Nintendo Describes Demo Play in NSMB Wii


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Nintendo describes 'Demo Play' option in New Super Mario Bros. Wii

Nintendo's finally dropped the curtain on Miyamoto's "Demo Play" idea for upcoming New Super Mario Bros. Wii and it turns out the option is less of a handholding through the entire game and more of an instructional tool on overcoming those tough spots.

Nintendo of Europe updated its site, saying that while watching the demonstration go down in real time, the player can choose to intervene whenever they wish and take control themselves. We can't imagine the need for this system much in NSMBW, though. We're sure the game tape can be solved through a combination of running, jumping and, uh, running and jumping.

Source: Joystiq

Here's the paragraph they're on about:

New Super Mario Bros. Wii is also the first Nintendo game to feature a dynamic help system, which allows you to access a mode showing how a level can be completed if you are stuck. The best thing about this mode is that you are free to jump into the action you?re watching on screen at any time!

So it seems like it really is a method of letting the game play itself. I always thought it showed you what to do, and then you have to do it. That's a damn shame.

Every time I hear about this it reminds me of this. But I can't quite see Nintendo making it that advanced. :)

Why? All that guy was doing was a basic A* algorithm AI pathfinding technique, it's taught all the time at University in this day and age, and has been documented like crazy. I wouldn't be surprised if it was something similar, actually.

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