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Time to make you all jealous. xD

Got a 32bit key within 3minutes of C4C. Ran 3 32bits, and 3 64bits. 3 32bits popped up, all with the same key.

I am trying to get another one using another Live Account. I will check them tomorrow when I install Windows 7 on a separate partition. If I have more then 1 working one, I'll be sure to give it to someone on the forum. ;)

Edited by JacoL
Time to make you all jealous. xD

Got a 32bit key within 3minutes of C4C. Ran 3 32bits, and 3 64bits. 3 32bits popped up, all with the same key.

I am trying to get another one using another Live Account. I will check them tomorrow when I install Windows 7 on a separate partition. If I have more then 1 working one, I'll be sure to give it to someone on the forum. ;)

I curse you and the day you were born etc!

(Just joking, but damn it's getting boring now...)

:(

The luck is amazing. xD

I feel sorry for the people that live far from Redmond; Vancouver does just fine.

If only the distance would affect the routing... I live in Sweden, but we still got pretty good routing to the US.

5h of C4C now, with a added 7 of manual refresh, this is ridiculous...

Ahh, my mistake with the tricky wording. Anyways, if anyone needs it that is the md5 hash for the x86 version I got from torrents.

7000.0.081212-1400_client_en-us_Ultimate-GB1CULFRE_EN_DVD.iso

f9dce6ebd0a63930b44d8ae802b63825

well so far it seems all of ours match.

iirc MS will provide official hashes on the public download page?

hope this helps

25980783.jpg

EDIT: Forgot to link the source of the picture that i taken it from

https://msdn.microsoft.com/en-us/subscripti...ds/default.aspx

So basically what I did in order to get my key was:

1. Load 6 pages, 3 of them on 32bit's URL and the other 3 on 64bit's URL.

2. Select the Error string of each page.

3. Apply a custom 1 second interval to each page with all the change warnings enabled.

4. Come back awhile later, if one of the webpages redirect to Windows 7's main URL, your session expired.

I got mine in about 5-10 minutes, but many might not be as lucky. :(

Edit: I got a 64bit one now :D

Well I've been trying c4c for 2 hours plus many hours of manual refresh and still yet to get a key, but luckily some kind person posted me a spare key that they got which I'm yet to try. I will leave c4c on and if I do manage to get a key I will gladly post it in this forum

So basically what I did in order to get my key was:

1. Load 6 pages, 3 of them on 32bit's URL and the other 3 on 64bit's URL.

2. Select the Error string of each page.

3. Apply a custom 1 second interval to each page with all the change warnings enabled.

4. Come back awhile later, if one of the webpages redirect to Windows 7's main URL, your session expired.

I got mine in about 5-10 minutes, but many might not be as lucky. :(

Edit: I got a 64bit one now :D

I've done that for 5 hours now, or well, very similarily. :/

EDIT: Curse you, the day you were born, and your family and your firstborn!

(Still just kidding, but after 5h, from testing 50 tabs to 2 tabs, different intervals, it gets annoying to say the least).

So basically what I did in order to get my key was:

1. Load 6 pages, 3 of them on 32bit's URL and the other 3 on 64bit's URL.

2. Select the Error string of each page.

3. Apply a custom 1 second interval to each page with all the change warnings enabled.

4. Come back awhile later, if one of the webpages redirect to Windows 7's main URL, your session expired.

I got mine in about 5-10 minutes, but many might not be as lucky. :(

Edit: I got a 64bit one now :D

It's funny how all the people that said they got a key either registered today and they have 4-10 posts max.

Leechers get everything. xD

Nah... you have to be lucky and have a good connection that can outperforms others. Its all down who gets there first. Going for my third now, I wish you luck on your side too. :p

I could easily be collecting many keys if I built myself a little C++ application, but it's to late in the night for me to think. ;)

It's funny how all the people that said they got a key either registered today and they have 4-10 posts max.

It's like MS have blacklisted us who've posted about Win7, too bad I'm too rational to see that it's just coincidence...

EDIT: IT WORKED! HALLELUJAH SCIENCE!! PRAISE BE THE TCP/IP PACKETS AND HTTP HEADERS THAT MADE IT BACK!

It's like MS have blacklisted us who've posted about Win7, too bad I'm too rational to see that it's just coincidence...

EDIT: IT WORKED! HALLELUJAH SCIENCE!! PRAISE BE THE TCP/IP PACKETS AND HTTP HEADERS THAT MADE IT BACK!

Congrats! That's why we don't give up. When others do, it gives us a greater chance. Lol that SSL handshake is so valuable.

Congrats! That's why we don't give up. When others do, it gives us a greater chance. Lol that SSL handshake is so valuable.

Thanks! Sometimes patience do pay off!

*mummble* Guess I'll lift the curse! :p

For those who haven't got a key: Keep trying, eventually you'll get there, I did, after 12h ><

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    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. 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Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. 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While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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