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Ouch! That sucks for Aussie gamers. Anyway, I went ahead and pre-ordered it. :ermm: The new Left 4 Dead campaign (Crash Course) brought back some good memories. Now, I'm going to try my best to convince my friends to buy it too.

Crash Course brought back good moemories? Ew, that campaign is terrible. There are tons of great maps out there by modders that blow CC out of the water.

Anyhoo, the demo was great. The frying pan is awesome. The sound it makes is epic :D Here's hoping for a versus hack soon ;)

Just checked it out real quick, definitely some improvements overall for sure, like the melee weapons and the overall gore is just better, but I just could not help thinking to myself this really should have been an expansion. I still love it regardless, I mean Left 4 Dead is afterall Left 4 Dead.

Here is a comparsion version for you all to see if you wish to see how crappy the Australian copy is...

deeeefinitely will be trying to get an import/workaround, it's just not even entertaining knowing what i'd be missing out on

(i also love in the clip they just stop comparing and just play the uncensored copy cause it's actually interesting)

What up with the pipe bomb explosion at 1:52, its like gravity took a break when the bodies were in the air.

Whoever edited that video slowed down that specific part.

But the sounds effects and player movement look normal, even the zombie who ran up on the player was moving at normal speed while the few bodies in the air still made a slow descend to the ground.

I agree that the Australian version sucks but if you want to run a mod with a ridiculous amount of zombies that will stress the hell out of the game and server then it would be a nice option to have the disappearing bodies. Unlimited ammo and f'ing ridiculous amount of non-stop zombies = fun.

Edited by Doli
Whoever edited that video slowed down that specific part.

No they didn't, if you want to see gore you should look at the bodies after a pipebomb, limbs, heads missing you can even see their spines sticking out of their backs with their head attached to it brutal as hell and it looks brilliant when you burn zombies they actually go black and look burnt to a crisp.

I haven't played the demo yet, but the melee weapons look just too powerful to me. I don't see how that can really be all that fun, just slashing over and over without repercussion.

I got tired of the original Left 4 Dead very quickly... I can only imagine this one will be the same from the looks of it.

If you haven't preordered the game yet, but would like to preload the demo before it goes public later today, hit this link:

steam://preload/590

Thanks. I was waiting for something like this. Been refreshing steam at the L4D2 demo page forever. I did pre order but I did it through work and valve said they are only sending out of Xbox 360 Codes to us. So I said wth ill wait while I play the 360 version. The game is beautiful. I love all the weapons and stuff, but after 15 mins I couldnt help but not play. The controls on the 360 just SUCK compared to playing it on PC.

Especially this game, I cant play on console. Shooters I started on PC, but i love them on consoles now too.

Anyway heres to playing this demo tonight!

I've bought UK versons of games for my Aussie Xbox360 and they work fine (cheaper from UK :p). I have Amped3 and Shadowrun. I even have Crysis Max edition from UK and it works fine on my PC :).

So look around on eBay UK (just make sure it's PAL and not UTSC) for the UK version of L4D2.

I've only just bought the first L4D game. Game game but I sense it gets a bit boring fast.

I haven't played the demo yet, but the melee weapons look just too powerful to me. I don't see how that can really be all that fun, just slashing over and over without repercussion.

I got tired of the original Left 4 Dead very quickly... I can only imagine this one will be the same from the looks of it.

They are powerful but if a horde is at you and your just swinging it takes a few seconds between swings and the horde will knock you down in like 10 seconds or less on expert. It's not really over powered, just powerful enough to be fun.

And Melee really is a lot of fun. I don't like having to give up pistols for the melee weapons but they are pretty awesome.

Sweet..

Do you reckon that there would be any problems getting it through customs?

No problems at all on my end, it just takes a little longer to arrive. (I'm from around near Rocky so that's makes about 2 weeks max for my games to arrive).

I haven't played the demo yet, but the melee weapons look just too powerful to me. I don't see how that can really be all that fun, just slashing over and over without repercussion.

I got tired of the original Left 4 Dead very quickly... I can only imagine this one will be the same from the looks of it.

In vs you will probably be yelled at for using melee weapons by your team :p when someone gets smoked or pounced far away you have to take extra time switching to your main gun and if you have a shotgun gl.

Also campaign is the most boring game mode, I wouldn't judge the game too much on a very crippled demo. VS and Scavenge are going to be where its at. I can say this with my experience from the l4d demo it hardly stacked up to the actual game.

What VikerAFK said. The demo is a totally crippled version of the game, they're saving the real good stuff for the actual game. Versus is going to be awesome with more infected types, and I'm much looking forward to variable game routes and the new weather system, the storms look delicious from what I've seen so far :yes:.

I too thought that the Melee weapons looked too powerful, but like with the first game, Valve will likely make a lot of "balance changes" early on to fine tune the experience to make it fair for both the infected and the survivors. Internal play-testing is not very good at working these things out, because the pros and amateurs together will find a way to unbalance it.

Apparently, with the Australian version, molotovs don't set infected on fire, and by that I mean there's no fire effect, it still hurts them and makes them play the special animations.

I can image how well that makes vs. play, you won't be able to tell if the other players are actually being hurt.

Apparently, with the Australian version, molotovs don't set infected on fire, and by that I mean there's no fire effect, it still hurts them and makes them play the special animations.

I can image how well that makes vs. play, you won't be able to tell if the other players are actually being hurt.

Wow - that's terrible. I doubt this game will make many sells down there. I know I would buy it being neutered so badly.

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