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http://www.electronista.com/articles/09/02...on.smartphones/

"Adobe will be demonstrating a Flash Player 10 for smartphones at Mobile World Congress in Barcelona this week. Along with the Flash 10 beta, Adobe will also be releasing the beta of a new Flash Lite distributable player based on Flash Lite 3.1," Electronista reports.

"Even with the increase in phones using Flash Lite [shipped on 1 billion phones by the end of March], Adobe is still thought distant from getting an equivalent application onto the iPhone," Electronista reports. "Strategy Analytics's Stewart Robinson claims that Adobe is working diligently to get Flash onto the iPhone and is looking to have it ready to go much later this year."

"Independent analyst Jack Gold of J. Gold Associates claims that performance and business are the chief obstacles. In order to get high performance, Flash must run in the lower layers of the OS, which Apple restricts as part of its iPhone SDK guidelines," Electronista reports. "Business-wise, Gold states that Apple will want to push its own technology, such as QuickTime, rather than depend on a third party's development."

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Is the iPhone really hard to program or something, it didn't seem this hard for them to bring it to Windows Mobile.

There's another reason for it. I do believe you *can* get Flash to work on the iPhone, but Apple doesn't want it on there in its current form for very specific reasons. It could have something to do with pushing their own tech, and it could also have something to do with the way Apple wants it to function, specific to the UI and the user experience.

I think the iPhone is just a glorified widget engine. The "apps" are probably all HTML/script crap like Windows Sidebar.

iPhone native applications are written in Objective-C.

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The reason as stated by Jobs is that Flash is too resource intensive, and drains battery too quickly. So I am guessing Adobe is working at optimizing for better performance. And the guy stating apps on the iPhone are HTML/script, go write and app for the iPhone and tell us how far you got w/ HTML. For more iPhone programming info go here: http://developer.apple.com/iphone/index.action

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The reason as stated by Jobs is that Flash is too resource intensive, and drains battery too quickly. So I am guessing Adobe is working at optimizing for better performance. And the guy stating apps on the iPhone are HTML/script, go write and app for the iPhone and tell us how far you got w/ HTML. For more iPhone programming info go here: http://developer.apple.com/iphone/index.action

That would be me. I'm not the least bit interested in writing anything for the iPhone. I just find it suspicious that Flash works on everything else. How can it be any more resource intensive than any other application?

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That would be me. I'm not the least bit interested in writing anything for the iPhone. I just find it suspicious that Flash works on everything else. How can it be any more resource intensive than any other application?

It's the only application on my system that regularly uses up to 100% CPU, other than Photoshop/Lightroom. Adobe has more than enough skills to write an application for the iPhone or RIM, but the resource usage limits it really.

Apple doesn't want Flash on the iPhone because you can use it to watch videos instead of buying them from the iTMS. Very anti-competitive. :shakes head:

Yeah, that's not it. I wonder why they have a Youtube application included by default.

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It's the only application on my system that regularly uses up to 100% CPU, other than Photoshop/Lightroom. Adobe has more than enough skills to write an application for the iPhone or RIM, but the resource usage limits it really.

The problem must be in OSX then. I'm watching a video on hulu.com with Flash 9 right now and Firefox is only using 2% CPU.

Yeah, that's not it. I wonder why they have a Youtube application included by default.

But YouTube videos are Flash. How does it play them?

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That would be me. I'm not the least bit interested in writing anything for the iPhone. I just find it suspicious that Flash works on everything else. How can it be any more resource intensive than any other application?

hmmm because the flash engine is badly coded and even worse the flash apps by 3rd parties is also badly coded...

For god sake's intensive flash apps can not be handled by my PC sometimes which is much faster than the iPhone.

Plus other phone makers don't really care about "it just works" as much as Apple does, it will crash (safari crashes without flash - very rarely now but it does) and drain your battery faster than anything else,

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The problem must be in OSX then. I'm watching a video on hulu.com with Flash 9 right now and Firefox is only using 2% CPU.

But YouTube videos are Flash. How does it play them?

The problem isn't OS X or Apple, but Adobe. Their flash player plugin is pretty damn inefficient.

Youtube videos on the iPhone are played through Apple's own H.264 decoder, which is very efficient. (relates back to Quicktime X on 10.6)

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Naw, the problem, is that with Flash, all the crappy Iphone games would go obselete.

Not only that but you tube sucks at good content, and sites liek hulu and joost have better than you tube...

Overall I think it is because of profit protection, and intellectual property push than competition.

After all we are talking about Apple, whom is known to be anti-competition.

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Naw, the problem, is that with Flash, all the crappy Iphone games would go obselete.

Not only that but you tube sucks at good content, and sites liek hulu and joost have better than you tube...

Overall I think it is because of profit protection, and intellectual property push than competition.

After all we are talking about Apple, whom is known to be anti-competition.

Ah... I didn't think about the Flash games angle. Another nail for the iPhone coffin. :D They can't support the anti-competitive App Store with free games and apps available everywhere.

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Ah... I didn't think about the Flash games angle. Another nail for the iPhone coffin. :D They can't support the anti-competitive App Store with free games and apps available everywhere.

Totally lost on this angle, as the App Store hosts both free and paid games and is more of a competitor to the handheld gaming market. Flash games aren't much of a relevant market for Apple to give a damn about.

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Totally lost on this angle, as the App Store hosts both free and paid games and is more of a competitor to the handheld gaming market. Flash games aren't much of a relevant market for Apple to give a damn about.

+1 How are you even supposed to play them?

The article says it like adobe needs kernel access to load and display flash on the iPhone. the SDK has opengl and ability to do pretty much all I would think you would need to create flash except for integration into apps such as safari.

Unless theres something magical I forgot flash does to display content?

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Totally lost on this angle, as the App Store hosts both free and paid games and is more of a competitor to the handheld gaming market. Flash games aren't much of a relevant market for Apple to give a damn about.

Ah, but you have to get those from Apple. You can't just go play the free Flash-based Bejeweled.

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Obviously this is an issue with Apple and not Adobe.

Anything stated otherwise is coming from an Apple fanboy.

I would agree. I don't think Apple wants Flash working because it would disrupt their business model. Flash clearly works on every other mobile platform, and there's no reason it can't work on the iPhone platform. (Note it may not work efficiently, but there's a difference between something working poorly and something not working at all.)

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Ah, but you have to get those from Apple. You can't just go play the free Flash-based Bejeweled.

That is a consequence of the lack of a flash plug-in, but to imply that they would block Flash just to restrict competition from flash game providers is a tad ludicrous.

I would agree. I don't think Apple wants Flash working because it would disrupt their business model. Flash clearly works on every other mobile platform, and there's no reason it can't work on the iPhone platform. (Note it may not work efficiently, but there's a difference between something working poorly and something not working at all.)

RIM?

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I think the iPhone is just a glorified widget engine. The "apps" are probably all HTML/script crap like Windows Sidebar.

There's so much wrong with that statement. First, like another poster already said, apps are written in Objective C. Secondly, HTML is crap? So what, the language used for every website ever is crap? You REALLY don't know what you're talking about.

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