MW2: No Dedicated Servers, No Mods


Recommended Posts

If true, woah :|

Hard to ever verify claims like that though.

Indeed. I'm having a hard enough time believing it myself.

Still though, if true, it's good to see people are speaking with their dollar. Last thing we should be doing is reaching for the astroglide...

It's never too late for IW to go back on this "change" either, so if sales really do suck, they always have the option of fixing it. Though, I'm more willing to believe they'll just claim piracy did it, and stop releasing for PC.

Indeed. I'm having a hard enough time believing it myself.

Still though, if true, it's good to see people are speaking with their dollar. Last thing we should be doing is reaching for the astroglide...

It's never too late for IW to go back on this "change" either, so if sales really do suck, they always have the option of fixing it. Though, I'm more willing to believe they'll just claim piracy did it, and stop releasing for PC.

If anyone deserves their game pirated, its Infinity Ward with MW2 now after this news came out to the light.

They'll end up blaming piracy anyways.

Netcode hasn't changed that much. And why would physics be calculated on the server anyway?

You just need to make sure every client is in sync, everything else is done on the client. All clients do the same processing in the same way. I'm not gonna jump any higher on my machine than in yours. All that is transfered is a status snapshot, everyone syncs, game moves on. Not exactly a bandwidth hog. Like has been said before, what matters is having a low rtt.

It makes more sense. One problem with older games is that because they don't calculate it on the server, some player movements can actually be pretty erratic which can seriously spoil the general gaming experience

but isnt that Activision's decision about the servers and mods, not IW's ?

There seems to be conflicting views on that online. In any case, fourzerotwo was the one who was given the task of breaking the news, so he's become the conduit between management and the angry CoD fanbase. But it'll come down to IW to put it back in (at a push I guess they could issue a Day 1 patch restoring at least the dedicated server).

If those figures are true and cancellations are that high then it's a significant event in the general decline of PC gaming as a whole. Poor quality ports have been angering PC gamers for long enough and this looks like it may have been the straw that broke the camel's back. A week ago, MW2 on PC was a juggernaut that couldn't be stopped. I'm sure it played some part in other titles deciding to push release dates back into Q1 2010. In the space of just a few days it's now looking like it could be dead on arrival. That's a hell of a swing. Maybe now developers and publishers will stand up and take notice and start treating PC gamers as customers again and not assuming they'll take any old crap that's dished out to them.

So for us pc'ers though, our top FPS this year is cod4 and l4d right? lol. I'm not purchasing l4d2 at 50 bucks again, since l4d was supposed to be a game that would keep on giving.... and cod42 was supposed to be awesomeness in a box, instead of the total opposite we have been told.

PCers need to stick up for their $. We put a lot of effort to be able to play their games into our rigs, and for them to constantly deliver crap and think we should pay up for it is just insane. There is a reason people pirate, and they have given it to us countless times.

We put a lot of effort to be able to play their games into our rigs, and for them to constantly deliver crap and think we should pay up for it is just insane. There is a reason people pirate, and they have given it to us countless times.

Please... if games are crap don't play them. It's not a reason to pirate.

There is a reason people pirate, and they have given it to us countless times.

Right, You can't justify piracy like this. If you can't afford a game you save up and buy it. If you think it's not worth the money, you don't buy it or you wait for the price to drop. You either want the product or you don't want it.

Right, You can't justify piracy like this. If you can't afford a game you save up and buy it. If you think it's not worth the money, you don't buy it or you wait for the price to drop. You either want the product or you don't want it.

It's not about affording a game, its about the principle behind what they implement in the game. The game most likely wont be crap either, but what they have put into it, or left out, will make it less than what it should be. They know the playing field they are going into. PC'ers, just like consolers, can pirate any game really. What sales games is replay, how the company treats their customer, and what is offered. When a company does not offer what they should, people can turn somewhere else. When you know what your getting into, you can't cry fowl when you do something wrong and it doesn't go your way. There is no other way to show them what we want or mean besides pirating it. If no one buys it, they think no one wanted it. If we pirate it, they will see we wanted it, but hopefully as well see where they went wrong with the customers. Don't like it dont play it works, but I also like my rule, "I like it, but it's not worth what you want, and this guy has it for a better offer."

Infinity War Has Made An Official Response

Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players.

"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.

IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicates servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."

Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.

Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."

http://gameinformer.com/b/news/archive/200...r-response.aspx

I bolded out the parts I thought were most interesting.

Infinity Ward Responds To PC Fanboys' Dedicated Server Woes

Modern Warfare fansite bashandslash.com recently reported that Infinity Ward is removing dedicated server functionality from Call of Duty: Modern Warfare 2. With dedicated servers and the server browser that comes with them replaced with custom-built matchmaking, PC gamers will have an online experience functionally identical to console players. Among other things, this means that clans can't run their own servers with their own mods and rulesets for their own private (or public, if they feel like crushing some scrubs for giggles) use.

Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players.

"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.

IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicates servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."

Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.

Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."

"PC Fanboys"?

"Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community."

What a ****ing tosser. Adam, I hope you never get a job else where.

Edit: forgot the link - http://bit.ly/48mD3N

Edited by Spookie

so lets dumb it down for the downs syndrome kids to play.... why do we always have to dumb stuff down to get a larger user base.... why can't we set the bar a little higher, and have people actually show some intelligence in something they do, no matter how mundane or useless it really is.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nvidia 610.62 driver lands with big bug fixes and Empulse support by Pulasthi Ariyasinghe There is a new driver available for Nvidia GeForce hardware owners, and it's carrying a whole lot of bug fixes. The WHQL-certified 610.62 Game Ready driver is also adding support for Empulse. Empulse lands from 1047 Games. That may be familiar to first-person shooter fans, as this is the studio that has been behind Splitgate and the Splitgate: Arena Reloaded sequel. This latest FPS entry will land into early access on June 24, and it will have support for DLSS 4.5 with dynamic multi-frame generation and Nvidia Reflex on day one. FIXED World of Warcraft: Gaming stability improvements [5563205] FIXED Apex Legends: Occasional visual corruption after extended gameplay [6239327] FIXED Users may observe DLSS settings being grayed out in certain games after updating to display driver 610.47 [6262805] FIXED Improved gaming stability in multi-monitor configurations when using V-SYNC with DLSS Frame Generation [6158481] FIXED Resolved an issue that could cause jittering or ghosting in some DirectX 11 games when Smooth Motion is enabled [5937897] FIXED Resolved an issue that could cause some games to crash when launched with Smooth Motion enabled [5466398] FIXED [Ada] Resolves a frame pacing issue on certain monitors when G-SYNC is enabled [6226972] FIXED Resolved an issue that prevented the EDID from being read on certain monitors causing them to be identified as "NVIDIA NV-Failsafe” [6005508] FIXED Resolved an issue where certain monitors would not wake from sleep mode [5806798/5635230] FIXED General stability improvements when the system fails to create a new allocation [5449920] Nvidia has only listed a single open issue for this release: “Prefer Maximum Performance” Power Management Mode may not be applied correctly [6007998] The NVIDIA 610.62 driver is now available for download from the NVIDIA app. For those who want to download it directly, standalone links are here. Here are the official release notes (PDF).
    • You could do that in the last 2 updates as well.
    • Bose Ultra Open Earbuds are once again selling at their lowest price by Fiza Ali Amazon is once again offering the Bose Ultra Open Earbuds at their lowest price ever with a limited-time 33 percent discount on their original MSRP, ahead of Father's Day. So, you may want to check it out if you are looking for a gift or if you have been wanting to upgrade your device. The earbuds feature an open-ear design and Bose's OpenAudio technology that should deliver high-quality sound while helping keep audio private. The earbuds also support Bose Immersive Audio, which creates a spatialised listening experience designed to place sound around the listener for a more engaging experience. In terms of wireless connectivity, the earbuds features Bluetooth, Bluetooth Low Energy (BLE), A2DP audio streaming, HFP, AAC, and SBC support. Furthermore, they are compatible with Bose SimpleSync technology, allowing pairing with compatible Bose smart soundbars and speakers. They are also compatible with the Bose App for setup, customisation, and software updates. Moreover, they offer an IPX4 water-resistance rating that should provide protection against sweat and light splashes. When it comes to the battery performance, the Bose Ultra Open Earbuds should provide up to seven hours of battery life on a single charge while a full recharge should take approximately one hour. Specifications Detail Fit type Open-ear Noise cancelling No Microphone Built-in Wireless Bluetooth (A2DP, HFP, AAC, SBC, BLE) Multipoint Yes; 2 devices simultaneously Charging interface USB-C Earbud size 0.73"x0.67" x 1.07" (0.014lb) Case size 1.65"x2.56" x 1.04" (0.097 lb) Materials PC-ABS plastic, metal, silicone, gold plating App support Bose app; adjustable EQ, SimpleSync Audio tech OpenAudio, immersive/spatialized sound Bose Ultra Open Earbuds: $199 (Amazon US) - 33% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • After enabling it in about:config, customize, density, compact; the toolbar/address bar gets smaller vertically. I enabled Nova, I notice the tab bar/title bar is a bit larger vertically now? Everything always becomes a waste of space.
    • Microsoft's Copilot Cowork now generally available with usage-based billing by Pradeep Viswanathan Back in March, Microsoft first revealed Copilot Cowork, a new agentic AI experience in Microsoft 365 Copilot through which users can assign tasks to AI to complete in the background. After testing the service with a limited set of customers in Research Preview for a few weeks, Microsoft announced the general availability of Copilot Cowork to customers in the Frontier program on March 30. Today, Microsoft announced the general availability of Copilot Cowork worldwide for Microsoft 365 Copilot customers. The company also highlighted that Cowork became the fastest-growing feature in the history of its Frontier program. Unlike regular Copilot Chat, Copilot Cowork can run complex, long-running, multi-tool tasks from start to finish in the cloud by using organizational context through Work IQ. When compared to Claude Cowork, Microsoft claims that Copilot Cowork will be 30% to 40% cheaper on average with its Microsoft 365 connector. For now, Copilot Cowork runs on Anthropic models, including Opus 4.8 and Sonnet 4.6. However, Frontier customers can now use GPT-5.5. Microsoft also announced Cowork 1, a secure fine-tuned model coming in the next few weeks, which is designed to handle everyday Copilot tasks at a lower cost. To access Copilot Cowork, a Microsoft 365 Copilot user subscription is required. Usage is billed separately through Copilot Credits, based on model use, context retrieval, tool calls, and runtime. Pay-as-you-go pricing is set at $0.01 per Copilot Credit. To offer IT teams full control over usage costs, Microsoft provides spending limits, usage alerts, user-level controls, reporting, and prepaid usage plans for organizations. Usage-based billing begins today. However, Frontier customers who used Cowork between March 30 and June 16 will not be billed until July 1, 2026. The Microsoft 365 Copilot app now includes a toggle to enter the full Cowork experience. Microsoft is also adding partner plugins, with Enosix, Harvey, LSEG, Miro, monday.com, Moody’s, Morningstar, S&P Global Energy, and TeamsMaestro available now. Adobe, Atlassian, Box, Canva, Databricks, and others are coming soon.
  • Recent Achievements

    • One Year In
      Console General earned a badge
      One Year In
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • Veteran
      branfont went up a rank
      Veteran
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      109
    4. 4
      Steven P.
      89
    5. 5
      Nick H.
      71
  • Tell a friend

    Love Neowin? Tell a friend!