[Official] Call of Duty: Modern Warfare 2


Recommended Posts

[...] but still, when I look at people on my friends list, some people have been playing the MP game alone for upwards of 5 DAYS now. Me? I just got over 24 hours last night.

Hmm I think I have someone on my FL that has 28 days played now. D:

Wasteland is an awful, awful map
yeah i really really hate that map.

I actually like Wasteland save for those few that sit around with thermal on their snipers. If we're talking crap maps though, I wish for Favela & Scrapyard to DIAF.

/random Wasteland isa remake of Brecourt from COD1 /random

I actually like Wasteland save for those few that sit around with thermal on their snipers. If we're talking crap maps though, I wish for Favela & Scrapyard to DIAF.

/random Wasteland isa remake of Brecourt from COD1 /random

Weird because I must be the only one who loves Scrapyard and Favela. :p

I mentioned that Wasteland remake fact earlier in the thread but I mistakenly said it was from COD2. Doh!

Weird because I must be the only one who loves Scrapyard and Favela. :p

I mentioned that Wasteland remake fact earlier in the thread but I mistakenly said it was from COD2. Doh!

If I recall correctly there was a Brecourt remake in COD2 too, so you're in the clear.

The one map I like the most is Highrise. Majority of the people I play with seem to hate it though. I kinda like it. Especially when I get C side spawn. I like going down the left side of the map and nabbing the heads that try to pop around the corner.

I just can't sit and play online multiplayer like I could with all of the call of duty games. It's ridiculous, especially on PS3 from what I've seen, so much glitching and stuff. Weapons seem unpredictable and it's not fun anymore :/

They should match you with people your own level, thats a definite. Sick of playing people who are prestige level >9000 with gimped out weapons. Whil eI'm stuck at level 41, impossible to get enough points to level up.

There is zero benefit to prestiging other than new challenges and an extra class slot every now and then. So... yeah. Man up, little buddy.

Wasteland is an awful, awful map
No, quarry is by far the worst map ever.
Weird because I must be the only one who loves Scrapyard and Favela. :p

I mentioned that Wasteland remake fact earlier in the thread but I mistakenly said it was from COD2. Doh!

If I recall correctly there was a Brecourt remake in COD2 too, so you're in the clear.

The one map I like the most is Highrise. Majority of the people I play with seem to hate it though. I kinda like it. Especially when I get C side spawn. I like going down the left side of the map and nabbing the heads that try to pop around the corner.

I tend to have good games and bad games on all of the maps, and it really depends on what game-type I'm playing, as well as what weapon I'm working on. Highrise is nice to climb around on. Wasteland is great for sneaking, especially as a sniper (I'm an Intervention junkie). Derail is fun in Domination. Scrapyard is one of those that can be extremely fun, or incredibly frustrating. I particularly enjoy Estate, which is usually one of my better maps; I get a great sniper post on Domination to cover B, which is always fun. I also really like Afghan, Sub Base, and Rust (especially for a nice, fast-paced game). Quarry, Favela, and Rundown are usually my downfalls, though I often do well on them, too.

I generally don't always do well on one map and bad on another. I tend to do poorly when I'm just starting out on a new weapon (finally moving onto the extremely underpowered (it seems) ACR, for the moment) until I've become cozy with it. I'm always working on new weapons, so I have about as many bad games as good games. I kick the most behind with my Intervention/PP2000 combo, or my M16 which are usually my fallback classes. I change classes constantly throughout every game, though, especially to shoot down enemy vehicles or to pick off certain enemies.

The trick is to learn and incorporate different tactics for each map. I've found that if you can learn to switch things up, depending on the map (different weapons/classes, different methods of moving around or not moving much at all, etc.), then you won't find yourself quite so weak on certain maps.

I constantly hear guys complain (I'm referring to in-game) about the way the other team is playing; camping, going akimbo, sniping with thermal, perching themselves on hard-to-reach places, placing Claymores, etc.. It's all part of the game. Stop whining and learn to adapt. They tend to shut-up when they hear a girl tell them that.

I constantly hear guys complain (I'm referring to in-game) about the way the other team is playing; camping, going akimbo, sniping with thermal, perching themselves on hard-to-reach places, placing Claymores, etc.. It's all part of the game. Stop whining and learn to adapt. They tend to shut-up when they hear a girl tell them that.

The only thing that ****es me off is Akimbo ******s, and I would like to say for good reason. :p

The only thing that ****es me off is Akimbo ******s, and I would like to say for good reason. :p

Understandable. It can get frustrating, sometimes.

But you do have the same (or potentially the same) abilities that they do. Fight fire with fire, be a rat to catch a rat, and all that nonsense. I learned to do that with the noob-tube.

The only issue I had that I did complain about (secretly and to my boyfriend only), was with the silly little turds running around taking advantage of the Javelin glitch, but I understand they patched that right up.

All of the maps in MW2 are crap, never seen such bland surroundings coupled with random layouts.

Agreed. Layouts of the maps are horrendous. They need to look back on games like CS and see why it was so successful; the maps were simple and fun. The only map in MW2 that manages to get it right is Terminal.

I actually find Wasteland rather fun. Just keep making circles around it clearing out all the snipers and what not. The one I probably hate the most is Estate and Scrapyard... and sometimes Terminal can just suck immensely as well.

Wow, I really like all the maps mentioned. It took me a while to warm up to a few of them like Estate, Sub Base and especially Favella. But after some time on them, I develop some good strategies and learn others tendencies and can enjoy them. The randomness you guys talk about is one of my favorite things about the maps. It's not the original Doom. The randomness makes it feel so much more immersive and fun. Simplicity is a huge turn off when it comes to game styles like this.

Some of the maps I hate are Underpass (not bad on objective, but too many campers on deathmatch types) and Karachi (way over played and the sattelite dish spot is way too over powered).

Agreed. Layouts of the maps are horrendous. They need to look back on games like CS and see why it was so successful; the maps were simple and fun. The only map in MW2 that manages to get it right is Terminal.

I just found a guy that made a lot of maps for CS works with IW now for MP map design. CompoSITe I think.

I think all the maps can be fun, but I find there design can also make the game very difficult to play. And there are far too many little camp corners, basically asking people to camp.

You are right about the camper's corners. They are numerous in the game, but generally easy to get to. To tell you the truth, I don't find camping to be such a big issue; not like it is in games like Halo 2 & 3, or even the original MW. MW2 campers are fairly easy to flush or pick out. I've found the respawn to be random enough not to make camping too big of an issue, as well.

And again: camping is part of the game. If you don't do it, that's your own choice and style--but you certainly have as much of an opportunity to as anyone else. It's not a cheap way to play or anything, it's just a different way to play.

I know campers can become pretty frustrating, but so can players who run around with Marathon, Lightweight, and a tactical knife. I, personally, utilize both of these methods from time to time, but I can certainly understand people's frustrations when others use them excessively.

That said, I agree that all of the maps can be fun. I find it hard to understand how so many people are apparently so disappointed with them. Just a matter of personal taste, though, I suppose.

Wow, I really like all the maps mentioned. It took me a while to warm up to a few of them like Estate, Sub Base and especially Favella. But after some time on them, I develop some good strategies and learn others tendencies and can enjoy them. The randomness you guys talk about is one of my favorite things about the maps. It's not the original Doom. The randomness makes it feel so much more immersive and fun. Simplicity is a huge turn off when it comes to game styles like this.

I agree, completely. If the maps were more simple, it would make kill-cam a bit of a nuisance, in my opinion. It'd be far more difficult to sneak around or ambush the other team, particularly in objective games. It's fun to play on maps that are easy to learn inside out, but it's an entirely different type of game style.

(was hoping this would automatically attach to my last post; sorry for the double)

**** you Infinity Ward...your game is a POS! :crazy:

ANOTHER exploit!

The problems with Modern Warfare 2 keep piling up. The cause might just be that so many people are playing this game so much that every imbalance is quickly found and exploited and every glitch becomes news across the internet. But this problem should have been spotted by developers ? after all, the noob tubes tended to be unpopular among veteran players in the first installment of the Modern Warfare series. It?s hard to understand why the developers would give players a way to nearly instantly reload noob tubes and equipment.

This video by a very talkative and strongly opinionated gamer clearly illustrates the problem with the perk One Man Army, which allows the player to swap classes at any time, and its use in combination with Danger Close Pro, which increases explosive weapon damage (the Pro upgrade increases air support damage).

In this video, the player reaches an ungodly amount of kills in a game of Domination before being disconnected halfway through the match (he is confident that he could have easily gotten 150 kills). For those of you too lazy to watch videos or those with slow internet connections, here?s a shorter and less bandwidth-hungry explanation of how the trick works:

1. Use Danger Close-overpowered noob tubes and claymores to get easy kills.

2. Repeat step 1, using One Man Army when out of ammunition to select the same class again, refilling all noob tubes and claymores.

3. Use overpowered (Danger Close Pro) Predator Missile to get 2 kills.

4. Use overpowered Harrier Strike to get 4 kills (generally easy on most maps)

5. Spam Chopper Gunner with overpowered explosive rounds (Danger Close Pro) to get lots of kills.

Also illustrated in the video is the oft-problematic spawn system, which can make it difficult to escape instant death when one spawns with explosive rounds raining down on one?s head.

Having never played Modern Warfare 2 on PS3 (as demonstrated in the video), I?m not sure if it?s a system difference, but in the 360 version I play swapping classes using One Man Army takes a bit longer to complete, but it?s not a deal-breaker.

The fact that the player can simply reload the same class again just seems ridiculous. At least make the player use two of his precious Custom Class slots to do so. And for realism?s sake, if not for game balance, it only makes sense that the player would have a limited amount of times he could change classes.

I would not go so far as some have to say Modern Warfare 2 is a broken game, or that it?s necessarily bad. But there are obviously some more changes Infinity Ward needs to make to balance its hugely popular game.

One thing I hate about MW2 are Team mates in Hardcore. If you get a supply box or whatever it is called, they will kill you and steal whatever it is that is in there. I have had 3 games tonight where there was a C-130 in MY PACKAGE which someone else took on my team by killing me.

One thing I hate about MW2 are Team mates in Hardcore. If you get a supply box or whatever it is called, they will kill you and steal whatever it is that is in there. I have had 3 games tonight where there was a C-130 in MY PACKAGE which someone else took on my team by killing me.

There is friendly fire in hardcore?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Trying out Noctalia v5 on CachyOS  
    • Calibre 9.10 by Razvan Serea  Calibre is an open source e-book library management application that enables you to manage your e-book collection, convert e-books between different formats, synchronize with popular e-book reader devices, and read your e-books with the included viewer. It acts as an e-library and also allows for format conversion, news feeds to e-book conversion, as well as e-book reader sync features and an integrated e-book viewer. Calibre's features include: library management; format conversion (all major ebook formats); syncing to e-book reader devices; fetching news from the Web and converting it into ebook form; viewing many different e-book formats, giving you access to your book collection over the internet using just a browser. Calibre 9.10 changelog: New features Content server: A new "modern" interface with a sidebar to ease navigation Content server: When used with HTTPS allow installation as a PWA (Progressive Web App) Edit book: Saved searches: When filtering the list of saved searches match by keywords CSS parsing: Add support for CSS Level 4 selectors Cover grid: When using an image larger than the viewport as a texture scale it to fit the viewport Annotations browser: Allow restricting displayed annotations by custom annotation styles as well Edit book: Compress images: Add option to convert PNG images to JPEG or WEBP Bug fixes E-book viewer: Fix IME on Windows not working when typing in notes for highlights Conversion: Heuristics: Improve performance in some pathological cases SNB Input: Fix error on some input files Windows: fix rare crash when too many notifications are displayed at once Fix duplicating of books not duplicating value from enumerated columns when the column has a default value defined Fix a regression in 9.8 that caused errors from AI plugin providers to be silently swallowed and not displayed to user Fix CSV export invalid when exporting comments field Disallow Python templates when reading book metadata (CVE-2026-53511) Improved news sources The Week Economist Espresso Horizons Download: Calibre 9.10 | Portable | ~200.0 MB (Open Source) Download: Calibre for MacOS | 327.0 MB Download: Calibre for Linux View: Calibre Home Page | Calibre Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Malwarebytes Anti-Malware 5.6.1.257 by Razvan Serea Malwarebytes is a high performance anti-malware application that thoroughly removes even the most advanced malware and spyware. Malwarebytes version 5.**** brings comprehensive protection against today’s threat landscape so that you can finally replace your traditional antivirus. You can finally replace your traditional antivirus, thanks to a innovative and layered approach to prevent malware infections using a healthy combination of proactive and signature-less technologies. While signatures are still effective against threats like potentially unwanted programs, the majority of malware detection events already come from signature-less technologies like Malwarebytes Anti-Exploit and Malwarebytes Anti-Ransomware; that trend will only continue to grow. For many of you, this is something you already know, since over 50% of the users already run Malwarebytes as their sole security software, without any third-party antivirus. What's new in Malwarebytes 5.****: Unified user experience - For the first time, Malwarebytes now provides a consistent experience across all of our desktop and mobile products courtesy of an all new and reimagined user experience powered by a faster and more responsive UI all managed through an intuitive dashboard. Modern security and privacy integrations - Antivirus and ultra-fast VPN come together seamlessly in one easy-to-use solution. Whether you’re looking for a next-gen VPN to secure your online activity, or harnessing the power of Browser Guard to block ad trackers and scam sites, taking charge of your privacy is simple. Trusted Advisor - Empowers you with real-time insights, easy-to-read protection score and expert guidance that puts you in control over your security and privacy. Malwarebytes 5.6.1.257 changelog: Features and improvements Updated the sign-in section of the My Subscription page to clarify that users can activate their subscription by signing in with their Malwarebytes account. Updated the uninstall flow to collect more meaningful insights and address customer concerns. Refreshed the app's tutorial layout for a better look and feel. Issues fixed Fixed an outdated link when clicking Take action after running a Digital Footprint Scan. Miscellaneous bug fixes. Download: Malwarebytes 5.6.1.257 | 472.0 MB (Free, paid upgrade available) Links: Malwarebytes Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Yep, not sure where the surprise is here. They release a new model for every phone, every year
  • Recent Achievements

    • Week One Done
      xvvxcvv earned a badge
      Week One Done
    • One Month Later
      xvvxcvv earned a badge
      One Month Later
    • Enthusiast
      Xonos went up a rank
      Enthusiast
    • Conversation Starter
      Admir earned a badge
      Conversation Starter
    • First Post
      The_Focal_Point earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      405
    2. 2
      +Edouard
      168
    3. 3
      PsYcHoKiLLa
      129
    4. 4
      neufuse
      69
    5. 5
      Xenon
      68
  • Tell a friend

    Love Neowin? Tell a friend!