MW2: No Dedicated Servers, No Mods


Recommended Posts

http://games.on.net/article/7188/Modern_Wa..._for_PC_version

"Call of Duty community manager Rob Bowling, also known as 'fourzerotwo', has confirmed in a podcast that the PC version of Call of Duty: Modern Warfare 2 will not support user-created mods. Worse, it will not support dedicated servers. PC gamers will have to suffer peer-to-peer connections, just like their console-owning cousins."

Anyone else wish they told us this prior to pre-ordering?

Link to comment
https://www.neowin.net/forum/topic/835476-mw2-no-dedicated-servers-no-mods/
Share on other sites

Have a pretty good feeling a few months later, should poor sales for the PC version surface, they will pin this on piracy and consider pulling the PC "port" for future versions.

i honestly do not see this being too much of a problem for the game play i understand with P2P you run the risk of poor connections effecting everyone however depending on what features they implement for matchmaking they can do a connection check to make sure that people are not simply running on a crap connection and setting them up with faster people which would slow everyone down. however being that they are doing this same thing with the consoles and it works i do not understand as to why it would be too much issue with the PC version of the game. Just my opinion (and im getting the PS3 version anyway)

i honestly do not see this being too much of a problem for the game play i understand with P2P you run the risk of poor connections effecting everyone however depending on what features they implement for matchmaking they can do a connection check to make sure that people are not simply running on a crap connection and setting them up with faster people which would slow everyone down. however being that they are doing this same thing with the consoles and it works i do not understand as to why it would be too much issue with the PC version of the game. Just my opinion (and im getting the PS3 version anyway)

P2P usually fails in games

demigod comes to mind, the slideslow multiplayer game

Why all the fuss?

People into online gaming must have at least 512Kb/s upload rates. That's more than enough to host a match.

It's not like everyone's still using dial up :p

A lot (and I mean a LOT) of people play online with a 256kbps down / 128kbps up connections.

Have a pretty good feeling a few months later, should poor sales for the PC version surface, they will pin this on piracy and consider pulling the PC "port" for future versions.

Nail. Head. Hit.

I didn't have a pre-order because I was planning to buy it on day 1 and get stuck into the single player campaign first. Now I'll just borrow a friends copy (if any of them still get it) and play that first. By the time I'm done with the single player the dust should have settled a little and I'll see what state the multiplayer is in before deciding if it's worth buying it or to just stick with MW. I like the idea of standardised game settings but the test will be how well the matchmaking and user-hosted stuff works.

Do they live in Afghanistan by any chance? I can't get less than 2MB nowadays.

AFAIK, most ISP's offer really cheap internet plans that are <1MB, my ISP gives me 30down/1up for 60 a month, and thats really expensive by most standards

their only reasonable rate is around 30 bucks, for a sub 1mb connecton

and that doesnt count one of the main issues against P2P gaming, ISP's could falsely throttle it

I hardly no any ISP here in the UK that offers decent upload rates. im on a 2.5mb line and have an upload rate between 200-300, unless your on cable or close to the exchange if ur on adsl you get shocking upload rates and i reckon thats gona be the same for a lot of ppl

Do they live in Afghanistan by any chance? I can't get less than 2MB nowadays.

Here in the UK I have to get 20Mb internet just to get 0.7Mb upload. You don't wanna know what you get on 8Mb or 10Mb.

And 16 players would be laggy with 512 connections let alone 32 players. And what sort of tick rate are you going to get? Nothing decent. Also custom maps?? Sit there for half an hour downloading a map from some guys 512Kb upload? Seriously?

That is if you can even use custom maps. I don't think you can?

Here in the UK I have to get 20Mb internet just to get 0.7Mb upload. You don't wanna know what you get on 8Mb or 10Mb.

I've got an 8/1 (scrap that, it's been bumped to 10/1 2 months ago) connection and it's a relatively low speed connection. How can you guys live like that? :p :rofl:

And 16 players would be laggy with 512 connections let alone 32 players.

I don't know, I remember playing Quake through dial-up with a few other guys, no problems at all.

Why all the fuss?

People into online gaming must have at least 512Kb/s upload rates. That's more than enough to host a match.

It's not like everyone's still using dial up :p

From my experience with l4d and any other game I've played, local hosted matches are always just awful compared to using a server even with a decent connection. And if the person's pc crashes, by by game.

Edited by ViperAFK
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Malwarebytes Anti-Malware 5.6.0.256 by Razvan Serea Malwarebytes is a high performance anti-malware application that thoroughly removes even the most advanced malware and spyware. Malwarebytes version 5.**** brings comprehensive protection against today’s threat landscape so that you can finally replace your traditional antivirus. You can finally replace your traditional antivirus, thanks to a innovative and layered approach to prevent malware infections using a healthy combination of proactive and signature-less technologies. While signatures are still effective against threats like potentially unwanted programs, the majority of malware detection events already come from signature-less technologies like Malwarebytes Anti-Exploit and Malwarebytes Anti-Ransomware; that trend will only continue to grow. For many of you, this is something you already know, since over 50% of the users already run Malwarebytes as their sole security software, without any third-party antivirus. What's new in Malwarebytes 5.****: Unified user experience - For the first time, Malwarebytes now provides a consistent experience across all of our desktop and mobile products courtesy of an all new and reimagined user experience powered by a faster and more responsive UI all managed through an intuitive dashboard. Modern security and privacy integrations - Antivirus and ultra-fast VPN come together seamlessly in one easy-to-use solution. Whether you’re looking for a next-gen VPN to secure your online activity, or harnessing the power of Browser Guard to block ad trackers and scam sites, taking charge of your privacy is simple. Trusted Advisor - Empowers you with real-time insights, easy-to-read protection score and expert guidance that puts you in control over your security and privacy. Malwarebytes 5.6.0.256 changelog: Features and improvements Simplified adding files and folders to the Allow list to make managing your exclusions easier. Improved notifications for Webcam Monitoring. Issues fixed Resolved an issue preventing the Deep Scan results window from displaying when several threats are detected during a scan. Fixed text wrapping issues on the Settings page. Fixed an issue causing tray menu notifications to appear off-screen when using multiple external monitors. Download: Malwarebytes 5.6.0.256 | 436.0 MB (Free, paid upgrade available) Links: Malwarebytes Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Steam Next Fest returns with thousands of new demos to try out by Pulasthi Ariyasinghe Valve has been routinely kicking off demo festivals on Steam for years now, and the second drop of 2026 has just opened its doors. It's a great opportunity for any PC gamers to find some interesting games before they release. The June edition of Steam Next Fest is a week-long digital festival including gameplay slices from a large number of indie developers, though a few major publishers are involved this time too. Interested players can use the Next Fest hub page's various sorting and filtering options to easily sort through the hordes of demos available. The top buttons offer quick access to separate and important sorting options, including "By Genre, By Theme, By Feature," with each one offering more granular settings when clicked. At the same time, the built-in Steam tags system is also available below every page to discover new games more quickly. As always, logging in will also enable Steam gamers to utilize Valve's recommendation algorithms to find game demos they might like, specifically, depending on their past play and purchase histories. This time there is even a toggle now to swap between getting a random and personalized selection as Valve collects more data on the available demos. The Charts section is where you can find the most popular demos on the platform right now, offering up the most hyped titles in a simple list. Right at the kickoff, Mistfall Hunter, Empulse, Echoes of Aincrad, Onimusha: Way of the Sword, Over the Hill, Mortal Shell II, and more are trending. Expect this list to change as the week progresses. This edition of the Steam Next Fest is slated to end on June 22 at 10 AM PT. Valve's latest event is now open, and it can be accessed by going to the dedicated hub page here.
    • I lived and breathed MSN Messenger/Windows Live Messenger. Going to the mess.be website (still online with no changes since 2013) to download display pictures etc. I was a beta tester for Messenger Plus! and spent quite a lot of time on the MsgPlus! forums (a read-only copy is still online at https://shoutbox.menthix.net) Some old Neowin articles also https://www.neowin.net/news/messenger-plus-350/ good times but how time flies The main developer of Messenger Plus!, Cyril aka. Patchou has released a game https://store.steampowered.com/app/3275440/Pluralys/
    • Well i'll look into a docking station if needed and use that.    Normally i don't usually have all the drives connected at once,  usually once a month to sync the latest files, and then they go back in there storage area   
  • Recent Achievements

    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      199
    3. 3
      PsYcHoKiLLa
      127
    4. 4
      Steven P.
      82
    5. 5
      ATLien_0
      76
  • Tell a friend

    Love Neowin? Tell a friend!