[Official] Anime/Manga Thread


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I think they are saving the rest of those captains to fight later on in the anime, at least those who don't fight in this arc. They're probably just saving them some interesting stuff for another arc, but I really want to see Urahara fight. When I saw Kenpachi I figured other captains would go and I was hoping for Urahara. We saw him fight Yammy a while back, but that was a complete mismatch lol

Hopefully we can see Urahara fight someone good.

Ep 197 comes out tomorrow, I'm stoked!

I hope they just focus on one fight instead of doing them all at the same time like last ep.

I have a feeling that they'll show the Kenpachi fight mainly though, which is fine by me :p

Yeah, actually that's the fight I'm most interested in. I enjoy watching Byakuya fight because he's so calm and methodical, but really powerful as well.

I don't think he'll have too much problem with no 7, especially if Ichigo could defeat Grimmjow. Personally I think Byakuya is just as, if not more powerful than Ichigo is.

For anyone who's read the manga, does Ichigo learn to use Kidou techniques like 'White lightning' or something else later on?

I feel he can be a bit one dimensional..

He never does, and I've read up to the most current manga release. It's a trend I've noticed in quite a few animes. The main character always tend to have 1 or 2 staple moves. Like Naruto, and Ruroni Kenshin, is another example. Once they learn their "ultimate" move that's all they can ever use again. It's kind of annoying that they're never given any variety.

I think Byakuya might be as strong as Ichigo if Ichigo is not using his mask...back in sole society when they fought they were pretty even. It's hard to believe that all the characters would have major leaps in power like Ichigo. If he were as strong as vizard Ichigo in the sole society fight he would have kicked Ichigos butt.

Well, tomorrow is the day.

The episode will consist of just 1 fight really. Byakuya vs that other dude. That is if they stick to how the manga is. If you read to where we are at, the next episode should contain only their fight, then after that we get the science dudes fighting, then kenpachi's fight should finish off. Ahhh its going to be so great though.

He never does, and I've read up to the most current manga release. It's a trend I've noticed in quite a few animes. The main character always tend to have 1 or 2 staple moves. Like Naruto, and Ruroni Kenshin, is another example. Once they learn their "ultimate" move that's all they can ever use again. It's kind of annoying that they're never given any variety.

I think Byakuya might be as strong as Ichigo if Ichigo is not using his mask...back in sole society when they fought they were pretty even. It's hard to believe that all the characters would have major leaps in power like Ichigo. If he were as strong as vizard Ichigo in the sole society fight he would have kicked Ichigos butt.

That is sort of true, but most people fail to remember that while ichigo was saving rukia, the captains were not able to use their full powers. They were restricted from going all out.

All Ichigo really needs his is Getsuga Tenshou in Hollow form.

Byakuya IS as strong as Ichigo in Bankai form, not in hollow form though. I would venture a guess that Ichigo is as powerful as, if not more powerful than the 4th Espada Ulquiorra.

Aizen vs. Kenpachi would be good (in the last episode if I remember correctly, he did say he could take care of business alone in Hueco Mundo). Though probably would be the Captain Commander.

Radish?

I think they'll need a plan before they can take down Aizen, even the CC would be in over his head if you ask me.

If the manga is followed according to shakey, I'd love to see the whole Byakuya fight tomorrow, I'm most intrigued by that one.

Kenpachi shouldn't take too much longer on Nnoitra, especially because he got damaged against Neliel.

That is sort of true, but most people fail to remember that while ichigo was saving rukia, the captains were not able to use their full powers. They were restricted from going all out.

They only had their powers sealed away in the real world but not in soul society, which is where Ichigo and Byakuya fought all out.

eh, maybe im failing in memory lol. I thought they were never released while in SS. They are always restricted unless told otherwise though. Would also make since, as I dont think they would want to go about demolishing their city over 1 invader. That, or we could just see it as they didnt expect a human to be as powerful, and where just thrown off by ichigo's power.

I think Ichigo beat most of them the first time just because they underestimated him so much. None of them knew he had bankai, even Byakuya didn't believe him until he was able to dodge senbonzakura.

If they were to meet again, I think Byakuya would do a bit better, although he did have Ichigo on the ropes for a while in his annihilationscape technique.

I doubt it would be the Captain Commander fighting Aizen. Brings nothing to the story and there's no twist in that.

I doubt Aizen would be beat conventionally. And with Tousen, I'm pretty sure there's more to his story than just defecting to the other side (maybe he knew what Aizen was planning the entire time hence he defected with him to help Soul Society in some indirect way?)

I don't know :p

Oh I doubt the Captain Commander would fight, it just would seem he's the most powerful of any shinigami in Soul Society. As for Aizen I agree with you shift, I don't see him being beaten by and power of force, or even a few people against him, I think they will have some plan or device/technique that would hinder him.

Remember around ep 150 or so when Grimmjow was taken to his knees just by Aizen's reiatsu which is insane because Grimmjow is quite strong himself. I'm not sure whether Aizen has some sort of additional control over the espada, but if he was doing that with just his reiatsu, he's way above anyone's abilities.

Nope, remember Ichigos fight with Abarai Renji in SS? He was talking about how much stronger he was compared to when Ichigo beat him in the real world. Because they aren't capped in soul society. They were going on and on about I'm 10x stronger than I was before..and then other would say well I'm 10x stronger than that and so on.

I think that somehow Ichigo will become the "King" that his hallow half keeps calling him and obtain some new ultimate power to fight Aizen. His hallow half had to of called him King for a reason.

Well, there is a lot of talk about the name Kurisake. Apparently there is rumor that ichigo's father was actually a part of the 5th hidden royal family. So Ichigo could definitely be of some royal lineage. There is a ton of history to the soul society that we have yet explained. And as for season 1, they gave a lot of hint into that usually only royal blood could obtain bankai with natural ease.

Yeah...but Ichigo had his bankai forced. It wasn't exactly natural, as far as I understood it anyways. His power comes from somewhere else I think, but I'm not sure where. If you've read all the current manga chapters you'd know about how the vizards came to be. So yeah Ichigo is unusual in more ways than one. I hope they explain before the end of the show and don't leave it hanging like a lot of animes do.

All Ichigo really needs his is Getsuga Tenshou in Hollow form.

Byakuya IS as strong as Ichigo in Bankai form, not in hollow form though. I would venture a guess that Ichigo is as powerful as, if not more powerful than the 4th Espada Ulquiorra.

who could that be ?? ulquiorra kicked the crap out of ishigo in his hollow form without using his real power

who could that be ?? ulquiorra kicked the crap out of ishigo in his hollow form without using his real power

Actually Ulquiorra says that Ichigo's reiatsu is constantly changing and when Ichigo is at his highest he out powers Ulquiorra's highest. Again don't know if its true, my friend who reads the manga avidly had told me a while ago :)

Just some other info from the manga Ichigo and Ulquiorra are just about to face off, Ulquiorra is just about to use his sword but they cut it (They go onto the captains' battle).

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. 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Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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