MW2: No Dedicated Servers, No Mods


Recommended Posts

http://games.on.net/article/7188/Modern_Wa..._for_PC_version

"Call of Duty community manager Rob Bowling, also known as 'fourzerotwo', has confirmed in a podcast that the PC version of Call of Duty: Modern Warfare 2 will not support user-created mods. Worse, it will not support dedicated servers. PC gamers will have to suffer peer-to-peer connections, just like their console-owning cousins."

Anyone else wish they told us this prior to pre-ordering?

Link to comment
https://www.neowin.net/forum/topic/835476-mw2-no-dedicated-servers-no-mods/
Share on other sites

Have a pretty good feeling a few months later, should poor sales for the PC version surface, they will pin this on piracy and consider pulling the PC "port" for future versions.

i honestly do not see this being too much of a problem for the game play i understand with P2P you run the risk of poor connections effecting everyone however depending on what features they implement for matchmaking they can do a connection check to make sure that people are not simply running on a crap connection and setting them up with faster people which would slow everyone down. however being that they are doing this same thing with the consoles and it works i do not understand as to why it would be too much issue with the PC version of the game. Just my opinion (and im getting the PS3 version anyway)

i honestly do not see this being too much of a problem for the game play i understand with P2P you run the risk of poor connections effecting everyone however depending on what features they implement for matchmaking they can do a connection check to make sure that people are not simply running on a crap connection and setting them up with faster people which would slow everyone down. however being that they are doing this same thing with the consoles and it works i do not understand as to why it would be too much issue with the PC version of the game. Just my opinion (and im getting the PS3 version anyway)

P2P usually fails in games

demigod comes to mind, the slideslow multiplayer game

Why all the fuss?

People into online gaming must have at least 512Kb/s upload rates. That's more than enough to host a match.

It's not like everyone's still using dial up :p

A lot (and I mean a LOT) of people play online with a 256kbps down / 128kbps up connections.

Have a pretty good feeling a few months later, should poor sales for the PC version surface, they will pin this on piracy and consider pulling the PC "port" for future versions.

Nail. Head. Hit.

I didn't have a pre-order because I was planning to buy it on day 1 and get stuck into the single player campaign first. Now I'll just borrow a friends copy (if any of them still get it) and play that first. By the time I'm done with the single player the dust should have settled a little and I'll see what state the multiplayer is in before deciding if it's worth buying it or to just stick with MW. I like the idea of standardised game settings but the test will be how well the matchmaking and user-hosted stuff works.

Do they live in Afghanistan by any chance? I can't get less than 2MB nowadays.

AFAIK, most ISP's offer really cheap internet plans that are <1MB, my ISP gives me 30down/1up for 60 a month, and thats really expensive by most standards

their only reasonable rate is around 30 bucks, for a sub 1mb connecton

and that doesnt count one of the main issues against P2P gaming, ISP's could falsely throttle it

I hardly no any ISP here in the UK that offers decent upload rates. im on a 2.5mb line and have an upload rate between 200-300, unless your on cable or close to the exchange if ur on adsl you get shocking upload rates and i reckon thats gona be the same for a lot of ppl

Do they live in Afghanistan by any chance? I can't get less than 2MB nowadays.

Here in the UK I have to get 20Mb internet just to get 0.7Mb upload. You don't wanna know what you get on 8Mb or 10Mb.

And 16 players would be laggy with 512 connections let alone 32 players. And what sort of tick rate are you going to get? Nothing decent. Also custom maps?? Sit there for half an hour downloading a map from some guys 512Kb upload? Seriously?

That is if you can even use custom maps. I don't think you can?

Here in the UK I have to get 20Mb internet just to get 0.7Mb upload. You don't wanna know what you get on 8Mb or 10Mb.

I've got an 8/1 (scrap that, it's been bumped to 10/1 2 months ago) connection and it's a relatively low speed connection. How can you guys live like that? :p :rofl:

And 16 players would be laggy with 512 connections let alone 32 players.

I don't know, I remember playing Quake through dial-up with a few other guys, no problems at all.

Why all the fuss?

People into online gaming must have at least 512Kb/s upload rates. That's more than enough to host a match.

It's not like everyone's still using dial up :p

From my experience with l4d and any other game I've played, local hosted matches are always just awful compared to using a server even with a decent connection. And if the person's pc crashes, by by game.

Edited by ViperAFK
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • they should stop making bad games that no one asked for
    • Nice rant! Expletive after expletive after expletive. Poor petal, I've touched a nerve. Would you like a tissue to wipe those tears away. Btw, nice one calling Neowin trash. Why would you stick around when you disrespect this site and the people behind it? Just go away if you feel that way.
    • Internet Download Manager (IDM) 6.43 Build 1 by Razvan Serea Internet Download Manager (IDM) is a tool to increase download speeds by up to 8 times due to its smart dynamic file segmentation technology. Unlike other download managers and accelerators, Internet Download Manager segments downloaded files dynamically during download process, and it reuses available connections without additional connect and login stages to achieve the best possible acceleration performance. Comprehensive error recovery and resume capability will restart broken or interrupted downloads due to lost connections, network problems, computer shutdowns, or unexpected power outages. All popular browsers are supported IDM integrates seamlessly into Google Chrome, FireFox, Microsoft Edge, Opera, Safari, Internet Explorer, Maxthon and all other popular browsers to automatically handle your downloads. You can also drag and drop files, or use Internet Download Manager from command line. The program supports proxy servers, ftp and http protocols, firewalls, redirects, cookies, authorization, MP3 audio and video content processing. IDM includes web site spider and grabber IDM downloads all required files that are specified with filters from web sites, for example all pictures from a web site, or subsets of web sites, or complete web sites for offline browsing. It's possible to schedule multiple grabber projects to run them once at a specified time, stop them at a specified time, or run periodically to synchronize changes. Easy downloading with one click When you click on a download link in a browser, IDM will take over the download and accelerate it. You don't need to do anything special, just browse the Internet as you usually do. IDM will catch your downloads and accelerate them. IDM supports HTTP, FTP, HTTPS and MMS protocols. Changes in Internet Download Manager 6.43 Build 1: Added the ability to download MP4 files from web sites where previously only TS videos were available. IDM displays both TS and MP4 file formats in its video download button. If you only need MP4 files, disable TS in IDM Options -> General tab -> Customize IDM Download panels in browsers -> Edit button. Remove TS extension on "Customize IDM Download panel in browsres" dialog Fixed video downloading problems on several popular web sites Fixed bugs Download: Internet Download Manager 6.43 Build 1 | 11.9 MB (Shareware) Links: Internet Download Manager Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is of course "clickbait" WTF? It is literally your example but tech based. A "clickbait" title is a sensationalized headline designed to manipulate readers into clicking a link using things like "fear" rather than delivering objective facts. A "clickbait" headline also usually provides little value compared to the hype generated. How does this headline not qualify? It's a generic often reused headline that is overly sensationalized. Oh no! "millions" can't use this app anymore. It has no basic facts like what f*cking app. You read the article and it's the Samsung VPN which no one cares about and there is a million free VPNs. How are you defending this ######? Headlines like this (and among other things) make me read Neowin much less than I used to in the past. It's trash...
  • Recent Achievements

    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      120
    4. 4
      Steven P.
      85
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!