Recommended Posts

^ thank you for that command. i need to turn off shadows badly on my macbook (poor 320m was hating life...)

i will say this though, i am getting tired nowadays of paying to be a beta tester because this is what this feels like, a beta. bc2 did when it launched, gran tursimo etc etc

edit: config tool definitely helps!

We got that update as well but there was no notes on what it actually was. I'm guessing it's just adding a few more files needed for the decrypt process. This was before the game was actually unlocked, that is.

You know what I don't get is... this is an opengl game right? Why do we still have to install that stupid dx redistributable the first time we launch the game?

So I just checked out the PC version.

I thought it was off to a very promising start. For whatever reason this is literally the first game since Bad Company 2 actually that when I installed it, it auto detected my default resolution and seemed to set most of the graphics settings accordingly for my setup. It then launches right into the initial character creation, and I could not help but be impressed with how good the characters looked and what a cool visual style they have.

And when I clicked "Done" on my initial character creation, that was officially the last time I experienced anything positive from the game.

It is literally the most floaty controls I think I have ever experienced on a PC FPS. It is amazing to me how absolutely horrible they feel. And I spent a good 5-10 minutes adjusting them, and nothing changed how untight they felt.

Not only that, but according to both FRAPS then EVGA Precision as I had to double check, I was getting no less then 75 frames per second, and the game literally felt like it was running at 15 FPS. Like I was dumbfounded by how not smooth it felt for getting such a relatively high frame rate. I even went ahead and turned some Advanced graphics settings off completely, and it made zero difference except for a slight bump in FPS. The controls still felt as if I was underwater.

I also literally checked 5 times to make sure that somehow the default 1920 x 1080 resolution had not somehow been changed, as everything just seemed abnormally large. I know the game has an almost comic vibe to it, but it was actually downright silly how bad the whole visual style looks. Everything was way bigger then it needs to be.

The weapons felt like BB Guns at best. I felt as if there was zero power behind shooting them whatsoever. I realize I was on the default starter weapons, and the whole point of the game is to rank up your weapons, but even with that in mind, they just felt, in keeping with everything else I experienced, comical and silly.

Finally, there is just the overall fact that despite there knock at the consoles with the whole intro movie message, it really felt like a console port to me.

The sad part about all of the above, was it is a game I could see myself getting into from a game-play perspective. Very reminiscent of Enemy Territory with the objectives and how they go down. It is just the game-play was so poor I simply just will not be able to make myself overlook all of the other issues.

It is a shame really. Seems like it had some potential. I will still check out the 360 version that comes from Gamefly, as I hate to say this since I am no doubt a proponent of and prefer to play my FPS's on the PC, but from what I just experienced, I have a sneaky suspicion it will run better on the consoles.

Truth is I have been skeptical of this game for a long time now, way back in this thread I commented about the fact that I just was not sold on it, and it seems as if, at least for once, my intuition was spot on. It is a game I will perhaps revisit at the end of the year Steam Christmas sale, as maybe then they will have ironed out all of the issues, but I am not holding my breath, as it just seems as if the core game itself is fundamentally flawed.

Did you turn off vsync? I had to pull a move from Dead Space and enable vysnc through the nvidia control panel and disable it in game. That seemed to help with the floaty feel a bit.

Though according to SD there is no mouse smoothing or acceleration or anything at all in this game but that is very obviously incorrect. They even have cvars to do just those things.

larry another thing that could be happening is that on the steam forums and SD forums a crap ton of people are reporting that SLI isn't working either on this game, so that could be a culprit to your troubles. I never got the floaty feeling with the controls, when it's not lagging the game actually feels really smooth.

Just checked my D2D UK account and my Brink Product Key has magically disappeared from their site. Not impressed, thank god I got it when I did.

My CD key has never appeared even though the option is there to download. The option to download Spanish etc versions appeared suddenly but no key :x

Sent in a support ticket 24hrs ago and only just got an automated reply ;/

@DirtyLarry: A lot of people are reporting the same thing. They get 100-200 FPS but the game still feels laggy and unsmooth.

Did you turn off vsync? I had to pull a move from Dead Space and enable vysnc through the nvidia control panel and disable it in game. That seemed to help with the floaty feel a bit.

Though according to SD there is no mouse smoothing or acceleration or anything at all in this game but that is very obviously incorrect. They even have cvars to do just those things.

There is no game mouse accleration at all. That's according to the devs. The game uses 'raw_input'. So any mouse accleration has to come from Windows.

Did you turn off vsync? I had to pull a move from Dead Space and enable vysnc through the nvidia control panel and disable it in game. That seemed to help with the floaty feel a bit.

Though according to SD there is no mouse smoothing or acceleration or anything at all in this game but that is very obviously incorrect. They even have cvars to do just those things.

Yep, had vSync on and off. Tried both, seems to have made no difference.

larry another thing that could be happening is that on the steam forums and SD forums a crap ton of people are reporting that SLI isn't working either on this game, so that could be a culprit to your troubles. I never got the floaty feeling with the controls, when it's not lagging the game actually feels really smooth.

Could be SLi, usually though when SLi does not work, it just means a low frame rate. According to EVGA precision, SLi was enabled, but it just could be the game does not like SLi at all. At this point I am hoping that is the case, as it at least would make sense why it performed so dismal.

@DirtyLarry: A lot of people are reporting the same thing. They get 100-200 FPS but the game still feels laggy and unsmooth.

Good to know I am not the only one. So either most of us have SLi and it is that, or it is just the game is broken and needs to be fixed.

Try playing multiplayer. I've read that playing the single player can cause problems because the listen server is limited to 30fps.

Interesting.

To top off what DL mentioned, the objectives unbalance the game by sheer manpower and its impossible to break through your opponents stronghold, It just created an atmosphere where your hard work is punished(low experience pts earned) and in some cases low cooperation is added experience (note I don't count handing revives and ammunition packs as experience, heck thats practically how you earn most of them to begin with just huddle with your crew and keep throwing them out, and I noticed most of the time no one really runs out of ammo for an inconvient ammount of time its like these packs are being meant to be given away from the get go)

Overall I was suckered by the marketing behind this game, the artwork quality was that of a AAAA title but sadly I'm this child for being deceived of my $50 off steam.

Also one big fuss about this title is that I was under the impression the campaign was seperate from the MP but they're exactly the same thing. The gameplay isn't really impressive but its repetitive in a bad way.

I will probably go as to say this was the worst game I ever purchased for myself.

To top off what DL mentioned, the objectives unbalance the game by sheer manpower and its impossible to break through your opponents stronghold, It just created an atmosphere where your hard work is punished(low experience pts earned) and in some cases low cooperation is added experience (note I don't count handing revives and ammunition packs as experience, heck thats practically how you earn most of them to begin with just huddle with your crew and keep throwing them out, and I noticed most of the time no one really runs out of ammo for an inconvient ammount of time its like these packs are being meant to be given away from the get go)

Overall I was suckered by the marketing behind this game, the artwork quality was that of a AAAA title but sadly I'm this child for being deceived of my $50 off steam.

Also one big fuss about this title is that I was under the impression the campaign was seperate from the MP but they're exactly the same thing. The gameplay isn't really impressive but its repetitive in a bad way.

I will probably go as to say this was the worst game I ever purchased for myself.

All the bad press that the game is getting, I sort of saw it coming. Glad I waited for confirmation... now to save up for LA Noire :)

This game is stupid and not worth full price, it's Killzone 3 with retard bots for teammates and crappy character models and dialogue. I stopped playing at day 8 cause the damn bots on my team were too retarded to do anything right and the enemy bots are smarter lol i guess, which makes the game very frustrating when you have to repeat the same crap over again for an hour and then get nowhere. :x Brink = D

This game is stupid and not worth full price, it's Killzone 3 with retard bots for teammates and crappy character models and dialogue. I stopped playing at day 8 cause the damn bots on my team were too retarded to do anything right and the enemy bots are smarter lol i guess, which makes the game very frustrating when you have to repeat the same crap over again for an hour and then get nowhere. :x Brink = D

it's an MP based game so you gotta play it online

whenever that decides to work...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • IBM reveals sub-1nm chip technology, production expected in another 5 years by Pradeep Viswanathan TSMC is now leading the chip manufacturing industry with its 2nm-class process node called N2. Samsung Foundry also has a 2nm-class process node called SF2. TSMC says N2 entered volume production in Q4 2025. Samsung says SF2 started mass production in 2025. Today, IBM announced the world’s first sub-1-nanometer chip technology, marking another major semiconductor research milestone. The new technology is based on a 0.7nm, or 7-angstrom, node and uses a new transistor architecture called “nanostack.” The new design vertically stacks and staggers nanosheet-based transistors so that more components can fit into the same chip area while also improving performance and power efficiency. IBM claims that this new sub-1nm chip can pack nearly 100 billion transistors onto a chip the size of a fingernail. This offers almost twice the density, up to 50 percent higher performance, or 70 percent better energy efficiency when compared to IBM's 2nm node design announced back in 2021. Also, IBM mentioned that this new architecture can deliver 40 percent SRAM scaling. It is important to consider that this announcement from IBM is a research milestone rather than a near-term process node launch. Back in 2021, IBM unveiled the world’s first 2nm chip design, claiming 50 billion transistors on a fingernail-sized chip and major performance and efficiency gains. Five years later, IBM’s 2nm technology has still not entered mainstream commercial production. That is because IBM is no longer a major commercial chip manufacturer. It sold its chip manufacturing business to GlobalFoundries years ago and has since then focused only on semiconductor research, IP development, and partnerships. To productize its 2-nm chip technology, IBM partnered with Japan’s Rapidus, but it has not resulted in anything shipping at scale. IBM says that its new sub-1nm technology can reach production as early as within the next five years. If that happens, it will likely depend on manufacturing partners, advanced EUV tooling, and years of yield improvements.
    • It's funny when thieves accuse other thieves of stealing. Ai companies just blatantly siphoned all the knowledge of the internet without consent and are now selling it with their service... so excuse me if I find this a bit ironic.
    • TeraCopy 4.0 Build 27 is out.
  • Recent Achievements

    • Week One Done
      Meta Plast earned a badge
      Week One Done
    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      454
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      135
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!