Bunny Hopping in FPS games. Is it oKAY?


Bunny Hopping (run & jump + strafe + dance at full throttle)  

151 members have voted

  1. 1. Should it be allowed to bunny hop in FPS games?

    • Yes. Move however you want in order to survive
      69
    • No (reason?)
      50
    • Indifferent. I don't bunny hop, and I don't mind it.
      32


Recommended Posts

My opinion exactly. :laugh:

Hopping is a crime, especially in FPS games. It's not only impossible to kill someone with Jordan sneakers, but it is also unrealistic. I'd like to see a soldier in Iraq do that... he/she would be dead in a fraction of a second.

haha thats going to be a new training module soon i reckon..

The master technique of BUNNY HOPPING!

I dont mind bunny hopping. I think its easier to kill a hopping target then strafing.

A few others have posted this and it also annoys me like in BF2, you jump then prone right away. It was termed "Dolphin Diving". Really really cheap in BF2

i alwasy thought camping was bas.. in quake 3 arena on the one where its a floating battlefield with the bouncers i would bounce to the remote station and camp over the rocket gun and zoom in and keep shooting people where thy spawn at in the main game field............

that was only against bots though ive never been to play against real people

the worst game it happens in is BF2 but in reality i haven't had much of a problem with it anyway i just think in future they need to work on the physics of jumping better.... like bf2 jumping half a story high nearly enough to clean jump from floor onto roof of a building is pretty bs.

also when bullets do realistic damage bunny hopping isn't an issue since 1 hit damages and second should kill or 1 if in the head.

the worst game it happens in is BF2 but in reality i haven't had much of a problem with it anyway i just think in future they need to work on the physics of jumping better.... like bf2 jumping half a story high nearly enough to clean jump from floor onto roof of a building is pretty bs.

also when bullets do realistic damage bunny hopping isn't an issue since 1 hit damages and second should kill or 1 if in the head.

I remember it was high but not that high :p

And yeah nothing wrong with camping! It really is a legitimate strategy.

If you cant take a camper down on your second go then you are really not as good as you would like to think you are :p

I don't like it, but it depends on the game.

I have only really come across it when I use to play BF2, which was highly annoying to see people jumping around like there were springs attached to their legs, though at least in a later patch they stopped people from shooting while jumping, which made it slightly less annoying, but then people started jumping and immediately going prone.

Though I think it is fine in games like unreal.

But other than those two I have rarely seen it in any games, I personally would prefer games going for more realism to just not have jumping in them at all.

When it comes to any kind of game, regardless of genre, that involves more than just you playing it I tend to enjoy playing in a more fair and fun way than other;s. I have this motto for playing games, "If it ruins the enjoyment of anyone in the game, don't do it." Now I am not talking merely winning and ****ing off the other player, but in general anything that breaks the normal game experience or pace of the gameplay. This includes camping, spawn killing, weapon whoring, glitching, trash-talking, etc.

I don't know about anyone else here, but I play for the experience and challenge, not the title of winner at the end of whatever match, round or duel. THe point of games is to have fun, and I can guarantee that winning is not the only way to have fun.

Now, these bunny hoppers, I have seen them and must admit they are some of the more annoying people. It is similar to the speed glitch in Chromehounds or weapon slides in Gears of War. The player can move abnormally fast or get to objects with less hindrances as a result, changing the pace as well as the handicap in favor of those who do it. It isn't fun, it isn't fair, it's just stupid. I don't see how people can really feel accomplished when they know they used unfair or unpleasant means to claim bragging rights. Even many generals and commanders in the military have at least some moral pride to keep up. Most of them don't like being complete ######. This is why things such as the Geneva Convention were held.

Like I said, just because you find it annoying doesn't mean you have to blame the players, blame the developers for making such things possible.

It's easy to blame cheating on the developer when you have never once developed anything remotely close to game content yourself. Anyone who has worked on some form of software knows that there are unforeseen glitches that not even alpha, beta or pre-release testing catches.

By the way, any game wanting to be "realist" wouldn't let that happens, CoD are arcade-like game, tbh

As I said above, it isn't about not letting them, but more or less just not catching them. Think of the testing as a series of nets in a water filter. Each one is setup so that the next will catch things the last didn't by being ever-finer holes in the material (aka, more people in each test phase). But even then, to get something perfectly clean you need to do this hundreds of times. That isn't cost effective, so developers usually do it much less than required to catch every little bug in the game and get the game out before Duke Nukem Forever releases.

Don't blame people while remaining ignorant. It is you, the gamer, who decides whether or not he/she will exploit game glitches.

Edited by Emn1ty
Hopping is a crime, especially in FPS games. It's not only impossible to kill someone with Jordan sneakers, but it is also unrealistic. I'd like to see a soldier in Iraq do that... he/she would be dead in a fraction of a second.

You want realism, go to Iraq :p

I don't know about anyone else here, but I play for the experience and challenge, not the title of winner at the end of whatever match, round or duel. THe point of games is to have fun, and I can guarantee that winning is not the only way to have fun.

It's not the only way, but it's what pushes you to play which leads to "fun".

To everyone who always bring back realism into this conversation: Is war fair? Well, you want to bring realism into gameplay and prevent us from "exploiting" what we can't do in real life, but that itself represents what war is: unfair. I can guarantee that most of you guys would bunny hop in real life if you could to avoid being shot at.

Clearly your intentions are to make the gameplay as realistic and fair as possible so that everyone can enjoy it. Ya well, no one is stopping you guys from doing the same, it's your decision not to bunny hop so you have no complaining to do if you ask me.

The way i see it, those who complain about bunny hoppers are either: A. So bad that they can't hit a moving target no matter what, or B. console gamers, since it's even more unlikely they'll know how to hit a moving target with thumbsticks(hence why console fps games are uber SLOW paced).

Bunny hoppers aren't that big of a threat. And in some games, such as bf2, they're no threat at all since they can't shoot in the air.

The way i see it, those who complain about bunny hoppers are either: A. So bad that they can't hit a moving target no matter what, or B. console gamers, since it's even more unlikely they'll know how to hit a moving target with thumbsticks(hence why console fps games are uber SLOW paced).

Bunny hoppers aren't that big of a threat. And in some games, such as bf2, they're no threat at all since they can't shoot in the air.

Being a console gamer has nothing to do with it. I do concede that console games are slower but I could still just as well put a bullet in the brain of console bunny hopper and I do play console games more.

however bunnyhoppers on the PC are just a joy :D

I miss PC gaming :(

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Rockstar gives last-gen GTA V players free upgrades tomorrow by Pulasthi Ariyasinghe Rockstar is preparing to launch Grand Theft Auto VI later this year, but ahead of that, the company has revealed a new offer for some Grand Theft Auto V owners. It today announced that Xbox One and PlayStation 4 version owners of the 2013-released title will soon be receiving a free upgrade to the current generation version. The studio released the Xbox Series X|S and PlayStation 5 version of Grand Theft Auto V back in 2022, bringing significant upgrades to the original console editions. This included 60 FPS gameplay at up to 4K resolution, as well as major upgrades to textures, draw distance, and audio. Faster load times, ray tracing elements, and HDR support were also added with it. While this new and enhanced version needed a new purchase of the game to jump in, now Rockstar has decided to make it a free upgrade, dropping the $40 price tag entirely on consoles. "Beginning tomorrow, those who own any PS4 version or the digital Xbox One version of Grand Theft Auto V will be able to upgrade to the PS5 or Xbox Series X|S versions at no additional cost, and experience the best versions of GTA V and GTA Online," said the company in an official blog post. The free upgrade offer will be released tomorrow, June 18, for all Xbox One and PlayStation 4 owners of Grand Theft Auto V. Players who will be jumping in on the offer will want to check how to migrate their GTA Online profile from last-generation to current-generation consoles by heading over here. The offer lands ahead of The Kortz Center Heist hitting Grand Theft Auto Online, where players and crews will be tasked with stealing priceless international art from a prestigious gallery in Pacific Bluffs. It doesn't look like Rockstar plans to stop updating its previous game even with Grand Theft Auto VI being on the horizon. The latest title is slated to launch on November 19, 2026, across Xbox Series X|S and PlayStation 5.
    • Now comes with a money back guarantee instead of a replacement! Hah
    • Rufus 4.15.2391 Beta by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2391 Beta changelog: Improve the guards for using the "silent" option Improve the ability to cancel during write retries Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Media Player Classic - Home Cinema 2.7.3 by Razvan Serea Media Player Classic - Home Cinema (MPC-HC) is a free and open-source video and audio player for Windows. MPC-HC is based on the original Guliverkli project (which is no longer maintained) and contains many additional features and bug fixes. As the continuation of the original Media Player Classic, MPC-HC isn’t flashy but it works with nearly any media format. MPC-HC uses DXVA technology to pass decoding operations to your modern video card, enhancing your viewing experience. And MPC-HC supports both physical and software DVDs with menus, chapter navigation, and subtitles. Overview of features A lot of people seem to be unaware of some of the awesome features that have been added to MPC-HC in the past years. Here is a list of useful options and features that everyone should know about: Dark interface Menu > View > Dark Theme When using dark theme it is also possible to change the height of the seekbar and size of the toolbar buttons. Options > Advanced Video preview on the seekbar Options > Tweaks > Show preview on seek bar Adjust playback speed Menu > Play > Playback rate The buttons in the player that control playback rate take a 2x step by default. This can be customized to smaller values (like 10%): Options > Playback > Speed step Adjusting playback speed works best with the internal audio renderer. This also has automatic pitch correction. Options > Playback > Output > Audio Renderer MPC-HC can remember playback position, so you can resume from that point later Options > Player > History You can quickly seek through a video with Ctrl + Mouse Scrollwheel. You can jump to next/previous file in a folder by pressing PageUp/PageDown. You can perform automatic actions at end of file. For example to go to next file or close player. Options > Playback > After Playback (permanent setting) Menu > Play > After Playback (for current file only) A-B repeat - You can loop a segment of a video. Press [ and ] to set start and stop markers. You can rotate/flip/mirror/stretch/zoom the video Menu > View > Pan&Scan This is also easily done with hotkeys (see below). There are lots of keyboard hotkeys and mouse actions to control the player. They can be customized as well. Options > Player > Keys Tip: there is a search box above the table. You can stream videos directly from Youtube and many other video websites You can stream videos directly from Youtube and many other video websites Put yt-dlp.exe or youtube-dl.exe in the MPC-HC installation folder. Then you can open website URLs in the player: Menu > File > Open File/URL You can even download those videos: Menu > File > Save a copy Tip: to be able to download in best quality with yt-dlp/youtube-dl, it is recommended to also put ffmpeg.exe in the MPC-HC folder. Several YDL configuration options are found here: Options > Advanced This includes an option to specify the location of the .exe in case you don't want to put it in MPC-HC folder. Play HDR video This requires using madVR or MPC Video Renderer. After installation these renderers can be selected here: Options > Playback > Output Ability to search for and download subtitles, either automatically or manually (press D): Options > Subtitles > Misc Besides all these (new) features, there have also been many bugfixes and internal improvements in the player in the past years that give better performance and stability. It also has updated internal codecs. Support was added for CUE sheets, WebVTT subtitles, etc. Media Player Classic - Home Cinema 2.7.3 changelog: Updated LAV Filters to version 0.82 Updated MPC Video Renderer to version 0.10.4.2550 Updated MPC Audio Renderer A few crash fixes, bug fixes and small improvements. Download: MPC-HC 2.7.3 (x64) | Standalone | ~20.0 MB (Open Source) Download: MPC-HC 2.7.3 (x86) | Standalone Links: MPC-HC Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      509
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      89
    4. 4
      Steven P.
      76
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!