First InFamous Review(s)


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WastedJoker's Ultimate InFamous Review

The Good

1. Good-but-not-great graphics but the sum is greater than the parts due to the art direction, imo.

2. Seamless is a word invented for your main characters movement. Fluid and smooth would also work.

3. Controls feel comfortable from the start.

The Bad

1. Needs subtitles - the phone calls to give you missions are fine but often things are a bit too hectic for you to get a full grasp of the mission.

2. Bit annoying when you just want to jump but end up grabbing onto something. I suspect it's a necessary evil for the fluidity of movement.

3. I have to wait a week to play the full game.

WastedJoker's Ultimate InFamous Review

The Bad

1. Needs subtitles - the phone calls to give you missions are fine but often things are a bit too hectic for you to get a full grasp of the mission.

You should be able to enable the subtitles via the options. At least I was able to. Everything but the ambient chatter of civilians was subtitled for me.

2. Bit annoying when you just want to jump but end up grabbing onto something. I suspect it's a necessary evil for the fluidity of movement.

I watched a video, where they said they tweaked the controls, so it knows/helps you where you want to go, so if you are aiming to land on top of something you will, I think that is what you experiencing. it will be useful, as when trying to land on small objects will be easier, as far as I saw in the demo.

All in all I enjoyed the demo, and put down my pre-order, I can wait 1 week due to my backlog of games, and will clear out some games also.

WastedJoker's Ultimate InFamous Review

The Good

1. Good-but-not-great graphics but the sum is greater than the parts due to the art direction, imo.

2. Seamless is a word invented for your main characters movement. Fluid and smooth would also work.

3. Controls feel comfortable from the start.

The Bad

1. Needs subtitles - the phone calls to give you missions are fine but often things are a bit too hectic for you to get a full grasp of the mission.

2. Bit annoying when you just want to jump but end up grabbing onto something. I suspect it's a necessary evil for the fluidity of movement.

3. I have to wait a week to play the full game.

Review of a demo? Awesome.

Gamespot Review

Incredible freedom of movement, intense combat, and an enthralling story make Infamous an impressive open-world action game.

The Good

  • Moving around the city is easy and exciting
  • Fast combat with a variety of awesome powers
  • Engrossing story with interesting characters
  • Powerful moral choices
  • Great pacing and lots of different mission types.

The Bad

  • A variety of both gameplay and visual glitches.

Empire City may not be the prettiest place, but what it lacks in stunning beauty it makes up for in pure entertainment. One of the most remarkable aspects of Infamous is how it continually improves throughout the quest. The pacing is excellent. It doles out new abilities, introduces powerful story twists, and concocts exhilarating missions at a steady rate, which means the game never loses steam during the course of the lengthy adventure. And when the credits finally roll, you'll just want to keep playing, to see what the other morality choices reveal and to squeeze every ounce of entertainment from this amazing world. Infamous is an exhilarating and incredibly fun open-world game.

9/10 - http://uk.gamespot.com/ps3/action/infamous/review.html

Loved the demo... must buy.

Have to try out the prototype demo when it comes out. Seems fairly similar and i dont want to buy both of them.

Have a feeling that inFamous is going to win out.

i don't know being able to run on the side of a building and nuke yourself into a tank makes me feel warm and fuzzy inside :laugh:

Wow! This game is frigging amazing! How cool is the climbing? Too bad i cant free roam...but i suppose it is a demo after all lol

The climbing is my favorite part - I like how you feel like you can go pretty much anywhere, but you DON'T just stick to the wall like Spiderman. You've gotta look for ledges and pipes and toeholds and such - it makes the climbing feel much more real, without losing the mobility.

This demo is argueably the best demo I've ever played on my PS3 - can't wait to get my hands on the "real thing" next week!

Played it some more and it does feel a lot better once you know how to control your character, the climbing is ffing awesome, it gives you the sense you're really climbing instead like for example assassin's creed that pretty much does everything on itself by just going in the right direction. it feels a lot less on automatic pilot, which is a good thing :)

Wow! This game is frigging amazing! How cool is the climbing? Too bad i cant free roam...but i suppose it is a demo after all lol

You can.

After the train mission, you have to go speak to a woman about sorting out the water tank thing.

I think you can free roam before talking to her, but after you get turned evil and do that side mission, you can definitely do whatever you want as long a you don't step in that blue light on the building for the next mission.

I walked from one side to the other blowing the crap out of everything. :D

Giantbomb - 5/5

Empire City is a big open world with three distinctive islands, so like Grand Theft Auto or any of its innumerable ilk, you're free to approach the core story missions and a number of side activities with some flexibility. A few side missions are only available to either good or evil characters, and there are enough different types of objectives that I never got tired of doing side missions, until I reached the end of the game and realized I'd actually done all of them. (It helps that side missions net you a lot of experience points.) The same goes for the game's collectibles; I kept getting derailed from the storyline to climb around looking for blast shards (numbering in the hundreds) and "dead drops," or audio recordings wired into satellite dishes (around three dozen). These collectibles have actual purpose, since the shards increase your charge capacity (essentially your ammo), and the dead drops fill in background story elements by playing back the audio logs of a missing secret government agent who's been working the Empire City case since long before the blast.

Aside from the minor technical issues, there are a lot of good things to say about InFamous' presentation. The city is densely packed and nicely designed with a variety of different building styles (which is nice, since you see them up-close so frequently). In lieu of a repeating day-to-night cycle, I like that the story is broken up into specific days with preset weather and lighting conditions, so the visual backdrop can work to help set the tone of the story. The music is great and has a really gritty, urban feel to it with a lot of driving percussion; I just wish you got to hear more of it. It's a nicely produced package, overall.

But it's the quality of the central action in InFamous that I keep coming back to. Everything else would be fancy window dressing if Sucker Punch hadn't nailed the basic gameplay elements, the simple moving and shooting, as precisely as it did. InFamous feels like a game designed from the very ground up to be fun to play, so I guess it's no surprise that as soon as the credits finished rolling on my good version of Cole, I started up an evil one to play it all over again.

http://www.giantbomb.com/infamous/61-20599/reviews/

Could tell that was coming after the quicklook, they loved it.

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