DPyro Posted March 5, 2009 Share Posted March 5, 2009 I hate the two maps that have no open areas. Frag grenades galore. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590666936 Share on other sites More sharing options...
Vortex566 Posted March 5, 2009 Share Posted March 5, 2009 That should not be SPAM! Oh well, if you care the link is in my sig. My favorite map is the sand map by far, almost finished single player. I love the last level but it gets hard towards the end. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590667266 Share on other sites More sharing options...
MistaT40 Posted March 5, 2009 Share Posted March 5, 2009 Alrite I'm back........hectic work week.........anyone wants to organize a game on Sat. nite?? The desert one can be a bit big to run across sometimes, but can be remedied if someone is a tactician and places spawn points.The one with the bridge is usually the one I don't get along with, I don't know why, even though its probably one of the easier maps to get lots of kills, it just doesn't seem to work OK in my head when running around, and I almost always run the wrong way when spawning in the mdidle, lol. I hate the desert one.......its crazily large and I just never know when one is popping around lol. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590667342 Share on other sites More sharing options...
DPyro Posted March 5, 2009 Share Posted March 5, 2009 I used to hate the desert map, but once you become a tactician its a lot easier to play. I've also figured out how to use the air support properly. The trick is placing them up high like the turrets. The one level with the bridge is awesome for that. I got 5 kills with air support on that level. (Y) Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590667426 Share on other sites More sharing options...
Emn1ty Posted March 6, 2009 Share Posted March 6, 2009 Now I have a question for you guys. Would you consider KZ2 a tactical shooter? Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590668024 Share on other sites More sharing options...
MistaT40 Posted March 6, 2009 Share Posted March 6, 2009 Now I have a question for you guys. Would you consider KZ2 a tactical shooter? I would say semi-tactical Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590668158 Share on other sites More sharing options...
Razorwing Posted March 6, 2009 Share Posted March 6, 2009 Killzone.com's stats are back guys! Finally! Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590668540 Share on other sites More sharing options...
Guest Posted March 6, 2009 Share Posted March 6, 2009 Now I have a question for you guys. Would you consider KZ2 a tactical shooter? Yes. Be sure to tune into next weeks NeowinCAST Gamers Edition for my thoughts ;) Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669072 Share on other sites More sharing options...
Razorwing Posted March 6, 2009 Share Posted March 6, 2009 hey guys quick question.. Is there a assasination zone? like everytime I am the target, why can't I stay in the spawn zone? Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669134 Share on other sites More sharing options...
Pheee Posted March 6, 2009 Share Posted March 6, 2009 in assassination mode, the target has to stay in the green area, otherwise the countdown does not go, so you will not win. There is a progress bar, and it only moves when you are in the green area. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669140 Share on other sites More sharing options...
Pheee Posted March 6, 2009 Share Posted March 6, 2009 And the Stats have gone from the website again. They should really get it fixed, when you said stats are back, I took a look, and it was damn slow. Now its fast again but stats are gone. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669180 Share on other sites More sharing options...
WastedJoker Posted March 6, 2009 Share Posted March 6, 2009 I think they're trying to do too much with the stats - they should have them saved ingame and uploaded only at regular intervals. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669222 Share on other sites More sharing options...
+Audioboxer Subscriber² Posted March 6, 2009 Author Subscriber² Share Posted March 6, 2009 Killzone 2 Server and Game UpdatesGamersDigest have received word from Seb Downie (Producer over at Guerilla Games) that the Killzone 2 servers are currently being updated. ?We are performing a server update and will also be deploying the game update straight after that to fix a number of issues. The patch will be going live in Europe first and the US later on today.? The maintenance is expected to last no longer than one hour, you can find an earlier response from GG on some of the game?s issues here. Source: http://www.gamersdigest.net/1865/killzone-...d-game-updates/ Patch is apparently up now, 1.20. Can't find any patch notes yet. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669498 Share on other sites More sharing options...
Iceblade Posted March 6, 2009 Share Posted March 6, 2009 I'm currently playing through singleplayer but coming up to what I'm perceiving as a bug (may just be me failing to do something). Spoilers, of course, ahead for those who haven't played the singleplayer campaign: I am at the Helghan Refinery, where I have to press the button to lower the lift for Rico/Gaza/Evelyn. However, after doing this, Natko proceeds to open one of the doors. He never opens the door behind this, and I am stuck here. If I go down to see Gaza and co, Gaza is on all fours totally still, Evelyn is stood up totally still, and Rico is just stood next to them waving his gun about. Not quite sure if there is something else I am meant to be doing. Any help would be appreciated! Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669598 Share on other sites More sharing options...
Gavin001 Posted March 6, 2009 Share Posted March 6, 2009 Yup the 1.20 patch has gone live...i only noticed one difference...which i was hopin they would change! I have a HK ps3 so my main button is O and when online you have to press X to respawn then press O to select where to spawn and when trying to do it quickly a few times i was pressing the wrong buttons and kicking myself from the game lol! but now they have changed it to O ti respawn aswell :D Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669792 Share on other sites More sharing options...
WastedJoker Posted March 6, 2009 Share Posted March 6, 2009 I'm currently playing through singleplayer but coming up to what I'm perceiving as a bug (may just be me failing to do something). Spoilers, of course, ahead for those who haven't played the singleplayer campaign:I am at the Helghan Refinery, where I have to press the button to lower the lift for Rico/Gaza/Evelyn. However, after doing this, Natko proceeds to open one of the doors. He never opens the door behind this, and I am stuck here. If I go down to see Gaza and co, Gaza is on all fours totally still, Evelyn is stood up totally still, and Rico is just stood next to them waving his gun about. Not quite sure if there is something else I am meant to be doing. Any help would be appreciated! Once he opens that door him and Rico will have a little argument complaining about Rico's headstrong actions costing Garza his injury - after that Natko should open the door but I had to move back towards the door he opened for him to do that. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669858 Share on other sites More sharing options...
Iceblade Posted March 6, 2009 Share Posted March 6, 2009 Once he opens that door him and Rico will have a little argument complaining about Rico's headstrong actions costing Garza his injury - after that Natko should open the door but I had to move back towards the door he opened for him to do that. I have stood around waiting for about 20 minutes, and nothing has happened. Nobody speaks, and nobody moves (except Natko, who is stood by the door and moves every now and then when I get near him (namely to 'see' past me and shoot if anything comes close)). However, there is never an argument between Rico and Garza or anything like that. Wondering if I will have to restart the level. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669942 Share on other sites More sharing options...
WastedJoker Posted March 6, 2009 Share Posted March 6, 2009 Tried shooting one of them a bit? Maybe there's an enemy you haven't killed? Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669946 Share on other sites More sharing options...
Nightz Posted March 6, 2009 Share Posted March 6, 2009 Patch notes: * Stability issue regarding randomly named games resolved. * Stability fix when rapidly tapping (X) can cause crash on spawn-select. * Stability issue regarding Saboteur?s disguise ability resolved. * Stability fix on ?Creating game? with a blank name. * Stability fix for repeatedly entering exiting game. * The Ignore list functionality corrected. * Unlock of ?Frontrunner? Medal now functioning correctly. * Fix for incorrect award of win to clan not showing for game resolved. * Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com. * Issue with not being able to defuse the Search and Destroy objective resolved. * HUD issue correction during Assassination mode when playing as a Medic. * Controller input tweaks and modifications. * Fix for auto-lock on of shotgun exploit. * Fix for D-Charge issues in Campaign mode. http://www.gamersdigest.net/1865/killzone-...d-game-updates/ Thank you GG for fixing the shotgun exploit. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590669996 Share on other sites More sharing options...
Iceblade Posted March 6, 2009 Share Posted March 6, 2009 Tried shooting one of them a bit?Maybe there's an enemy you haven't killed? Unfortunately I've looked around, and shot them many times, they respond but nothing happens. First bug I've encountered, hopefully the last! Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590670032 Share on other sites More sharing options...
DirtyLarry Veteran Posted March 6, 2009 Veteran Share Posted March 6, 2009 I should be playing in about an two to three hours. I might just play SP as I am only 20% through and really want to beat it, but I am definitely open to some MP. Will check back here in a hit and see if anyone else is on. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590670044 Share on other sites More sharing options...
+Audioboxer Subscriber² Posted March 6, 2009 Author Subscriber² Share Posted March 6, 2009 Patch notes: * Stability issue regarding randomly named games resolved. * Stability fix when rapidly tapping (X) can cause crash on spawn-select. * Stability issue regarding Saboteur?s disguise ability resolved. * Stability fix on ?Creating game? with a blank name. * Stability fix for repeatedly entering exiting game. * The Ignore list functionality corrected. * Unlock of ?Frontrunner? Medal now functioning correctly. * Fix for incorrect award of win to clan not showing for game resolved. * Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com. * Issue with not being able to defuse the Search and Destroy objective resolved. * HUD issue correction during Assassination mode when playing as a M* Controller input tweaks and modifications.tions. * Fix for auto-lock on of shotgun exploit. * Fix for D-Charge issues in Campaign mode. http://www.gamersdigest.net/1865/killzone-...d-game-updates/ Thank you GG for fixing the shotgun exploit. I'll test it later, but is the bolded above anything to do with the aiming/moving? Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590670176 Share on other sites More sharing options...
DPyro Posted March 6, 2009 Share Posted March 6, 2009 Have you tried pushing the d-pad up button to see where the game asks you to go? Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590670202 Share on other sites More sharing options...
+Audioboxer Subscriber² Posted March 6, 2009 Author Subscriber² Share Posted March 6, 2009 Have you tried pushing the d-pad up button to see where the game asks you to go? Me? Yeah I've done that in SP. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590670208 Share on other sites More sharing options...
Iceblade Posted March 6, 2009 Share Posted March 6, 2009 Have you tried pushing the d-pad up button to see where the game asks you to go? If this is directed at my problem - yes I have. It wants me to go through a door that is locked. Link to comment https://www.neowin.net/forum/topic/738618-official-killzone-2/page/35/#findComment-590670240 Share on other sites More sharing options...
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