Ibrim Posted May 21, 2003 Share Posted May 21, 2003 :no: Sorry, your gonna have to code this one yourself. Here are the basic instructions anyway. c/o AlphaAlien. The files are just associated files that're called by uxdesksb.exe the hex number's are line numbers. Edit using an asm decompiler/debugger like OllyDbg. The only thing that you really need is the SBWatchdog SBServer ntdll.dll %windir%\system32\ntsd.exe --> change to kill styling in current builds 01001804-01001848 change 0 to 1 to disable watchdog true mscorsn.dll mscorjit.dll mscorlib.dll mscorsrv.dll mscorwks.dll mscoree.dll serwvdrv.dll umdmxfrm.dll usp10.dll lpk.dll uxtheme.dll winmm.dll version.dll d3d8thk.dll d3d9.dll dce.dll gdi32.dll user32.dll rpcrt4.dll advapi32.dll msvcrt.dll kernel32.dll uxdesksb.exe uxdesksb.pdb 01001ABF 01001C6E 01001CA6 01001D04 ntsd.exe=debugger 01002FD6 ADVAPI32.dll=non-watchdog security? 010030D6-01003106 0100333A-01003348 "SBDisableWatchDog",1 Link to comment Share on other sites More sharing options...
enigma-penguin Veteran Posted May 21, 2003 Veteran Share Posted May 21, 2003 o.O ................. can you like make that a little easier to understand, like saying what to do where. to me this looks jumbled Link to comment Share on other sites More sharing options...
AQUaDeX Posted May 21, 2003 Share Posted May 21, 2003 What? :ermm: Link to comment Share on other sites More sharing options...
AlphaAlien Posted May 22, 2003 Share Posted May 22, 2003 It would've been nicer if this'd leaked when I wanted it to. When the new styling engine was fully in place. If it'd been released then MS wouldn't have really cared to spend the time to block it. On the HWGeeks thread of this last night there were lot's of MS employee's out of redmond reading it so it'll be blocked. Now we'll all have to wait till october when the new engine is in place plus all the time it'll take to redo a crack from scratch. 5/6months would've been much sooner for a permanent crack than the time it'll take now. He got the info by saying he wanted to skin longhorn, I'd been sending the crack info out to interested skinners so their'd be skins in place by the time everything was ready to release this. Link to comment Share on other sites More sharing options...
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