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If the did add it there should also be an option to selectively enable flash content. Kind of like No Script on Firefox. Otherwise the it would probably die loading pages that are full of ads.

Or why not just link it to a standalone app? Then you can touch an embedded Flash object to view it in the standalone Flash player. Saves loading time and battery, and is fairly unobtrusive. That way they don't even have to build it into the iPhone OS.

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You posted so much uninformed crap in this thread, call your mom to put a sock in your mouth.

Thanks for the attack, there, dude. Appreciate it. You still didn't explain how the iPhone can play YouTube Flash videos if it doesn't support Flash. Let's see, what else is "uninformed crap"? And I can handle my own mouth, which apparently you can't.

There's so much wrong with that statement. First, like another poster already said, apps are written in Objective C. Secondly, HTML is crap? So what, the language used for every website ever is crap? You REALLY don't know what you're talking about.

Just zeroed in and went straight for the attack vector, eh? If you bothered reading the whole thread someone else already said that. And I know exactly what I'm talking about. 99% of the "Apps" for the iPhone could just as well be written as a simple HTML page with JavaScript like many other widgets.

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Thanks for the attack, there, dude. Appreciate it. You still didn't explain how the iPhone can play YouTube Flash videos if it doesn't support Flash. Let's see, what else is "uninformed crap"? And I can handle my own mouth, which apparently you can't.

youtube added m4v streaming for all videos which is what the iphone uses

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Just zeroed in and went straight for the attack vector, eh? If you bothered reading the whole thread someone else already said that. And I know exactly what I'm talking about. 99% of the "Apps" for the iPhone could just as well be written as a simple HTML page with JavaScript like many other widgets.

You haven't explained why the language which all websites use to display content is crap.

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youtube added m4v streaming for all videos which is what the iphone uses

.m4v is just a container. As said above, they are H.264 encoded videos.

99% of the "Apps" for the iPhone could just as well be written as a simple HTML page with JavaScript like many other widgets.

I'd like for you to back that claim up, if you can.

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You haven't explained why the language which all websites use to display content is crap.

I don't think he meant to imply HTML was crap, but rather that building an app solely with HTML is crap.

Try making an interactive game with just HTML. No CSS, no C, no Java, etc. and see how far you get. I believe that was his point.

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And I know exactly what I'm talking about. 99% of the "Apps" for the iPhone could just as well be written as a simple HTML page with JavaScript like many other widgets.

Great, everyone who has a website can become an iPhone developer then. And having an SDK for OS X only? Why? You can work HTML on Windows, too! It's just a reason Apple has to make us buy Macs! Darn them! ... Or maybe you have no clue of what you're talking about. :p

Btw, I don't even see why people defend Flash in this thread. Everywhere else, it seems rather uniform, people hate Flash. Including myself. I mean, it's a must, sure, but if you can get around it, it's better. There's this YouTube app for the iPhone already and it's all I needed. I'll never use Flash for anything else than that.

So basically, it has to come out someday, because, unfortonately, it became popular and there's still lots of Flash content on the web, but... it's not that much of a big deal. Flash is far from being optimized, hard to develop, uses a lot of CPU (a.k.a battery). Maybe if theres a multi-core iPhone that consumes less than the current one and that has the possibility, for example, to dedicate all the processing power of Flash content to just one core, it could work.

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Sounds more like they can't get it to work on the "superior" hardware.

Oh they can get it to work, but it involves going to a "place" Apple won't let them go. The iPhone is locked down pretty tight and to Apple letting Adobe get access to that "lower layer" could pose as a security risk to the iPhone. This is only a guess, so take with a grain of salt.

Great, everyone who has a website can become an iPhone developer then. And having an SDK for OS X only? Why? You can work HTML on Windows, too! It's just a reason Apple has to make us buy Macs! Darn them! ... Or maybe you have no clue of what you're talking about. :p

Btw, I don't even see why people defend Flash in this thread. Everywhere else, it seems rather uniform, people hate Flash. Including myself. I mean, it's a must, sure, but if you can get around it, it's better. There's this YouTube app for the iPhone already and it's all I needed. I'll never use Flash for anything else than that.

So basically, it has to come out someday, because, unfortonately, it became popular and there's still lots of Flash content on the web, but... it's not that much of a big deal. Flash is far from being optimized, hard to develop, uses a lot of CPU (a.k.a battery). Maybe if theres a multi-core iPhone that consumes less than the current one and that has the possibility, for example, to dedicate all the processing power of Flash content to just one core, it could work.

It's obvious why, it's a cunning way to get more people to convert to Mac. Plus I'm sure Apple would argue OS X just does HTML better then Windows too :laugh:

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Sigh , Read, Learn and read again. Anyone who expects a streaming FLV to consume the same amount of CPU time as parsing a web page is a Grade-A retard .

As was reported perviousely the problem isnt Adobe its Apple placing unnecessary demands on Adobe as a rusult of sheer ignorance . Let me dig up good ol steev's quotes

The real problem is that flash is too bloated for the iPhone while the Flash Lite is too feature-light and useless if consumers want to play video or complex animations.

I have three points to counteract this nonsense .

  1. f3whe.jpg
  2. ziqfth.jpg
  3. 6f6xcz.jpg

Sorry about the QVGA screen i use a HTC Shift for browsing and have been putting up with a Kiser until another tilt device is released...

His assumptions about the flash light player are total nonsense as i have just shown

  1. The player is less than 1MB .
  2. Te flash light player is perfectly capable of playing flash video and it has awalys been capable of video playback even with its first version .
  3. How much more complex can you get than PaperVision3d ?

What apple wants to do is force Adobe to develop an IPhone only flash 10 player , And that just isn't going to happen it goes agenst the open screen project and Adobe's plan to release the fully capable mobile player when the new Targa chipset becomes widespread .

Edited by bob21
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.m4v is just a container. As said above, they are H.264 encoded videos.

I'd like for you to back that claim up, if you can.

An app that "farts" or looks up restaurant prices is no different from a web page that "farts" when you click a button or a web page that looks up restaurant prices. Although there are probably a few games that couldn't be written like a widget/gadget, claim is backed up.

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An app that "farts" or looks up restaurant prices is no different from a web page that "farts" when you click a button or a web page that looks up restaurant prices. Although there are probably a few games that couldn't be written like a widget/gadget, claim is backed up.

Your original claim is still without backing--the 99% part specifically. In reality, it was meaningless rhetoric to make such an exaggerated claim.

Native applications have their place, as do web applications--this isn't specific to iPhones. All platforms have their share of applications that simply can't be done with just HTML/JS. So in essence, I'm not sure what you were trying to prove.

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