MW2: No Dedicated Servers, No Mods


Recommended Posts

If you're against this please sign the petition http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw so far 62k ppl have signed it, so maybe there is a very slim slim slim chance IW will take it into consideration that most ppl dont want this and would prefer either they get rid of matchmaking or make it an option and not enforce it

I have an awesome Uni connection...

...which explicitly forbids p2p traffic. So how exactly is this going to work for me?

MW2 is looking more and more retarded now...

Welcome to the world some console gamers suffer from in Uni... (XBL/PSN banned, ports blocked, unable to play online)

Which you shouldn't be suffering from seeing as you have a PC :pinch:

Activision deserve a medal for this **** up.

If you're against this please sign the petition http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw so far 62k ppl have signed it, so maybe there is a very slim slim slim chance IW will take it into consideration that most ppl dont want this and would prefer either they get rid of matchmaking or make it an option and not enforce it

IW are ever so clearly under Activisions thumb, no bunch of respected PC devs would ever think it was a good idea to rip out the ability to have fleshed out clan support and dedicated servers.

I don't know, I remember playing Quake through dial-up with a few other guys, no problems at all.

Yeah because Quake a game that came out 13 years ago is comparable to games today.

Hosting Left 4 Dead on my Connection = Lag City for people who join. Their pings are low but they say its choppy. Not enough bandwidth. Same thing when I hosted Counter Strike on my connection. 8 Players was fine, 12 was 'ok' 16 was lag city until a lot of the players die at the start of a round then it would even out a bit. But you want to play with 32 players and thats impossible on a home connection.

Remember you aren't just transferring positions of players. There is tons of information sent including lots of physics calculations that these days are processed on the Server and then dished out to all the clients to keep everything consistent. In the old games these sorts of effects were calculated and rendered on the client side only which resulted in inconsistency, it wasn't a major issue however as the levels were pretty basic with not many details.

This is just silly them banning Dedicated Servers. What if you want to rent one for your Clan? What is the harm in it? Just pathetic by them. No one should say this is okay because it just isn't.

Yeah because Quake a game that came out 13 years ago is comparable to games today.

Remember you aren't just transferring positions of players. There is tons of information sent including lots of physics calculations that these days are processed on the Server and then dished out to all the clients to keep everything consistent. In the old games these sorts of effects were calculated and rendered on the client side only which resulted in inconsistency, it wasn't a major issue however as the levels were pretty basic with not many details.

Netcode hasn't changed that much. And why would physics be calculated on the server anyway?

You just need to make sure every client is in sync, everything else is done on the client. All clients do the same processing in the same way. I'm not gonna jump any higher on my machine than in yours. All that is transfered is a status snapshot, everyone syncs, game moves on. Not exactly a bandwidth hog. Like has been said before, what matters is having a low rtt.

Signing a petition won't make any difference.

Boycott the game. That's the only way these ****ty developers will listen.

LOL they don't really care, PC gaming is a really small business for them now. Sure COD : MW sold a lot, but people not buying it will only reflect in low sales. Low sales will mean, low number, and low number is a pretty good thing to show to you're boss to proove how 'crappy' PC gamign is getting and just don't develop for it anymore.

Number talk to CEO and decision makers and if they are on the trigger to cut PC dev (like a lot of dev on PC), they'll only wait of find a easy way to '**** off' PC gamer and voila! In 5 years, the only game that will remain on PC are RTS and MMO...

This is just silly them banning Dedicated Servers. What if you want to rent one for your Clan? What is the harm in it? Just pathetic by them. No one should say this is okay because it just isn't.

It just feels like a collection of console tards giddy that PC owners are coming down to their level.

If it were people wanting to see matchmaking AND dedicated servers, I'd be cool with that, but how anyone thinks it's a good idea only to serve PC owners matchmaking I can only explain it with my above analogy.

They could of been the first collection of devs to boast some sort of "revolutionizing" matchmaking system to help bring in more people to PC gaming, and still cater for their hardcore, yet they've somehow decided casual buyers make up all the PC sales? Eh no. Casual buyers make up console sales. Which is why it seems like an attempt to put the final nail in the PC versions coffin and not do a MW3 due to "poor sales".... oh and whilst they're at it try and start a trend of charging for PC DLC.

Valve will lol at that idea and slap Activision about.

We needed another place for people to whine?

Not everyone intends on digging through a big thread for news that may very well have an impact on the money they wish to spend. It is certainly newsworthy for PC gamers, especially since they want to dig our pockets for an extra $10.

This is the kind of crap that we as gamers and consumers should be against. **** this stupid "HURRR HURR CONSOLES SUCK" or "PC LULZ!!" nonsensical bull****! If we're all getting screwed in the rear, who's really winning here?

The companies, that's who. Well, them and just about every person with their head up the company's ass, thinking that they somehow benefit off this while they get charged more for the games with less and less features (or even the same game slightly different!).

Guh... I think I need to break for lunch. Sorry for the rant guys. :$

i would prefer using a dedicated server to allow PS3, 360, and PC all in one large group for matchmaking so your friend with a 360 can join you and you other friend on a ps3 and pc all playing together in one game. And i do not see why that would be too much issue unless you are going to say so and so is cheating because they have a keyboard and mouse over a game controller.

http://games.on.net/article/7188/Modern_Wa..._for_PC_version

"Call of Duty community manager Rob Bowling, also known as 'fourzerotwo', has confirmed in a podcast that the PC version of Call of Duty: Modern Warfare 2 will not support user-created mods. Worse, it will not support dedicated servers. PC gamers will have to suffer peer-to-peer connections, just like their console-owning cousins."

Anyone else wish they told us this prior to pre-ordering?

What a disappointment. Glad I didn't pre-order (learned long ago, not worth pre-ordering things, as you tend to be let down)

Not everyone intends on digging through a big thread for news that may very well have an impact on the money they wish to spend. It is certainly newsworthy for PC gamers, especially since they want to dig our pockets for an extra $10.

Digging? The last 5+ pages in the other threads are filled with whine, there's no digging just in-your-face news.

Netcode hasn't changed that much. And why would physics be calculated on the server anyway?

You just need to make sure every client is in sync, everything else is done on the client. All clients do the same processing in the same way. I'm not gonna jump any higher on my machine than in yours. All that is transfered is a status snapshot, everyone syncs, game moves on. Not exactly a bandwidth hog. Like has been said before, what matters is having a low rtt.

It has changed a lot actually. Lag compensation, object and entity transfers and yes physics and events. Not to mention real-time spawning. Just look at Garrys Mod every interaction with a physical object is calculated on the server and then sent to the client to re-play so that every player has the same physic effect play out on their screen.

A lot more data is sent today than it used to be. Instead of just tracking positions and shooting a lot more data is being shared. Gaming on CS:S for example I am downloading a constant 5KB/ps from the server. Thats 40Kb/ps - On Left 4 Dead in some moments it can jump to 25KB/ps as the updates are a lot more frequent and heavy. And when you have to update every player in the game at once it gets hefty.

And I already gave real world examples of CS:S becoming laggy and Left 4 Dead when hosted on my home connection and everyone had a low ping. My up bandwidth was fully saturated which caused in-game stuttering.

P2P is good to have on top of allowing Dedicated servers. Banning Dedis however is illogical and stupid.

Snipped

...P2P is good to have on top of allowing Dedicated servers. Banning Dedis however is illogical and stupid.

+1 Couldnt agree more, they should make matchmaking an option and not forcing it upon us while charging us more than any other game for it

Why all the fuss?

People into online gaming must have at least 512Kb/s upload rates. That's more than enough to host a match.

It's not like everyone's still using dial up :p

I live in Germany, almost everyone I know has 25-45kb/s upload. Heck a friend of mine has 1.6MB/s down and only 50kb/s up... >_>

It has changed a lot actually. Lag compensation, object and entity transfers and yes physics and events. Not to mention real-time spawning. Just look at Garrys Mod every interaction with a physical object is calculated on the server and then sent to the client to re-play so that every player has the same physic effect play out on their screen.

A lot more data is sent today than it used to be. Instead of just tracking positions and shooting a lot more data is being shared. Gaming on CS:S for example I am downloading a constant 5KB/ps from the server. Thats 40Kb/ps - On Left 4 Dead in some moments it can jump to 25KB/ps as the updates are a lot more frequent and heavy. And when you have to update every player in the game at once it gets hefty.

Hence the "ban" on mods for MW2. If everyone plays the same game without any server tricks, server calculus is not needed. IMO they wouldn't release something that didn't work.

Just to be clear, I don't agree with them taking out dedicated server support. I just think people are overreacting a bit.

I've played CoD4 on XBox Live P2P without lag so it's perfectly possible to do it on the PC too.

Digging? The last 5+ pages in the other threads are filled with whine, there's no digging just in-your-face news.

Ah, worded that wrong. :pinch:

What I meant was rechecking the same thread again and again. Patch notes and new minor features are one thing, but ripping what many would call a big feature is another in my opinion, especially when they're charging more for the game.

Hence the "ban" on mods for MW2. If everyone plays the same game without any server tricks, server calculus is not needed. IMO they wouldn't release something that didn't work.

Just to be clear, I don't agree with them taking out dedicated server support. I just think people are overreacting a bit.

I've played CoD4 on XBox Live P2P without lag so it's perfectly possible to do it on the PC too.

Maybe. 67,000+ people seem to think otherwise though. That number went up by 2000 in just the last 30-45 minutes too.

Edited by dead.cell
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • My father still uses a programme written in dbase3. Still manages to work with a little help from dosbox. 
    • Microsoft hides these secret Windows 11 performance boost settings available on every PC by Sayan Sen Windows enthusiasts often look for ways to extract as much performance out of their systems as possible, and it's often the case that they try and do so while trying to minimize the heat and power consumption. This is especially relevant in the case of mobile Windows PCs since laptops and notebooks tend to get hot and management of that heat and power is harder in such a form factor. As such users often turn to techniques like under-volting which can be used to squeeze out the maximum capabilities of a chip while also maintaining lowered power levels. There are official apps from AMD and Intel with the likes of Ryzen Master and XTU (Extreme Tuning Utility). While these are quite handy, most enthusiasts probably prefer to dig into the BIOS and play around with settings there like Curve Optimizer on Ryzen, which lets users set various frequency-voltage scaling values. These are essentially called P-States. If you are not familiar with them, Processor Power Management is done through Advanced Configuration and Power Interface (ACPI) P-states and C-states. While P-states or performance pwoer states handle CPU voltage-frequency scaling, C-states deal with CPU sleep states so that some of the CPU functions, which are not necessary at that moment, can be disabled. The P-states and C-states work together to make the processor run more efficiently. It helps the OS and apps determine which cores can be parked and which should be boosted. Of course not every user is an enthusiast or knows the technicalities and integrities of how things like overclocking or undervolting work. Thankfully for them Windows itself offers something pretty cool, though it is hidden by default on all systems. By default, Windows only has two P-States, "Minimum Processor State" and "Maximum Processor State." However, this can be changed with a Registry trick to expand the options under a secret "Processor performance boost mode" dropdown. This essentially enables the HWP or hardware P-States available on a device, and these are not controlled just by the OS itself as the underlying hardware gets involved too. In total there are five Processor Performance Boost Mode profiles that control how Windows requests and allows CPU turbo/boost behavior under the different power policies. They are: Disabled: In this mode, processor boosting is effectively turned off. The CPU will avoid entering turbo or boost frequencies and instead operate closer to its base frequency ceiling. This can significantly reduce power consumption and heat output, but at the cost of reduced burst performance and responsiveness in short workloads. Enabled: This is the standard behavior where boost functionality is allowed under normal conditions. The processor can opportunistically increase frequency when workload demands it, balancing performance gains with power and thermal constraints as managed by the system. Aggressive: Aggressive mode favors performance more heavily, allowing the CPU to enter higher boost states more readily and sustain them longer. This should in theory improve responsiveness under bursty or heavy workloads but increases power draw and thermal output compared to the default enabled behavior. Efficient Enabled: This mode still allows boosting, but with a stronger bias toward energy efficiency. The system attempts to use boost more selectively, avoiding unnecessary frequency spikes when the performance gain is marginal. Efficient Aggressive: This is a hybrid approach where boost is still performance-responsive, but the system continuously weighs efficiency more heavily than in Aggressive mode. It aims to deliver noticeable performance improvements while reducing wasted power in less demanding scenarios. Here's how to enable the Processor performance boost mode: Open Registry Editor: Press Win+R, type regedit, and click OK. Go to: HKLM\SYSTEM\CurrentControlSet\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\be337238-0d82-4146-a960-4f3749d470c7 (where HKLM stands for HKEY_LOCAL_MACHINE_) Modify the value of Attributes from 1 to 2 (you can find modify option by right-clicking) After that, exit Registry, you should now be able to see the new "Processor performance boost mode" dropdown menu: As you can see there are now five new P-States or CPPC states or power profile available that help define the boost mode processor setting on your PC. Wrapping it up here's a quick run-down of the settings as defined by Microsoft itself. Setting Description Disabled The corresponding P-state-based behaviour is disabled. Collaborative Processor Performance Control (CPPC) behaviour is disabled. Enabled The corresponding P-state-based behaviour is enabled. CPPC behaviour is Efficient Enabled. Aggressive The corresponding P-state-based behaviour is enabled. CPPC behaviour is Aggressive. Efficient Enabled The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Efficient Enabled. Efficient Aggressive The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Aggressive. Aggressive At Guaranteed Windows calculates the desired extra performance above the guaranteed performance level, and asks the processor to deliver that specific performance level. Efficient Aggressive At Guaranteed Windows always asks the processor to deliver the highest possible performance above the guaranteed performance level. In the next part we shall be comparing these settings to explore how much of a benefit or regression they can provide in terms of performance and power efficiency. If you decide to change the values on your system and are experiencing problems like crashes or an overheating PC, make sure to revert the steps back to the original state.
    • I think he means you haven't reviewed previous UFC games. Of course it doesn't matter... Every time you just report on something that involves the President even if just simply what happened you guys usually get accused of being anti-Trump. We live in fun times.
  • Recent Achievements

    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
    • Week One Done
      agatameier earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      518
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      ATLien_0
      93
    5. 5
      Steven P.
      77
  • Tell a friend

    Love Neowin? Tell a friend!