kit: even though it is Open Source Software, you don't have to hack the source to write a new interface for VirtualBox. Virtual machine descriptions in XML. The configuration settings of virtual machines are stored entirely in XML and are independent of the local machines. Virtual machine definitions can therefore easily be ported to other computers. VirtualBox 7.2.10 changelog: VMM: Fixed issue when CentOS 10 VM was not booting due to the message "Fatal glibc error: CPU does not support x86-64-v3" (​github:gh-642) Devices/EFI: Fixed booting issue when ARM VM had less than 1024 MiB of RAM assigned (​github:gh-679) USB: Fixed issue when it was not possible to attach USB device to headless VM on Apple Silicon/macOS 26.4.1 (​github:gh-631) Storage: Fixed issue when VIRTIO-SCSI device was not recognized as SSD device by guest system (​github:gh-634) Network: Fixed issue in E1000 emulation code which triggered debug log creation (​github:gh-645) Network: Fixed issue in E1000 emulation code which prevented OS/2 guest from booting (​github:gh-683) Linux Host: Fixed issue when VMs could not be started due to kernel oops (​github:gh-639) Linux Host and Guest: Fixed issue when kernel modules were failing to build with openSUSE 16.0 kernel Linux Host and Guest: Added initial support for kernel 7.1 Linux Host and Guest: Added extra fixes for RHEL 9.8 kernel (​github:gh-676) Linux Host and Guest: Added possibility to build source code using NASM instead of YASM as the assembler (​github:gh-520) Linux Guest Additions: Added initial support for Extended Data Control Protocol for clipboard sharing with Plasma on Wayland guests (​github:gh-33) Linux Guest Additions: Added extra fixes for preventing vboxvideo kernel module build with kernel version 7.0 and newer (​github:gh-655) OS/2 Guest Additions: Fixed issue when Shared Folders automount and clipboard sharing stopped working (​github:gh-551) Download: VirtualBox 7.2.10 | 170.0 MB (Open Source) Download: VirtualBox 7.2.10 Extension Pack | 19.1 MB View: VirtualBox Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • OK, now ask yourself how are they going to enforce that law? By requiring every single adult to prove their age and provide their legal identity documents to an UNREGULATED 3rd party company that already has a long track record of multiple data breaches. Not to mention, parliament have voted AGAINST this ban, twice, and Starmer is going ahead anyway. So, where's the democracy here, because that looks like dictatorship to me. The solution here is parental responsibility, not government control. Run some public service announcements on TV and UK social media teaching parents how to setup parental controls. That's already been proven to actually work. But the, this is not and has NEVER been about keeping kids safe. It's about control and monitoring. Watching what you're doing online and controlling what you can see and what you can say.
  • Recent Achievements

    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
    • First Post
      Dys Topia earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      525
    2. 2
      +Edouard
      180
    3. 3
      PsYcHoKiLLa
      105
    4. 4
      Steven P.
      89
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!