The Walking Dead (Season 2)


Recommended Posts

wow at the ending this week. we all knew shane was crazy, but I think the combo of dale pushing him and the walkers being walked back to the barn pushed him over. That also sucks about sophia, I wonder how she ended up there? Was she used as feeding bait?

Shane to me seems like more of the character that most on here expect to see in a zombie film

well each is their own. as far as the missing girl sub plot, i have a feeling its going to re surface in a big way later on. It could be she is with another group that picked her up, who knows?

all i can say is that im enjoying it so far

Good call. (Y) So yeah, I do not mind the whole Sophia sub story now, and really surprised I never thought of it as a possibility. Brilliant episode. (Y)

Good call. (Y) So yeah, I do not mind the whole Sophia sub story now, and really surprised I never thought of it as a possibility. Brilliant episode. (Y)

I can't help but wonder

when she was zombified and put in the barn though and who did put her there. Was she zombified pretty early after getting lost and Otis had enough time to round her up and put her in the barn before shooting Carl? No one else between the time Carl was brought in and now could have had enough time to look for zombies.

It's only because of those questions that I never put two and two together on that.

thats what you get when filming the show in the suburbs of Atlanta lol. There are actually a few unfinished suburbs that I know near me, the homes are prob 90 % complete and look decent enough to use for filming, not sure why they didn't seek out those

I can't help but wonder

when she was zombified and put in the barn though and who did put her there. Was she zombified pretty early after getting lost and Otis had enough time to round her up and put her in the barn before shooting Carl? No one else between the time Carl was brought in and now could have had enough time to look for zombies.

It's only because of those questions that I never put two and two together on that.

Yep, that is exactly what I figured happen. It was early on, before they even found the place.

JOH6a.jpg

:rofl:

Wow! What an ending. I can't help but think that Shane's thinking is what they need to survive. They can't afford to take the moral high road by holding on to the unlikely possibility that the zombies can one day be saved.

It was sad to see Sophia as a zombie. I was hoping they'd find her with another group.

I can't help but wonder

when she was zombified and put in the barn though and who did put her there. Was she zombified pretty early after getting lost and Otis had enough time to round her up and put her in the barn before shooting Carl? No one else between the time Carl was brought in and now could have had enough time to look for zombies.

It's only because of those questions that I never put two and two together on that.

You should watch The Talking Dead, Kirkman said they were originally gonna have Sophia walk out looking normal but she would've walked past the camera and we'd see a large wound on the back of her neck. He also said that Otis did find her and used the animal noose to walk her into the barn.

Chris Hardwick then started drooling over a possible webisode showing us Sophia's story when she went missing, which I think would've been a brilliant idea, they could stretch it out over the hiatus. Here's hoping they do something like that cos the gap is gonna be annoying without something.

JOH6a.jpg

I get the humor in that but from all the complaining I've seen over this season it seems like most would rather have accurate grass length and such instead of interesting character interaction and storyline development. Guess no one has patience to let a story develop through a few slower episodes. I knew something major was coming for the mid season finale and just enjoyed the anticipation.

Shane just jumped about 25 notches on the awesome post in the last episode. :yes: (Y)

To bad the next episode isn't out until February.

See, I don't like Shane at all. I think he was a dick, and was honestly hoping dale would shoot him.

  • 1 month later...
  • 2 weeks later...
This topic is now closed to further replies.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      596
    2. 2
      +Edouard
      188
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!