MW2: No Dedicated Servers, No Mods


Recommended Posts

Hence the "ban" on mods for MW2. If everyone plays the same game without any server tricks, server calculus is not needed. IMO they wouldn't release something that didn't work.

Just to be clear, I don't agree with them taking out dedicated server support. I just think people are overreacting a bit.

I've played CoD4 on XBox Live P2P without lag so it's perfectly possible to do it on the PC too.

Mods are great. Denying that really hurts the scope of the multiplayer aspect. Some games like UT99 and CS 1.6 are played even today due to their vibrant community of modders and without that this game will only last until the next MW3 is released. And I think that is actually their intention to kill a community from growing to large so that they will migrate to the next big release.

I reckon the game will sell well regardless. Most people buying the game wont understand what has happened before they get it or why its relevant to their enjoyment of the games multiplayer.

I'm sure Larry posted a rough estimate for PC sales and it was only just under 400,000.

A lot of the people who buy PC games are a hardcore audience, they know what dedicated servers are, they know what mods are, they know what clans are.

Point being it's a large risk screwing with your potential sales figures on the PC where sales aren't that high as it is.

I'm sure Larry posted a rough estimate for PC sales and it was only just under 400,000.

A lot of the people who buy PC games are a hardcore audience, they know what dedicated servers are, they know what mods are, they know what clans are.

Point being it's a large risk screwing with your potential sales figures on the PC where sales aren't that high as it is.

Only 400,000 Sales of Call of Duty MW:1 for PC or Preorders for Call of Duty MW:2?

Cause I know that Call of Duty 4 sold 17 Million units combined (Consoles + PC)

Only 400,000 Sales of Call of Duty MW:1 for PC or Preorders for Call of Duty MW:2?

Cause I know that Call of Duty 4 sold 17 Million units combined (Consoles + PC)

Sales for MW:1.

Ughhh 17 million? Last figure from Activision was 13 million in May this year, I doubt it's sold 4 million since then (most sales are front loaded).

Only 400,000 Sales of Call of Duty MW:1 for PC or Preorders for Call of Duty MW:2?

Cause I know that Call of Duty 4 sold 17 Million units combined (Consoles + PC)

I could not find a true total sales, but I did find this...

Of the 7 million copies, about 3.04 million sold were for the Xbox 360. According to the data, only 383,000 copies for the PC were purchased, but that does not take into consideration digital distribution sales via platforms like STEAM.

So STEAM is not taken into account either, but if you stick to that percentage of ths first 7 million copies sold, then it is still a pretty low number of the 17 million.

I could not find a true total sales, but I did find this...

So STEAM is not taken into account either, but if you stick to that percentage of ths first 7 million copies sold, then it is still a pretty low number of the 17 million.

That is pretty poor considering how many people pirated it from my post earlier in the thread. From just 3 separate torrents on a single site it was almost 1Million completed illegal downloads.

You can see why developers are focusing less and less on the PC. Harder to make your game support all that different hardware and the sales aren't that great and piracy. Whilst a console is well 1 system which makes it a lot easier to write the game for one piece of non-changing hardware, no piracy on the PS3 and very little on the 360.

As an avid PC gamer I feel kinda sad about the state of the industry. I may actually have to get an XBOX360 at this rate. I really wanna play Army of Two but without a PC port ..

If we can get an exact number on Final Sales, will be pretty easy to figure out how many PC copies were sold...

PS3 = 4.66m

360 = 7.83m

So both consoles = 12.49

All sales figures compliments http://www.vgchartz.com/

According to this page: http://www.unigamesity.com/call-of-duty-4-...online-players/

“I’m delighted that we just reached 11 million unique players on Xbox Live and we’ve got over 4 million on PSN,” Bowling said, according to Eurogamer sources.

The numbers are impressive, having in mind that there are 17 million Xbox Live users – probably this would make COD4 one of the most successful games ever. Which, to be honest, is not a huge surprise, after all…

That would make it 15 Million on Consoles alone. And I did read I think it was on Kotaku where a game designer of CoD4 said it had sold 17 Million total. It was recent.

According to this page: http://www.unigamesity.com/call-of-duty-4-...online-players/

That would make it 16 Million on Consoles alone. And I did read I think it was on Kotaku where a game designer of CoD4 said it had sold 17 Million total. It was recent.

That's players, not sales.... Multiple PSN/Live accounts can play on the one console with the one disc, which in return logs as a unique play.

I'm not saying it again, I've already posted official sales from Activision on the last page, and reiterated them in the post above you. 13 million :p

That's players, not sales.... Multiple PSN/Live accounts can play on the one console.

I'm not saying it again, I've already posted official sales from Activision on the last page, and reiterated them in the post above you. 13 million :p

Did you even read my post? I clearly stated in your own quote that a game designer said to Kotaku recently that it has sold 17 Million copies to date. After ur numbers were posted.

Did you even read my post? I clearly stated in your own quote that a game designer said to Kotaku recently that it has sold 17 Million copies to date. After ur numbers were posted.

Well post a link then to this Kotaku article claiming 17 million sales.

I'd rather believe the CEO of the company stating 13 million in a financial report.

Even VGchartz which isn't the most reliable site, but does base estimates off tangible numbers says 12.5 million console sales, as Larry pointed out on the page before. You're trying to tell me 4 million sales on the PC? Yea right :p

Yeah for now I am going to go with the 13 million copies sold since it is something we can reference in a document online, so if you go according to that, that means approximately 510,000 copies were sold on the PC since the consoles were 12.49 million. While not really chump change in the grand scheme of things, it is indeed not enough for them to truly care about the PC version, which as I stated before I think they make that crystal clear that is the case with this move.

Yeah for now I am going to go with the 13 million copies sold since it is something we can reference in a document online, so if you go according to that, that means approximately 510,000 copies were sold on the PC since the consoles were 12.49 million. While not really chump change in the grand scheme of things, it is indeed not enough for them to truly care about the PC version, which as I stated before I think they make that crystal clear that is the case with this move.

The ironic thing though is you're saying they don't care about the PC version but will spend the time to develop this proprietary Battle Net system or whatever it's called, and implement a matchmaking system, something devs on consoles still have headaches with.... instead of allowing other companies to host dedicated servers day 1 and completely remove any chance of teething issues.

Something tells me more effort goes into doing what they're doing, so therefore the motive is money based out of locking down the game to sell DLC, or at least consider the potential to, as they have all the time in the world to think about it whilst pc owners can't make mods/maps.

It's all about completely closing the game down, something that goes against everything that is PC. Heck even console games this generation are starting to move forward into user generated content territory.... which makes this even funnier.

Well post a link then to this Kotaku article claiming 17 million sales.

I'd rather believe the CEO of the company stating 13 million in a financial report.

Even VGchartz which isn't the most reliable site, but does base estimates off tangible numbers says 12.5 million console sales, as Larry pointed out on the page before. You're trying to tell me 4 million sales on the PC? Yea right :p

The only thing I can find is the Account thing so I was mistaken. And 13 Million seems logical based on the time of the conference call to now. They only sold 3 million from June 2008 to May 2009 so they obviously aren't going to hit 17 Million in only a few months.

The ironic thing though is you're saying they don't care about the PC version but will spend the time to develop this proprietary Battle Net system or whatever it's called, and implement a matchmaking system, something devs on consoles still have headaches with.... instead of allowing other companies to host dedicated servers day 1 and completely remove any chance of teething issues.

Something tells me more effort goes into doing what they're doing, so therefore the motive is money based out of locking down the game to sell DLC, or at least consider the potential to, as they have all the time in the world to think about it whilst pc owners can't make mods/maps.

It's all about completely closing the game down, something that goes against everything that is PC. Heck even console games this generation are starting to move forward into user generated content territory.... which makes this even funnier.

Well where me and you are going to have to agree to disagree, and I could be totally wrong, but all IWNet (which I do think is the name but could be wrong) sounds like to me is a very, very similar way to how they they do it on the consoles right now. So I would imagine it is in fact the exact opposite, that it is going to cost them much less money to implement than it would to put a team dedicated towards helping on the creation of tools for modding and patching the PC version, etc. which would be needed if their were indeed dedicated servers in the mix.

So what I mean is while it may be it's own system, I believe it is going to be so based on the current system that it would not require much more, in fact if any more, resources than if they left it all open with dedicated servers. That is just my hunch, as I do believe all things such as this are considered in the meeting room when making such a decision. This is how I envision the conversation might have went down...

Guy In Suit 1 - So someone was talking about maybe making the PC MP just like the console MP, what does this mean for the bottom line?

Guy In Suit 2 - Well our team tells us that because the system is indeed so much like the one on the 360, it is not going to take that much time or resources to create it for the computer.

Guy In Suit 1 - Well that sounds great, but how much more is it going to cost as to maintain this service on the PC if we do implement it?

Guy In Suit 2 - Actually, we will save money in the long run since the same team can maintain the service across all 3 platforms, and getting rid of the old way on the PC means we will not have to dedicate team members and resources to mantaining that community.

Guy In Suit 1 - Sounds good. Do It.

Where we do definitely 110% agree though is I without a doubt also believe it is also about closing it all down so they control all content. No argument from there, so they can make even more potential money if possible, but I would not be surprised if DLC for PC still remains free TBH. I think they look at it as that much of a non factor at this point.

Well where me and you are going to have to agree to disagree, and I could be totally wrong, but all IWNet (which I do think is the name but could be wrong) sounds like to me is a very, very similar way to how they they do it on the consoles right now. So I would imagine it is in fact the exact opposite, that it is going to cost them much less money to implement than it would to put a team dedicated towards helping on the creation of tools for modding and patching the PC version, etc. which would be needed if their were indeed dedicated servers in the mix.

So what I mean is while it may be it's own system, I believe it is going to be so based on the current system that it would not require much more, in fact if any more, resources than if they left it all open with dedicated servers. That is just my hunch, as I do believe all things such as this are considered in the meeting room when making such a decision.

Where we do definitely 110% agree though is I without a doubt also believe it is also about closing it all down so they control all content. No argument from there, so they can make even more potential money if possible, but I would not be surprised if DLC for PC still remains free TBH. I think they look at it as that much of a non factor at this point.

But Larry you seem to be forgetting COD4 for the PC had mod tools and dedicated servers, instead of going through the effort of porting a console based system to the PC, they'd just be sending out the same tools from COD4. Both games are based on the engine IW 4.0 right? With MW2 having some upgrades obviously to the existing engine. I seriously doubt the tools though are all that different, and they already have the dedicated back end in place from COD4.

Where as now they're putting out this IWNet in a completely under par/basic form and saying in the future they may be able to work on it to include custom content (yeah right). If anything that shows it's underdeveloped for PC needs, where as just doing what they did with COD4 wouldn't be underdeveloped.

It's all conjecture though as we don't know financials, and at least I have no knowledge/experience with game making, so we'll just need to agree to disagree :p I just wanted to add the above as I truly think there wouldn't be much changed needed from the online system COD4 has in place to CODMW2 due to them being on the same engine, albeit it's upgraded/tweaked.

I really think it's just about locking the game down, not trying to make it cheaper, which is why I think it's even a possibility the new system has cost a bit more than just doing MW2 like COD4. Without dedicated servers it also locks out the potential for those "cracked" servers you see, therefore probably stopping pirates getting online completely - Not seen many people think of that yet.

Edited by Audioboxer
Yeah for now I am going to go with the 13 million copies sold since it is something we can reference in a document online, so if you go according to that, that means approximately 510,000 copies were sold on the PC since the consoles were 12.49 million. While not really chump change in the grand scheme of things, it is indeed not enough for them to truly care about the PC version, which as I stated before I think they make that crystal clear that is the case with this move.

Do any of those sales numbers include digital purchases? If not I bet you could at least double the number of PC sales.

I was just at my local gamestop well one of the 10, but anyways the manager there told me in the system he looked up there is alredy over 100,000 canceled cod mw2 placed today so far company wide.

He even said they expect many more cancels on the pc version over the next week. He also said at this current rate it could reach over a million cancels company wide before this comming friday.

My gamestop manager being a pc gamer himself said he had no idea why IW would go away from dedicated servers and no mods since mods was the thing that made cod4 the big selling game it is to date.

figured i would just update you on that so if there is already that many canceled copies just thru gamestop, imagine worldwide and how many millions of dollars IW is going to lose.

IW FTL!

Game over, and I am very sad to see this with all the hype now going to console only gamers.

Regardless I will never play console games and I will not buy pc games from activision anymore personally

(from here)

:|

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Well I really think the repasting helped if your higher clocks have returned, maybe the next thing to look at is if there is a problem with your case airflow? I guess this because your 3080 has returned to optimal state, but is still staying too warm, which might suggest it was thermal throttling before you repasted, of which the only logical conclusion could be outside factors.
    • Samsung Galaxy Z Fold 8, Flip 8, Z Fold Wide: Everything you need to know by Hamid Ganji Galaxy Z Fold 7 - Image via Samsung The next generation of Samsung foldables is set to be unveiled next month at the second Unpacked event of the year. Samsung’s 2026 foldables are not expected to offer significant upgrades over their predecessors, with the Korean firm instead focusing on design refinements and conventional upgrades such as faster processors and better cameras. However, Samsung is reportedly planning to unveil an all-new passport-style foldable this year to rival Apple’s first foldable iPhone, which is expected to debut this September. Here’s a roundup of everything we know about Samsung’s upcoming foldable devices ahead of their official debut. When can we expect Samsung’s new foldables? The Galaxy Z Fold 7 and Z Flip 7 series were unveiled in July, and Samsung is expected to maintain this timeframe in 2026. Based on previous reports from Korean sources, Samsung will hold its Unpacked event on July 22 in London, UK, to pull back the curtain on the Galaxy Z Fold 8 series. The devices are also expected to hit the shelves a few weeks after launch. However, Samsung has yet to announce an official date. A new naming scheme? One of the most interesting changes we might see this year is a new naming scheme for Samsung’s latest foldables. SamMobile reported that since Samsung is expected to unveil three foldables this year, it has adopted a new naming strategy to simplify product identification for customers. Accordingly, the standard Galaxy Z Fold 8 will reportedly be called the Galaxy Z Fold 8 Ultra and will serve as the direct successor to last year’s Galaxy Z Fold 7. The “Ultra” suffix suggests the phone could feature higher-end specifications, such as additional rear camera modules. Samsung’s new passport-style foldable is expected to carry the Galaxy Z Fold 8 name without any suffix. This model is reportedly equipped with two rear cameras. No major changes are expected for the Flip model. Galaxy Z Fold 8 Ultra and Z Flip 8 anticipated specs Rumors over the past few months suggest Samsung is preparing several upgrades for its upcoming foldables, although the devices may continue to rely on larger batteries and faster charging speeds rather than dramatic design changes. The primary focus this year is expected to be the Galaxy Z Fold 8 and its wide-screen design. Galaxy Z Fold 8 Ultra official CAD renders - Image via AndroidHeadlines Here are the anticipated specifications for the Galaxy Z Fold 8 Ultra based on previous leaks: 6.5-inch outer display and 8-inch inner display, 120Hz refresh rate, and 2,600 nits peak brightness Snapdragon 8 Elite Gen 5 processor, paired with 12GB or 16GB of RAM and 256GB, 512GB, or 1TB of storage 4.1mm thickness when unfolded and a weight of 210g 200MP main camera, 50MP ultrawide camera, 10MP or 12MP telephoto camera, 10MP cover camera, and 10MP selfie camera 5,000mAh battery with 45W wired charging Android 17 and One UI 9 As for the Galaxy Z Flip 8, the device is not expected to be a major departure from its predecessor, although it could become slightly slimmer. Expected specifications include: Snapdragon 8 Elite Gen 5 or Exynos 2600 processor 12GB of RAM with 256GB and 512GB storage options 6.9-inch Dynamic AMOLED 2X inner dispaly and 4.1-inch Super AMOLED outer dispaly 50MP main camera, 12MP ultrawide camera, and 10MP selfie camera 4,300mAh battery with 25W wired charging Android 17 and One UI 9 Samsung’s foldables are also expected to launch with Gemini Intelligence, Google’s AI suite for automating tasks in Android ecosystem. Moreover, given current memory and component costs, some Galaxy Z Fold 8 Ultra and Z Flip 8 variants could see a price hike. Galaxy Z Fold 8 adopts a wide-screen design The centerpiece of the upcoming Unpacked event could be the Galaxy Z Fold 8, previously rumored as the Galaxy Z Fold Wide. This model adopts a passport-style form factor and is expected to compete directly with Apple’s iPhone Fold. Galaxy Z Fold 8 official CAD renders - Image via AndroidHeadlines Here’s what to expect: 7.6-inch primary OLED display and 5.4-inch cover display, 120Hz refresh rate, 2,600 nits peak brightness, and 4:3 aspect ratio Snapdragon 8 Elite Gen 5 processor, 12GB or 16GB of RAM, and 256GB, 512GB, or 1TB storage options 4,800mAh battery with 45W wired charging 50MP main camera, 50MP ultrawide camera, and 10MP selfie camera Android 17 and One UI 9 The three new foldable phones are unlikely to be the only devices unveiled at Samsung’s Unpacked event. The company is also expected to introduce the Galaxy Watch Ultra 2 and the Galaxy Watch 9 series.
    • Thanks
    • 7 Days: Killing uBlock Origin bypasses, Euro Office faces fire, and will AI replace you? by Aditya Tiwari 7 Days is a weekly roundup of picks of what's been happening in the world of technology - written with a dash of humor, a hint of exasperation, and an endless supply of (black) coffee. This week's highlights include WWDC 2026 announcements, updates on child safety, and Meta's use of data from outside businesses to optimize your feed. Let's get started. You can check out the recent issues of the 7 Days weekly roundup. Killing uBlock Origin bypasses The hottest news of the week was about Google Chrome effectively ending most uBlock Origin workarounds (a free, open-source ad blocker extension) by permanently dropping MV2 extensions and their bypasses. Chrome is transitioning towards newer MV3 extensions. A recent discussion thread highlighted how the latest and upcoming versions of the most popular browser are expected to be its final releases with support for MV2 extensions. Genuinely European? Euro-Office faces fire The recently launched cloud-based office suite, Euro-Office, is facing criticism at home. The LibreOffice developer wrote an open letter criticizing Euro-Office for its marketing claim that it's the "first open-source office suite developed in Europe," since the honor has belonged to OpenOffice since 2001. The Document Foundation has called out Euro-Office, arguing that it can't consider "itself genuinely European" as long as it keeps pushing Microsoft defaults on users, adding that "it has to speak ODF as its mother tongue." Will AI replace you? Image: Tara Winstead via Pexels Microsoft's AI boss, Mustafa Suleyman, said in an interview earlier this year that AI would replace office workers within 12 to 18 months. Joining the ranks of top executives who have softened their stance on AI replacing humans, Suleyman recently walked back his earlier remarks and now says that AI will automate tasks, not replace entire white-collar jobs. He defended his earlier comments by arguing that they referred only to individual actions people perform at their desks. Louis Rossmann wants to sue Samsung Image: Louis Rossmann Tech repair entrepreneur and right-to-repair activist Louis Rossmann contacted Samsung support over a failed 4TB Samsung 990 Pro NVMe SSD. After back-and-forth communication, Samsung offered a $330 refund instead of a replacement, but Rossmann found that the SSD was readily available for new buyers at a higher price. He has issued a formal 60-day notice and intends to file a suit in Texas small claims court, as Samsung's actions reflect a failure to honor its warranty obligations. Samsung reached out to Neowin to clarify its updated stance that customers in such situations will receive a refund equal to the product's current market price. Child safety or mass surveillance? Image: Jonathan Borba via Pexels Signal accused the UK government of using child safety and device-level explicit content ban as a cover for mass surveillance. Calling the plan "dystopian," Signal warned that it violates everyone's fundamental right to privacy. The messaging platform believes that the government should keep children "safe" and "protected," but it should do so through social services and education. Fears of social media regulation Image via DepositPhotos.com More governments across the globe are tightening their grip on social media and bringing stricter regulations in the name of child safety. Bluesky COO, Rose Wang, warned that social media regulations could destroy competition from small startups and that heavy regulatory compliance costs favor deep-pocketed tech giants while locking out new entrants. Our Features Image: Pexels Our coffee-powered team publishes a platter of editorials, opinion posts, and guides. Here's what they got for the week: UK **** blockers are a looming privacy disaster, we must be able to see the source code This week in software news Image: Proton Catch up on some of the latest software news updates that arrived throughout the week: Dark clouds over PC makers: Building on our report from last month, Dell officially acknowledged that its own remediation software was causing BSOD issues and unexpected system restarts. HP is also facing equally frustrating issues involving recent Windows Secure Boot updates on Windows 11. Controversial icon: Spotify finally removed the disco ball icon from its app and replaced it with the familiar flat green logo after weeks of mixed reactions online. While some people don't like the new design, the retro, three-dimensional look has generated a following of its own. Even other brands are coming up with their versions of the disco logo. NVIDIA fixes stuff: A new hotfix driver 610.52 fixes various issues related to monitors and displays, noting that G-SYNC-related frame pacing troubles should now be resolved on Ada Lovelace GPUs. The feedback thread also points out that the hotfix patches a BSOD issue. FIFA World Cup tracker: Opera is redesigning its Android browser with a built-in football tracker for the upcoming World Cup in the US. The new homepage is now "more immersive" with easier access to common browser features. Command line for Proton: The Swiss technology company has launched a command line version of the Proton Drive, which you can use to manage your encrypted files directly from a terminal across all major platforms, including Windows, macOS, and Linux. This week in hardware news Image: Thermaltake Catch up on some of the latest software news updates that arrived throughout the week: Intel and AMD PCs in one case: Thermaltake's CAPO X dual-system chassis brings you the best of both worlds by supporting two microATX (mATX) motherboards and up to two 360 mm AIO liquid coolers. If you want ideas, maybe you can use one as your main PC and another as an AI agent. Google Tensor production: While TSMC will remain the lead producer, the search giant is reportedly in talks with Samsung to hand over part of the production of its next-generation Tensor AI chips. The upcoming TPUs are reportedly codenamed “Icefish” and will be produced using Samsung's 2-nanometer process technology. Lethal fake phone chargers: UK-based consumer rights organization Which? has warned that "potentially lethal knock-off chargers" are still being sold on online marketplaces, including Amazon and eBay, despite the dangers of such chargers having been exposed. This week in Google News Image: Google Catch up on some of the latest Google news updates that arrived throughout the week: Sliding into DMs: You might remember that YouTube had a direct messaging feature back in the day. It's now rolling out a revamped direct messaging inbox that lets you share Shorts, videos, and live streams and have conversations about them. New in NotebookLM: The AI-powered note-taking app got some new agentic capabilities and more advanced reasoning, thanks to support for Gemini 3.5 and Antigravity. NotebookLM can now generate outputs in more formats, making it easier to start new projects with less information. This week in Apple News Image: Apple Catch up on some of the latest Apple news updates that arrived throughout the week: WWDC 2026: This week was all about Apple's annual developer conference, where the iPhone-maker finally unveiled an upgraded Siri AI and a platter of new Apple Intelligence features. Siri AI now has a cross-platform app, which is supported on select models of iPhone, iPad, Mac, Apple Watch, and Vision Pro. What's different about WWDC: I wrote a detailed feature this week discussing how Apple changed the WWDC keynote this year, blurring the lines between its operating systems. Apple didn't have dedicated segments for its operating systems this year and didn't even publish the official press releases. Liquid Glass slider (finally): It's that time of the year when Apple previews fresh updates for iPhone, iPad, Mac, Apple Watch, AirPods, and other platforms. A new transparency slider for Liquid Glass is coming to iOS 27, iPadOS 27, and macOS 27 Golden Gate. Is your device supported?: If you're wondering whether your Apple device supports the new developer beta builds, you can check the respective compatibility lists for iOS 27, iPadOS 27, macOS 27, and watchOS 27. Siri AI not coming to Europe: Yes, that's true due to complications related to the Digital Markets Act (DMA). While Apple penned a blog post to tell its side of the story, a European Commission spokesperson told Neowin that the DMA does not prohibit Apple from launching its services in the EU; the company is simply required to comply with the law. New child safety features: Apple announced a trove of new safety features for kids, including a simpler setup experience for parents, Ask to Browse, Time Allowances, and a redesigned Screen Time UI. Parents can now visit a new website to find answers to common questions around child safety features. More cloud power: Apple's Private Cloud Compute cloud infrastructure will now run beyond its own data centers for the first time. It's working with Google and NVIDIA to run new Apple Intelligence workloads on Google Cloud systems powered by NVIDIA GPUs. This week in Meta news Catch up on the latest Meta news updates that arrived throughout the week: Data from outside: Meta is rolling out a new update globally to personalize your AI responses and primary feeds using data from outside businesses. It already targets ads based on shopping activity, but the latest development enables it to personalize other "parts of your experience." There is a toggle in the Settings to disable activity from other businesses; however, it won't prevent companies from sending your data to Meta. Level playing field: The European Commission has ordered the social media giant to restore access to WhatsApp for third-party AI chatbots, including ChatGPT and Copilot. Meta previously blocked rival AI chatbots from operating on WhatsApp, prompting the Commission to launch an antitrust investigation. Spying on users: On the flip side, WhatsApp accused the Israeli cyber-intelligence firm, NSO Group, of deploying a fresh wave of targeted "spear phishing" attacks against its users, which were thwarted by WhatsApp's security teams. Reorder profile grid: Adding some customization for the profile grid feature, Instagram now lets you rearrange posts in your profile without deleting and reuploading content. Go to your profile and long-press any thumbnail to find the "Reorder grid" option. This week in AI news Catch up on the latest artificial intelligence news updates that arrived throughout the week: Claude RAM hogger: Windows users are getting infuriated by Claude Desktop's hidden 1.8GB Hyper-V VM bug, which spins up if you use Claude Cowork or agent mode even once. It shows a Vmmem process in Task Manager, indicating 0% CPU usage but 1.8GB of RAM usage. Claude Fable 5: The new state-of-the-art AI model from Anthropic beats OpenAI's ChatGPT-5.5 in multiple AI benchmarks. Claude Fable 5 sits above the Opus models and outperforms most other generally available models across knowledge work, vision, scientific research, and more. However, the model was abruptly suspended after receiving an export control directive from the US government. Stack Overflow for AI agents: The popular Q&A platform has launched Stack Overflow for Agents in beta, which AI agents can use to share, find, and reuse coding knowledge. It explained that AI agents operate in isolation, creating an Ephemeral Intelligence Gap, and valuable tokens are wasted on something another agent has already solved. Upgrading Codex: OpenAI is buying a company called Ona, which makes secure cloud execution and orchestration technology for developers. The ChatGPT-maker aims to make Codex agents run for days without being tied to a local machine or an active session. It also announced a new developer mode in Chrome. This week in open-source news Catch up on some of the latest open-source and Linux updates that arrived throughout the week: Linux 7.1 rc7: Linux Torvalds dropped an optimized rc7 with crucial fixes for AMD and laptop hardware. He said that a stable version of Linux 7.1 could arrive next week, adding that the latest RC is not small, but smaller than recent releases. Alpine Linux 3.24: The latest Alpine Linux release added support for COSMIC Desktop, Linux 6.18, IPv6 installer support, automatic serial console configuration for headless setups, and major package updates and removals. This week in Microsoft News Microsoft had to shut down more than 70 GitHub repos after they were compromised by malware, Teams is getting a controversial tracking feature that users may hate, and the company explained why the new update makes PowerToys faster. You can check out Taras's freshly baked Microsoft Weekly roundup to catch up on all the interesting stories this week. This week in gaming The latest issue of Pulasthi's Weekend PC Game Deals curates several exciting games on sale this week. On the Epic Games Store, the new titles on display for grabs include Warhammer 40K Speed Freeks and The Ouroboros King. NVIDIA GeForce NOW's summer sale lowered the prices of both the Performance and Ultimate membership options for a limited time period. Meanwhile, the Xbox Free Play Days brought Undead Labs' post-apocalyptic title State of Decay 2, as well as two Team17-published titles. That said, here are some more stories from the gaming world: Dragon's Dogma 2: Dark Arisen expansion to bring snowy region, new updates also coming Playground drops 30 minutes of Fable gameplay, shows off life sim and morality system Playground Games confirms Forza Horizon 6 save wipe bug Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer From the review corner This week, Taras got his hands on the DuRoBo Krono portable e-ink reader, which comes with a $279 price tag. It's a smartphone-sized device with a rotating dial, sitting somewhere between premium and cheap in terms of build quality. Speaking of the pros, the physical controls are cool, the smart dial is useful, the battery life is good, and Android 15 has no-nonsense software. On the flip side, the device lacks software customization, the built-in AI needs improvement, the smart dial is a bit wobbly, and there is no ambient light sensor. EA Sports UFC 6 EA Sports UFC 6 does a better job at onboarding new players than most fighting games, according to Pulasthi's detailed review. The game comes with rewarding combat systems, top-notch animation, impressive impact physics, and visible damage on fighters. However, the menus lag a lot, grappling isn't very fun, and the flow state feels a little misplaced. More price drops! We got you covered with some hot tech deals all week. For some reason, if you missed out on a great discount, here is a summary of some recent deals that are still alive: GIGABYTE Radeon RX 9070 XT Gaming OC ICE 16G - $649.99 (13% off) 1TB Samsung T7 Portable SSD - $189.98 (31% off) AirPods Pro 3 - $179 ($50 off) Edifier R1280Ts Powered Bookshelf Speakers - $129.99 (24% off) To view all of our recent deals, click here. So, these were some of the biggest tech news and other updates from this week. There will be more issues of our 7 Days series in the coming weeks and months, so stay tuned. You can also support Neowin by registering for a free member account or subscribing to extra member benefits, along with an ad-free tier option. Have a great weekend!
  • Recent Achievements

    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      141
    4. 4
      ATLien_0
      89
    5. 5
      Steven P.
      81
  • Tell a friend

    Love Neowin? Tell a friend!