MW2: No Dedicated Servers, No Mods


Recommended Posts

http://games.on.net/article/7188/Modern_Wa..._for_PC_version

"Call of Duty community manager Rob Bowling, also known as 'fourzerotwo', has confirmed in a podcast that the PC version of Call of Duty: Modern Warfare 2 will not support user-created mods. Worse, it will not support dedicated servers. PC gamers will have to suffer peer-to-peer connections, just like their console-owning cousins."

Anyone else wish they told us this prior to pre-ordering?

Link to comment
https://www.neowin.net/forum/topic/835476-mw2-no-dedicated-servers-no-mods/
Share on other sites

Have a pretty good feeling a few months later, should poor sales for the PC version surface, they will pin this on piracy and consider pulling the PC "port" for future versions.

i honestly do not see this being too much of a problem for the game play i understand with P2P you run the risk of poor connections effecting everyone however depending on what features they implement for matchmaking they can do a connection check to make sure that people are not simply running on a crap connection and setting them up with faster people which would slow everyone down. however being that they are doing this same thing with the consoles and it works i do not understand as to why it would be too much issue with the PC version of the game. Just my opinion (and im getting the PS3 version anyway)

i honestly do not see this being too much of a problem for the game play i understand with P2P you run the risk of poor connections effecting everyone however depending on what features they implement for matchmaking they can do a connection check to make sure that people are not simply running on a crap connection and setting them up with faster people which would slow everyone down. however being that they are doing this same thing with the consoles and it works i do not understand as to why it would be too much issue with the PC version of the game. Just my opinion (and im getting the PS3 version anyway)

P2P usually fails in games

demigod comes to mind, the slideslow multiplayer game

Why all the fuss?

People into online gaming must have at least 512Kb/s upload rates. That's more than enough to host a match.

It's not like everyone's still using dial up :p

A lot (and I mean a LOT) of people play online with a 256kbps down / 128kbps up connections.

Have a pretty good feeling a few months later, should poor sales for the PC version surface, they will pin this on piracy and consider pulling the PC "port" for future versions.

Nail. Head. Hit.

I didn't have a pre-order because I was planning to buy it on day 1 and get stuck into the single player campaign first. Now I'll just borrow a friends copy (if any of them still get it) and play that first. By the time I'm done with the single player the dust should have settled a little and I'll see what state the multiplayer is in before deciding if it's worth buying it or to just stick with MW. I like the idea of standardised game settings but the test will be how well the matchmaking and user-hosted stuff works.

Do they live in Afghanistan by any chance? I can't get less than 2MB nowadays.

AFAIK, most ISP's offer really cheap internet plans that are <1MB, my ISP gives me 30down/1up for 60 a month, and thats really expensive by most standards

their only reasonable rate is around 30 bucks, for a sub 1mb connecton

and that doesnt count one of the main issues against P2P gaming, ISP's could falsely throttle it

I hardly no any ISP here in the UK that offers decent upload rates. im on a 2.5mb line and have an upload rate between 200-300, unless your on cable or close to the exchange if ur on adsl you get shocking upload rates and i reckon thats gona be the same for a lot of ppl

Do they live in Afghanistan by any chance? I can't get less than 2MB nowadays.

Here in the UK I have to get 20Mb internet just to get 0.7Mb upload. You don't wanna know what you get on 8Mb or 10Mb.

And 16 players would be laggy with 512 connections let alone 32 players. And what sort of tick rate are you going to get? Nothing decent. Also custom maps?? Sit there for half an hour downloading a map from some guys 512Kb upload? Seriously?

That is if you can even use custom maps. I don't think you can?

Here in the UK I have to get 20Mb internet just to get 0.7Mb upload. You don't wanna know what you get on 8Mb or 10Mb.

I've got an 8/1 (scrap that, it's been bumped to 10/1 2 months ago) connection and it's a relatively low speed connection. How can you guys live like that? :p :rofl:

And 16 players would be laggy with 512 connections let alone 32 players.

I don't know, I remember playing Quake through dial-up with a few other guys, no problems at all.

Why all the fuss?

People into online gaming must have at least 512Kb/s upload rates. That's more than enough to host a match.

It's not like everyone's still using dial up :p

From my experience with l4d and any other game I've played, local hosted matches are always just awful compared to using a server even with a decent connection. And if the person's pc crashes, by by game.

Edited by ViperAFK
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • PDF4QT 1.6.0.0 by Razvan Serea PDF4QT is a free and open-source application created to provide a complete solution for working with PDF documents in a simple, flexible, and effective way. It offers all the essential tools you need to handle your files: you can view PDFs with smooth navigation, edit content, annotate pages, and highlight key sections for better collaboration. It also allows you to compare two versions of a document, making it easy to spot changes. Built-in security features give you control over protecting sensitive information and managing access. Applications PDF4QT Viewer Profi: Advanced PDF browsing with encryption, digital signature verification, annotation editing, regex text search, page-to-image conversion, and plugin support. PDF4QT Viewer Lite: Lightweight viewer with essential, user-friendly PDF viewing functions. PDF4QT DocPage Organizer: Merge, split, move, clone, or add pages easily with an intuitive interface. PDF4QT DocDiff: Compare two PDFs, highlight differences page-to-page, and export results to XML. Key Features Multithreading Support for faster PDF processing Hardware Accelerated Rendering for smooth, high-quality display Encryption to secure documents Color Management to preserve accurate color profiles Optional Content Handling to control visibility of content Text Layout Analysis for better text extraction and editing Signature Validation for verifying digital signatures Annotations and Form Filling for interactivity Text-to-Speech Conversion to listen to PDFs Advanced Annotation Tools (images, text, etc.) File Attachments Management to view and save attachments Optimization to reduce file size without losing quality Command Line Tool for automation Audio Book Conversion from PDFs Internal Structure Inspector to explore PDF structure Compare Documents to detect differences Redaction to remove sensitive information Document Signing for digital authentication PDF4QT 1.6.0.0 release notes: PDF4QT 1.6.0.0 brings a major image compression and optimization update, especially for PageMaster and assembled output documents. Image compression is now integrated into the assembly/export workflow, backed by new optimizer infrastructure, UI controls, feedback fixes, and tests. This should make PageMaster much more useful for producing smaller output PDFs directly from assembled or reorganized documents. The release also contains a large PageMaster refresh with improved drag and drop, recent files, crop pages, save/restore functionality, rotation and size indicators, a reworked icon set, and faster output preview rendering. Viewer and Editor workflows were improved with wildcard Advanced Find, Enter-to-search behavior, better outline keyboard selection, startup settings, fullscreen support, side-to-side scrolling, smoother scrolling, text selection, snapping, and expanded annotation controls. Compatibility and platform behavior were improved as well, including fixes for embedded files, fonts, checkboxes, invisible text, menu colors, highlights, XMP metadata, Windows color management, AppImage packaging, MSIX generation, installer behavior, translations, and newer compiler/Qt warnings. The commit history also includes a new scan-and-edit plugin foundation and color management performance work. Changelog: Highlights Image compression for PageMaster / DocPage Organizer and assembled output documents (#92) Major PageMaster UX refresh, including drag and drop, recent files, crop pages, save/restore, icons, and output preview performance (#383, #18) Improved image optimization feedback, including final resolution and DPI updates (#384) Better Viewer and Editor navigation: fullscreen, side-to-side scrolling, smoother scrolling, text selection, snapping, and outline keyboard selection (#242, #368, #136, #321, #250, #373) Advanced Find wildcard mode and Enter-to-search behavior (#379, #378) PDF compatibility fixes for embedded files, fonts, checkboxes, invisible text, form content suppression, and Windows color management (#225, #356, #256, #230, #326, #224, #385, #388) Startup settings, custom settings directory support, Linux double-click viewer separation, and packaging/build fixes (#382, #380, #381) Scan-and-edit plugin foundation and broader translation updates from the 1.6.0.0 development cycle Resolved Issues Issue #389: Adding hyperlink to internal object in PDF Issue #388: Update Windows color management system Issue #385: PDFTextLayoutGenerator::isContentKindSuppressed(ContentKind kind) is missing ContentKind::Form Issue #384: In the "Optimize Images" dialog, the info on the final image resolution and final DPI does not update Issue #383: UX improvements for PDF4QT PageMaster tool (v1.5.3.1) (ex. DocPage Organizer) Issue #382: Startup Settings Issue #381: Separated apps for double-click viewer in Linux Issue #380: Ability to run app with custom settings directory - executable parameter with path Issue #379: Advanced Find - Wildcard Mode Issue #378: Advanced Find - Should start searching if Enter key is pressed Issue #376: Deleting a note jumps to Outline Issue #375: Not enough maximum compiled page cache Issue #373: Ctrl/Shift keyboard selection for Outline Issue #372: Option to not color images Issue #370: Extracting pages within a range Issue #369: Keeping redact box on Issue #368: Side-to-side scrolling Issue #357: Bulk delete/add/edit of page labels Issue #356: Compatibility issues - font problems Issue #354: Color blend mode for highlights Issue #352: Icon size of the sidebar Issue #349: Add inherit zoom to bookmark zoom options Issue #338: Editor toolbox higher than editor window Issue #334: Impossible to set French language Issue #326: Checkboxes don't render in PDF4QT Issue #324: Menu text not rendered with correct color Issue #321: Select text in Viewer Issue #291: Support for editing XMP metadata or exporting to PDF/UA format Issue #282: Editor outline view: always zooms to around 50% Issue #256: PDF4QT cannot show some specific fonts correctly Issue #253: Undo/redo doesn't work in "edit page content" mode Issue #250: Snapping Issue #242: Full screen Issue #234: Setting font, font size and area of text annotations Issue #230: Garbled characters when opening PDF files with PDF4QT Issue #225: PDF4QT cannot open PDF files with embedded files Issue #224: Option to remove invisible text Issue #194: Change page size Issue #160: Color | Custom (green/black) does not work Issue #136: Smooth scrolling of document with mouse middle wheel - flywheel Issue #92: Add image compression to PDF DocPage Organizer Issue #18: Performance optimization - OutputPreview Renderer Download: PDF4QT 1.6.0.0 | Portable | ~30.0 MB (Open Source) Download: PDF4QT MSIX | 29.4 MB Links: PDF4QT Home Page | PDF4QT @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Same here or that Opera Max was not a thing anymore. Nothing lost... Who the hell would be considering Opera or Samsung when needing a VPN? LOL
    • If you go to the game developer website you can see that indeed Cyril Paciullo is the game director and developer https://www.pluralys.ca/about-us/ and when clicking on his name it lists Messenger Plus! as part of his CV. In case you wondered what happened to Patchou
    • A difficult position to be in. Either they cater to us users or they cater to news curators to potentially increase traffic. Personally, I wasn't being sarcastic. Hosting a website isn't free, so without traffic this site stops existing, and if you want traffic you have to play the game. I legitimately thought the title was good. Not because I like it, but because it's the kind of title people will click on. This site needs that.
    • Wtf happened to Barron Trump!  
  • Recent Achievements

    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      120
    4. 4
      Steven P.
      85
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!