[Official] Killzone 2


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I guess the majority of people complaining about the controllers (the buttons you press, not the game mechanics such as x/y-axis speeds) are people who play the majority of games on an xbox? Would that be a correct assessment? I haven't come across people who play(ed) games on playstation platforms exclusively (so no xbox 1 or 360) and were complaining about the controlls... (note; I do agree they should've just given us the option to map each button the way you want!)

And I honestly do believe that Killzone 2 looks better than anything on consoles right now. The game might not have the prettiest/most hi-res textures or anything, but the attention to detail such as sparks actually bouncing, the motion blur/depth of field is just spot on if you ask me, haven't seen anything that good yet.

Storywise I wasn't expecting too much of KZ2 since it's an FPS - and while I really do enjoy the setting and story it's not something new, it's still quite nice tho if you ask me...

So I took DL's advice and made the X axis sensitive and the Y axis stiff for headshots. It seems to be working out for me pretty well.

I started the game out using Alternate 2 with the Zoom Lock off, but I'm starting to realize that Standard 1 makes the most sense with the cover system. The problem is that when I'm running and gunning and the enemies are somewhat far away, I instinctively press L1 to zoom, so Standard 1 works against me during those situations.

I just hope I don't end up switching back and forth between Standard 1 and Alternate 2 for the rest of the campaign

I just wanted to correct you on that. :) I think killzone 2 is like paris hilton.
I expressed my opinion ;) and I still stand by it, you should've just stated that you believe it is the bestlooking game on the PS3, not changed my quote, because I didn't say that nor do I mean that :p

no harsh feelings though, just wanted to correct you on that. :)

I agree Keito.

The game is for me really good, not perfect in anyway, but no game is.

It looks really good, some scenes looks pretty stunning, and some not so much, but the whole thing looks damn good, and that includes multi-player which carries over a lot of the great visuals from single player.

I don't see what all the fuss is about with the controls?

I had no problem holding down L2 while holding R1, pressing forward on one analogue and aiming with the other, though I can see how some would, they should have had the crouch/cover the same as sights so we can choose weather to hold or not.

And I also didn't see what most of the problem with the layout is either, the only people who I would assume are going to complain are those who play play Call of Duty games on the Xbox, because the control scheme difference between CoD4 on the Ps3 and K2 on Alt2 are barely anything, the crouch button is R2 and umm, that's pretty much it unless I'm forgetting something?

You just have to learn to use your middle finger as well. :p

A few of years ago a lot, if not most, games would have completely different controls, I wonder if anyone ever played different games back then, you would have to learn each games controls from the beginning.

Though I agree they still should have let us customize them.

hey guys any idea on why they took out the cover system for MP? cause it's just getting retarded... people die soooo quickly that's not even funny.

MP is always a field of 360 degrees, SP most of the time you're just going forwards in a FOV of like 90 or something?

If you were locking to cover in MP it would be a pain in the ass to unlock, then try and turn around change direction.

The cover system was in the MP beta at one point, but it was removed due to feedback from the testers that it just didn't work. And people dying quickly are probably those trying to charge around - I get most of my kills from finding good vantage points and picking people off. It doesn't take a lot to drop bodies so stay in groups of at least 2 and take it slowly scanning the horizon for red/blue glows every so often - At least on the bigger maps anyway.

I expressed my opinion ;) and I still stand by it, you should've just stated that you believe it is the bestlooking game on the PS3, not changed my quote, because I didn't say that nor do I mean that :p

no harsh feelings though, just wanted to correct you on that. :)

Thanks,:) sorry about changing whay you said.

I managed to get some time to play online last night and this morning and so far it seems pretty fun. Aiming can be a bit annoying at times, sometimes it's just a little too fast or slow.

Ranking up could get a little frustrating. I want the Scout badge (looks pretty awesome!) but it looks like I have a long way to go yet. Still being a Medic is okay for now I guess. :p On the topic of ranking up, can you use all the different badges in Skirmish mode by default? I don't think I saw it, but I only had a brief go. If you can't play about with all badges offline without first unlocking them online that seems pretty lame to me.

MP is always a field of 360 degrees, SP most of the time you're just going forwards in a FOV of like 90 or something?

If you were locking to cover in MP it would be a pain in the ass to unlock, then try and turn around change direction.

The cover system was in the MP beta at one point, but it was removed due to feedback from the testers that it just didn't work. And people dying quickly are probably those trying to charge around - I get most of my kills from finding good vantage points and picking people off. It doesn't take a lot to drop bodies so stay in groups of at least 2 and take it slowly scanning the horizon for red/blue glows every so often - At least on the bigger maps anyway.

then merely this is just another Counter Strike with no cover... lol. But no doubt I still have fun.

then merely this is just another Counter Strike with no cover... lol. But no doubt I still have fun.

Use crouch and hide behind things, there's your cover?

The only difference in SP is you lock onto things and can peak around corners at an angle.

Already hit the point where I don't even want to play another round, the game lacks soul, passion and unique features. Playing this game online feels like sticking your tongue out the window, hoping for a flavour adventure and then the disappoint just hits you hard. Most "AAA" titles gives you this urge to boot up the game, kill a few guys and the log back out. This game has none of that.

How do you even mute people?! The immature kids, noise and retardation is even worse than on Xbox Live, coupled with the noisy and loud ( mostly ) BT headsets.

Also, why are Body Count rounds so short?! I spent more time loading, waiting and loading again than playing. A round lasted like 1 minute?!

Round lengths are dictated by the server creator I believe.

You can mute people and report abuse by pressing select then going to the list of people then pressing square on their name.

Give the game a better chance, play with some of us online. We've not even arranged any clan games or anything yet, most people are still taking time to get used to online and at least unlock a couple of classes.

The maps are my favourite part of online, they just look awesome.

Round lengths are dictated by the server creator I believe.

You can mute people and report abuse by pressing select then going to the list of people then pressing square on their name.

Give the game a better chance, play with some of us online.

You have got to be kidding me? I hate when games do that, standard rules on XP-enabled servers, thank you.

Is there a global mute setting on the PS3? Can't be arsed spending my entire night muting the server.

You have got to be kidding me? I hate when games do that, standard rules on XP-enabled servers, thank you.

Is there a global mute setting on the PS3? Can't be arsed spending my entire night muting the server.

I have no idea, I'm just guessing.

Just play a deathmatch only server instead of a Warzone server if you want to play deathmatch for a long period of time. The whole point in Warzone is it chops and changes the flow of gameplay regularly - Usually along the lines of 3-5 minute spells.

If your server is that bad from people, join another.

And in regards to a global mute, if you go into KZ2 options, then sound, I believe you can turn the voice chat slider right down.

Edited by Audioboxer
I wish you could just turn chat off or have it set specifically to squad chat only. The amount of feedback and general noise from all the Bluetooth headsets is unreal. It's deafening at times.

It's ridiculous between joining maps, they gotta patch that to only allow your team/your squad to talk. When you're in 32 player rooms and everyone tries to talk at once that doesn't work.

However during gameplay if you're in a squad unless you're next to someone you shouldn't really hear anyone else apart from your squad.

I have no idea, I'm just guessing.

Just play a deathmatch only server instead of a Warzone server if you want to play deathmatch for a long period of time. The whole point in Warzone is it chops and changes the flow of gameplay regularly - Usually along the lines of 3-5 minute spells.

That's what I did! Every time we won, it went back to lobby, we waited, loaded for ages, we waited for everyone to ready up and then played for like a minute or two - Repeat!

Also the problem I had, in a 20+ player game in the lobby, THE NOISE, ARG!

That's what I did! Every time we won, it went back to lobby, we waited, loaded for ages, we waited for everyone to ready up and then played for like a minute or two - Repeat!

There must be server side options then?

I've played deathmatch games that have lasted a while - Ask Munky, he created an Insomniacs deathmatch only room and I'm sure the games went on for what, 10-15 mins? Certainly was not 2 minutes when we played :p

Anyway I gotta shoot, be on tomorrow! Can we please do some clan practice only soon? A locked room for the bulk of the clan, so we can all get to know how each of us plays? :) There's quite a few of us who've never played with each other before for long spells of time. Plus we gotta get some sort of formation on the go for clan games, who's playing support, who's on offence, who's on defence?

It would be nice to do a decently serious clan seeing as the groundwork for arranging games and tournaments is all there for us, no manual labour needed.

Plus I think it's the first time the 360 and PS3 forums have merged for a while, would be nice for us to do something not involving fighting each other :p

I don't know if this was posted yet, but here are Guerrilla Game's Must-Do list for KZ2

http://multiplayerblog.mtv.com/2009/02/27/...for-killzone-2/

The PlayStation 3 shooter we?ve been talking about for years is finally becoming a reality, as ?Killzone 2″ arrives on shelves today. We asked developer Guerrilla Games producer Sebastian Downie to compile a list of things ?Killzone 2″ gamers ?must do? while playing their game ? here?s what he said.

Guerrilla Games Developers? Must-Do List For Players of

?Killzone 2?

(PlayStation Fantasy Garden Simulator, February 2009)

1. On the mine-train in Tharsis Refinery, find the hidden Boltgun and nail Helghast soldiers to the tunnel walls. Its rewarding in more ways than one.

2. After playing online, go to www.killzone.com to view the Battle Replay of your game to see how you can improve your performance. Or you can use it to spy on the tactics deployed by a rival clan.

3. Rank up to Sergeant and create a Clan in-game or on www.killzone.com to take part in massive tournaments of up to 256 clans, or challenge rival clans for ?valor?, the online currency of the game.

4. Keep an eye out for the [GG] Clan when you are online and see if you can take out a developer or two.

5. In the slums of Salamun District wait till the Helghast rappel from the dropship before exploding the yellow barrels. It will take them out in one fiery blast and often enough their burning corpses will swing from the rafters above. Killzone 2 is all about the burning corpses.

6. Upload your single player stats to www.killzone.com to compare them with your friends for bragging rights as well as catch up on the latest news, content and gossip on the forums.

7. In Killzone 2 multiplayer for search-and-destroy and capture-and-hold missions: select the tactician badge with the speed boost secondary ability to take one for the team. Rush the objective and pop a spawn point making it much easier for your team to gain the upper hand.

8. When playing online search-and-retrieve missions: Let your enemies do your work for you! As the saboteur, Ambush the delivery location with C4, don a disguise, and wait for your enemy propaganda carrier to come by. Once he blows up, you only need to carry the propaganda speaker a few short steps to victory!

9. In multiplayer: Look at what weapons your fallen adversaries are carrying! By picking up their weapons you can end up with some deadly combinations of abilities and weapons, such as the heavy armor of an assault trooper with the LMG of a rifleman; or a cloaked scout wielding a shotgun (Devastating at close quarters!)

10. When playing multiplayer, press the PS button and bring up the XMB. You can then listen to custom music from your PS3 to go with your killing sprees. Nothing says ?Kill the ISA scum? like the super swinging sounds of Burt Bacharach.

11. In Maelstra barrens, rather than wasting valuable ammunition on the traitorous Helghast, step on them with your Exo-skeleton instead. Much more satisfying and you might even get a trophy for it.

12. In multiplayer try to place your gun turrets and sentry bots near spawn markers to offer defense for spawning re-enforcements. Also try to place sentry bots or turrets near your own ammo crates. In short, think carefully about where you place support items and try to place them next to other support items.

13. Use the shotgun close range on enemy heads to blow them apart like ripe fruit. Also makes a very satisfying squishy noise.

14. To see what the AI is capable of, why not add some bots to your multiplayer games. They will perform most of the abilities human players can and not complain if you team-kill or tea-bag them.

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The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
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